Server WebSockets and server http with node.js - javascript

All
I am developing an application which needs to communicate with WebSockets with customers online in the browser. For this I started with Node.js to create the server, so far so good, my problem is that there is another application that must communicate via http POST to my server then passes this information to my server my server passes to clients web.
I am new to the use of this technology so I apologize if I say nonsense.
1 - I can send a POST request to my server WebSocket, the application that connects customers via WebSocket, Server, may also receive the POST request and send this information to each client by ws?
2 - There is a way to open a client socket with a tag that allows me, server, send information to that client only and not at all, depending on a parameter. I want to know that each socket belongs to a specific customer and only send information to that client.

1.) If I understand you correctly then you want to broadcast information through websockets to other clients. Just take a look at the node.js modules socket.io or ws.
2.) You want to open different sockets for different urls? Like a separate websocket connection for /foo/a/bar and /foo/b/bar? Have a look at my answer here

Related

Sending JSON to all online clients without them making a request. [NodeJS]

I'm building a website, and one of the features is a public chat that anyone online can use. When a message is entered it is sent to the server and then saved to a SQL database. How could I relay this information to all the online clients without them making a request to the server? I've thought about having all clients make a request to the server every 500ms or so but I feel that would be incredibly inefficient. Any suggestions?
What you're looking for is typically called "server push" where the server can unilaterally send data to the client without the client having to "poll" or repeatedly ask for new info.
The two general technologies for server push these days are webSockets and server-sent events (SSE). In both cases, the client initiates a connection to the server and that connection is held open so that the server can send data to the client whenever it wants to without the client having to specifically poll for that data.
A webSocket is a full, two-way data channel. Either client or server can send data in either direction.
SSE is a one-way channel, the server can send data to a listening client.
You can see these articles on comparing the pros/cons of each.
WebSockets vs Server-Sent Events - ably.com
Server-sent events vs. WebSockets - logrocket.com
Difference between server sent events and Websockets in HTML5 - geeksforgeeks.org
And, there are dozens of other articles here.
You may also want to be aware of socket.io which is a widely used layer built on top of webSockets that adds more features than either of these have (a named message layer, auto-reconnect, message acknowledgement, direct message response, built-in JSON support, etc...).
Any of these can do what you're asking for. Which of these to choose really depends upon the details of your requirements.
Try making a WebSocket server. There is ws package for Node.js, and alternatively socket.io. However if your client is a web client, you can use socket.io for easy-use and setup.

node.js (with socket.io) security?

since I am learning node.js I was wondering about something:
When I use node.js server to run a websocket, so that clients can connect (like on a website via javascript), it always listens public. Isn't that a security problem, that everyone in the world would be able to send data to the ip:port. They just have to connect to the server via the data that are written anyway within javascript and send / receive data?
I was thinking about a token, which would make sense in Java or Swift etc, but in javascript it can be seen anyway?!
TL;DR: yes, It's totally secure.
Every time the browser sends an HTTP request, there is a port waiting for the server's response. The difference between this to an open port is that an open port is open for everyone on the web. In an HTTP request or web socket, the port opens only to the server.

Alternate of server polling?

As we know, if running application also manage sessions in main memory then is there any way for server to send responses to all web clients/browsers for new recorded data in a database.
Remember: I have not made any request to server or polling to server for new records update..
Let server make responses without web request..
Objective :
No all web browsers making request or polling to server for every certain interval therefore reducing the performance issue with the application memory..
Am just against of making so many ajax calls from every web client..
Need your ideas from your past, if experienced similar..
read about websockets and socket.io.
basically with socket.io you have a connection open between browser (client) and server and server can send data which the client than receives as an event.
the client doesn't need to send a request to get that data, only open the web socket connection.
you can look at socket.io chat example: http://socket.io/get-started/chat/
WebSocket is the best and easy solution if you don't want to go through the hassle to learn Angular or others.
Both server-side and client-side can build WebSocket, and it acts as a bridge to transmit data back and forth.
I just created an easy solution for this.
Please check my new library wsm - WebSocket Manager, it works for both server-side and client-side.
Websocket Server can be built easily; this library includes several useful features.

Jwebsocket : How to send the request to a specific client by name

I am trying to establish a connection between a single server and lots of clients(more than 100). I am using websocket for the client and jwebsocket for the server.
The clients should always stay connected and the server should send request to a specific client inlcuding the name of the client.
It works to send the request but I am not able to send the request to a specific client.
Please help.
You are attempting to reinvent a 40-year old application protocol. You probably need either a chat or pub/sub (or similar) protocol that sits "over" WebSocket. Kaazing, ActiveMQ, NodeJS, et al, have these protocols already implemented over WebSocket. WebSocket is a transport; it is not a messaging system.

