I'm trying to write mechanism on site which prevents users to scroll normally. When user scrolls down or up the site is smoothscrolling to next or previous slide (depends on scrolling direction) and stops there (like when you click on a navbar). See live preview: CLICK HERE
But there's an annoying problem. It works almost good in FF (no jumping), but breaks in another browsers (Chrome, Safari, IE)- it jumps. How can I prevent this?Here are snippets from my code.
I have a ScrollControl object where I prevent scrolling:
scrollControl = {
keys : [32, 37, 38, 39, 40],
scrollTimer : 0,
lastScrollFireTime : 0,
preventDefault : function(e){
e = e || window.event;
if (e.preventDefault)
e.preventDefault();
e.returnValue = false;
},
keydown : function(e){
for (var i = scrollControl.keys.length; i--;) {
if (e.keyCode === scrollControl.keys[i]) {
scrollControl.preventDefault(e);
return;
}
}
},
wheel : function(e){
scrollControl.preventDefault(e);
},
disableScroll : function(){
if (window.addEventListener) {
window.addEventListener('DOMMouseScroll', scrollControl.wheel, false);
}
window.onmousewheel = document.onmousewheel = scrollControl.wheel;
document.onkeydown = scrollControl.keydown;
},
enableScroll : function(){
if (window.removeEventListener) {
window.removeEventListener('DOMMouseScroll', scrollControl.wheel, false);
}
window.onmousewheel = document.onmousewheel = document.onkeydown = null;
}
}
Then I'm listening if mousewheel occurs and trying to execute function only once (I'm using this plugin to detect mousewheel PLUGIN )
$(window).mousewheel(function(objEvent, intDelta){
var minScrollTime = 1000;
var now = new Date().getTime();
function processScroll() {
console.log("scrolling");
if(intDelta>0){
$.smoothScroll({
speed:med.effectDuration,
easing:med.scrollEase,
scrollTarget:med.prevPage,
afterScroll: function(){
med.currentPage = med.prevPage;
med.setActiveNav();
med.setSlides();
med.runAnimations();
}});
}else if(intDelta<0){
//scrollControl.disableScroll();
$.smoothScroll({
speed:med.effectDuration,
easing:med.scrollEase,
scrollTarget:med.nextPage,
afterScroll: function(){
med.currentPage = med.nextPage;
med.setActiveNav();
med.setSlides();
med.runAnimations();
}});
}
}
if (!scrollControl.scrollTimer) {
if (now - scrollControl.lastScrollFireTime > (3 * minScrollTime)) {
processScroll(); // fire immediately on first scroll
scrollControl.lastScrollFireTime = now;
}
scrollTimer = setTimeout(function() {
scrollControl.scrollTimer = null;
scrollControl.lastScrollFireTime = new Date().getTime();
processScroll();
}, minScrollTime);
}
});
I'm executing scrollControl.disableScroll function on DOM ready event when users starts website. And actually scrolling once prevention doesn't works prefectly and sometimes it triggers smoothscrolling twice. What am I doing wrong? Thanks in advance for any suggestions!
I had the same issue the Mouse Wheel Event was fired Twice.
function wheelDisabled(event){
event.preventDefault();
event.stopImmediatePropagation();
return false;
}
Also you might use both of these Events.
window.addEventListener('DOMMouseScroll', wheel, false);
window.addEventListener('mousewheel', wheel, false);
Instead of trying to prevent scrolling with Javascript, I would try a different approach. This approach includes CSS and Javascript to make sure the website is never bigger then the viewport (hence no scrollbars!).
Use CSS to force the main wrapping div (a div that wraps all the content on the site) to have overflow: hidden. Then use Javascript to dynamically ensure that the height and width of this div is always equal to the viewport's height and width.
In this scenario, if you want to implement scrolling in a predefined way you choose you can dynamically add negative margin-top (or negative margin-left for horizontal scrolling) to the parent wrapping div to give it the appearance that it is scrolling.
