How do I convert a string to a function reference in JavaScript? - javascript

What I want is to pass a function's name as a string and have that be as if I passed a reference to the function. For example, I want to make this:
var test = function(fn){
fn();
}
test(alert);
Equal to this:
var test = function(function_as_string){
//...code that converts function_as_string to function reference fn
fn();
}
test('alert');
How can I do this?

You get the function reference from the window object:
var fn = window[function_as_string];
Demo: http://jsfiddle.net/Guffa/nA6gU/

Use eval to get a reference to the function -
var Namespace = {
quack: function () {console.log('quack!')}
};
function test (fnName) {
var fn = eval(fnName);
fn();
}
test('Namespace.quack')
This could potentially allow you to pass other arguments in if you wanted to.
Oh, and the reason that you may not be able to simply use window[fnName] is if it's something like $.ajax - window['$.ajax'] will give you undefined.. so unless you want to create a complex function for looking up whether or not it's in another namespace, eval is your best bet.

Take a look at the eval() function, it will let you supply a string that is evaluated as javascript:
https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Global_Objects/eval
var test = function(fn){
eval(fn + "()");
}
test(alert);
Notes on eval from MDN:
eval() is a dangerous function, which executes the code it's passed
with the privileges of the caller. If you run eval() with a string
that could be affected by a malicious party, you may end up running
malicious code on the user's machine with the permissions of your
webpage / extension. More importantly, third party code can see the
scope in which eval() was invoked, which can lead to possible attacks
in ways of which the similar Function is not susceptible.
eval() is also generally slower than the alternatives, since it has to
invoke the JS interpreter, while many other constructs are optimized
by modern JS engines.
There are safe (and fast!) alternatives to eval() for common
use-cases.
look here: https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Global_Objects/eval

What about:
var fn = new Function(function_as_string)

Functions are properties on an object. You can access them like any property and then use () to execute them.
​var o = {};
​​​​
o.b = function b() {
alert("b");
}
o.b();
o["b"]();
If its a global function then its a property on window.
function a() {
alert("a");
}
a();
window.a();
window["a"]();
In terms of your nested question, the best approach is to assign it as a property to an object that you will have access to later. For example:
function assignInside() {
o.inside = function() {
alert("inside");
}
}
assignInside();
o["inside"]();
Here it all is as a jsfiddle.
PS, There is no reason to use eval in this case and lots of good reasons to avoid eval in general.

Related

Function behaviour in javascript [duplicate]

