EDIT**
In a game I am creating I use the next question button to move onto other questions in the grid if the user is having trouble with the current one. At the moment I have had real problems with it as it keeps on crashing my program, and not giving any console errors. The last problem I had with it was that it said "too much recursion". Since then I thought I had sorted the problem, but I have just done a few tests and it crashes every time.
This is the click event for the button...
//Next question click event
$('.next-question').bind("click", function() {
$('td').removeClass('highlight-problem');
shuffleEqually(listOfWords);
shuffleEqually(nextWordIndexes);
var rndWord = nextWordIndexes[Math.floor(Math.random())];
var rndWord = nextWordIndexes[2];
//Adds and removes nesesary classes
$('td[data-word="' + listOfWords[rndWord].name + '"]').addClass('highlight-problem');
$('td[data-word=' + word + ']').removeClass('wrong-letter').removeClass('wrong-word').removeClass('right-letter');
var spellSpace = $('td[data-word="' + listOfWords[rndWord].name + '"]').hasClass('right-word');
if (spellSpace) {
$('.next-question').trigger('click');
} else {
$("#hintSound").attr('src', listOfWords[rndWord].audio);
hintSound.play();
$("#hintPic").attr('src', listOfWords[rndWord].pic);
$('#hintPicTitle').attr('title', listOfWords[rndWord].hint);
}
});
I think it may have something to do with the if statement, but have tried changing it to this..
if (spellSpace == false) {
$("#hintSound").attr('src', listOfWords[rndWord].audio);
hintSound.play();
$("#hintPic").attr('src', listOfWords[rndWord].pic);
$('#hintPicTitle').attr('title', listOfWords[rndWord].hint);
}
and it makes it even worse
ShuffleEqually:
//Shuffles words to randomize
shuffleEqually(nextWordIndexes);
var shuffledWords = [];
shuffledWords = chosenWords.sort(function () {
return 0.5 - Math.random();
});
function shuffleEqually(a1, a2) {
var arrays = [];
if (typeof a1 === 'object' && a1.length > 0) {
arrays.push(a1);
}
if (typeof a2 === 'object' && a2.length > 0) {
arrays.push(a2);
}
var minLength = arrays[0].length;
jQuery.each(arrays, function (i, a) {
minLength = a.length < minLength ? a.length : minLength;
});
var randoms = [];
for (i = 0; i < minLength; i++) {
randoms.push(Math.random());
}
jQuery.each(arrays, function (i, a) {
var i = minLength;
while (i--) {
var p = parseInt(randoms[i] * minLength);
var t = a[i];
a[i] = a[p];
a[p] = t;
}
});
};
Hint sound:
var hintSound = $("#hintSound")[0];
Your issue is an infinite loop, plain and simple.
$('.next-question').bind("click", function() {
// binds click...
...
if (spellSpace) {
$('.next-question').trigger('click');
// triggers click ON THE SAME ELEMENT COLLECTION (same selector)
You want to refine this. I assume you want the trigger to work on the next question, so I suggest changing the second statement to:
$(".next-question").eq(($(".next-question").index($(this)) + 1) % $(".next-question").length).trigger("click");
You have a second infinite loop in shuffleEqually:
jQuery.each(arrays, function (i, a) {
var i = minLength;
while (i--) {
var p = parseInt(randoms[i] * minLength);
var t = a[i];
a[i] = a[p];
a[p] = t;
}
Change the while condition to have a limiting value, or it will loop endlessly (as a decrement operation always succeeds).
Related
I have the following code
var utils = require(`${__dirname}/../../utils/utils.js`);
...
let object = utils.parse(input);
if (object === undefined){
let helper = utils.recognize(input);
msg.channel.sendMessage("\"" + input + "\" not recognized. Did you mean \"" + helper[0] + "\"?");
object = utils.parse(helper[0]);
}
//code related to object
console.log(object.strLength);
where "parse" tries to match the input to an object in a database, and "recognize" tries to find the best match if the input is spelled incorrectly (Levenshtein) (along with additional info such as how close the match was).
Currently the issue is that the code is ran asynchronously; "object.strLength" returns an undefined before utils.recognize() returns a value. If I copy/paste the recognize() and parse() functions into the file, then the code is run synchronously and I do not run into any issues. However I would rather keep those functions in a separate file as I reuse them in other files.