Related
I have set up drag and drop on a list of items so that the user can drag and drop an item into a preview pane and see its content. As expected the cursor changes to the expected "ghost" image and everything works as expected.
Previously, in the same application, I created custom scrollbars that work by nesting mousemove and mouseup within a mousedown on the scrollbar. As the mouse moves the page scrolls. This still works as expected.
However after scrolling, the preview system's drag and drop cursor is messed up: it no longer changes to the expected cursor(s) & attached ghost image.
I suspect that the act of scrolling (dragging the "scrubber" up and down the scrollbar's "track" is somehow triggering the html5 d&d system. I have tried putting e.preventDefault pretty much everywhere in the scrollbar to no effect.
I'm guessing that somehow the html5 d&d needs to be disabled while scrolling, or fooled into thinking that the scrollbar, while not a real drag and drop, has actually completed or reset whatever flags, or fulfilled whatever expectations, the d&d system has for a completed operation.
As a test I used the html5 d&d for the scrollbar (but due to the cursor changes on dragging just looks weird) and as expected the item preview d&d works correctly with all the expected cursor behaviors.
Any suggestions on how to reset so that the d&d cursor shows correctly would be much appreciated.
The code is in an Edge Animate framework, here are the key fragments:
//scrollbar code
Symbol.bindElementAction(compId, symbolName, "${scrubber}", "mouseenter", function(sym, e) {
sym.$("scrubber").attr("draggable", "false");
return false; ///
});
Symbol.bindElementAction(compId, symbolName, "${scrubber}", "mousedown", function(sym, e) {
e.preventDefault();
e.stopPropagation();
var scrubber = sym.$("scrubber");
var mouseButton = e.button;
if(mouseButton == 2){
return false;
}
var doMoveAtEnd = false;
canDrag = true;
sym.$("Hithilite").show();
var barProp = voodoo.scrollbarCalc("", "vertical", "verticalscroll.scrubber.init");
getStage().getSymbol("Domtop").$("Domtopreduced").mousemove(function(e){
e.preventDefault();
e.stopPropagation();
if(mouseButton !== 2 && canDrag){
isDrag = true;
var pos = 0;
var currOffsetY = scrubber.offset().top;
var possibleY = e.pageY;
if(possibleY > currOffsetY){
scrollDir = "up";
}
else if(possibleY < currOffsetY){
scrollDir = "down";
}
pos = pos + possibleY;
if(pos !== 0){
scrollProp = voodoo.scrollbarCalc(e, "vertical", "verticalscroll.scrubber.2");
voodoo.viewScroll(e, "mousedrag", scrollDir, scrollProp[7]);
}
pos = 0;
}
}
return false;
});
getStage().getSymbol("Domtop").$("Domtopreduced").mouseup(function(e){
e.preventDefault();
e.stopPropagation();
var mouseButton = e.button;
if(mouseButton !== 2){
isDrag = false;
canDrag = false;
setVar("scrubber", "");
}
return false;
});
return false;
});
//Preview drag & drop
//drag source
sym.$("hotspotfocus").attr("draggable", "true");
Symbol.bindElementAction(compId, symbolName, "${hotspotfocus}", "dragstart", function(sym, e) {
if(getVar("hardpreview") == "off"){
return false;
}
setVar("dragDropItem", e.target.id);
setVar("isDrag", true);
});
//drag target
Symbol.bindElementAction(compId, symbolName, "${hpvslot1}", "dragover", function(sym, e) {
e.preventDefault();
e.stopPropagation();
if(getVar("hpvslot1") === ""){
sym.$("hpvslot1BG").fadeTo(0, 0.5);
}
else{
sym.$("hpvslot1BG").show();
}
return false; ///
});
Symbol.bindElementAction(compId, symbolName, "${hpvslot1}", "drop", function(sym, e) {
e.preventDefault();
e.stopPropagation();
sym.$("hpvslot1BG").fadeTo(0, 1);
voodoo.hpvDrop("hpvslot1");
return false; ///
});
Symbol.bindElementAction(compId, symbolName, "${hpvslot1}", "dragleave", function(sym, e) {
e.stopPropagation();
e.preventDefault();
if(getVar("hpvslot1") !== ""){
sym.$("hpvslot1BG").hide();
}
else{
sym.$("hpvslot1BG").fadeTo(0, 1);
}
});
Symbol.bindElementAction(compId, symbolName, "${hpvslot1}", "dragend", function(sym, e) {
e.preventDefault();
sym.$("hpvslot1BG").hide();
});
Stumbled on the answer by accident.
