calling three subsequent callback functions - javascript

I'm trying to apply what I learned about callback functions in this post I made to extend to 3 functions, but am having some trouble getting things working. Can someone please help me understand how I can get these three functions to fire in sequence?
var yourCallback = function(args, second) {
var t = setTimeout(function() {
$('body').append(args);
}, 800);
second('3-');
}
var yourSecondCallback = function(args) {
var t = setTimeout(function() {
$('body').append(args);
}, 800);
}
function function1(args, callback, yourSecondCallback) {
$('body').append(args);
if (callback) {
callback('2-');
}
}
function1('1-' , yourCallback);​
http://jsfiddle.net/loren_hibbard/WfKx2/3/
Thank you very much!

You need to nest the callbacks to get them to call in order.
var yourCallback = function(args, second) {
var t = setTimeout(function() {
$('body').append(args);
second('3-');
}, 800);
}
var yourSecondCallback = function(args) {
var t = setTimeout(function() {
$('body').append(args);
}, 800);
}
function function1(args, callback) {
$('body').append(args);
if (callback) {
callback('2-', yourSecondCallback);
}
}
function1('1-' , yourCallback);​
Here's your altered fiddle

Your function names confuse me, so I'm just going to make some up to demonstrate a simple approach:
function1('-1', function(){
secondCallback(...);
thirdCallback(...);
...
});
Any reason a simple approach like that won't work for you?

Not sure exactly what you are trying to do here, but when you do this in function1:
callback('2-');
You are calling this method:
var yourCallback = function(args, second)
But you are not providing a value for second, so you get an error.

If your first argument and only is going to be an input for all the callbacks then this code can be used for unlimited arguments
var yourCallback = function(args, second) {
var t = setTimeout(function() {
$('body').append(args + ' first function');
}, 800);
}
var yourSecondCallback = function(args) {
var t = setTimeout(function() {
$('body').append(args + ' second function');
}, 800);
}
function function1(args) {
var callbacks = arguments.length - 1;
for (i = 1; i < arguments.length; i++) {
if (typeof(arguments[i] == 'function')) {
arguments[i](arguments[0]);
}
}
}
function1('1-', yourCallback, yourSecondCallback);​
Fiddle - http://jsfiddle.net/8squF/

I have a function, mainMethod, that is calling three callback functions.
mainFunction the first callback function(one) will be called and the first parameter will be passed into it.
one will pass the second parameter into the second callback function (two).
two will pass the third parameter into the last callback function (three).
three will just log the last parameter that was passed into it.
function mainFunction(callback1, callback2, callback3){
var first_parameter = "ONE"
callback1(first_parameter);
}
function one(a){
console.log("one: " + a);
var second_parameter = "TWO"
two(second_parameter);
}
function two(b){
console.log("two: " + b);
var third_parameter = "THREE";
three(third_parameter);
}
function three(c){
console.log("three: " + c);
}
mainFunction(one, two, three);

Related

Cancel a callback in javascript

I have something similar to this:
function MyObject() {
var self = this;
this.callback = function() {
self.finishParams = Array.prototype.slice.call(arguments);
self.parent.finish();
}
this.start = function() {
this.currentCallback = this.callback
this.startFunc.apply(this.startFunc, this.startParams.concat(this.currentCallback));
}
}
this.startFunc is a function which is something like function(param1, param2, param3, callback)
I have no control over this.startFunc except that it will call the callback with some paramaters.
THE PROBLEM
I have a this.currentCallback because I need to be able to cancel the callback. That is, I've already called this.startFunc and need to prevent the callback.
The problem is, MyObject might send another callback (never 2 at a time) but if I don't cancel the first one immediately when I need to, I won't know which one is valid when I get them back! Might be confusing so here's a diagram:
Send callback 1 off
Need to cancel! Cancel callback A somehow here
Send callback 2 off (still say function has callback 1)
By this point, if I didn't cancel A, then when I got the callback back, I wouldn't know which it was. If I DID cancel A, then I know it's B and no one has to worry.
Please tell me if you do not understand :)
A proof-of-concept of the scheme laid out in the comments: create a new closure for each callback, let callback identify if it is active or not.
function foreignAPIThatStartsACallback(callback) {
setTimeout(callback, 1000);
}
var activeCallback;
function wrapCallback(callback) {
var args = Array.prototype.slice.call(arguments, 1);
var that = this;
var wrappedCallback = function() {
if (wrappedCallback == activeCallback) {
callback.apply(that, args);
}
}
activeCallback = wrappedCallback;
return wrappedCallback;
}
function myCallback(what, who) {
console.log(who + " says " + what);
}
foreignAPIThatStartsACallback(wrapCallback(myCallback, "Hello", "Mario"));
foreignAPIThatStartsACallback(wrapCallback(myCallback, "Goodbye", "Luigi"));
// Mario is cancelled when Luigi gets started
With multiple possible actives:
function foreignAPIThatStartsACallback(callback) {
setTimeout(callback, 1000);
}
var activeCallbacks = {};
function wrapCallback(callback) {
if (!wrapCallback.count) wrapCallback.count = 0;
wrapCallback.count++;
var args = Array.prototype.slice.call(arguments, 1);
var that = this;
var wrappedCallback = function() {
if (wrappedCallback.id in activeCallbacks) {
cancelCallback(wrappedCallback);
callback.apply(that, args);
}
}
wrappedCallback.id = wrapCallback.count;
activeCallbacks[wrapCallback.count] = true;
return wrappedCallback;
}
function cancelCallback(wrappedCallback) {
delete activeCallbacks[wrappedCallback.id];
}
function myCallback(what, who) {
console.log(who + " says " + what);
}
var marioCallback = wrapCallback(myCallback, "Hello", "Mario");
foreignAPIThatStartsACallback(marioCallback);
var luigiCallback = wrapCallback(myCallback, "Goodbye", "Luigi");
foreignAPIThatStartsACallback(luigiCallback);
var daisyCallback = wrapCallback(myCallback, "Mama?", "Peach");
foreignAPIThatStartsACallback(daisyCallback);
cancelCallback(luigiCallback);
// Mario and Daisy go off