Is there a way to specify that the functions in utils must be synch? I know that there are libraries that convert asynch into synch but I prefer to use as few libraries as I can help it. I tried to have the recognize functions return a Promise but it ended up as a jumbled mess
edit: here's parse. I did not think it was necessary to answer this question so I did not include it initially:
var db = require(`${__dirname}/../data/database.js`);
...
var parse = (input) => {
let output = db[output];
if (output === null) {
Object.keys(db).forEach((item) => {
if (db[item].num === parseInt(input) || (db[item].color + db[item].type === input)){
output = db[item];
return false;
}
});
}
return output;
}
I solved the issue, thanks everyone. Here's what was wrong, it was with recognize(). It was my mistake to not show the code for it initially.
Original recognize:
var recognize = (item) => {
//iterate through our databases and get a best fit
let bestItem = null;
let bestScore = 99999; //arbitrary large number
//let bestType = null;
//found algorithm online by milot-mirdita
var levenshtein = function(a, b) {
if (a.length == 0) { return b.length; }
if (b.length == 0) { return a.length; }
// swap to save some memory O(min(a,b)) instead of O(a)
if(a.length > b.length) {
let tmp = a;
a = b;
b = tmp;
}
let row = [];
for(let i = 0; i <= a.length; i++) {
row[i] = i;
}
for (let i = 1; i <= b.length; i++) {
let prev = i;
for (let j = 1; j <= a.length; j++) {
let val;
if (b.charAt(i-1) == a.charAt(j-1)) {
val = row[j-1]; // match
} else {
val = Math.min(row[j-1] + 1, // substitution
prev + 1, // insertion
row[j] + 1); // deletion
}
row[j - 1] = prev;
prev = val;
}
row[a.length] = prev;
}
return row[a.length];
}
//putting this here would make the code work
//console.log("hi");
Object.keys(db).forEach((key) => {
if (levenshtein(item, key) < bestScore) {
bestItem = key;
bestScore = levenshtein(item, key);
}
});
return [bestItem, bestScore];
}
My solution was to move the levenshtein function outside of the recognize function, so if I wanted to I can call levenshtein from another function
#user949300 and #Robert Moskal, I changed the forEach loop into a let...in loop. There is no functional difference (as far as I can tell) but the code does look cleaner.
#Thomas, I fixed the let output = db[output]; issue, oops.
Again, thanks for all of your help, I appreciate it. And happy New Year too
I have some inputs in my app: <_input code/> + <_input code/> = <_input code/>.
Let's imagine first input name is a, appropriately second and third inputs' names are b and c. I filled my inputs:
7 + x = 12
Is there any way to calculate x value?
What do I want from my script:
It finds variable in inputs' values.
It checks all fields of my form filled properly.
It finds variable in inputs' values.
From given information script calculates value of variable.
How many inputs will be doesn't matter. I just want to find value of x. Is there any library to do this?
function calculcateA(b,c){
return c-b;
}
if(inputA === 'x'){
alert(calculateA(inputB,inputC));
}
And so on... there is nothing wrong with this functions, but I want to automate this proccess like WolframAplha.
The best thing for you, I guess would be to find some library for solving equations. If you are in need to solve bigger sets of equations then maybe something related to linear algebra.
Can't really tell you an exact solution so you will have to search for yourself.
Here is some code that should solve the problem.
