Forcing page refresh at a specific time with timezone - javascript

I'm trying to force a page to refresh with js at a specific time, after digging around I found the script below. However, it doesn't appear to take into consideration timezones. How would I implement that?
<html>
<head>
<title></title>
<script type="text/javascript">
function refreshAt(hours, minutes, seconds) {
var now = new Date();
var then = new Date();
if(now.getHours() > hours ||
(now.getHours() == hours && now.getMinutes() > minutes) ||
now.getHours() == hours && now.getMinutes() == minutes && now.getSeconds() >= seconds) {
then.setDate(now.getDate() + 1);
}
then.setHours(hours);
then.setMinutes(minutes);
then.setSeconds(seconds);
var timeout = (then.getTime() - now.getTime());
setTimeout(function() { window.location.reload(true); }, timeout);
}
refreshAt(15,06,0); //Will refresh the page at 3:06pm
</script>
</head>
<body onLoad="setInterval('getCurrentTime()', 1000);">
<div id="time"></div>
content
</body>
</html>

Here you go, reload will occur for every user exactly as you define in global vars in script:
EDIT!!! I had bug in code so I have updated the script...
EDIT working example:
http://simplestudio.rs/yard/tinediffredir/content.html
<html>
<head>
<title>Chk diff and reload if match</title>
<script>
var reload_time = "15060"; // this is 15:06:00 - change to desired reload time
var reload_hour_diff = 15; // for cheking diff - change to desired hours
var reload_minute_diff = 6; // for cheking diff - change to desired minutes
var time_zone_offset = "-5"; // globally looking from GMT time, change this according to DST
var reload_time_checker = setInterval(function(){reload_page()},300);
var diff = null;
function chk_reload_moment(offset) {
dat = new Date();
utc = dat.getTime() + (dat.getTimezoneOffset() * 60000);
default_date = new Date(utc + (3600000*offset));
var default_year = default_date.getFullYear();
var default_month = default_date.getMonth();
var default_day = default_date.getDate();
var default_hour = default_date.getHours();
var default_minutes = default_date.getMinutes();
var default_seconds = default_date.getSeconds();
user_date = new Date();
var user_year = user_date.getFullYear();
var user_month = user_date.getMonth();
var user_day = user_date.getDate();
var user_hour = user_date.getHours();
var user_minutes = user_date.getMinutes();
var user_seconds = user_date.getSeconds();
user_current = user_hour+""+user_minutes+""+user_seconds;
default_current_f = default_day+"/"+default_month+"/"+default_year+" "+default_hour+":"+default_minutes+":"+default_seconds;
user_current_f = user_day+"/"+user_month+"/"+user_year+" "+user_hour+":"+user_minutes+":"+user_seconds;
var timeEnd = new Date(user_current_f);
var timeEndH = timeEnd.getHours();
var timeEndM = timeEnd.getMinutes();
var new_reload_minute_diff = 60+reload_minute_diff;
diff = (timeEndH - reload_hour_diff + 12) + " hours " + (new_reload_minute_diff - timeEndM) + " minutes";
if (user_current == reload_time) {
return true;
}
else {
return false;
}
}
function reload_page() {
var chktime = chk_reload_moment(time_zone_offset);
if (chktime) {
window.location.reload();
}
else {
var timer_div = document.getElementById('timer');
timer_div.innerHTML = "remaining: " + diff + " until new content";
}
}
</script>
</head>
<body>
<div id="timer">
</div>
</body>
</html>
I think it is clear how to configure it but if you have some problems feel free to ask...

Related

Filemaker: webviewer timer

I’m trying to make in FileMaker a web viewer to show some “countdown” for my medical office.
