HTML Code:
<div id="slick-slidetoggle">wxyz</div>
<div id="slickbox" >abcd</div>
JavaScript:
var hoverVariable=false;
var hoverVariable2=false;
$('#slickbox').hide();
$('#slick-slidetoggle').mouseover(function() {
hoverVariable2=true;
$('#slickbox').slideToggle(600);
return false;
})
$('#slick-slidetoggle').mouseleave(function() {
hoverVariable2=false;
setTimeout(function (){
if(!hoverVariable && !hoverVariable2){
$('#slickbox').slideToggle(600);
return false;}
}, 1000);
})
$('#slickbox').mouseleave(function() {
hoverVariable=false;
setTimeout(function (){
if(!hoverVariable && !hoverVariable2){
$('#slickbox').slideToggle(600);
return false;}
return false;
}, 1000);
})
$('#slickbox').mouseover(function() {
hoverVariable2=false;
hoverVariable=true;
})
CSS Code:
#slickbox {
background: black;
width:100px;
height: 135px;
display: none;
cursor:pointer;
color:white;
}
#slick-slidetoggle{
background: yellow;
width:100px;
height: 135px;
cursor:pointer;
color:black;
}
Now the desired behaviour is that when mouse is slide over yellow div("wxyz") black div("abcd") should slide down and if mouse is moved out of yellow without moving on to black div, the black div should hide after two seconds.
This is happening. If mouse is moved over black div immediately after moving out of yellow div the black div should not hide as long as the mouse is on the black div. This is also happening.
Next steps are bit difficult to explain but I'll try, when mouse is moved over yellow div and black div comes out then mouse is moved over black div and within two seconds if it moved out of it(black div) then the whole animation goes haywire. Its behaviour is reversed. But if the mouse is kept on black div for more than two seconds and then it is moved out then the whole script runs fine.
This is the link to explain better. http://jsfiddle.net/HAQyK/381/
Try replacing slideToggle() with the appropriate slideUp() and slideDown() calls. http://jsfiddle.net/tppiotrowski/HAQyK/386/
var hoverVariable = false;
var hoverVariable2 = false;
$('#slickbox').hide();
$('#slick-slidetoggle').mouseover(function() {
hoverVariable2 = true;
$('#slickbox').slideDown(600);
return false;
})
$('#slick-slidetoggle').mouseleave(function() {
hoverVariable2 = false;
setTimeout(function() {
if (!hoverVariable && !hoverVariable2) {
$('#slickbox').slideUp(600);
return false;
}
}, 1000);
})
$('#slickbox').mouseleave(function() {
hoverVariable = false;
setTimeout(function() {
if (!hoverVariable && !hoverVariable2) {
$('#slickbox').slideUp(600);
return false;
}
return false;
}, 1000);
})
$('#slickbox').mouseover(function() {
hoverVariable2 = false;
hoverVariable = true;
})
I re-coded a solution. Checkout the fiddle here
var hideB;
var $black = $('#slickbox');
var $yellow = $('#slick-slidetoggle');
function showBlack() {
if( hideB ) window.clearTimeout( hideB );
$black.stop( true, true );
$black.slideDown(600);
}
function hideBlack() {
hideB = setTimeout( function( ) {
$black.stop( true, true );
$black.slideUp( 600 ); }
, 1000 );
}
$black.hide();
$yellow.mouseenter(function() {
showBlack();
})
$yellow.mouseleave(function() {
hideBlack();
});
$black.mouseleave( function( ) {
hideBlack();
});
$black.mouseenter( function( ) {
showBlack();
});
Your problem seems to be that the slideToggle in firing twice in quick succession because of your duplicate timeout functions. The cleanest way to deal with timeouts or intervals is to store them in a variable to give you the control of removing them when not needed:
// Defined in global scope
var timer;
$('#slick-slidetoggle').mouseleave(function() {
hoverVariable2=false;
// Timer set as function
timer = setTimeout(function (){
if(!hoverVariable && !hoverVariable2){
$('#slickbox').slideToggle(600);
// Timer no longer need and so cleared
clearTimeout(timer);
return false;}
}, 1000);
});
EDIT: Neglected to add the slideUp/slideDown instead of Toggle as per the correct answer above. See the updated jsFiddle which is now correct: http://jsfiddle.net/HAQyK/390/
Another way you could approach your script is to use jQuerys delay funciton and the stop(); method for animation. Wrap the divs in a container and you've got a much simpler block of code:
$('#slick-container').mouseenter(function() {
$('#slickbox').stop().slideDown(600);
}).mouseleave(function(){
$('#slickbox').stop().delay(1000).slideUp(600);
});
Check it out here: http://jsfiddle.net/HAQyK/387/
Related
Hi I have problem with my slider please visit this site and check http://paruyr.bl.ee/
after click on my arrows it becomes work in an asynchronous way, ones it changes very fast and then slow and it repeats.
