I've a jsp page which sets 'timestamp' attribute to certain HTML elements. I use the value of these 'timestamp' to display time elapsed in the format - "updated 10 seconds ago" (as tooltips)
I've created a static HTML page for the demonstration of my issue.
This is my code:
<html>
<head>
<script type = "text/javascript">
function setTime() {
var currentDate = new Date();
var elem = document.getElementsByClassName('supermaxvision_timestamp');
if(elem) {
for (var i = 0; i < elem.length; i++) {
var timestamp = elem[i].getAttribute('timestamp');
if(timestamp) {
var startTimestamp = new Date();
startTimestamp.setTime(timestamp)
var difference = currentDate.getTime() -startTimestamp.getTime();
elem[i].innerHTML = difference + " milliseconds";
}
}
}
setInterval(setTime, 1000);
}
</script>
</head>
<body>
<div class='supermaxvision_timestamp' timestamp='1353389123456' ></div>
<div class='supermaxvision_timestamp' timestamp='1353389234567' ></div>
<div class='supermaxvision_timestamp' timestamp='1353389345678' ></div>
<div class='supermaxvision_timestamp' timestamp='1353389456789' ></div>
<div class='supermaxvision_timestamp' timestamp='1353389567890' ></div>
<button onclick="setTime()">start</button>
</body>
</html>
you can just copy paste this code into a text file and open it in a browser (click 'start' button only once).
The problem is that initially the values of my div will update once every second ( as the code - setInterval(setTime, 1000)). But slowly the update interval decreases and values gets updated instantaneously. And within a minute the browser stops responding.
I'm not calling setInterval from within the loop. What is possibly wrong here?
Also, this code doesn't work in IE.
setInterval(fn, ms) says run fn every ms milliseconds, from now until I clear this interval. But on each call, you set a new interval, identical to the last.
So simply change setInterval to setTimeout which does not repeat, and only calls the function provided once. setTimeout can emulate setInterval by calling a function that sets a new timeout recursively. If you do that with intervals, you schedule more and more intervals that never stop. And each time it calls itself, the number of scheduled intervals double. It gets out of hand quickly...
Alternatively, you can move the setInterval out of the setTime function and only call it once, which will keep it being called every second. Like say:
// button calls this.
function startTime() {
setInterval(setTime);
}
function setTime() {
// all that code, but minus the setInterval at the end
}
You're calling setInterval recursively. Every time a new interval is created, that interval creates a new interval. Eventually the browser cannot handle it.
Maybe you would rather something like this?
<button onclick="setInterval(setTime, 1000)">start</button>
setInterval begins a repeating function - as it is right now setTime does it's loop and logic then calls setTimeout every second, each setTimeout call then starts another repeated call to itself every second. if you use setTimeout instead, it will be called once only, but my suggestion would be that instead you simply run setInterval outside your function declaration, like:
<html>
<head>
<script type = "text/javascript">
function GEBCN(cn){
if(document.getElementsByClassName) // Returns NodeList here
return document.getElementsByClassName(cn);
cn = cn.replace(/ *$/, '');
if(document.querySelectorAll) // Returns NodeList here
return document.querySelectorAll((' ' + cn).replace(/ +/g, '.'));
cn = cn.replace(/^ */, '');
var classes = cn.split(/ +/), clength = classes.length;
var els = document.getElementsByTagName('*'), elength = els.length;
var results = [];
var i, j, match;
for(i = 0; i < elength; i++){
match = true;
for(j = clength; j--;)
if(!RegExp(' ' + classes[j] + ' ').test(' ' + els[i].className + ' '))
match = false;
if(match)
results.push(els[i]);
}
// Returns Array here
return results;
}
function setTime() {
var currentDate = new Date();
var elem = GEBCN('supermaxvision_timestamp');
if(elem) {
for (var i = 0; i < elem.length; i++) {
var timestamp = elem[i].getAttribute('timestamp');
if(timestamp) {
var startTimestamp = new Date();
startTimestamp.setTime(timestamp)
var difference = currentDate.getTime() -startTimestamp.getTime();
elem[i].innerHTML = difference + " milliseconds";
}
}
}
}
</script>
</head>
<body>
<div class='supermaxvision_timestamp' timestamp='1353389123456' ></div>
<div class='supermaxvision_timestamp' timestamp='1353389234567' ></div>
<div class='supermaxvision_timestamp' timestamp='1353389345678' ></div>
<div class='supermaxvision_timestamp' timestamp='1353389456789' ></div>
<div class='supermaxvision_timestamp' timestamp='1353389567890' ></div>
<button onclick="setInterval(setTime, 1000)">start</button>
</body>
</html>
Also, the reason this is not working in IE is that it does not properly support the getElementsByClassName method of document. I found that out here: IE 8: Object doesn't support property or method 'getElementsByClassName' and Rob W also gives a good explanation there, but for a quick answer I have modified my code above to work in IE, using querySelectorAll
Derp, thats a jQuery method Chris, why would you just assume people use jQuery. getElementsByClassName & IE8: Object doesn't support this property or method includes an answer from ascii-lime which implements it's own version of getElementsByClassName. There no benefit to me copying all the code to here, but go have a look if you don't want to use jQuery.