In javascript, when would you want to use this:
(function(){
//Bunch of code...
})();
over this:
//Bunch of code...
It's all about variable scoping. Variables declared in the self executing function are, by default, only available to code within the self executing function. This allows code to be written without concern of how variables are named in other blocks of JavaScript code.
For example, as mentioned in a comment by Alexander:
(function() {
var foo = 3;
console.log(foo);
})();
console.log(foo);
This will first log 3 and then throw an error on the next console.log because foo is not defined.
Simplistic. So very normal looking, its almost comforting:
var userName = "Sean";
console.log(name());
function name() {
return userName;
}
However, what if I include a really handy javascript library to my page that translates advanced characters into their base level representations?
Wait... what?
I mean, if someone types in a character with some kind of accent on it, but I only want 'English' characters A-Z in my program? Well... the Spanish 'ñ' and French 'é' characters can be translated into base characters of 'n' and 'e'.
So someone nice person has written a comprehensive character converter out there that I can include in my site... I include it.
One problem: it has a function in it called 'name' same as my function.
This is what's called a collision. We've got two functions declared in the same scope with the same name. We want to avoid this.
So we need to scope our code somehow.
The only way to scope code in javascript is to wrap it in a function:
function main() {
// We are now in our own sound-proofed room and the
// character-converter library's name() function can exist at the
// same time as ours.
var userName = "Sean";
console.log(name());
function name() {
return userName;
}
}
That might solve our problem. Everything is now enclosed and can only be accessed from within our opening and closing braces.
We have a function in a function... which is weird to look at, but totally legal.
Only one problem. Our code doesn't work.
Our userName variable is never echoed into the console!
We can solve this issue by adding a call to our function after our existing code block...
function main() {
// We are now in our own sound-proofed room and the
// character-converter libarary's name() function can exist at the
// same time as ours.
var userName = "Sean";
console.log(name());
function name() {
return userName;
}
}
main();
Or before!
main();
function main() {
// We are now in our own sound-proofed room and the
// character-converter libarary's name() function can exist at the
// same time as ours.
var userName = "Sean";
console.log(name());
function name() {
return userName;
}
}
A secondary concern: What are the chances that the name 'main' hasn't been used yet? ...so very, very slim.
We need MORE scoping. And some way to automatically execute our main() function.
Now we come to auto-execution functions (or self-executing, self-running, whatever).
((){})();
The syntax is awkward as sin. However, it works.
When you wrap a function definition in parentheses, and include a parameter list (another set or parentheses!) it acts as a function call.
So lets look at our code again, with some self-executing syntax:
(function main() {
var userName = "Sean";
console.log(name());
function name() {
return userName;
}
}
)();
So, in most tutorials you read, you will now be bombarded with the term 'anonymous self-executing' or something similar.
After many years of professional development, I strongly urge you to name every function you write for debugging purposes.
When something goes wrong (and it will), you will be checking the backtrace in your browser. It is always easier to narrow your code issues when the entries in the stack trace have names!
Self-invocation (also known as
auto-invocation) is when a function
executes immediately upon its
definition. This is a core pattern and
serves as the foundation for many
other patterns of JavaScript
development.
I am a great fan :) of it because:
It keeps code to a minimum
It enforces separation of behavior from presentation
It provides a closure which prevents naming conflicts
Enormously – (Why you should say its good?)
It’s about defining and executing a function all at once.
You could have that self-executing function return a value and pass the function as a param to another function.
It’s good for encapsulation.
It’s also good for block scoping.
Yeah, you can enclose all your .js files in a self-executing function and can prevent global namespace pollution. ;)
More here.
Namespacing. JavaScript's scopes are function-level.
I can't believe none of the answers mention implied globals.
The (function(){})() construct does not protect against implied globals, which to me is the bigger concern, see http://yuiblog.com/blog/2006/06/01/global-domination/
Basically the function block makes sure all the dependent "global vars" you defined are confined to your program, it does not protect you against defining implicit globals. JSHint or the like can provide recommendations on how to defend against this behavior.
The more concise var App = {} syntax provides a similar level of protection, and may be wrapped in the function block when on 'public' pages. (see Ember.js or SproutCore for real world examples of libraries that use this construct)
As far as private properties go, they are kind of overrated unless you are creating a public framework or library, but if you need to implement them, Douglas Crockford has some good ideas.
I've read all answers, something very important is missing here, I'll KISS. There are 2 main reasons, why I need Self-Executing Anonymous Functions, or better said "Immediately-Invoked Function Expression (IIFE)":
Better namespace management (Avoiding Namespace Pollution -> JS Module)
Closures (Simulating Private Class Members, as known from OOP)
The first one has been explained very well. For the second one, please study following example:
var MyClosureObject = (function (){
var MyName = 'Michael Jackson RIP';
return {
getMyName: function () { return MyName;},
setMyName: function (name) { MyName = name}
}
}());
Attention 1: We are not assigning a function to MyClosureObject, further more the result of invoking that function. Be aware of () in the last line.
Attention 2: What do you additionally have to know about functions in Javascript is that the inner functions get access to the parameters and variables of the functions, they are defined within.
Let us try some experiments:
I can get MyName using getMyName and it works:
console.log(MyClosureObject.getMyName());
// Michael Jackson RIP
The following ingenuous approach would not work:
console.log(MyClosureObject.MyName);
// undefined
But I can set an another name and get the expected result:
MyClosureObject.setMyName('George Michael RIP');
console.log(MyClosureObject.getMyName());