Express web sockets and a central server

I'm creating an app where the server and the clients will run on the same local network. Is it possible to use web sockets, or rather more specifically, socket.io to have one central server and many clients that are running native apps
? The way I understand socket.io to work is that the clients read the web-pages that are served from the server but what happens when your clients become tablet devices running native apps instead of web pages in a browser?
The scenario I'm working with at the minute will have one central server containing a MEAN app and the clients (iPads) will make GET requests to the data available on the server. However, I'd also like there to be real-time functionality so if someone triggers a POST request on their iPad, the server acknowledges it and displays it in the server's client-side. The iPad apps will (ideally) be running native phonegap applications rather than accessing 192.168.1.1:9000 from their browser.
Is this technically possible to connect to the socket server from the native apps or would the devices have to send POST requests to a central server that's constantly listening for new 'messages'? I'm totally new to the whole real-time stuff so I'm just trying to wrap my head around it all.
Apologies if this isn't totally clear, it's a bit hard to describe with just text but I think you get the idea?
Correct me if I am wrong.
You have multiple iPads running native app. They send a POST request to your node JS server which is running in a computer in the same local network. Whenever the server receives a request from app, you want to display that a request has been received in your computer screen.
If my assumptions about the scenario is correct, then it is fairly easy to do. Here are the steps to do it.
Create a small webpage (front end). Load socket IO in the front end page like this -
<script type="text/javascript" src="YOUR_SERVER_IP/socket.io/socket.io.js"></script>
Then connect to server using var socket = io(). This should trigger connection event in your backend.
Handle all POST request from apps normally. Nothing special. Just add a small snippet in between. socket.emit('new_request', request_data). This sends new_request event to front end.
Handle the new_request in your front end using socket.on('new_request', function(request_data) { ... });. That's it. No need to add anything to your native app for realtime update.
The second step would be a little complicated as it is necessary to make socket variable available inside all POST requests. Since you chose node.js, I don't think you need any help with that.
Not totally clear on your project, but I'll try to give you some pointers.
An effective way to send data between native apps and a server is using a REST server. REST is based on HTTP requests and allows you to modify data on the server, which can connect to your database. The data returned is typically either JSON or XML formatted. See here for a brief intro: http://www.infoq.com/articles/rest-introduction
Android/iOS/etc have built in APIs for making HTTP requests. Your native app would send a request to the server, parse the response, and update your native UI accordingly. The same server can be used from a website using jQuery ajax HTTP requests.
Express.js is more suited to serving web pages and includes things like templating. Look into "restify" (see here: mcavage.me/node-restify/) if you just want to have a REST server that handles requests. Both run on top of node.js (nodejs.org).
As far as real-time communication, if you're developing for iOS look into APNS (Apple Push Notification Service). Apple maintains a persistent connection, and by going through their servers you can easily send messages to your app. The equivalent of this on Android is GCM (Google Cloud Messaging).
You can also do sockets directly if that's easier for you. Be careful with maintaining an open socket on a mobile device though, it can be a huge battery drain. Here's a library for connecting ObjC to Socket.IO using websockets, it may be useful for you: https://github.com/pkyeck/socket.IO-objc
Hope that helps!
To answer your question, it is definitely possible. Socket.io would serve as the central server that can essentially emit messages to all of the client. You can also make Socket.io listen for the messages from any of the clients and serve the emitted message to the rest of the clients.
Here's an example of how socket.io can be used. Simply clone, npm install, and run using 'node app.js'
All you have to do is to provide a valid server address when you connect your socket from the iPad clients:
var socket = io.connect( 'http://my.external.nodejs.server' );
Let us know if you need help with actual sending/receiving of socket events.
It is possible to connect to Websockets from your apps.
If you are using PhoneGap then you need a pluging that gives support to websockets in your app (the client) and then use websocket like normal way using Javascript see this.
If your app is native iOS look into this it could help you.
The primary use of the Sockets in your case is to be a bidirectional "pipe" between an app and server. There is no need of server sending the whole web-page to the native app. All what you need is to send some data from server to the client(app) in response to POST (or GET) request and then using this data on client side to update client's UI in real-time. If you are going to use moderate amount of devices (say tens of them), you may have connected all of them to the server permanently keeping individual socket connection open for every individual link server-to-app. Thus you may deliver data and update client's state in real time.
In fact web browsers also employ sockets to communicate to web servers. However as in general case there is no control on amount of concurrent clients in Internet, for the sake of limited networking resources conservation, servers do not keep sockets open for a long time, closing it just after the web-page was sent to client (or timeout has expired). That's how HTTP protocol works on the low level. The server waiting for the HTTP clients (browsers) by listening the 80 port, responding them by sending the whole web page content, then closing the connection and keep waiting for another requests on the same port.
In your case it's basically a good idea to use socket.io as it's a uniform implementation of sockets (ok WebSockets) on both client and server side. The good starting point is here

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