I think it is from start slider and stop slider.
var sliderPrev = 0,
sliderNext = 1;
$("#slider > img").fadeIn(1000);
startSlider();
function startSlider(){
count = $("#slider > img").size();
loop = setInterval(function(){
if (sliderNext>(count-1)) {
sliderNext = 0;
sliderPrev = 0;
};
$("#slider").animate({left:+(-sliderNext)*100+'%'},900);
sliderPrev = sliderNext;
sliderNext=sliderNext+1;
},6000)
}
function prev () {
var newSlide=sliderPrev-1;
showSlide(newSlide);
}
function next () {
var newSlide=sliderPrev+1;
showSlide(sliderNext);
}
function stopLoop () {
window.clearInterval(loop);
}
function showSlide(id) {
stopLoop();
if (id>(count-1)) {
id = 0;
} else if(id<0){
id=count-1;
}
$("#slider").animate({left:+(-id)*100+'%'},900);
sliderPrev = id;
sliderNext=id+1;
startSlider();
};
$("#slider, .arrows").hover(function() {
stopLoop()
}, function() {
startSlider()
});
function onlyNext () {
var newSlide=sliderPrev+1;
onlyShowSlide(newSlide);
}
function onlyShowSlide(id) {
if (id>(count-1)) {
id = 0;
} else if(id<0){
id=count-1;
}
$("#slider").animate({left:+(-id)*100+'%'},900);
sliderPrev = id;
sliderNext=id+1;
};
I think the best option would be to check if the animation is in progress and prevent the action if it is, something like this:
function prev () {
if(!$('#slider').is(":animated"))
{
var newSlide=sliderPrev-1;
showSlide(newSlide);
}
}
function next () {
if(!$('#slider').is(":animated"))
{
var newSlide=sliderPrev+1;
showSlide(sliderNext);
}
}
To illustrate the difference between this and just sticking a stop() in, check this JSFiddle. You will notice some choppy movements if you click multiple times in the stop() version.
What I would do is add a class to your slider when the animation starts and remove the class when it finishes:
$("#slider").animate({left:+(-id)*100+'%'}, {
duration: 900,
start: function() {
$('#slider').addClass('blocked');
},
complete: function() {
$('#slider').removeClass('blocked');
}
});
Now check on each click event if the slider is blocked or not:
function next () {
if (!$('#slider').hasClass('blocked')) {
var newSlide=sliderPrev+1;
showSlide(sliderNext);
}
}
This is a very simple solution, I'm sure there is a better one.
EDIT: As marcjae pointed out, you could stop the animations from queuing. This means when you double click, the slideshow still will move 2 slides. With my approach the second click will be ignored completely.
You can use a variable flag to control if the animation is still being done, or simply use .stop() to avoid stacking the animation.
$("#pull").click(function(){
$("#togle-menu").stop().slideToggle("slow");
});
It is occurring because your animations are being queued.
Try adding:
.stop( true, true )
Before each of your animation methods. i.e.
$("#slider").stop( true, true ).animate({left:+(-id)*100+'%'},900);
The answers about stop are good, but you have a bigger issue that is causing the described behavior. The issue is here:
$("#slider, .arrows").hover(function() {
stopLoop()
}, function() {
startSlider()
});
You have bound this to the .arrows as well as the #slider and the arrows are contained within the slider. So, when you mouse out of an arrow and then out of the entire slider, you are calling start twice in a row without calling stop between. You can see this if you hover onto the arrow and then off of the slider multiple times in a row. The slides will change many times after 6 seconds.
Similarly, consider the case of a single click:
Enter the `#slider` [stopLoop]
Enter the `.arrows` [stopLoop]
Click the arrow [stopLoop]
[startSlider]
Leave the `.arrows` [startSlider]
Leave the `#slider` [startSlider]
As you can see from this sequence of events, startSlider is called 3 times in a row without calling stopLoop inbetween. The result is 3 intervals created, 2 of which will not be stopped the next time stopLoop is called.
You should just have this hover on the #slider and more importantly, add a call to stopLoop as the first step in startSlider. That will ensure that the interval is always cleared before creating a new one.