I’m trying to adapt this code I have found on internet:
"data:text/html,<html>
<head>
<script type='text/javascript'>
/*Setting JavaScript Variables to value of FileMaker fields*/
var targetTimeTxt = '" & Timer::Timestamp_End & "';
var status = '" & Timer::Status & "';
var labelTxt = '" & Timer::Label & "';
/*End FileMaker Fields*/
var currentTime = new Date();
var targetTime = new Date(targetTimeTxt);
var remaining = Math.floor((targetTime - currentTime)/1000);
function setClock()
{
var currentTime = new Date();
var clock = document.getElementById('clock');
var labelobj = document.getElementById('label1');
var secondsRemaining=0;
if(labelTxt=='')
{
labelobj.innerHTML='Timer';
}
else
{
labelobj.innerHTML=labelTxt;
}
if (targetTime>currentTime)
{
secondsRemaining=Math.floor((targetTime - currentTime)/1000);
}
var hours = Math.floor( secondsRemaining / 3600 );
var minutes = Math.floor((secondsRemaining%3600) / 60 );
if(minutes<10)minutes='0' + minutes;
var seconds = secondsRemaining%60;
if(seconds<10)seconds='0'+seconds;
clock.innerHTML=hours + ':' + minutes + ':' + seconds;
if(targetTimeTxt=='' || status=='Acknowledged' || ( secondsRemaining==0 && Math.floor(currentTime/1000)%2==0 ) )
{
document.body.style.backgroundColor='#FFFFFF';
if ( targetTimeTxt=='' || status=='Acknowledged' )
{
clock.innerHTML='--:--:--';
}
}
else if(secondsRemaining==0)
{
document.body.style.backgroundColor='#FFFF00';
document.getElementById('sound1').Play();
}
setTimeout('setClock();',1000);
}
</script>
</head>
<body style='margin:4px;padding:0;font-size:14px;font-weight:bold;font-family: Arial, Helvetica, sans-serif;text-align:center;background-color:#FFFFFF;' onload='setClock();'>
<div id='label1' style='font-size:10px;font-weight:bold;'>
</div>
<div id='clock'>
</div>
<embed src='file:///System/Library/Sounds/Glass.aiff' autostart='false' id='sound1'
enablejavascript='true' width='0' height='0'>
</body></html>"
The FileMaker Var are correct, and the time stamp end car get dd/mm/yyyy hh:mm:ss results.
The web viewer works, but the timer starts always with a 2640:mm:ss….. indeed of the duration time.
I suspect there is an error in the calculation of the code, but I have no idea where to look.
Can someone help me?
I hanno no idea of Java programming.
Thanks.
Here is something very simple you could use as your starting point:
Let ([
seconds = Timer::Timestamp_End - Get(CurrentTimestamp) ;
html = "data:text/html, <html>
<head>
<script type='text/javascript' language='javascript'>
function count_down(seconds) {
i = seconds;
h = Math.floor(i/3600);
m = Math.floor(i%3600/60);
s = i%60;
if (m < 10) { m = '0' + m };
if (s < 10) { s = '0' + s };
if (i > 0) {
document.getElementById('hr').innerHTML = h;
document.getElementById('min').innerHTML = m;
document.getElementById('sec').innerHTML = s;
i--;
setTimeout('count_down(i)', 1000);
}
else {
document.getElementById('timer').innerHTML = 'Expired';
}
}
</script>
</head>
<body onload='count_down(«seconds»)'>
<div id='timer'><span id='hr'></span>:<span id='min'></span>:<span id='sec'></span></div>
</body>
</html>"
] ;
Substitute ( html ; "«seconds»" ; GetAsNumber ( seconds ) )
)
This assumes the Timestamp_End field is a Timestamp field.

12 hour clock not displaying, but 24 hour clock displaying fine

I have this code so that when I click the buttons, it switches between the 12 hours clock and 24 hours clock.
The 24 hour clock displayed, but when I click the 12 hour clock button, nothing happens.