It turns out that once the scrollbar's mousemove is activated by the scrubber (ie the first time you scroll by dragging) the scrollbar's mousemove function remains activated and scrolling anywhere in the view triggers mousemove.
This unintentional triggering is defeating the correct cursor response in the html5 drag&drop.
By stopping propagation at a lower level this is prevented (the event is being triggered in the scrollbar even though the mouse button is not "down" on the scrubber).
Unexpected!
In essence the issue here is that even though the offending mousemove handler is nested in a situation where you wouldn't think it would be fired unless the enclosing mousedown is triggered, it is, after being triggered for the first time, always triggered, regardless of whether the mouse is down or not.
The answer is have only one mousemove handler connected to the element...
I am writing PhoneGap application, and use swipe and scroll on one view. For scroll I use native scroll (I have tried to use iScroll, but there are many inputs in my view, so the better solution that I found it is a native scroll). For defining direction of moving I am gathering first 10 touchmove events in array and check clientX and clienY values and than define average value. And all should be good, but in Android touchmove event does not work is scroll view without preventDefault(). So, according this issue, I use preventDefault() for first ten touchmove events and than depending on direction continue use preventDefault() and make swipe, or don't use preventDefault() and make scroll. But when I make scroll nothing happens(. There is an example:
var list = document.querySelector('ul');
var arr = [];
var ev = document.createEvent('UIEvent');
var evEnd = document.createEvent('UIEvent');
var evCancel = document.createEvent('UIEvent');
var flag = false;
ev.initUIEvent("touchstart", true, true);
evEnd.initUIEvent("touchend", true, true);
evCancel.initUIEvent("touchcancel", true, true);
list.addEventListener('touchstart', startMove, false)
list.addEventListener('touchend', endMove, false)
function startMove(e){
list.addEventListener('touchmove', move, false)
}
function move(e){
if(flag){
return;
}
e.preventDefault();
arr.push(e);
if(arr.length>10){
flag = true;
list.dispatchEvent(evEnd);
list.dispatchEvent(evCancel);
list.dispatchEvent(ev);
return;
}
}
function endMove(e){
list.removeEventListener('touchmove', move, false)
list.removeEventListener('touchend', endMove, false)
}
http://jsfiddle.net/tnqHQ/17/
When using event listeners with the touchmove and touchend events, I can't get Chrome for Android to acknowledge those events unless I first use event.preventDefault(); earlier in the code. If I'm not wanting to block the default scroll functionality, is there any other workaround I can use to get Chrome for Android to acknowledge these events?
Sample code:
$(document).ready(function () {
// Bind touch event listeners.
var elem = $('html').get(0);
elem.addEventListener('touchstart', function (e) { console.info('"touchstart" detected. Coordinates - ' + getCoord(e)); });
elem.addEventListener('touchmove', function (e) { console.info('"touchmove" detected. Coordinates - ' + getCoord(e)); });
elem.addEventListener('touchend', function (e) { console.info('"touchend" detected. Coordinates - ' + getCoord(e)); });
function getCoord(e) {
var touch = false;
if (e.touches.length > 0) {
touch = e.touches[0];
} else {
touch = e.changedTouches[0];
}
if (touch) {
return 'x: ' + touch.pageX + ', y: ' + touch.pageY;
}
}
Example fiddle here: http://jsfiddle.net/jQ2VS/1/
Google Chrome will fire a touchcancel event about 200 milliseconds after touchstart if it thinks the user is panning/scrolling and you do not call event.preventDefault().