$("#slider").hover(function() {
stopLoop()
}, function() {
startSlider()
});
function startSlider(){
stopLoop();
/* start the slider */
}
I have a code that is intended to make a navbar disappear when the mouse is still, and when the mouse moves, it is supposed to fade in. The code works, except that when the mouse is still, the navbar will fade out, but then will fade in a couple seconds later, and continue fading out and in at regular intervals. The website with the problem is here.
My code is below
$("#header").hide();
$("html").mousemove(function( event ) {
$("#header").fadeIn(1500);
myStopFunction();
myFunction();
});
function myFunction() {
myVar = setTimeout(function(){
$("#header").fadeOut(1500);
}, 2000);
}
function myStopFunction() {
if(typeof myVar != 'undefined'){
clearTimeout(myVar);
}
}
Try this (pattern)
$(function () {
var _toggle = function () {
$(document).one("mousemove.t", function (e) {
e.target = $("#header");
$(e.target).toggle(1500).delay(2000).toggle(1500, function () {
_toggle()
})
})
};
$.when(_toggle())
})
jsfiddle http://jsfiddle.net/guest271314/8VeDN/
Please take a look at this website
I'm trying to implement two arrows on top and bottom of the gallery so when people mouse over the arrows, the content would scroll top and bottom respectively.
Here is the code I'm currently using that scrolls the content down when you hover over the bottom arrow. But there are two issues with it:
I want the scrolling to stop when the user mouses off
Hopefully do not display the arrow(s) if there is no more content left to scroll
if ( $("body").hasClass('projects') ) {
$("#jig1").height($(document).height() - 187);
$("#scroll-to-bottom").hover(
function () {
$("#jig1").animate({ scrollTop: $(document).height() }, 10000);
},
function () {
}
);
}
Can anyone offer an improved solution?
Answer to the seccond question.
Add the inner wrapper to the divs blocks
Html should look like this
<div id="jig1">
<div id="jig1Inner">
... here put rest of the code
if ($("body").hasClass('projects'))
{
$("#jig1").height($(document).height() - 187);
var watchScrollers = function()
{
var tmp = $("#jig1Inner").height() - $("#jig1").height();
if (tmp == $("#jig1").scrollTop())
{
$("#scroll-to-bottom").css("visibility","hidden");
}
else
{
$("#scroll-to-bottom").css("visibility","visible");
}
if ($("#jig1").scrollTop() == 0)
{
$("#scroll-to-top").css("visibility","hidden");
}
else
{
$("#scroll-to-top").css("visibility","visible");
}
}
$("#scroll-to-bottom").unbind("hover").hover(function() {
$("#jig1").stop().animate({scrollTop: $("#jig1Inner").height() - $("#jig1").height()}, 10000);
}, function() {
$("#jig1").stop(); //stops the animation
watchScrollers();
});
$("#scroll-to-top").unbind("hover").hover(function() {
$("#jig1").stop().animate({scrollTop: 0}, 10000);
}, function() {
$("#jig1").stop(); //stops the animation
watchScrollers();
});
watchScrollers();
}
Try this:
$("#scroll-to-bottom").mouseover( function () {
$("#jig1").animate({ scrollTop: $(document).height() }, 10000);
});
$("#scroll-to-bottom").mouseout( function () {
$("#jig1").stop()
});
I am writing a small jQuery function and I seem to be having trouble.
What I am trying to do here is when the user scrolls down the page by 90px, a div tag should animate down (from top:-50px to top:0), and vice-versa when they scroll back to the top of the page.
The problem I am having is that the animation seems to be very slow and unresponsive at times. I test in 3 different browsers and different computers but I am having no joy.
Here is my code:
// Show div
var scrollValue = "90";
// Animate functions
var showHead = function (){
$(".element").animate({top: "0"}, 250);
}
var hideHead = function (){
$(".element").animate({top: "-50px"}, 250);
}
$(window).scroll(function() {
if ($(this).scrollTop() > scrollValue) {
showHead();
} else {
hideHead();
}
});
The .element properties:
.element { positoin:fixed; top:-50px; }
Could anyone figure out why my code the hide/showHead functions are so sloppy?
Thanks,
Peter
The scroll event is triggered several times and even though it is rate-limited it keeps being a rather intensive operation. Actually, you may be queuing several animations and the fx stack may be growing very quickly.
One possibility you can try is stopping all previous animations before triggering a new one. You can do this by using .stop().
$(".element").stop().animate({top: "0"}, 250);
The .stop() function also provides some other options which you can use to tweak it even more.