System unique id of a function passed as a parameter (javascript)

This is probably not possible but maybe some of the stackoverflow geniuses can find a solution :)
W would like to have a function like this:
var myCrazyFunc;
myCrazyFunc = function (param1, callback) {
var funcId;
// I would like to get an Id of the function passed by callback
// which will be different for those two calls in example below
funcId = getFuncId(callback);
callback();
};
myCrazyFunc("param1", function () {
dosomething1;
});
myCrazyFunc("param1", function () {
dosomething2;
});
Please don't ask why I need that :) Simply it would simplify my code if that was possible.
Here is the function I made:
var myCrazyFunc;
var latestID = 0;
var funcToID = {};
function getFuncId(f) {
if (f in funcToID) {
return funcToID[f];
}
funcToID[f] = ++latestID;
return latestID;
}
myCrazyFunc = function(param1, callback) {
var funcId;
// I would like to get an Id of the function passed by callback
// which will be different for those two calls in example below
funcId = getFuncId(callback);
console.log(funcId);
callback();
};
myCrazyFunc("param1", function() {
'a';
});
myCrazyFunc("param1", function() {
'b';
});
this example would log:
1
2
I you run it with the same function code you get the same id, like here:
myCrazyFunc("param1", function() {
'a';
});
myCrazyFunc("param1", function() {
'a';
});
Ouput:
1
2
I hope that's ok.

JavaScript: execute async function one by one

I have a simple "async" JS function:
function asyncFunc(i) {
setTimeout(function () {
console.log(i);
}, 1000);
}
if I want to execute this asyncFunc 5 times in a for loop, i.e. log 1 - 5 per second, and totally costs 5 seconds.
1
2
3
4
5
I know jQuery's when().done() can do that however if I am in a environment with NO 3rd party JS libraries, what is the simplest and elegant way to achieve this?
Actually for example I want to write a util function which accepts an array of async functions, and this util function can execute passed in functions one by one:
function execAsyncTasks([asyncTask1, asyncTask2, asyncTask3]) {
asyncTask1();
// Wait until asyncTask1 finished
asyncTask2();
// Wait until asyncTask2 finished
asyncTask3();
// Wait until asyncTask3 finished
}
All your tasks will have to implement some sort of callback mechanism, because that's the only way you'll ever know that an asynchronous task has been completed. Having that, you could do something like:
function executeTasks() {
var tasks = Array.prototype.concat.apply([], arguments);
var task = tasks.shift();
task(function() {
if(tasks.length > 0)
executeTasks.apply(this, tasks);
});
}
executeTasks(t1, t2, t3, t4);
Demo
You can use Async module:
https://github.com/caolan/async
async.parallel([
function(){ ... },
function(){ ... }
], callback);
async.series([
function(){ ... },
function(){ ... }
]);
This is one approach of many
function execAsyncTasks(asyncTask1, asyncTask2, asyncTask3) {
var count = 0;
function nextCommand() {
switch (count) {
case 0:
asyncTask1();
break;
case 1:
asyncTask2();
break;
case 2:
asyncTask3();
default:
return;
}
count++;
setTimeout(nextCommand, 1000);
}
nextCommand();
}
you can have a sync mechanism using callbacks and recursive function calls: see http://jsfiddle.net
function asyncFunc(i, callback) {
setTimeout(function() {
document.body.innerHTML += '<p>' + i + '</p>';
callback();
}, 1000);
}
var args = [0, 1, 2, 3, 4];
function loopThroughArgs(callback) {
if (args.length == 0) {
callback();
} else {
asyncFunc(args[0], function() {
args.splice(0, 1); //remove the first item from args array
loopThroughArgs(callback);
});
}
}
loopThroughArgs(function() {
document.body.innerHTML += '<p>done !</p>';
});