// George Michael RIP
Edit: In the example above MyClosureObject is designed to be used without the newprefix, therefore by convention it should not be capitalized.
Scope isolation, maybe. So that the variables inside the function declaration don't pollute the outer namespace.
Of course, on half the JS implementations out there, they will anyway.
Is there a parameter and the "Bunch of code" returns a function?
var a = function(x) { return function() { document.write(x); } }(something);
Closure. The value of something gets used by the function assigned to a. something could have some varying value (for loop) and every time a has a new function.
Here's a solid example of how a self invoking anonymous function could be useful.
for( var i = 0; i < 10; i++ ) {
setTimeout(function(){
console.log(i)
})
}
Output: 10, 10, 10, 10, 10...
for( var i = 0; i < 10; i++ ) {
(function(num){
setTimeout(function(){
console.log(num)
})
})(i)
}
Output: 0, 1, 2, 3, 4...
Short answer is : to prevent pollution of the Global (or higher) scope.
IIFE (Immediately Invoked Function Expressions) is the best practice for writing scripts as plug-ins, add-ons, user scripts or whatever scripts are expected to work with other people's scripts. This ensures that any variable you define does not give undesired effects on other scripts.
This is the other way to write IIFE expression. I personally prefer this following method:
void function() {
console.log('boo!');
// expected output: "boo!"
}();
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/void
From the example above it is very clear that IIFE can also affect efficiency and performance, because the function that is expected to be run only once will be executed once and then dumped into the void for good. This means that function or method declaration does not remain in memory.
One difference is that the variables that you declare in the function are local, so they go away when you exit the function and they don't conflict with other variables in other or same code.
First you must visit MDN IIFE , Now some points about this
this is Immediately Invoked Function Expression. So when your javascript file invoked from HTML this function called immediately.
This prevents accessing variables within the IIFE idiom as well as polluting the global scope.
Self executing function are used to manage the scope of a Variable.
The scope of a variable is the region of your program in which it is defined.
A global variable has global scope; it is defined everywhere in your JavaScript code and can be accessed from anywhere within the script, even in your functions. On the other hand, variables declared within a function are defined only within the body of the function.
They are local variables, have local scope and can only be accessed within that function. Function parameters also count as local variables and are defined only within the body of the function.
As shown below, you can access the global variables variable inside your function and also note that within the body of a function, a local variable takes precedence over a global variable with the same name.
var globalvar = "globalvar"; // this var can be accessed anywhere within the script
function scope() {
alert(globalvar);
var localvar = "localvar"; //can only be accessed within the function scope
}
scope();
So basically a self executing function allows code to be written without concern of how variables are named in other blocks of javascript code.
Since functions in Javascript are first-class object, by defining it that way, it effectively defines a "class" much like C++ or C#.
That function can define local variables, and have functions within it. The internal functions (effectively instance methods) will have access to the local variables (effectively instance variables), but they will be isolated from the rest of the script.
Self invoked function in javascript:
A self-invoking expression is invoked (started) automatically, without being called. A self-invoking expression is invoked right after its created. This is basically used for avoiding naming conflict as well as for achieving encapsulation. The variables or declared objects are not accessible outside this function. For avoiding the problems of minimization(filename.min) always use self executed function.
(function(){
var foo = {
name: 'bob'
};
console.log(foo.name); // bob
})();
console.log(foo.name); // Reference error
Actually, the above function will be treated as function expression without a name.
The main purpose of wrapping a function with close and open parenthesis is to avoid polluting the global space.
The variables and functions inside the function expression became private (i.e) they will not be available outside of the function.
Given your simple question: "In javascript, when would you want to use this:..."
I like #ken_browning and #sean_holding's answers, but here's another use-case that I don't see mentioned:
let red_tree = new Node(10);
(async function () {
for (let i = 0; i < 1000; i++) {
await red_tree.insert(i);
}
})();
console.log('----->red_tree.printInOrder():', red_tree.printInOrder());
where Node.insert is some asynchronous action.
I can't just call await without the async keyword at the declaration of my function, and i don't need a named function for later use, but need to await that insert call or i need some other richer features (who knows?).
It looks like this question has been answered all ready, but I'll post my input anyway.
I know when I like to use self-executing functions.
var myObject = {
childObject: new function(){
// bunch of code
},
objVar1: <value>,
objVar2: <value>
}
The function allows me to use some extra code to define the childObjects attributes and properties for cleaner code, such as setting commonly used variables or executing mathematic equations; Oh! or error checking. as opposed to being limited to nested object instantiation syntax of...
object: {
childObject: {
childObject: {<value>, <value>, <value>}
},
objVar1: <value>,
objVar2: <value>
}
Coding in general has a lot of obscure ways of doing a lot of the same things, making you wonder, "Why bother?" But new situations keep popping up where you can no longer rely on basic/core principals alone.
You can use this function to return values :
var Test = (function (){
const alternative = function(){ return 'Error Get Function '},
methods = {
GetName: alternative,
GetAge:alternative
}
// If the condition is not met, the default text will be returned
// replace to 55 < 44
if( 55 > 44){
// Function one
methods.GetName = function (name) {
return name;
};
// Function Two
methods.GetAge = function (age) {
return age;
};
}
return methods;
}());
// Call
console.log( Test.GetName("Yehia") );
console.log( Test.GetAge(66) );
Use of this methodology is for closures. Read this link for more about closures.
IIRC it allows you to create private properties and methods.