Assuming that you want to intercept horizontal touch events and let vertical touch events cause panning/scrolling, a workaround would be:
On touchstart, store the coordinates in a variable, and set iteration to 0.
For each touchmove event, set iteration to iteration+1.
When iteration is equal to 4 (just a "magic number" I found to be reliable on my set-up), calculate the total touch offset deltas for x- and y- axes.
EDIT: on mobile devices you'll only receive one touchmove without event.preventDefault()
If x-axis offset > y-axis offset * 3 then fire event.preventDefault(). (This ensures the the gesture is pretty much horizontal)
The down-side for this is that user can only either swipe left/right or scroll up/down.
Finally I found the solution (pure js) even in case you might want use it for swipe:
var swipe = function() {
var touchX, touchY, movX, movY, go;
function prevent(e){
e.preventDefault();
}
function start(e) {
go = false;
document.addEventListener("touchmove", prevent, false);
touchX = e.touches[0].pageX;
touchY = e.touches[0].pageY;
}
function move(e) {
movX = e.touches[0].pageX - touchX;
movY = e.touches[0].pageY - touchY;
if(!go) {
(Math.abs(movY) < Math.abs(movX)) ? go = true : stop(e);
} else {
/* *************** */
// cast your spell
/* *************** */
}
}
function stop(e) {
document.removeEventListener("touchmove", prevent, false);
}
document.addEventListener("touchstart", start, true);
document.addEventListener("touchmove", move, true);
document.addEventListener("touchend", stop, true);
document.addEventListener("touchleave", stop, true);
document.addEventListener("touchcancel", stop, true);
}
Hope this help.
The simplest answer is that you have to preventDefault on the first touchmove event otherwise they will be cancelled.
I found that preventing the touchcancel worked fine.
The accepted answer is not correct.
On Android if preventDefault is not set on touchstart the device assumes native scrolling and no more touch events are sent to webview. If preventDefault is set all native scrolling is disabled.
There is a shim to provide swipe events with native scrolling here : https://github.com/TNT-RoX/android-swipe-shim
This is my first time implementing FancyBox in a project for me. I have separated the image from the link. So when you hover over the image the link to view the large image appears. Everything there works fine. My issues is the window keeps jumping/scrolling to the top when the link is clicked. I have used jquery to disable the default action of it by using preventDefault but that didn't solve my issue. Any suggestions? You can see what I'm trying to accomplish at www.labpixls.com
I need to resolve this soon. I am creating a wordpress theme I plan on giving to the wp community.
The problem is that fancyBox changes the overflow value of the body in order to hide the browser scrollbars. This can actually be done with a helper in Fancybox 2.
$('.image').fancybox({
padding: 0,
helpers: {
overlay: {
locked: false
}
}
});
I realize this question has been asked a while ago, but I think I have found a good solution for it.
The problem is that fancy box changes the overflow value of the body in order to hide the browser scrollbars.
As Thorn points out, we can stop fancy box from doing this by adding the following parameters:
$('.image').fancybox({
padding: 0,
helpers: {
overlay: {
locked: false
}
}
});
But, now we can scroll the main page while looking at our fancy box window. It is better than jumping to the top of the page, but it is probably not what we really want.