function calculate() {
var varIndex = -1;
//Ensure that at least two three arguements are passed
if (arguments.length < 3) {
throw "You need at least three parameters to make an equation";
}
//Make sure that there is only one variable
for (var i = 0; i < arguments.length; i++) {
if (isNaN(arguments[i])) {
if (varIndex != -1) {
throw "You can't have two variables";
return;
}
varIndex = i;
}
}
//If variable has been found
if (varIndex != -1) {
var answer = 0;
//If variable is at the last position, add all constants
if (varIndex == types.length - 1) {
for (var j = 0; j < arguments.length - 1; j++) {
answer = answer + j;
}
} else {
//Otherwise Deduct all values from the last
answer = arguments[arguments.length - 1];
for (var k = 0; k < arguments.length - 1; k++) {
if (k == varIndex) { continue; }
answer = answer - j;
}
}
//Return Result
return { variable: arguments[varIndex], answer: answer };
}
else {
throw "You need at least one variable";
return;
}
}
You would use the above as follows:
var a = document.querySelector("input[name=a]");
var b = document.querySelector("input[name=b]");
var c = document.querySelector("input[name=c]");
var calcBtn = document.getElementById("calculate");
calcBtn.addEventListener("click", function () {
try {
var result = calculate(a.value, b.value, c.value);
console.log("The value of " + result.variable + " is " + result.answer);
} catch (e) {
console.log(e);
}
});
var userInput = prompt('enter number here');
var number = new Array(userInput.toString().split(''));
if (number ????){ //checks if the number is in a continuous stream
alert(correct);
}
else{
alert(invalid);
}
In Javascript, what can I do at "????" to check if it is in a continuous order/stream? Also how can I do this so that it only checks for this order/stream after a specific index in the array? Meaning the user enters say "12345678901234" which would pop up correct, but "12347678901234" would pop up invalid?(note there are two 7's) For the second part "3312345678901234" would pop up correct, how can this be implemented?
You can make a function that checks any string for a stream of continuous/increasing alpha-numeric characters starting at a given index like this:
function checkContinuous(str, startIndex) {
startindex = startIndex || 0;
if (str.length <= startIndex) {
return false;
}
var last = str.charCodeAt(startIndex);
for (var i = startIndex + 1; i < str.length; i++) {
++last;
if (str.charCodeAt(i) !== last) {
return false;
}
}
return true;
}
If it's numbers only and wrapping from 9 back to 0 is considered continuous, then it's a little more complicated like this:
function checkContinuous(str, startIndex) {
// make sure startIndex is set to zero if not passed in
startIndex = startIndex || 0;
// skip chars before startIndex
str = str.substr(startIndex);
// string must be at least 2 chars long and must be all numbers
if (str.length < 2 || !/^\d+$/.test(str)) {
return false;
}
// get first char code in string
var last = str.charCodeAt(0);
// for the rest of the string, compare to last code
for (var i = 1; i < str.length; i++) {
// increment last charCode so we can compare to sequence
if (last === 57) {
// if 9, wrap back to 0
last = 48;
} else {
// else just increment
++last;
}
// if we find one char out of sequence, then it's not continuous so return false
if (str.charCodeAt(i) !== last) {
return false;
}
}
// everything was continuous
return true;
}
Working demo: http://jsfiddle.net/jfriend00/rHH4B/
No need for arrays, just back though the string one character at a time.
When you hit a 0, substitute 10, and continue until the number
is not one more than the previous one.
function continuousFromChar(str, start){
start= start || 0;
var i= 0, L= str.length, prev;
while(L){
c= +(str.charAt(-- L)) || 10; // use 10 for 0
prev=+(str.charAt(L- 1));
if(c-prev !== 1) break;
}
return start>=L;
}
var s= "3312345678901234";
continuousFromChar(s,2)
/* returned value: (Boolean)
true
*/
This will do the checking in real-time entry, but a similar principle could be used to check an entry on a button submit or similar. I was not 100% sure as to which way you wanted it, so I went for the live method.
HTML
<input id="stream" type="text" />
Javascript
window.addEventListener("load", function () {
document.getElementById("stream").addEventListener("keyup", function (evt) {
var target = evt.target;
var value = target.value;
var prev;
var last;
var expect;
target.value = value.replace(/[^\d]/, "");
if (value.length > 1) {
prev = parseInt(value.slice(-2, -1), 10);
last = parseInt(value.slice(-1), 10);
expect = prev + 1;
if (expect > 9) {
expect = 0;
}
if (last !== expect) {
target.value = value.slice(0, value.length - 1);
}
}
}, false);
});
On jsfiddle
By changing the value here
if (value.length > 1) {
You can change where the checking starts.
Update: Ok, so it is function that you want, and you insist that it splits the string into an array. Then using the above as a reference, you could convert it to something like this.