Override JS method i Java style [duplicate]

I would like to override a Javascript built-in function with a new version that calls the original (similarly to overriding a method on a class with a version that calls super in many languages). How can I do this?
For example...
window.alert = function(str) {
//do something additional
if(console) console.log(str);
//super.alert(str) // How do I do this bit?
}
Store a reference to the original function in a variable:
(function() {
var _alert = window.alert; // <-- Reference
window.alert = function(str) {
// do something additional
if(console) console.log(str);
//return _alert.apply(this, arguments); // <-- The universal method
_alert(str); // Suits for this case
};
})();
The universal way is <original_func_reference>.apply(this, arguments) - To preserve context and pass all arguments. Usually, the return value of the original method should also be returned.
However, it's known that alert is a void function, takes only one argument, and does not use the this object. So, _alert(str) is sufficient in this case.
Note: IE <= 8 throws an error if you try to overwrite alert, so make sure that you're using window.alert = ... instead of alert = ....
There is no "super". Anyway, create a closure to "keep" around the original function-object.
Note the "self invoking function" that returns a new function-object (that is assigned to the window.alert property). The new function-object returned creates a closure around the variable original which evaluates to the original value of window.alert that was passed in to the "self invoking function".
window.alert = (function (original) {
return function (str) {
//do something additional
if(console) {
console.log(str)
}
original(str)
}
})(window.alert)
However, I believe some browsers may prevent alert and other built-ins from being modified...
Happy coding.
I'm assuming your question is how do you overwrite a built-in and still be able to call it. First off as a disclaimer, you should never overwrite built ins unless you have a good reason for doing it since it will make it impossible to debug/test.
This is how you would do it:
window._alert = window.alert;
window.alert = function(str) {
if(console) console.log(str);
window._alert(str);
}
How to do simple classical inheritance in Javascript:
SuperClass.call(this) // inherit from SuperClass (multiple inheritance yes)
How to override functions:
this.myFunction = this.myFunction.override(
function(){
this.superFunction(); // call the overridden function
}
);
The override function is created like this:
Function.prototype.override = function(func)
{
var superFunction = this;
return function()
{
this.superFunction = superFunction;
return func.apply(this,arguments);
};
};
Works with multiple arguments.
Fails when trying to override undefined or nonfunctions.
Makes "superFunction" a "reserved" word :-)
JavaScript does not use a classical inheritance model. There is a nice article here which describes a way to write your classes so that a similar syntax can be used, but it's not natively supported.
By using proxy object you can do this.
window.alert = new Proxy(window.alert , {
apply: function(target,that,args){
console && console.log(args.join('\n'));
target.apply(that,args)
}})