Google Inspect also says nothing. Any help would be appreciated.
function twelvehour() {
var dat = new Date();
var h = dat.getHours()
if (h >= 13) {
var h = dat.getHours() - 12
} else {
var h = dat.getHours()
}
var m = dat.getMinutes()
var s = dat.getSeconds()
if (h >= 12) {
document.getElementById("clock").innerHTML = h + ":" + m + ":" + s + "pm"
} else {
document.getElementById("clock").innerHTML = h + ":" + m + ":" + s
}
}
function tfourhour() {
var dat1 = new Date();
var h1 = dat1.getHours()
var m1 = dat1.getMinutes()
var s1 = dat1.getSeconds()
document.getElementById("clock").innerHTML = h1 + ":" + m1 + ":" + s1
}
setInterval(twelvehour, 1000);
setInterval(tfourhour, 1000);
document.getElementById("twelve").onclick = twelvehour()
document.getElementById("tfour").onclick = tfourhour()
<html>
<head>
<style>
button {
display: inline-block;
}
</style>
<title>Assignment 9c Clock</title>
</head>
<body>
<button type="button" style="width=500, height=500" id="twelve">12 Hour Clock</button>
<button type="button" style="width=500, height=500" id="tfour">24 Hour Clock</button>
<br>
<p id="clock"></p>
<script type="text/javascript" src="sample4.js">
</script>
</body>
</html>
You run two functions at the same time by calling setIterval twice.
twelvehour function doesn't work properly since you set h before it displayed.
Event handlers should be mapped with a function itself not a result of it.
And consider using a function that store the selected function.
let f = twelvehour;
f();
function twelvehour() {
var dat = new Date();
dat.setHours(14); // for test
var h = dat.getHours()
var m = dat.getMinutes()
var s = dat.getSeconds()
if (h >= 12) {
document.getElementById("clock").innerHTML = (h - 12) + ":" + m + ":" + s + "pm"
} else {
document.getElementById("clock").innerHTML = h + ":" + m + ":" + s
}
}
function tfourhour() {
var dat1 = new Date();
dat1.setHours(14); // for test
var h1 = dat1.getHours()
var m1 = dat1.getMinutes()
var s1 = dat1.getSeconds()
document.getElementById("clock").innerHTML = h1 + ":" + m1 + ":" + s1
}
setInterval(() => f(), 1000);
document.getElementById("twelve").onclick = () => { f = twelvehour; f(); }
document.getElementById("tfour").onclick = () => { f = tfourhour; f(); }
<html>
<head>
<style>
button {
display: inline-block;
}
</style>
<title>Assignment 9c Clock</title>
</head>
<body>
<button type="button" style="width=500, height=500" id="twelve">12 Hour Clock</button>
<button type="button" style="width=500, height=500" id="tfour">24 Hour Clock</button>
<br>
<p id="clock"></p>
</script>
</body>
</html>
Your main issue here is assigning onclick in a wrong way. You should drop the parentheses:
document.getElementById("twelve").onclick = twelvehour
Or, put it in the HTML:
<button type="button"
style="width: 500px; height: 500px;"
id="twelve"
onclick="twelvehour()">12 Hour Clock</button>
Here's how I would do it:
function Clock(displayFunc, twelveHour = true, interval = 1000){
let clock;
this.twelveHour = twelveHour; this.interval = interval;
this.start = ()=>{
const fun = ()=>{
let d = new Date, h = d.getHours(), m = d.getMinutes(), s = d.getSeconds(), z = d.getMilliseconds(), p = false;
if(this.twelveHour){
if(h > 12){
h -= 12; p = 'pm';
}
else{
p = 'am';
}
}
else if(h < 10){
h = '0'+h;
}
if(m < 10)m = '0'+m;
if(s < 10)s = '0'+s;
if(z < 10){
z = '00'+z;
}
else if(z < 99){
z = '0'+z;
}
displayFunc({hours:h.toString(), minutes:m.toString(), seconds:s.toString(), am_pm:p});
}
fun(); clock = setInterval(fun, this.interval);
return this;
}
this.stop = ()=>{
clearInterval(clock); clock = undefined;
return this;
}
}
let doc, bod, I; // for use on other loads
addEventListener('load', ()=>{
doc = document; bod = doc.body; I = id=>doc.getElementById(id);
const digital = I('digital'), clock = new Clock(o=>{
digital.textContent = o.hours+':'+o.minutes+':'+o.seconds+' '+o.am_pm;
});
clock.start();
}); // end load
<div id='digital'></div>

Javascript app freezing after approximately two hours (memory leak?)