Javascript
window.addEventListener("load", function () {
var testStrings = [
"0123456789012",
"0123456789",
"0123455555",
"555012345678901234",
"0123455555"];
function test(string, offset) {
if (typeof string !== "string" || /[^\d]/.test(string)) {
return false;
}
var array = string.split("");
var prev;
var last;
var expect;
return !array.some(function (digit, index) {
if (index >= offset) {
prev = parseInt(array[index - 1], 10);
last = parseInt(digit, 10);
expect = prev + 1;
if (expect > 9) {
expect = 0;
}
if (last !== expect) {
return true;
}
}
return false;
});
}
testStrings.forEach(function (string) {
console.log(string, test(string, 1));
});
});
On jsfiddle
As your question does not fully specify all possibilities, the above will return true for an empty string (""), of course you can simply add a check at the very beginning for that.
I also do not perform any checking for a valid number for your offset, but again this is something simple that you can add.
Of course these are just one (two) of many possible solutions, but hopefully it will set your mind in the right direction of thought.
There are some good answers here, but I would like to show a slight variation. I think it is important to showcase some different aspects of JavaScript and separating interests in code.
Functions as first class objects are cool - the exact rules for "continuous" can be changed with only changing the predicate function. Perhaps we should allow skipping numbers? No problem. Perhaps we allow hex digits? No problem. Just change the appropriate follows function for the specific rules.
This can be implemented generically because strings support indexing. This will work just as well over other array-like objects with an appropriate follows function. Note that there are no string-specific functions used in the continuous function.
Code also on jsfiddle:
// returns true only iff b "follows" a; this can be changed
function follows_1Through9WithWrappingTo0(b,a) {
if (b === "1" && a === undefined) {
// start of sequence
return true;
} else if (b === "0" && a === "9") {
// wrap
return true;
} else {
// or whatever
return (+b) === (+a) + 1;
}
}
function continuous(seq, accordingTo, from) {
// strings can be treated like arrays; this code really doesn't care
// and could work with arbitrary array-like objects
var i = from || 0;
if ((seq.length - i) < 1) {
return true;
}
var a = undefined;
var b = undefined;
for (; i < seq.length; i++) {
b = seq[i];
if (!accordingTo(b, a)) {
return false; // not continuous
}
a = b;
}
return true;
}
function assert(label, expr, value) {
if (!(expr === value)) {
alert("FAILED: " + label);
}
}
var follows = follows_1Through9WithWrappingTo0;
assert("empty1", continuous("", follows), true);
assert("empty2", continuous("foobar", follows, 6), true);
assert("skip", continuous("331234", follows, 2), true);
assert("good 1", continuous("123456789", follows), true);
assert("good 2", continuous("12345678901234", follows), true);
assert("bad seq 1", continuous("12347678901234", follows), false);
assert("bad seq 2", continuous("10", follows), false);
// here a different predicate ensures all the elements are the same
var areAllSame = function (b, a) {
return a === undefined || a === b;
};
assert("same", continuous("aaaaa", areAllSame), true);
Note that the skipping could also be extracted out of the continuous function: in a language with better "functional" collection support, such as C#, this is exactly what I'd do first.
The user's input must look like "value1,value2,value3,valu4..." and value[i]-value[i-1] must be greater than, say, 0.5. Minimum value is 0, maximum is 100. For example, "0,5,10.5,20" is OK. My basic code is
$('.click').click(function () {
var flag = true;
var str = $('input').val();
var arr = str.split(',');
if (arr.length > 1) {
jQuery.each(arr, function (i) {
if (arr[i] < 0 || arr[i] > 100 || arr[i + 1] - arr[i] < 0.5) {
flag = false
}
});
if (flag) {
//main function must never start before we complete that check on all the values
alert("OK, our function starts now. Your input is " + str)
} else {
alert("Please, check your input: " + str)
}
}
});
and this seems to work, but I'm not sure: maybe I'm missing something.
My question is how to force my main function not to start before the array check is finished. Is there a chance for it to start before all numbers in that arr are checked? And maybe there's no need to create that flag, then what would you do to perform this kind of validation?
here is a re-write of what you have, splitting the main algorithm into its own function, and using its return value to display your alerts. Obviously I havent been able to test it as I dont have your web page, but with a bit of luck it should work...