Jquery: Explanation about this pattern [duplicate]

In javascript, when would you want to use this:
(function(){
//Bunch of code...
})();
over this:
//Bunch of code...
It's all about variable scoping. Variables declared in the self executing function are, by default, only available to code within the self executing function. This allows code to be written without concern of how variables are named in other blocks of JavaScript code.
For example, as mentioned in a comment by Alexander:
(function() {
var foo = 3;
console.log(foo);
})();
console.log(foo);
This will first log 3 and then throw an error on the next console.log because foo is not defined.
Simplistic. So very normal looking, its almost comforting:
var userName = "Sean";
console.log(name());
function name() {
return userName;
}
However, what if I include a really handy javascript library to my page that translates advanced characters into their base level representations?
Wait... what?
I mean, if someone types in a character with some kind of accent on it, but I only want 'English' characters A-Z in my program? Well... the Spanish 'ñ' and French 'é' characters can be translated into base characters of 'n' and 'e'.
So someone nice person has written a comprehensive character converter out there that I can include in my site... I include it.
One problem: it has a function in it called 'name' same as my function.
This is what's called a collision. We've got two functions declared in the same scope with the same name. We want to avoid this.
So we need to scope our code somehow.
The only way to scope code in javascript is to wrap it in a function:
function main() {
// We are now in our own sound-proofed room and the
// character-converter library's name() function can exist at the
// same time as ours.
var userName = "Sean";
console.log(name());
function name() {
return userName;
}
}
That might solve our problem. Everything is now enclosed and can only be accessed from within our opening and closing braces.
We have a function in a function... which is weird to look at, but totally legal.
Only one problem. Our code doesn't work.
Our userName variable is never echoed into the console!
We can solve this issue by adding a call to our function after our existing code block...
function main() {
// We are now in our own sound-proofed room and the
// character-converter libarary's name() function can exist at the
// same time as ours.
var userName = "Sean";
console.log(name());
function name() {
return userName;
}
}
main();
Or before!
main();
function main() {
// We are now in our own sound-proofed room and the
// character-converter libarary's name() function can exist at the
// same time as ours.
var userName = "Sean";
console.log(name());
function name() {
return userName;
}
}
A secondary concern: What are the chances that the name 'main' hasn't been used yet? ...so very, very slim.
We need MORE scoping. And some way to automatically execute our main() function.
Now we come to auto-execution functions (or self-executing, self-running, whatever).
((){})();
The syntax is awkward as sin. However, it works.
When you wrap a function definition in parentheses, and include a parameter list (another set or parentheses!) it acts as a function call.
So lets look at our code again, with some self-executing syntax:
(function main() {
var userName = "Sean";
console.log(name());
function name() {
return userName;
}
}
)();
So, in most tutorials you read, you will now be bombarded with the term 'anonymous self-executing' or something similar.
After many years of professional development, I strongly urge you to name every function you write for debugging purposes.
When something goes wrong (and it will), you will be checking the backtrace in your browser. It is always easier to narrow your code issues when the entries in the stack trace have names!
Self-invocation (also known as
auto-invocation) is when a function
executes immediately upon its
definition. This is a core pattern and
serves as the foundation for many
other patterns of JavaScript
development.
I am a great fan :) of it because:
It keeps code to a minimum
It enforces separation of behavior from presentation
It provides a closure which prevents naming conflicts
Enormously – (Why you should say its good?)
It’s about defining and executing a function all at once.
You could have that self-executing function return a value and pass the function as a param to another function.
It’s good for encapsulation.
It’s also good for block scoping.
Yeah, you can enclose all your .js files in a self-executing function and can prevent global namespace pollution. ;)
More here.
Namespacing. JavaScript's scopes are function-level.
I can't believe none of the answers mention implied globals.
The (function(){})() construct does not protect against implied globals, which to me is the bigger concern, see http://yuiblog.com/blog/2006/06/01/global-domination/
Basically the function block makes sure all the dependent "global vars" you defined are confined to your program, it does not protect you against defining implicit globals. JSHint or the like can provide recommendations on how to defend against this behavior.
The more concise var App = {} syntax provides a similar level of protection, and may be wrapped in the function block when on 'public' pages. (see Ember.js or SproutCore for real world examples of libraries that use this construct)
As far as private properties go, they are kind of overrated unless you are creating a public framework or library, but if you need to implement them, Douglas Crockford has some good ideas.
I've read all answers, something very important is missing here, I'll KISS. There are 2 main reasons, why I need Self-Executing Anonymous Functions, or better said "Immediately-Invoked Function Expression (IIFE)":
Better namespace management (Avoiding Namespace Pollution -> JS Module)
Closures (Simulating Private Class Members, as known from OOP)
The first one has been explained very well. For the second one, please study following example:
var MyClosureObject = (function (){
var MyName = 'Michael Jackson RIP';
return {
getMyName: function () { return MyName;},
setMyName: function (name) { MyName = name}
}
}());
Attention 1: We are not assigning a function to MyClosureObject, further more the result of invoking that function. Be aware of () in the last line.
Attention 2: What do you additionally have to know about functions in Javascript is that the inner functions get access to the parameters and variables of the functions, they are defined within.
Let us try some experiments:
I can get MyName using getMyName and it works:
console.log(MyClosureObject.getMyName());
// Michael Jackson RIP
The following ingenuous approach would not work:
console.log(MyClosureObject.MyName);
// undefined
But I can set an another name and get the expected result:
MyClosureObject.setMyName('George Michael RIP');