OK, I just said there was no point, but I've copied all the code here anyway, above is a working, tested (on ie and ff) example of what you want
Related
Chrome, FF. Opera and probably others browser show only the 100000 number at end of process, but i want see displayed in sequence 1..2..3..4...100000.
This code doesn't work well:
<html>
<head>
</head>
<body>
<button type="button" onclick="showSequence();">Show the numbers one at a time!</button>
<p id="herethenumbers">00</p>
<script>
function showSequence() {
el = document.getElementById('herethenumbers');
for(var nn=0;nn<=100000;nn++){
el.innerHTML = nn;
}
}
</script>
</body>
</html>
window.setTimeout isn't possible using when you don't know the execution time of a given process and even changing the attributes of the main div object (visibility e.g.) does not work for me.
Thanks at all.
UPDATE
Here a partial solution.
Allows you to view the status of a long process, for now, unfortunately only the beginning and the end of the (single) process.
<html>
<head>
</head>
<body>
<button type="button" onclick="executeMultiLongProcess();">Launch and monitoring long processes!</button>
<p id="statusOfProcess"></p>
<script>
var el = document.getElementById('statusOfProcess');
function executeMultiLongProcess() {
processPart1();
}
function processPart1() {
el.innerHTML = "Start Part 1";
setTimeout(function(){
for(var nn=0;nn<=100000000;nn++){ //..
}
el.innerHTML = "End Part 1";
window.setTimeout(processPart2, 0);
},10);
}
function processPart2() {
el.innerHTML = "Start Part 2";
setTimeout(function(){
for(var nn=0;nn<=100000000;nn++){ //..
}
el.innerHTML = "End Part 2";
window.setTimeout(processPartN, 0);
},10);
}
function processPartN() {
el.innerHTML = "Start Part N";
setTimeout(function(){
for(var nn=0;nn<=100000000;nn++){ //..
}
el.innerHTML = "End Part N";
},10);
}
</script>
</body>
</html>
I want to suggest using window.requestAnimationFrame rather than setTimeout or setInterval as it allows you to wait for the browser to render changes and right after that, execute some code. So basically you can do:
window.requestAnimationFrame( () => {
el.innerHTML = nn;
} );
I changed your function to be recursive. This way I can call the function to render the next number inside the window.requestAnimationFrame callback. This is necessary, as we ought to wait for the browser to render the current number and just after that, instruct the browser to render the next one. Using window.requestAnimationFrame inside the for loop would not work.
el = document.getElementById( 'herethenumbers' );
function showSequence( nn=0 ) {
if( nn <= 100000 ) {
window.requestAnimationFrame( () => {
el.innerHTML = nn;
showSequence( nn + 1 );
} );
}
}
<button type="button" onclick="showSequence();">
Show the numbers one at a time!
</button>
<p id="herethenumbers">00</p>
Use window.setInterval:
function showSequence() {
var el = document.getElementById('herethenumbers');
var nn = 0;
var timerId = setInterval(countTo100, 80);
function countTo100(){
el.innerHTML = nn;
nn++;
if (nn>100) clearTimeout(timerId);
}
}
<button type="button" onclick="showSequence();">
Show the numbers one at a time!
</button>
<p id="herethenumbers">00</p>
Update
the scenario is a bit different. You have a javascriot process that starts and ends without interruptions, it can work several minutes in the meantime, inside it, must show on screen the status of its progress.
JavaScript is single-threaded in all modern browser implementations1. Virtually all existing (at least all non-trivial) javascript code would break if a browser's javascript engine were to run it asynchronously.
