I'm developing an android smarthphone app that should have a video and images displayed side to side on the same screen. I'm using video.js for that. The problem is whenever I click the play button on the video, Android goes fullscreen automatically. How to stop this behavior?
Unfortunately there's no real way to stop this behavior as far as I know. Every video goes to fullscreen when you play it on an Android phone.
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My goal is to present clients with a video from youtube (iframe api) that cannot be skipped or seeked forward. On all platforms but iOS this is simple. But I'm having problems with Apple's fullscreen player.
Once playback on a video has started, you are transported to Apple's iOS video player, with it's standard controls. What I have been unable to find is if you can hide/disable these controls in the fullscreen layout.
Alternatively, if I can capture events from the iOS player and merely detect when a user is trying to skip would work as well. I've attached events in accordance with the HTMLMediaElement specs, but none of them fire. Nor do any of youtube's events fire.
I am tracking the console through Safari from the iOS simulator, which could be a problem on it's own.
Any help would be appreciated. I've gone through every SO post on the subject.
While I was unable to find anyway to hide the iOS default viewer (I believe it's impossible), I was able to get the youtube events to fire. With keeping an interval, and checking that against the video's time each time an event is fired, I can figure out if a user has skipped.
I have created a Web App which plays music playlist and it works well on desktop browsers and also in mozilla and opera of android. But When I play the songs on Chrome browser of Android and I turn off the screen, it stops after playing the current song. And as soon as I turn the screen on, it starts loading the next song in line.
From my observations, what I have understood is Google Chrome browser on android pauses the javascript code from executing if the screen is turned off till the screen is not waken up again. Is there any way I can prevent my specific library from pausing? Any approach or events?
Some related this question is what I am looking for: JavaScript halts in inactive android Chrome tab
There are so many WebApps which does not stop playing music. Does it need some permissions from Google App Store?
check what happens with youtube, at least few years ago i had an awful time dealing with that and that's what proved to my client it cant be done in the given time frame and budget. that was actually device specific, on some devices it worked fine and on others it didnt. check if it happens on other devices. the only solutions i could think of ware either to prevent screen turn off (on problematic devices or all of them at the beginning), or to build an app and handle onPause event
I don't think that you can change the behaviour of the Chrome app, if they want to save battery in the background and stop the javascript, you won't reactivate it.
There are maybe some other ways to get it working.
Tell your users that they should use Firefox or Opera on their mobile device.
All apps are allowed to play or stream music in the background, so you could make or use an app for your task.
Maybe you can use the default music player app on android. Open a playlist of streams using the app. (I don't know if this is possible, because I have no android device.)
I know that is not exactly what you want, but a maybe a way to get it working.
Recently I faced a problem with Youtube videos (iframe API) in WebView of Android 4.X devices.
The problem is onShowCustomView() not fired when video starts playing on Android 4.X devices. I searched for reason, why onShowCustomView() not fired? I got answer as in Android 4.X devices WebView has a feature Embedded Video, because of this video ( in HTML5) will be played by WebView and won't display the video in other Layout.
But when user requested Full Screen mode, then onShowCustomView() will be fired.
Actually I need the Full screen mode of youtube video by default, In Youtube's iframe API no such option to enter full screen, user has to press full screen button.
So for my requirement only 2 answers are there.
Disbaling of Embedded Video for my WebView, then it will work like below Android 4.X and onShowCustomView() will be fired.
Setting the full screen mode by default with Javascript in html file supplying to WebView.
So If anybody got solution to my problem please help me otherwise suggest me to solve this.
I'm building a mobile site in which in embed some youtube videos with the IFrame player API (https://developers.google.com/youtube/iframe_api_reference).
Basically, I need to start this video after the user clicks a custom play button. This button triggers the player.playVideo() on the loaded youtube iframe to play the video. This works fine on the standard android and iphone browser (video starts playing fullscreen). However in Google Chrome's mobile browser (android and ios) I get a second play button over the video after my first click, thus making me click twice to play the video.
Anyone know a workaround for this?
Theoretically the autoplay is disabled on Safari and Google Chrome for Android . In my experience I never could avoid to show the second button with Youtube player API, even with an action triggered by user (the first click).
I'm currently creating an iPhone web application for piano chords, and I wanted to add an option that would let the user press a Play button and play the selected chord. However, I'm not sure how to do this, or if it's even possible.
Basically, is there any way to programmatically (through Javascript) play a sound file (wav, mp3,...) in the background? (i.e. not leaving the page)
Thanks for any help!
(Keep in mind that I'm developing a web app, so I'm using HTML, CSS & JS, not the native SDK)
short answer: no
from the docs:
Safari on iPhone plays audio and video
in webpages in fullscreen playback
mode only.
yes you can.
http://www.schillmania.com/projects/soundmanager2/
see it in action at soundcloud.com
With HTML5 audio, iPhone can play without fullscreen.
IOS requires sound be played with the press of a control button. If you are looking to autoplay a sound at some event on an HTML page, forget it.