console.log(MyClosureObject.getMyName());
// George Michael RIP
Edit: In the example above MyClosureObject is designed to be used without the newprefix, therefore by convention it should not be capitalized.
Scope isolation, maybe. So that the variables inside the function declaration don't pollute the outer namespace.
Of course, on half the JS implementations out there, they will anyway.
Is there a parameter and the "Bunch of code" returns a function?
var a = function(x) { return function() { document.write(x); } }(something);
Closure. The value of something gets used by the function assigned to a. something could have some varying value (for loop) and every time a has a new function.
Here's a solid example of how a self invoking anonymous function could be useful.
for( var i = 0; i < 10; i++ ) {
setTimeout(function(){
console.log(i)
})
}
Output: 10, 10, 10, 10, 10...
for( var i = 0; i < 10; i++ ) {
(function(num){
setTimeout(function(){
console.log(num)
})
})(i)
}
Output: 0, 1, 2, 3, 4...
Short answer is : to prevent pollution of the Global (or higher) scope.
IIFE (Immediately Invoked Function Expressions) is the best practice for writing scripts as plug-ins, add-ons, user scripts or whatever scripts are expected to work with other people's scripts. This ensures that any variable you define does not give undesired effects on other scripts.
This is the other way to write IIFE expression. I personally prefer this following method:
void function() {
console.log('boo!');
// expected output: "boo!"
}();
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/void
From the example above it is very clear that IIFE can also affect efficiency and performance, because the function that is expected to be run only once will be executed once and then dumped into the void for good. This means that function or method declaration does not remain in memory.
One difference is that the variables that you declare in the function are local, so they go away when you exit the function and they don't conflict with other variables in other or same code.
First you must visit MDN IIFE , Now some points about this
this is Immediately Invoked Function Expression. So when your javascript file invoked from HTML this function called immediately.
This prevents accessing variables within the IIFE idiom as well as polluting the global scope.
Self executing function are used to manage the scope of a Variable.
The scope of a variable is the region of your program in which it is defined.
A global variable has global scope; it is defined everywhere in your JavaScript code and can be accessed from anywhere within the script, even in your functions. On the other hand, variables declared within a function are defined only within the body of the function.
They are local variables, have local scope and can only be accessed within that function. Function parameters also count as local variables and are defined only within the body of the function.
As shown below, you can access the global variables variable inside your function and also note that within the body of a function, a local variable takes precedence over a global variable with the same name.
var globalvar = "globalvar"; // this var can be accessed anywhere within the script
function scope() {
alert(globalvar);
var localvar = "localvar"; //can only be accessed within the function scope
}
scope();
So basically a self executing function allows code to be written without concern of how variables are named in other blocks of javascript code.
Since functions in Javascript are first-class object, by defining it that way, it effectively defines a "class" much like C++ or C#.
That function can define local variables, and have functions within it. The internal functions (effectively instance methods) will have access to the local variables (effectively instance variables), but they will be isolated from the rest of the script.
Self invoked function in javascript:
A self-invoking expression is invoked (started) automatically, without being called. A self-invoking expression is invoked right after its created. This is basically used for avoiding naming conflict as well as for achieving encapsulation. The variables or declared objects are not accessible outside this function. For avoiding the problems of minimization(filename.min) always use self executed function.
(function(){
var foo = {
name: 'bob'
};
console.log(foo.name); // bob
})();
console.log(foo.name); // Reference error
Actually, the above function will be treated as function expression without a name.
The main purpose of wrapping a function with close and open parenthesis is to avoid polluting the global space.
The variables and functions inside the function expression became private (i.e) they will not be available outside of the function.
Given your simple question: "In javascript, when would you want to use this:..."
I like #ken_browning and #sean_holding's answers, but here's another use-case that I don't see mentioned:
let red_tree = new Node(10);
(async function () {
for (let i = 0; i < 1000; i++) {
await red_tree.insert(i);
}
})();
console.log('----->red_tree.printInOrder():', red_tree.printInOrder());
where Node.insert is some asynchronous action.
I can't just call await without the async keyword at the declaration of my function, and i don't need a named function for later use, but need to await that insert call or i need some other richer features (who knows?).
It looks like this question has been answered all ready, but I'll post my input anyway.
I know when I like to use self-executing functions.
var myObject = {
childObject: new function(){
// bunch of code
},
objVar1: <value>,
objVar2: <value>
}
The function allows me to use some extra code to define the childObjects attributes and properties for cleaner code, such as setting commonly used variables or executing mathematic equations; Oh! or error checking. as opposed to being limited to nested object instantiation syntax of...
object: {
childObject: {
childObject: {<value>, <value>, <value>}
},
objVar1: <value>,
objVar2: <value>
}
Coding in general has a lot of obscure ways of doing a lot of the same things, making you wonder, "Why bother?" But new situations keep popping up where you can no longer rely on basic/core principals alone.
You can use this function to return values :
var Test = (function (){
const alternative = function(){ return 'Error Get Function '},
methods = {
GetName: alternative,
GetAge:alternative
}
// If the condition is not met, the default text will be returned
// replace to 55 < 44
if( 55 > 44){
// Function one
methods.GetName = function (name) {
return name;
};
// Function Two
methods.GetAge = function (age) {
return age;
};
}
return methods;
}());
// Call
console.log( Test.GetName("Yehia") );
console.log( Test.GetAge(66) );
Use of this methodology is for closures. Read this link for more about closures.
IIRC it allows you to create private properties and methods.