We can prevent scrolling the right way by adding the next parameters:
$('.image').fancybox({
padding: 0,
helpers: {
overlay: {
locked: false
}
},
'beforeLoad': function(){
disable_scroll();
},
'afterClose': function(){
enable_scroll();
}
});
And add these functions from galambalaz. See: How to disable scrolling temporarily?
var keys = [37, 38, 39, 40];
function preventDefault(e) {
e = e || window.event;
if (e.preventDefault) e.preventDefault();
e.returnValue = false;
}
function keydown(e) {
for (var i = keys.length; i--;) {
if (e.keyCode === keys[i]) {
preventDefault(e);
return;
}
}
}
function wheel(e) {
preventDefault(e);
}
function disable_scroll() {
if (window.addEventListener) {
window.addEventListener('DOMMouseScroll', wheel, false);
}
window.onmousewheel = document.onmousewheel = wheel;
document.onkeydown = keydown;
}
function enable_scroll() {
if (window.removeEventListener) {
window.removeEventListener('DOMMouseScroll', wheel, false);
}
window.onmousewheel = document.onmousewheel = document.onkeydown = null;
}
Any insights on how to catch a scrolling event on a element that has overflow:hidden? I would like to scroll in a column without showing a scrollbar to the user.
This is actually a somewhat indepth process. What I do is set global flags when users mouse enters and leaves the element that you want to scroll. Then, on the mousewheel event for the body I check to see if the MOUSE_OVER flag is true, then stop propagation of the event. This is so the main body doesnt scroll in case your entire page has overflow.
Note that with overflow hidden, the default scrolling ability is lost so you must create it yourself. To do this you can set a mousewheel listener on your div in question and use the event.wheelDelta property to check whether the user is scrolling up or down. This value is different according to browser, but it is generally negative if scrolling down and positive if scrolling up. You can then change position of your div accordingly.
This code is hacked up quickly but it would essentially look like this...
var MOUSE_OVER = false;
$('body').bind('mousewheel', function(e){
if(MOUSE_OVER){
if(e.preventDefault) { e.preventDefault(); }
e.returnValue = false;
return false;
}
});
$('#myDiv').mouseenter(function(){ MOUSE_OVER=true; });
$('#myDiv').mouseleave(function(){ MOUSE_OVER=false; });
$('#myDiv').bind('mousewheel', function(e){
var delta = e.wheelDelta;
if(delta > 0){
//go up
}
else{
//go down
}
});
I use overflow:scroll, but also Absolutely position a div over the scroll bar in order to hide it.
$("body").css("overflow", "hidden")
$(document).bind('mousewheel', function(evt) {
var delta = evt.originalEvent.wheelDelta
console.log(delta)
})
works for me. adapted from How do I get the wheelDelta property?
I edited #anson s answer to Vanilla Javascript since it may be useful for others. Also note that "mousewheel" event is deprecated. So my code uses "wheel" instead. Next to that I added arrow functions for practical access the to "this".
fixScrollBehavior(elem) {
elem.addEventListener('scroll', (e) => {
console.log('scrolling');
});
let MOUSE_OVER = false;
elem.addEventListener('wheel', (e) => {
if (MOUSE_OVER) {
if (e.preventDefault) {
e.preventDefault();
}
e.returnValue = false;
return false;
}
});
elem.addEventListener('mouseenter', () => {
MOUSE_OVER = true;
});
elem.addEventListener('mouseleave', () => {
MOUSE_OVER = false;
});
elem.addEventListener('wheel', (e) => {
let delta = e.wheelDelta;
if (delta > 0) {
//go up
} else {
//go down
}
});
}
Note that this does not fix the mobile touch-"scroll"s.
$("div").on('wheel', function (e) {
if (e.originalEvent.deltaY < 0) {
console.log("Scroll up");
} else {
console.log("Scroll down");
}
});
This did the trick for me.
JSFiddle
StackFiddle:
$("div").on('wheel', function(e) {
if (e.originalEvent.deltaY < 0) {
console.log("Scroll up");
} else {
console.log("Scroll down");
}
});
div {
height: 50px;
width: 300px;
background-color: black;
overflow: hidden;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div></div>
I am late, but I think I have a better answer.
Style your container as overflow: overlay, this will free up space of scrollbar, then style scrollbar or hide it or make its handle height/width 0,
Then you should get scroll events also.
Note : styling the scrollbar is not supported in all web browsers.