Consider using Web Workers, an explicit, standardized API for multi-threading javascript code.
Web Workers is a simple means for web content to run scripts in background threads. The worker thread can perform tasks without interfering with the user interface. In addition, they can perform I/O using XMLHttpRequest (although the responseXML and channel attributes are always null). Once created, a worker can send messages to the JavaScript code that created it by posting messages to an event handler specified by that code (and vice versa).
For more information, see MDN Web API Reference - Web Workers.
Sample code below using setTimeout, only counts up to 100 for the sample.
Might want to check out Difference between setTimeout with and without quotes and parentheses
And then there is also: 'setInterval' vs 'setTimeout'
var delayId = null, frameTime = 25, countTo = 100, el, nn = 0;
function increment(e) {
if (delayId) {
window.clearTimeout(delayId);
}
el.textContent = nn++;
if (nn <= countTo) {
delayId = window.setTimeout(increment,frameTime);
}
}
window.onload = function() {
el = document.getElementById('herethenumbers');
var b = document.getElementById('start');
b.addEventListener("click",increment,false);
}
<button type="button" id="start">Show the numbers one at a time!</button>
<p id="herethenumbers">00</p>
Using requestAnimationFrame as suggested by Jan-Luca Klees is the solution to my problem, here a simple example of use of requestAnimationFrame. Allows you to run one or more long-duration processes with the interaction with objects on screen (a popup for example or others), requestAnimationFrame tells the browser you want to run an animation and you want the browser to call a specific function to update a animation.
<html>
<head>
</head>
<body>
<button type="button" onclick="startProcesses();">Start long duration process!</button>
<p id="status">Waiting to start processes</p>
<script>
el = document.getElementById('status');
var current_process = 1;
var total_process = 2;
var startEnd = 'S';
function startProcesses() {
function step(timestamp) {
if(current_process==1 && startEnd=='E') res = process1();
if(current_process==2 && startEnd=='E') res = process2();
//..n processes
if(startEnd=='S') el.innerHTML = "Process #"+current_process+" started..";
if(startEnd=='E') el.innerHTML = "Process #"+current_process+" "+res;
if(startEnd=='S' || current_process<total_process) {
if(startEnd=='E') current_process++;
startEnd = (startEnd=='S'?'E':'S');
window.requestAnimationFrame(step);
}else{
el.innerHTML = "Process #"+current_process+" "+res;
}
}
window.requestAnimationFrame(step);
}
function process1() {
for(var nn=0;nn<=10000;nn++){
console.log(nn);
}
return "Success!"; //or Fail! if something went wrong
}
function process2() {
for(var nn=0;nn<=10000;nn++){
console.log(nn);
}
return "Success!"; //or Fail! if something went wrong
}
</script>
</body>
</html>
If I write the html:
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.12.4/jquery.min.js"></script>
<h1 id="message">
</h1>
and the JS:
messages = ["Here", "are", "some", "messages."]
$(function() {
for (var i = 0; i < messages.length; i++) {
$('#message').html(messages[i]).delay(1000);
}
});
and load the page, I expect to see each string in the array show up with a delay in between. However, all I see is "messages." appear. It seems that the for loop iterates immediately through each value in the array before performing any delay.
I have seen another method for getting the desired visual result (How can I change text after time using jQuery?), but I would like to know why the earlier method does not work. What is going on when this code is executed?
This is how i would delay my message changing.
function delayLoop(delay, messages) {
var time = 100;
$(messages).each(function(k, $this) {
setTimeout(function()
{
$("#message").html($this);
}, time)
time += delay;
});
}
delayLoop(1000, ["Here", "are", "some", "messages."]);
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="message">
</div>
All I did was for each message delay by an additional delay time.
It works in async mode so its not ui blocking and the messages will display a second after one another.
EDIT:
Removed the .delay from the .html it is redundant.
Note that jQuery's delay is specifically for effects; methods like html do not use the effects queue and are therefore not affected by delay.
This is a problem better solved with JavaScript's native setTimeout function. There are many ways to do this; in fact, you don't even need jQuery!
let messages = ["Here", "are", "some", "messages."];
let delay = 1000;
let header = document.getElementById("message");
messages.forEach(function(message, i) {
setTimeout(function() {
header.innerText = message;
}, delay * i);
});
<h1 id="message" />
You would need something along the lines of
$(function() {
for (var i = 0; i < messages.length) {
var done=false;
$('#message').html(messages[i]).delay(1000).queue(function(){
done=true;
$(this).dequeue();
});
if(done==true){
i++;
}
}
});
Thank you for the answers and comments--very helpful.