Async calling out generated functions in series

I am having problem with calling the generated functions in serial. I am using the async library and the code seems to work when there is no deep callback calling needed. When I add the real scenario it throws errors.
Here is the example which works, returns the array of 0 to 4:
Scrape.prototype.generatePageFunctions = function() {
var functionList = new Array(), self = this;
for (var i = 0; i < this.pageSet; i++) {
(function(i) {
functionList.push(function(cb) {
// Inner functions which will be called in seriers
var timeoutTime = parseInt(Math.random() * 5000 + 3000, 10);
setTimeout(function() {
self.setIndex(i);
//self.getSite(function)
cb(null, i);
}, timeoutTime);
});
})(i);
}
return functionList;
}
Scrape.prototype.run = function() {
var functionList = this.generatePageFunctions();
async.series(functionList, function(err, results) {
console.log('Job is completed ');
console.log(results);
});
}
Now adding the real scenario like downloading the site and then put in callback:
Scrape.prototype.generatePageFunctions = function() {
var functionList = new Array(), self = this;
for (var i = 0; i < this.pageSet; i++) {
(function(i) {
functionList.push(function(cb) {
// Inner functions which will be called in seriers
var timeoutTime = parseInt(Math.random() * 5000 + 3000, 10);
setTimeout(function() {
self.setIndex(i);
self.getSite(function(result) {
// Async callback to pass the data
cb(null, result);
});
}, timeoutTime);
});
})(i);
}
return functionList;
}
Error is like this, even if passing instead of result iterator variable i:
/home/risto/scrape/node_modules/async/lib/async.js:185
iterator(x.value, function (err, v) {
^
TypeError: Cannot read property 'value' of undefined
at /home/risto/scrape/node_modules/async/lib/async.js:185:23
at /home/risto/scrape/node_modules/async/lib/async.js:108:13
at /home/risto/scrape/node_modules/async/lib/async.js:119:25
at /home/risto/scrape/node_modules/async/lib/async.js:187:17
at /home/risto/scrape/node_modules/async/lib/async.js:491:34
at /home/risto/scrape/scraper/scrape.js:114:13
at /home/risto/scrape/scraper/scrape.js:64:16
at Object.<anonymous> (/home/risto/scrape/scraper/engines/google.js:58:12)
at Function.each (/home/risto/scrape/node_modules/cheerio/lib/api/utils.js:133:19)
at [object Object].each (/home/risto/scrape/node_modules/cheerio/lib/api/traversing.js:69:12)
// Edit
Only result which gets added into the complete callback is the first one, other functions are never called.
Also for information the functions return object literals if that does matter.
There is nothing wrong with your code. Creating a simple testcase shows that.
I created a mock:
Scrape = function() {
this.pageSet = 5;
}
Scrape.prototype.setIndex = function() {
}
Scrape.prototype.getSite = function(cb) {
cb('works');
}
and calling the run method it outputs the expected:
[ 'works', 'works', 'works', 'works', 'works' ]
So the problem is somewhere else. Have you tried to check the functionList variable in your run method?
Thank you #KARASZI István, all the code above is correct, the problem seemed in somewhere else. The deepest callback got called multiple times but the outer one got called only once.

How to call the javascript function dynamically

I need to call the javascript function dynamically after some delay, The function display_1, 2, ... n will be dynamically constructed. My script looks like this, but the function never gets triggered if I use the following code, but if I hardcode the function it just seems to be fine.
function display_1() {
alert(1);
}
function display_2() {
alert(2);
}
function display() {
var prefix = 'display_';
for(var i = 1; i < 3; i++) {
setTimeout(prefix.concat(i), 1000);
}
window.onload = display();
Instead of going via a string, you may as well group the functions into an array:
function display_1() {...}
function display_2() { ... }
var functions = [ display_1, display_2 ];
function display() {
for( var i = 0; i != functions.length; ++i ) {
setTimeout( functions[i], 1000 );
}
}
If you want to go further, you may even leave out the explicit function names:
var functions = [
function() { /*the function_1 implementation*/
},
function() { /*the function_2 implementation*/
}
];
you have to add the parenthesis so that the function is called:
setTimeout(prefix.concat(i)+"()", 1000);
or simply:
setTimeout(prefix + i + "()", 1000);
Besides of that please note that both functions are called pratically at the same time, because the timers started with ´setTimeout()` start at the same time.
Depending on what you're trying to do you might have a look at setInterval() or start the second timeout at the end of the display_1() function.
It should be
function display_1() {
alert(1);
}
function display_2() {
alert(2);
}
function display() {
var prefix = 'display_';
for(var i = 1; i < 3; i++) {
setTimeout(prefix.concat(i)+'()', 1000);
}
}
window.onload = display;
the string passed to setTimeout should call the function
onload should be set to a function, not its return value
setInterval('load_testimonial()',5000);//first parameter is your function or what ever the code u want to execute, and second is time in millisecond..
this will help you to execute your function for every given time.
If you really want a 1000ms delay between executing the functions, you could do something like this:
window.onload = function() {
var n = 0;
var functions = [
function() {
alert(1);
setTimeout(functions[n++], 1000);
},
function() {
alert(2);
setTimeout(functions[n++], 1000);
},
function() {
alert(3);
}
];
setTimeout(functions[n++], 1000);
};
(rewrite it in a less-repetitive nature if needed)

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