I'm currently developing a home automation user interface, running on a wall-mounted android (version 4.2.2) tablet, which, after a couple of minutes of inactivity, displays a "screensaver" html page.
As you can see in the screenshot above, this "screensaver" basically consists of the following features :
a clock displaying the current time and date, triggered by the script date_time.js and refreshed at one second interval;
a picture on the top right-hand side which shows the current status of the alarm;
a picture "Touchez l'écran pour quitter le mode veille" which is randomly repositioned every 3500 miliseconds.
Both points 2) and 3) above are run by another script stored in a script called "screensaver_run.js". The method getAlarmDataFromDatabase is retrieving data from my mysql database.
Now, for the problem statement: after approximately two hours, the whole screen freezes (both the clock and the repositioning script) in such a way that even the tablet is no longer pingable. I suspect that a memory leak is occurring but after a couple of sleepless nights ... and a lot of coffee ... I am not able to find out the root cause of my issue.
Reading some documentation on the internet, notably https://www.lambdatest.com/blog/eradicating-memory-leaks-in-javascript, I have already implemented some changes such as changing the declaration of the variables from "var" to "let".
In Chrome, I run the script during 2 1/2 minutes and profiled the memory usage (I have the heaptimeline file available, if it can be of any help, but here I'm not quite sure how to analyse it?):
Besides, I queried the console for :
performance.memory.usedJSHeapSize and got some changing values :
3430886, 3195206, 4743246, 3402767, etc
performance.memory.jsHeapSizeLimit and got : 4294705152
Does anyone have any hint where to start investigating, knowing that debugging possibilities of this tablet are not as advanced as on a modern browser? My tablet is "already" 5 years old... Upgrading this tablet is not an option.
Many thanks for your time reading me and I do hope that my post is understandable, well documented and in the future, could help other to have restful nights :)
The code of my html page (named after 'screen_saver.html) is the following :
<!DOCTYPE html>
<html>
<head>
<title>Domoos | Screen saver screen</title>
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=0"/>
<meta http-equiv="pragma" content="no-cache">
<link rel="shortcut icon" href="favicon.ico">
<link rel="stylesheet" type="text/css" href="css/mystyle_saver.css?rnd=999" />
<script type="text/javascript" src="scripts/date_time.js"></script>
<script type="text/javascript" src="scripts/screensaver_run.js"></script>
</head>
<body onload="runScreenSaver(); setup();">
<div style="position:absolute" id="randomPlacement">
<p><img src="assets/pictures/texte_sortie_veille.png" alt ="" style="width:90px;height:90px;" border="0"></p>
</div>
<div id="svg">
<svg height="210" width="1020">
<line x1="11" y1="100" x2="1015" y2="100" style="stroke:rgb(69,69,66);stroke-width:3" />
</svg>
</div>
<div id="date"></div>
<div id="time"></div>
<div id="icon_alarm">
<img id="img_alarm" src="assets/icons/alarme_eteinte.png" alt ="" style="width:27px;height:35px;">
</div>
<div id="tag_temperature">
<p>21°C</p>
</div>
<div id="tag_free_text">
<p>151<sup>ème</sup> jour de l'année 2020.<br>Bonsoir</p>
</div>
<div id="meteo_icon">
<img src="assets/meteo_icons/eclaircies-big.png" alt="" style="width:40px;height:40px;">
</div>
<div id="tag_weather_condition">