I also found this post helpful: Node.js synchronous loop, and from it wrote this (which also works):
function changeText() {
var msg = messages.shift();
$('#message').html(msg).show(0).delay(1000).hide(0, function() {
if (messages.length > 0) {
changeText();
}
});
}
(I used .show and .hide because without them only one of the array values appeared. I'm not sure why that is, but that's a question for another time.)
I'm making a webpage where user events are logged in.
To test the feature I made a small, independant webpage with a teaxtarea and a text input. The events logged are those performed on the input element.
I want to prevent the same event text to be shown multiple times in a row, but I can't seem to prevent them from showing up!
I also want to add a line to separate event groups 0.5 seconds after no other event happened, but the line seems to appear on every event trigger, evenif I use clearTimeout with the timeout ID.
Basically: I don't want any line to be repeated. If the last line is a separator line, then it must not add another one. Yet it doesn't see to work.
JSFiddle Demo
Here is my code:
JavaScript
var timerID = 0;
function addSeparateLine()
{
document.getElementById('listeEvenements').value += "--------------------\n";
}
function show(newEventText)
{
var eventListField = document.getElementById('listeEvenements');
var eventList = [];
if (eventListField.value.length > 0)
{
eventList = eventListField.value.split("\n");
}
var eventCounter = eventList.length;
if (eventList[eventCounter - 2] == newEventText)
{
clearTimeout(timerID);
newEventText = "";
}
timerID = setTimeout(addSeparateLine, 500);
if (newEventText !== "")
{
eventListField.value += newEventText + "\n";
}
return true;
}
HTML
<fieldset id="conteneurLogEvenements">
<legend>Events called from HTML attribute</legend>
<textarea id="listeEvenements" rows="25"></textarea>
<input id="controleEcoute" type="text" onBlur="show('Blur');" onchange="show('Change');" onclick="show('Click');" onfocus="show('Focus');" onMousedown="show('MouseDown');" onMousemove="show('MouseMove');" onMouseover="show('MouseOver');" onkeydown="show('KeyDown');"
onkeypress="show('KeyPress');" onkeyup="show('KeyUp');" />
</fieldset>
http://jsfiddle.net/z6kb4/2/
It sounds like what you want is a line that prints after 500 milliseconds of inactivity, but what your code currently says to do is "print a line 500 milliseconds after any action, unless it gets canceled". You can get better results by structuring the code more closely to your intended goal.
Specifically, instead of scheduling a new timeout every time an event occurs, simply start a loop when the first event occurs that checks the time that has elapsed since the most recent event received and then prints a line when the elapsed time exceeds the desired threshold (500 milliseconds). Something like:
function addSeparateLine() {
var elapsed = new Date().getTime() - lastEventTime;
if (elapsed >= 500) {
document.getElementById('listeEvenements').value += "--------------------\n";
clearInterval(timerID);
timerID = -1;
}
}
...and then you schedule it like:
if(newEventText !== "") {
lastEventTime = new Date().getTime();
eventListField.value += newEventText+"\n";
if (timerID == -1) {
timerID = setInterval(addSeparateLine,100);
}
}
Working example here: http://jsfiddle.net/z6kb4/4/
Because you are not actually stopping the show function in any way. The clearTimeout only applies to the separator add. I have updated your fiddle. You need to wrap your function with
if (+new Date() - lastfire < 500) return;
and
lastfire = +new Date();
(before the last return--see the updated fiddle). Also, make sure to stick the global definition var lastfire = -1; somewhere up top.
Non-working code:
<html>
<body>
<p id="timeCountBar">-></p>
<script>
var timeCountBarText = document.getElementById("timeCountBar").innerHTML;
function subCount(){
timeCountBarText="-"+timeCountBarText;
document.getElementById('timeCountBar.innerHTML').innerHTML=timeCountBarText;
}
function countTime(){
for (int i; i < 100; i++){
setTimeout("subCount",10);
}
//something to do after counting has ended
}
countTime();
</script>
</body>
</html>
Only showed -> and nothing else happened.
What should I do?