Try this one :
$(window).scroll(function() {
if (window.scrollY > scrollValue) {
showHead();
} else {
hideHead();
}
});
scroll events occurred many time durring user scrolling.
You need to check if your animation is in progress before starting the animation again.
Try this :
// Show div
var scrollValue = "90";
var inProgress = false;
// Animate functions
var showHead = function () {
if(inProgress)
return false;
//Animate only if the animation is not in progress
inProgress = true;
$(".element").animate({
top: "0"
},250,function(){
inProgress = false; //Reset when animation is done
});
}
var hideHead = function () {
if(inProgress)
return false;
//Animate only if the animation is not in progress
inProgress = true;
$(".element").animate({
top: "-50px"
}, 250,function(){
inProgress = false; //Reset when animation is done
});
}
$(window).scroll(function () {
if ($(this).scrollTop() > scrollValue) {
showHead();
} else {
hideHead();
}
});
Assuming you have position:fixed (or some other sort of styling making the bar visible when necessary):
var scrollheight = 90;
var $el = $('.element');
function showHead(){
$el.stop().animate({
top: '0px'
}, 250);
}
function hideHead(){
$el.stop().animate({
top: '-50px'
}, 250);
}
$(window).scroll(function(){
if ($(window).scrollTop() > scrollheight){
showHead();
}else{
hideHead();
}
});
example: http://jsfiddle.net/L4LfL/
try using queue: false and as Alexander said use .stop()
here jsfiddle
http://jsfiddle.net/hwbPz/
Can anybody help me on this one...I have a button which when is hovered, triggers an action. But I'd like it to repeat it for as long as the button is hovered.
I'd appreciate any solution, be it in jquery or pure javascript - here is how my code looks at this moment (in jquery):
var scrollingposition = 0;
$('#button').hover(function(){
++scrollingposition;
$('#object').css("right", scrollingposition);
});
Now how can i put this into some kind of while loop, so that #object is moving px by px for as #button is hovered, not just when the mouse enters it?
OK... another stab at the answer:
$('myselector').each(function () {
var hovered = false;
var loop = window.setInterval(function () {
if (hovered) {
// ...
}
}, 250);
$(this).hover(
function () {
hovered = true;
},
function () {
hovered = false;
}
);
});
The 250 means the task repeats every quarter of a second. You can decrease this number to make it faster or increase it to make it slower.
Nathan's answer is a good start, but you should also use window.clearInterval when the mouse leaves the element (mouseleave event) to cancel the repeated action which was set up using setInterval(), because this way the "loop" is running only when the mouse pointer enters the element (mouseover event).
Here is a sample code:
function doSomethingRepeatedly(){
// do this repeatedly when hovering the element
}
var intervalId;
$(document).ready(function () {
$('#myelement').hover(function () {
var intervalDelay = 10;
// call doSomethingRepeatedly() function repeatedly with 10ms delay between the function calls
intervalId = setInterval(doSomethingRepeatedly, intervalDelay);
}, function () {
// cancel calling doSomethingRepeatedly() function repeatedly
clearInterval(intervalId);
});
});
I created a sample code on jsFiddle which demonstrates how to scroll the background-image of an element left-to-right and then backwards on hover with the code shown above:
http://jsfiddle.net/Sk8erPeter/HLT3J/15/
If its an animation you can "stop" an animation half way through. So it looks like you're moving something to the left so you could do:
var maxScroll = 9999;
$('#button').hover(
function(){ $('#object').animate({ "right":maxScroll+"px" }, 10000); },
function(){ $('#object').stop(); } );
var buttonHovered = false;
$('#button').hover(function () {
buttonHovered = true;
while (buttonHovered) {
...
}
},
function () {
buttonHovered = false;
});
If you want to do this for multiple objects, it might be better to make it a bit more object oriented than a global variable though.
Edit:
Think the best way of dealing with multiple objects is to put it in an .each() block:
$('myselector').each(function () {
var hovered = false;
$(this).hover(function () {
hovered = true;
while (hovered) {
...
}
},
function () {
hovered = false;
});
});
Edit2:
Or you could do it by adding a class:
$('selector').hover(function () {
$(this).addClass('hovered');
while ($(this).hasClass('hovered')) {
...
}
}, function () {
$(this).removeClass('hovered');
});
var scrollingposition = 0;
$('#button').hover(function(){
var $this = $(this);
var $obj = $("#object");
while ( $this.is(":hover") ) {
scrollingposition += 1;
$obj.css("right", scrollingposition);
}
});