Accessing variables from other functions without using global variables

I've heard from a variety of places that global variables are inherently nasty and evil, but when doing some non-object oriented Javascript, I can't see how to avoid them. Say I have a function which generates a number using a complex algorithm using random numbers and stuff, but I need to keep using that particular number in some other function which is a callback or something and so can't be part of the same function.
If the originally generated number is a local variable, it won't be accessible from, there. If the functions were object methods, I could make the number a property but they're not and it seems somewhat overcomplicated to change the whole program structure to do this. Is a global variable really so bad?
I think your best bet here may be to define a single global-scoped variable, and dumping your variables there:
var MyApp = {}; // Globally scoped object
function foo(){
MyApp.color = 'green';
}
function bar(){
alert(MyApp.color); // Alerts 'green'
}
No one should yell at you for doing something like the above.
To make a variable calculated in function A visible in function B, you have three choices:
make it a global,
make it an object property, or
pass it as a parameter when calling B from A.
If your program is fairly small then globals are not so bad. Otherwise I would consider using the third method:
function A()
{
var rand_num = calculate_random_number();
B(rand_num);
}
function B(r)
{
use_rand_num(r);
}
Consider using namespaces:
(function() {
var local_var = 'foo';
global_var = 'bar'; // this.global_var and window.global_var also work
function local_function() {}
global_function = function() {};
})();
Both local_function and global_function have access to all local and global variables.
Edit: Another common pattern:
var ns = (function() {
// local stuff
function foo() {}
function bar() {}
function baz() {} // this one stays invisible
// stuff visible in namespace object
return {
foo : foo,
bar : bar
};
})();
The returned properties can now be accessed via the namespace object, e.g. ns.foo, while still retaining access to local definitions.
What you're looking for is technically known as currying.
function getMyCallback(randomValue)
{
return function(otherParam)
{
return randomValue * otherParam //or whatever it is you are doing.
}
}
var myCallback = getMyCallBack(getRand())
alert(myCallBack(1));
alert(myCallBack(2));
The above isn't exactly a curried function but it achieves the result of maintaining an existing value without adding variables to the global namespace or requiring some other object repository for it.
I found this to be extremely helpful in relation to the original question:
Return the value you wish to use in functionOne, then call functionOne within functionTwo, then place the result into a fresh var and reference this new var within functionTwo. This should enable you to use the var declared in functionOne, within functionTwo.
function functionOne() {
var variableThree = 3;
return variableThree;
}
function functionTwo() {
var variableOne = 1;
var var3 = functionOne();
var result = var3 - variableOne;
console.log(variableOne);
console.log(var3);
console.log('functional result: ' + result);
}
functionTwo();
If another function needs to use a variable you pass it to the function as an argument.
Also global variables are not inherently nasty and evil. As long as they are used properly there is no problem with them.
If there's a chance that you will reuse this code, then I would probably make the effort to go with an object-oriented perspective. Using the global namespace can be dangerous -- you run the risk of hard to find bugs due to variable names that get reused. Typically I start by using an object-oriented approach for anything more than a simple callback so that I don't have to do the re-write thing. Any time that you have a group of related functions in javascript, I think, it's a candidate for an object-oriented approach.
Another approach is one that I picked up from a Douglas Crockford forum post(http://bytes.com/topic/javascript/answers/512361-array-objects). Here it is...
Douglas Crockford wrote:
Jul 15 '06
"If you want to retrieve objects by id, then you should use an object, not an
array. Since functions are also objects, you could store the members in the
function itself."
function objFacility(id, name, adr, city, state, zip) {
return objFacility[id] = {
id: id,
name: name,
adr: adr,
city: city,
state: state,
zip: zip
}
}
objFacility('wlevine', 'Levine', '23 Skid Row', 'Springfield', 'Il', 10010);
"The object can be obtained with"
objFacility.wlevine
The objects properties are now accessable from within any other function.
I don't know specifics of your issue, but if the function needs the value then it can be a parameter passed through the call.
Globals are considered bad because globals state and multiple modifiers can create hard to follow code and strange errors. To many actors fiddling with something can create chaos.
You can completely control the execution of javascript functions (and pass variables between them) using custom jQuery events....I was told that this wasn't possible all over these forums, but I got something working that does exactly that (even using an ajax call).
Here's the answer (IMPORTANT: it's not the checked answer but rather the answer by me "Emile"):
How to get a variable returned across multiple functions - Javascript/jQuery

What is the purpose of a self executing function in javascript?