SOLVED:
HTML:
<p id="timeCountBar">-></p>
JavaScript:
var timeCountBarText = document.getElementById("timeCountBar").innerHTML;
var sc = setInterval(function(){subCount()}, 10);
var i=0;
var subCount = function() {
timeCountBarText = "-" + timeCountBarText;
document.getElementById('timeCountBar').innerHTML = timeCountBarText;
i=i+1;
if(i==100){
clearInterval(sc);
}
}
You can see it working here:
http://jsfiddle.net/aniruddha153/Ezres/
You had 3 problems:
Logic was not entirely correct.
you should not use setTimeout. Instead you should use setInterval. And the right way to declare setInterval is
setInterval(function(){subCount()}, 10);
You need to use clearInterval
Reference: JavaScript Timing Events
You have two major problems.
The first is easily discovered by looking at the JavaScript console in your browser.
JavaScript is not JavaScript, int should be var.
The second is that setTimeout is not sleep. You need to call subCount either recursively with setTimeout or by using setInterval instead of using a for loop.
I have multiple paragraphs in an html-file that should show a dynamic countdown.
So I made a Countdown function in javascript, that returns the remaining time every time it is called. Unfortunately, I don't know how to call this function every second in the html file. Can you please help me out?
This is how my html file looks like:
EDIT, I have many countdown-paragraphs in my html file!:
<p class="countdown"><script>document.write(CountdownAnzeigen('2012-07-16 12:20:00'));</script></p>
<p class="countdown"><script>document.write(CountdownAnzeigen('2012-08-10 10:10:00'));</script></p>
...
The javascript function looks like:
function CountdownAnzeigen(end_datetime){
var Now = new Date();
var Countdown = Date.parse(end_datetime);
var CountdownText = Countdown.getTime()-Now.getTime();
return CountdownText;
}
setInterval(function() {
CountdownAnzeigen('2012-07-16 12:20:00');
}, 1000);
The setInterval(foobar, x) function is used to run a function foobar every x milliseconds.
Note that foobar can either be a function to be run or a string which will be interpreted as a Javascript, but I believe its accepted that using the string methodology is bad practice.
See the MDN setInterval docs.
(See also setInterval's sister method setTimeout's documentation.)
Use data- attributes to associate a target time with each element:
<p class="countdown" data-target-time="2012-07-06 12:20:00"></p>
<p class="countdown" data-target-time="2012-08-10 10:10:00"></p>
Then use a single setInterval function to fill each countdown-classed element with the result of the countdown function for its related time data:
setTimeout(function() {
var countdowns = document.getElementsByClassName("countdown");
for(var i=0; i < countdowns.length; ++i) {
var cd = countdowns[i];
cd.innerHTML = CountdownAnzeigen(cd.getAttribute("data-target-time"));
}
}, 1000);
This creates completely valid HTML5 and still functions correctly in older browsers.
Besides all answers how to use setInterval(), nobody explained, how to get the result into the paragraph. :)
So again, call you function like this:
setInterval(function() { CountdownAnzeigen('2012-07-16 12:20:00'); }, 1000);
And update the function:
// remove return value
return CountdownText;
// and replace it with this
document.getElementById('countdown').innerHTML = CountdownText;
Finally change your HTML to this:
<p class="countdown" id="countdown"></p>
If you don't use any "onload"-handler, place all your JavaScript below the paragraph and call the function once manually, to have the start time immediately and not the first time after one second.
EDIT
If you have multiple paragraphs you could do it like this:
<p class="countdown" id="countdown_1"></p>
<p class="countdown" id="countdown_2"></p>
<script>
setInterval(function() { CountdownAnzeigen('countdown_1', '2012-07-16 12:20:00'); }, 1000)
setInterval(function() { CountdownAnzeigen('countdown_2', '2012-07-16 12:20:00'); }, 500)
</script>
And update the function to:
document.getElementById(id).innerHTML = a;
Where ìd is a new parameter from the function call.
You can call function periodically also via the setTimeout().
Example:
javascript
function CountdownAnzeigen(countdown){
document.getElementById('countdown').innerHTML = countdown--;
if (countdown>0) {
window.setTimeout(function(){CountdownAnzeigen(countdown);}, 1000);
} else { alert('The End');}
}
html
<input type="button" value="count down" onclick="CountdownAnzeigen(10)"/>
<div id="countdown"></div>