<p>Eclaircies</p>
</div>
</body>
</html>
Code of my javasript file screensaver_run.js:
function runScreenSaver()
{
let xmin = 0;
let xmax = 890;
let ymin = 0;
let ymax = 430;
let sDate;
let sTime;
let bOverlapAuthorised;
let bDisplayPos;
let zRandomImage;
let xCoord;
let yCoord;
let xCoordStr;
let yCoordStr;
bOverlapAuthorised = true;
bDisplayPos = false;
// If overlap is forbidden, the x min and y min parameters will be redefined to be slightly below the line
if (!bOverlapAuthorised)
{
xmin = 15;
ymin = 130;
}
// Computes a random x and y, based on the min and ma
xCoord = Math.floor((Math.random()*xmax)+xmin);
yCoord = Math.floor((Math.random()*ymax)+ymin);
xCoordStr = xCoord.toString() + "px";
yCoordStr = yCoord.toString() + "px";
zRandomImage = document.getElementById("randomPlacement");
zRandomImage.style.left = xCoordStr;
zRandomImage.style.top = yCoordStr;
// Instead of displaying a message in the 'tag_free_text',
// shows the randomly defined coordinates of the 'randomPlacement' object
if (bDisplayPos)
{
document.getElementById("tag_free_text").innerHTML = 'X:' + xCoordStr + '<br>Y:' + yCoordStr;
}
document.getElementById("date").innerhtml=getTimeDate('date');
getAlarmDataFromDatabase();
zRandomImage = null;
xCoord = null;
yCoord = null;
xCoordStr = null;
yCoordStr = null;
setTimeout('runScreenSaver()','3500');
}
function setup()
{
this.addEventListener("mousemove", exitScreenSaver, false);
this.addEventListener("mousedown", exitScreenSaver, false);
this.addEventListener("keypress", exitScreenSaver, false);
this.addEventListener("DOMMouseScroll", exitScreenSaver, false);
this.addEventListener("mousewheel", exitScreenSaver, false);
this.addEventListener("touchstart", exitScreenSaver, false);
this.addEventListener("MSPointerMove", exitScreenSaver, false);
}
function getAlarmDataFromDatabase()
{
let ajax = new XMLHttpRequest();
let id_component;
let technical_name_html;
let comp_value;
let data;
ajax.open("GET", "php/data4screensaver1.php", true);
ajax.send();
ajax.onreadystatechange = function()
{
if (this.readyState == 4 && this.status == 200)
{
data = JSON.parse(this.responseText);
for(var a = 0; a < data.length; a++)
{
id_component = data[a]['id_component'];
technical_name_html = data[a]['technical_name_html'];
comp_value = parseInt(data[a]['value']);
}
data = null;
console.log("ID Component: " + id_component);
//console.log("Valeur de l'alarme : " + comp_value);
switch (comp_value)
{
case 0:
case 50:
case 100:
displayPictureAlarm(comp_value);
break;
default:
displayPictureAlarm(-1);
break;
}
}
};
ajax = null;
id_component = null;
technical_name_html = null;
comp_value = null;
}
function exitScreenSaver(e)
{
goActive(e);
}
function goActive(event)
{
// do something
console.log(".. active ..");
//event.preventDefault();
this.removeEventListener("mousemove", exitScreenSaver);
this.removeEventListener("mousedown", exitScreenSaver);
this.removeEventListener("keypress", exitScreenSaver);
this.removeEventListener("DOMMouseScroll", exitScreenSaver);
this.removeEventListener("mousewheel", exitScreenSaver);
this.removeEventListener("touchstart", exitScreenSaver);
this.removeEventListener("MSPointerMove", exitScreenSaver);
window.open("index.html","_self");
}
function displayPictureAlarm(pValue)
{
let z;
z = document.getElementById("img_alarm");
if (pValue == 0) // désarmée
{
z.src = "assets/icons/alarme_desarmee.png";
}
if (pValue == 50) // partielle
{
z.src = "assets/icons/alarme_partielle.png";
}
if (pValue == 100) // totale
{
z.src = "assets/icons/alarme_totale.png";
}