$(document).ready(function() {
$('.click').click(function() {
var str = $('input').val();
if (inputCheck(str)) {
//if true
alert("OK, our function starts now. Your input is " + str);
} else {
alert("Please, check your input: " + str);
}
});
});
function inputCheck(str) {
var arr = str.split(','),
flag = false;
if (arr.length > 1) {
jQuery.each(arr, function(i) {
if (arr[i] < 0 || arr[i] > 100 || arr[i + 1] - arr[i] < 0.5) {
flag = false;
return false;
//exit loops
} else
flag = true;
});
//end each
}//end if
return flag;
}
I can't see any way the execution path could pass the check. However you probably want to check against non-numerical values too and you can get rid of that nested function
$('.click').click(function () {
var str = $('input').val();
var arr = str.split(',');
if (arr.length > 1) {
for(var i=0; i<arr.length; i++) {
if (arr[i]<0 || arr[i]>100 || arr[i+1]-arr[i]<0.5 || !jQuery.isNumeric(arr[i])) {
return alert("Please, check your input: " + str);
}
}
main(str);
}
});
function main(str) { // Just so that this *main function* exists ;)
alert("OK, our function starts now. Your input is " + str);
}
Okay, I am trying to create a sorting application but, its kinda busting my mind. Maybe because of thinking too much.
What I wanted
I want to sort values from an array, maybe using bubble sort
I want to push each iteration to <tr> of a table
and be able to know which values has been replaced
What must happen
Each iteration, I will get a list of values
each list will highlight the values affected
What I currently have
var sort = {
init : function() {
sort.vars.$oldList = [6,4,7,1,8];
sort.play.bubble();
}
}
sort.vars = {
$oldList : new Array(),
$newList : new Array()
}
sort.play = {
bubble : function() {
var list = sort.vars.$oldList;
var n = list.length;
var isSorted = false;
while(!isSorted) {
var tmp, i;
isSorted = true;
for (i = 0; i < n; i++) {
if (list[i] > list[i+1]) {
tmp = list[i];
list[i] = list[i+1];
list[i+1] = tmp;
isSorted = false;
}
sort.ui.pushtToTable(list);
}
}
}
}
sort.ui = {
pushtToTable : function(list) {
$.each(list, function(n, val){
$('tr').append('<td>' + val);
})
}
}
$(document).ready(function(){
sort.init();
})
If possible I wanted to display values one by one, maybe setting a timeout, right?
Yes, setTimeout is a good idea if you want to "see" the algorithm's progress. However, setTimeout only accepts functions as arguments, so each iteration of the sorting algorithm has to be performed in a separate function. See the following code for an example (the code doesn't produce output in each iteration, instead it "animates" the swapping action - but I'm sure you can easily adjust this to fit your needs).
DEMO (JSFiddle)
var SORT = function(type, list, selector){
var container, containerTr, animSteps = [];
// Show all elements in the container
var printArray = function(list){
var str = ["<table>"], i = 0, l = list.length;
for (i; i < l; ++i) {
str.push("<tr><td>", list[i], "</td></tr>");
}
str.push("</table>");
container.html(str.join(""));
};
// This is the interesting part... ;)
var swap = function(list, i1, i2) {
var tmp = list[i1];
list[i1] = list[i2];
list[i2] = tmp;
// Add 3 functions for each swapping action:
// 1. highlight elements, 2. swap, 3. remove highlight
animSteps.push(function(){
containerTr.eq(i1).add(containerTr.eq(i2)).addClass("highlight");
}, function(){
var tmp = containerTr.eq(i1).text();
containerTr.eq(i1).text(containerTr.eq(i2).text());
containerTr.eq(i2).text(tmp);
}, function(){
containerTr.eq(i1).add(containerTr.eq(i2)).removeClass("highlight");
});
};
var animation = function(){
// Execute all iteration functions one after another
if (animSteps.length) {
setTimeout(function(){
animSteps.splice(0,1)[0]();
animation();
}, 250);
}
};
// Collection of sorting algorithms
var algorithms = {
bubblesort: function(list) {
for (var n = list.length; n > 1; --n) {
for (var i = 0; i < n-1; ++i) {
if (list[i] > list[i+1]) {
swap(list, i, i+1);
}
}
}
}
// Add more algorithms using "swap" here...
};
if (algorithms[type] != undefined) {
container = $(selector);
printArray(list);
containerTr = container.find("tr");
algorithms[type](list);
this.sorted = list;
animation();
}
};
// Usage:
var s = new SORT("bubblesort", [5,8,2,4,1,9,7,3,0,6], "#container");
console.log(s.sorted); //the sorted array