I am trying to insert the same song into 2 different sources on my audio player using javascripts 'getElementByID'.
HTML:
<audio id="audio">
<source id="ogg" src="song1.ogg" type="audio/ogg">
<source id="mp3" src="song2.mp3" type="audio/mp3">
Your browser does not support the audio tag.
</audio>
JavaScript:
function songOne(){
document.getElementById('ogg').src="../audio/pt/lllg/Panda's Thumb.ogg";
document.getElementById('mp3').src="../audio/pt/lllg/Panda's Thumb.mp3";
document.getElementById('songName').innerHTML="Panda's Thumb";
audio.play();
}
As you can see, when the function runs, it places the .ogg file into the id="ogg" and the .mp3 into the id=".mp3". Though, when I inspect the element the source has changed but the song will not play.
I can get it to work with only one source:
<audio id="audio" src=""></audio>
But then it will only play on browsers that support mp3 or ogg and the others miss out.
What am i doing wrong?
I don't know much about HTML5 Audio, but try this:
After you change the src attr, issue a audio.load(); command
Check this article: http://html5doctor.com/native-audio-in-the-browser/
Related
And if it stops it won't autoplay on reload or opening the site like it should. Once it has stoped it won't even work when i restart the localhost server again. I uploaded my files to github to test if it is something with my local server. So the problem still appears and i have no clue how to solve it since autoplay is active. If someone could help out i would appreciate that. Thanks in advance !
I changed autoplay and loop in the index file to autostart="true" didn't work either so i sticked to autoplay loop. i added buttons to stop the audio if anybody wants to.
<audio id="background-audio" class="background-audio" autoplay loop >
<source class="background-audio" type="audio/mpeg" src="audio/videoplayback7.m4a">
</audio>
var audio = document.getElementById("background-audio")
function belltwo() {
audio.play();
}
function bellthree() {
audio.pause();
}
website link : https://depressedunicorn.github.io/NiRiN/ if you want to test out the problem yourself
yeah already found the solution ^^ but only works on localhost server now: i can now stop the audio restart the page and it will autoplay everytime. but not on github page maybe it takes time for the changes to take effect.
<audio id="background-audio" class="background-audio" autoplay="autoplay" loop="loop">
<source type="audio/mpeg" src="audio/videoplayback7.m4a">
</audio>
<video id="background-video" class="background-video" allowfullscreen="true" muted="true" autoplay="autoplay" playsinline="playsinline" loop="loop">
<source src="/img/beepleloops/beepleDnB93.mp4" type="video/mp4">
while I am trying to autoplay a song in chrome but it is not working. I tried using JavaScript still getting the same error.
function myFunction() {
var x = document.getElementById("myAudio").autoplay;
document.getElementById("demo").innerHTML = x;
}
myFunction();
<audio id="myAudio" controls autoplay>
<source src="https://www.w3schools.com/tags/horse.mp3" type="audio/mp3">
Your browser does not support the audio element.
</audio>
<div id="demo"></div>
In most browsers you can only use autoplay with the muted attribute
See: https://www.w3schools.com/tags/att_audio_autoplay.asp
Note: Chromium browsers do not allow autoplay in most cases. However, muted autoplay is always allowed.
So something like this should work:
<audio id="myAudio" controls autoplay muted>
<source src="horse.mp3" type="audio/mp3">
Your browser does not support the audio element.
</audio>
It is not allowed to autoplay sounds. So it has to be muted. Also with video you have to mute it, otherwise the video is not played. So it will be with audio also. Maybe you have to add a button that says that they have to click it to hear the sound?
Before I ask my question I just wanted to say that I'm a noob to Javascript and to StackOverflow in general so I wanted to apologize in advance if this question is too dumb.
Anyways, I'm learning Javascript and right now I'm experimenting with currentTime, but for some reason song.currentTime is returning undefined, and I also can't set the currentTime. Here is my code:
<audio autoplay>
<source src="A.mp3" type="audio/mpeg" id="awesomeness">
Your browser does not support the audio element.
</audio>
<script type="text/javascript">
function myFunction(){
console.log("letting everything preload by waiting 2 seconds");
var song= document.getElementById("awesomeness");
console.log(song.currentTime);
song.currentTime=30;
}
</script>
Here it is in action (look at the console output): http://dancingcats.azurewebsites.net/
The currentTime property belongs to the audio element(Media)
You need is to set it to the audio element not to the source element
<audio autoplay id="awesomeness">
<source src="A.mp3" type="audio/mpeg">
Your browser does not support the audio element.
</audio>
Using HTML, I can write this:
<audio controls>
<source src="horse.ogg" type="audio/ogg">
<source src="horse.mp3" type="audio/mpeg">
Your browser does not support the audio element.
</audio>
This will first try to play horse.ogg, and if it isn't supported, then it will play horse.mp3. My question is, is it possible to do something like this using new Audio() (i.e. without touching the DOM)? For example, this is what I was thinking:
var audio = new Audio();
audio.src = "horse.ogg";
audio.load();
if (!audio.canPlay) {
audio.src = "horse.mp3";
audio.load();
}
I know of these techniques, but they assume that I know the type of file that is being sent in. Though I could do an extension check, it seems very hacky.
This plugin can make a video to play as your site's favicon by using this code:
var favicon=new Favico();
var video=document.getElementById('videoId');
favicon.video(video);
//stop
favicon.video('stop');
here's the Github page.
I tried to make the video play automatically without any input but
unfortunately I couldn't get it to work with my site.
P.s: I'm just a beginner so if anybody have any suggestions or maybe a fiddle to work it out that'll be great!
Did you try using the video.play() feature? See: http://www.w3schools.com/tags/av_met_play.asp
Since I don't have your video to test out, perhaps you could try this?
favicon.video(video.play());
Or adding the "autoplay" keyword to the video tag. See: http://www.w3schools.com/tags/att_video_autoplay.asp
<video id="videoId" controls autoplay>...</video>
Then add an onended event for the video, so that it stops after the video finishes playing. Otherwise, it may try to stop right after the favicon.video(video); function, thus giving the illusion that it's not starting to play at all. It's probably starting & then a few milliseconds later, stopping.
video.onended = function() {
favicon.video('stop');
};
(Mobile Note: From experience with building video players, I've discovered that auto-play won't work on all mobile devices. Apple blocks it due to prevent websites from automatically consuming a user's monthly alloted bandwidth. So mobile users have to press the video play button, to start videos on iPhones & iPads.)
You need to add a <video> to your html
here's a sample code
<video id="videoId" width="300">
<source src="video.mp4" type="video/mp4">
<source src="video.webm" type="video/webm">
Video tag not supported. Download the video here.
</video>
EDIT
The secret to getting this working is having the video on the same domain and not loading it from other domain.
Also, you need to add a shortcut icon in the title beforehand
so in your title you need to add this
<link rel="shortcut icon" type="image/png" href="icon.png">
having it in png is the key Here's an example. Have a look https://j99.in/favicon
This may be helpful to you
HTML autoplay Attribute
<video controls autoplay>
sample script
<script>
var vid = document.getElementById("myVideo");
function playVid() {
vid.play();
}
function pauseVid() {
vid.pause();
}
</script>
sample html:
<video width="320" height="240" controls autoplay>
<source src="movie.mp4" type="video/mp4">
<source src="movie.ogg" type="video/ogg">
</video>
For reference:click me