if (pValue == -1) // éteinte
{
z.src = "assets/icons/alarme_eteinte.png";
}
z = null;
}
Code of my javascript file datetime.js (as called in the the method runScreenSaver above):
function getDate(id)
{
date = new Date;
year = date.getFullYear();
month = date.getMonth();
month += 1;
d = date.getDate();
day = date.getDay();
days = new Array('Dimanche', 'Lundi', 'Mardi', 'Mercredi', 'Jeudi', 'Vendredi', 'Samedi');
if (d<10)
{
d = "0"+d;
}
if(month<10)
{
month = "0"+month;
}
result = ''+days[day]+' '+d+'.'+month+'.'+year;
result = days[day]+' '+d+'.'+month+'.'+year;
document.getElementById(id).innerHTML = result;
setTimeout('getDate("'+id+'");','1000');
return true;
}
function getTimeDateMainScreen()
{
var za;
var zb;
var zc;
var mydate;
var result1;
var result2;
var result3;
mydate = new Date;
year = mydate.getFullYear();
month = mydate.getMonth();
day = mydate.getDate();
weekday = mydate.getDay();
hrs = mydate.getHours();
mns = mydate.getMinutes();
secs = mydate.getSeconds();
days = new Array('Dimanche', 'Lundi', 'Mardi', 'Mercredi', 'Jeudi', 'Vendredi', 'Samedi');
month += 1;
if (day < 10)
{
day = "0" + day;
}
if(month < 10)
{
month = "0" + month;
}
if(hrs < 10)
{
hrs = "0" + hrs;
}
if(mns < 10)
{
mns = "0" + mns;
}
if(secs < 10)
{
secs = "0" + secs;
}
//result = ''+days[weekday]+' '+d+'.'+month+'.'+year;
//result = days[weekday]+' '+d+'.'+month+'.'+year;
result1 = day + "." + month + "." + year;
result2 = days[weekday];
result3 = hrs + ":" + mns + ":" + secs;
za = document.getElementById("curr_date");
zb = document.getElementById("curr_weekday");
zc = document.getElementById("curr_time");
za.innerHTML = result1;
zb.innerHTML = result2;
zc.innerHTML = result3;
za = null;
zb = null;
zc = null;
mydate = null;
result1 = null;
result2 = null;
result3 = null;
setTimeout('getTimeDateMainScreen();','500');
}
function getTime(id)
{
date = new Date;
h = date.getHours();
if(h<10)
{
h = "0"+h;
}
m = date.getMinutes();
if(m<10)
{
m = "0"+m;
}
s = date.getSeconds();
if(s<10)
{
s = "0"+s;
}
result = ''+h+':'+m+':'+s;
document.getElementById(id).innerHTML = result;
setTimeout('getTime("'+id+'");','1000');
return true;
}
function getTime2()
{
date = new Date;
h = date.getHours();
if(h<10)
{
h = "0"+h;
}
m = date.getMinutes();
if(m<10)
{
m = "0"+m;
}
s = date.getSeconds();
if(s<10)
{
s = "0"+s;
}
result = ''+h+':'+m+':'+s;
document.getElementById("time").innerHTML = result;
setTimeout('getTime2();','1000');
}
function getTimeDate(id)
{
let date;
let year;
let month;
let d;
let day;
let days;
let h;
let m;
let s;
let result;
date = new Date;
console.log("J'affiche la date3");
year = date.getFullYear();
month = date.getMonth();
month += 1;
d = date.getDate();
day = date.getDay();
days = new Array('Dimanche', 'Lundi', 'Mardi', 'Mercredi', 'Jeudi', 'Vendredi', 'Samedi');
h = date.getHours();
m = date.getMinutes();
s = date.getSeconds();
if (d<10)
{
d = "0"+d;
}
if(month<10)
{
month = "0"+month;
}
if(h<10)
{
h = "0"+h;
}
if(m<10)
{
m = "0"+m;
}
if(s<10)
{
s = "0"+s;
}
result = ''+days[day]+' '+d+'.'+month+'.'+year +' ' + h+':'+m+':'+s;
document.getElementById(id).innerHTML = result;
date = null;
year = null;
month = null;
d = null;
day = null;
days = null;
h = null;
m = null;
s = null;
result = null;
setTimeout('getTimeDate("'+id+'");','1000');
return true;
}
And, finally, here is my php (data4screensaver1.php) to retrieve the data from my mysql database :
<?php
$host = "ip_Address_db";
$db_user_encoded = "user_encoded";
$db_password_encoded = "pw_encoded";
$db_name_encoded = "db_name_encoded";
$conn = mysqli_connect($host, (encrypt_decrypt('decrypt', $db_user_encoded)), (encrypt_decrypt('decrypt', $db_password_encoded)), (encrypt_decrypt('decrypt', $db_name_encoded )));
$result = mysqli_query($conn, "CALL sp_tbl_domotique_components_get_lab61()");
$data = array();
while ($row = mysqli_fetch_object($result))
{
array_push($data, $row);
}
echo json_encode($data);
exit();
function encrypt_decrypt($action, $string)
{
$output = false;
$encrypt_method = "AES-256-CBC";
$secret_key = '$SecretKey$';
$secret_iv = '$SecretIV$';
// hash
$key = hash('sha256', $secret_key);
// iv - encrypt method AES-256-CBC expects 16 bytes - else you will get a warning
$iv = substr(hash('sha256', $secret_iv), 0, 16);
if ( $action == 'encrypt' ) {
$output = openssl_encrypt($string, $encrypt_method, $key, 0, $iv);
$output = base64_encode($output);
} else if( $action == 'decrypt' ) {
$output = openssl_decrypt(base64_decode($string), $encrypt_method, $key, 0, $iv);
}
return $output;
}
?>

Activity counter in pure javascript without jquery

i have a problem with create activity script for 4 element on DOM.
I can't use JQuery, must be write in pure JavaScript - it's practice for school...
1. The counter what i'am done work good but in next step i must divide html site for 4 part and any part must have his counter... so it's logical that i must use obiective javascript and there is problem...
2. Any time when i try create 4 obiect the last, destroy another.
3. Generally does not work and I do not know why.
There is code:
<pre><!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<link rel="stylesheet" type="text/css" href="style.css">
<link href='http://fonts.googleapis.com/css?family=Montserrat' rel='stylesheet' type='text/css'>
<title>Example #6</title>
<script>
function T(div){
var millis = 0;
var sec = 0;
var stopTime=0;
var totalTime =0;
var temp = 0;
var startTime=0;
var work = false;
setStopTime = function(){
stopTime = (new Date()).getTime() + 3000;
}
function setValue(value) {
millis = Math.floor ( value % 1000 );
value = Math.floor( value / 1000 );
sec = Math.floor ( value % 60 );
value = Math.floor( value / 60 );
if( value < 10 ) { value="0" + value;
if( sec < 10 ) { sec = "0" + sec; }
else if( millis < 100 ) { millis = "00" + millis; }
}
document.getElementById(div).innerHTML = value + ":" + sec +"." + millis;
}
go2 = function() {
if ( work == true ) return;
work = true;
document.getElementById(div).style.backgroundColor="red";
var currentTime = (new Date()).getTime();
startTime = currentTime;
var counter = setInterval(function() {
if(currentTime >= stopTime){
document.getElementById(div).style.backgroundColor="";
clearInterval(counter);
totalTime+= stopTime - startTime;
work = false;
setValue(totalTime);
return;
}
temp = currentTime - startTime;
setValue(temp+totalTime);
currentTime = (new Date()).getTime();
}, 1);
}
addEventListener("mousemove", function() {setStopTime();go2();});
addEventListener("keydown", function() {setStopTime();go2();});
}
var obj1 = new T('obj1');
var obj2 = new T('obj2');
var obj3 = new T('obj3');
var obj4 = new T('obj4');
</script>
</head>
<body>
<div id="obj1"><p>counter1</p></div>
<div id="obj2"><p>counter2</p></div>
<div id="obj3"><p>counter3</p></div>
<div id="obj4"><p>counter4</p></div>
</body>
</html></pre>
go2 and setStopTime must be local.
var setStopTime = function(){...
var go2 = function() {

Clock in Javascript

I have made a clock in javascript but its a static clock. What changes I need to do in the following code so that it updates with every second.
<html>
<head>
<title>Javascript Clock</title>
<script type="text/javascript">
function clk() {
var a=new Date();
document.getElementById("disp").innerHTML=a.getHours() + ":" + a.getMinutes() + ":" + a.getSeconds() ;
}
</script>
</head>
<body>
<input type="button" onclick="clk()" value="Display Clock" />
<p id="disp">Clock Space</p>
</body>
</html>
You can use setInterval to run your clk() function every second:
setInterval(clk, 1000); // run clk every 1000ms
MDN on setInterval
As nnnnnn points out, the timer interval probably won't be synchronized with the passage of an actual, real-time second, so using an interval like 100ms might not be a bad idea.
You can add setTimeout(clk,1000); to your function,as bellow:
function clk() {
var a=new Date();
document.getElementById("disp").innerHTML=a.getHours() + ":" + a.getMinutes() + ":" + a.getSeconds() ;
setTimeout(clk,1000);
}
A JavaScript digital clock from system time, can also manually set. :-)
function timer(h,m,s){
var sec;
var min;
var hrs;
var day;
if(((s<=59) && (s>=0)) && ((m<=59) && (m>=0)) && ((h<=23) && (h>=0))){
sec=s;
min=m;
hrs=h;
//set parent element id 'lga' to your id
var parent = document.getElementById('lga');
parent.innerHTML = '';
var child = document.createElement('div');
child.id = "thanesh";
child.style = 'font-size:20px';
parent.appendChild(child);
setInterval(function(){
sec++;
if(sec==60){sec=0;min++;}
if(min==60){min=0;hrs++;}
if(hrs==24){hrs = 0; min = 0; sec = 0;}
if(hrs<=12){
day = 'AM';
}else{
day = 'PM';
}
document.getElementById('thanesh').innerHTML = '<table style="background-color:#f5f5f5;"><tr><td><div id="hh">0</div><td>'
+hrs+' : <td><div id="mm">0</div><td>'
+min+' : <td><div id="ss">0</div><td>'
+sec+' <td>'
+day+'</td></td></td></td></td></td></td></tr></table>';
if(sec>9){
document.getElementById('ss').style.display = "none";
}else if(sec==0){
document.getElementById('ss').style.display = "block";
}
if(min>9){
document.getElementById('mm').style.display = "none";
}else if(min==0){
document.getElementById('mm').style.display = "block";
}
if(hrs>9){
document.getElementById('hh').style.display = "none";
}else if(hrs==0){
document.getElementById('hh').style.display = "block";
}
},
1000);
}else{
alert("Check time inputs...!");
}
}
//Set Hour, Minutes, Seconds by JS / manually
var date = new Date();
var hst = date.getHours();
var mst = date.getMinutes();
var sst = date.getSeconds();
timer(hst,mst,sst);
Since your "update every second" of the real clock competes with other computer tasks, the delay before the next real clock tic will be less than 1000 ms very often. So, better use setTimeout instead of setInterval. In fact, we just need to twist a little bit the end of the denied 姚先进's solution here arround, resulting in:
function clk() {
var a=new Date();
document.getElementById("disp").innerHTML=a.getHours() + ":" + a.getMinutes() + ":" + a.getSeconds() ;
setTimeout(clk, 1000 - a % 1000);
}
This is my clock solution since 2007.
here we go
<html>
<head>
<title>Javascript Clock</title>
<script type="text/javascript">
function clk() {
setInterval(() => {
var a = new Date();
document.getElementById("disp").innerHTML = a.getHours() + ":" + a.getMinutes() + ":" + a.getSeconds();
},1000);
}
</script>
</head>
<body>
<input type="button" onclick="clk()" value="Display Clock" />
<p id="disp">Clock Space</p>
</body>
</html>

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