In javascript, when would you want to use this:
(function(){
//Bunch of code...
})();
over this:
//Bunch of code...
It's all about variable scoping. Variables declared in the self executing function are, by default, only available to code within the self executing function. This allows code to be written without concern of how variables are named in other blocks of JavaScript code.
For example, as mentioned in a comment by Alexander:
(function() {
var foo = 3;
console.log(foo);
})();
console.log(foo);
This will first log 3 and then throw an error on the next console.log because foo is not defined.
Simplistic. So very normal looking, its almost comforting:
var userName = "Sean";
console.log(name());
function name() {
return userName;
}
However, what if I include a really handy javascript library to my page that translates advanced characters into their base level representations?
Wait... what?
I mean, if someone types in a character with some kind of accent on it, but I only want 'English' characters A-Z in my program? Well... the Spanish 'ñ' and French 'é' characters can be translated into base characters of 'n' and 'e'.
So someone nice person has written a comprehensive character converter out there that I can include in my site... I include it.
One problem: it has a function in it called 'name' same as my function.
This is what's called a collision. We've got two functions declared in the same scope with the same name. We want to avoid this.
So we need to scope our code somehow.
The only way to scope code in javascript is to wrap it in a function:
function main() {
// We are now in our own sound-proofed room and the
// character-converter library's name() function can exist at the
// same time as ours.
var userName = "Sean";
console.log(name());
function name() {
return userName;
}
}
That might solve our problem. Everything is now enclosed and can only be accessed from within our opening and closing braces.
We have a function in a function... which is weird to look at, but totally legal.
Only one problem. Our code doesn't work.
Our userName variable is never echoed into the console!
We can solve this issue by adding a call to our function after our existing code block...
function main() {
// We are now in our own sound-proofed room and the
// character-converter libarary's name() function can exist at the
// same time as ours.
var userName = "Sean";
console.log(name());
function name() {
return userName;
}
}
main();
Or before!
main();
function main() {
// We are now in our own sound-proofed room and the
// character-converter libarary's name() function can exist at the
// same time as ours.
var userName = "Sean";
console.log(name());
function name() {
return userName;
}
}
A secondary concern: What are the chances that the name 'main' hasn't been used yet? ...so very, very slim.
We need MORE scoping. And some way to automatically execute our main() function.
Now we come to auto-execution functions (or self-executing, self-running, whatever).
((){})();
The syntax is awkward as sin. However, it works.
When you wrap a function definition in parentheses, and include a parameter list (another set or parentheses!) it acts as a function call.
So lets look at our code again, with some self-executing syntax:
(function main() {
var userName = "Sean";
console.log(name());
function name() {
return userName;
}
}
)();
So, in most tutorials you read, you will now be bombarded with the term 'anonymous self-executing' or something similar.
After many years of professional development, I strongly urge you to name every function you write for debugging purposes.
When something goes wrong (and it will), you will be checking the backtrace in your browser. It is always easier to narrow your code issues when the entries in the stack trace have names!
Self-invocation (also known as
auto-invocation) is when a function
executes immediately upon its
definition. This is a core pattern and
serves as the foundation for many
other patterns of JavaScript
development.
I am a great fan :) of it because:
It keeps code to a minimum
It enforces separation of behavior from presentation
It provides a closure which prevents naming conflicts
Enormously – (Why you should say its good?)
It’s about defining and executing a function all at once.
You could have that self-executing function return a value and pass the function as a param to another function.
It’s good for encapsulation.
It’s also good for block scoping.
Yeah, you can enclose all your .js files in a self-executing function and can prevent global namespace pollution. ;)
More here.
Namespacing. JavaScript's scopes are function-level.
I can't believe none of the answers mention implied globals.
The (function(){})() construct does not protect against implied globals, which to me is the bigger concern, see http://yuiblog.com/blog/2006/06/01/global-domination/
Basically the function block makes sure all the dependent "global vars" you defined are confined to your program, it does not protect you against defining implicit globals. JSHint or the like can provide recommendations on how to defend against this behavior.
The more concise var App = {} syntax provides a similar level of protection, and may be wrapped in the function block when on 'public' pages. (see Ember.js or SproutCore for real world examples of libraries that use this construct)
As far as private properties go, they are kind of overrated unless you are creating a public framework or library, but if you need to implement them, Douglas Crockford has some good ideas.
I've read all answers, something very important is missing here, I'll KISS. There are 2 main reasons, why I need Self-Executing Anonymous Functions, or better said "Immediately-Invoked Function Expression (IIFE)":
Better namespace management (Avoiding Namespace Pollution -> JS Module)
Closures (Simulating Private Class Members, as known from OOP)
The first one has been explained very well. For the second one, please study following example:
var MyClosureObject = (function (){
var MyName = 'Michael Jackson RIP';
return {
getMyName: function () { return MyName;},
setMyName: function (name) { MyName = name}
}
}());
Attention 1: We are not assigning a function to MyClosureObject, further more the result of invoking that function. Be aware of () in the last line.
Attention 2: What do you additionally have to know about functions in Javascript is that the inner functions get access to the parameters and variables of the functions, they are defined within.
Let us try some experiments:
I can get MyName using getMyName and it works:
console.log(MyClosureObject.getMyName());
// Michael Jackson RIP
The following ingenuous approach would not work:
console.log(MyClosureObject.MyName);
// undefined
But I can set an another name and get the expected result:
MyClosureObject.setMyName('George Michael RIP');
console.log(MyClosureObject.getMyName());
// George Michael RIP
Edit: In the example above MyClosureObject is designed to be used without the newprefix, therefore by convention it should not be capitalized.
Scope isolation, maybe. So that the variables inside the function declaration don't pollute the outer namespace.
Of course, on half the JS implementations out there, they will anyway.
Is there a parameter and the "Bunch of code" returns a function?
var a = function(x) { return function() { document.write(x); } }(something);
Closure. The value of something gets used by the function assigned to a. something could have some varying value (for loop) and every time a has a new function.
Here's a solid example of how a self invoking anonymous function could be useful.
for( var i = 0; i < 10; i++ ) {
setTimeout(function(){
console.log(i)
})
}
Output: 10, 10, 10, 10, 10...
for( var i = 0; i < 10; i++ ) {
(function(num){
setTimeout(function(){
console.log(num)
})
})(i)
}
Output: 0, 1, 2, 3, 4...
Short answer is : to prevent pollution of the Global (or higher) scope.
IIFE (Immediately Invoked Function Expressions) is the best practice for writing scripts as plug-ins, add-ons, user scripts or whatever scripts are expected to work with other people's scripts. This ensures that any variable you define does not give undesired effects on other scripts.
This is the other way to write IIFE expression. I personally prefer this following method:
void function() {
console.log('boo!');
// expected output: "boo!"
}();
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/void
From the example above it is very clear that IIFE can also affect efficiency and performance, because the function that is expected to be run only once will be executed once and then dumped into the void for good. This means that function or method declaration does not remain in memory.
One difference is that the variables that you declare in the function are local, so they go away when you exit the function and they don't conflict with other variables in other or same code.
First you must visit MDN IIFE , Now some points about this
this is Immediately Invoked Function Expression. So when your javascript file invoked from HTML this function called immediately.
This prevents accessing variables within the IIFE idiom as well as polluting the global scope.
Self executing function are used to manage the scope of a Variable.
The scope of a variable is the region of your program in which it is defined.
A global variable has global scope; it is defined everywhere in your JavaScript code and can be accessed from anywhere within the script, even in your functions. On the other hand, variables declared within a function are defined only within the body of the function.
They are local variables, have local scope and can only be accessed within that function. Function parameters also count as local variables and are defined only within the body of the function.
As shown below, you can access the global variables variable inside your function and also note that within the body of a function, a local variable takes precedence over a global variable with the same name.
var globalvar = "globalvar"; // this var can be accessed anywhere within the script
function scope() {
alert(globalvar);
var localvar = "localvar"; //can only be accessed within the function scope
}
scope();
So basically a self executing function allows code to be written without concern of how variables are named in other blocks of javascript code.
Since functions in Javascript are first-class object, by defining it that way, it effectively defines a "class" much like C++ or C#.
That function can define local variables, and have functions within it. The internal functions (effectively instance methods) will have access to the local variables (effectively instance variables), but they will be isolated from the rest of the script.
Self invoked function in javascript:
A self-invoking expression is invoked (started) automatically, without being called. A self-invoking expression is invoked right after its created. This is basically used for avoiding naming conflict as well as for achieving encapsulation. The variables or declared objects are not accessible outside this function. For avoiding the problems of minimization(filename.min) always use self executed function.
(function(){
var foo = {
name: 'bob'
};
console.log(foo.name); // bob
})();
console.log(foo.name); // Reference error
Actually, the above function will be treated as function expression without a name.
The main purpose of wrapping a function with close and open parenthesis is to avoid polluting the global space.
The variables and functions inside the function expression became private (i.e) they will not be available outside of the function.
Given your simple question: "In javascript, when would you want to use this:..."
I like #ken_browning and #sean_holding's answers, but here's another use-case that I don't see mentioned:
let red_tree = new Node(10);
(async function () {
for (let i = 0; i < 1000; i++) {
await red_tree.insert(i);
}
})();
console.log('----->red_tree.printInOrder():', red_tree.printInOrder());
where Node.insert is some asynchronous action.
I can't just call await without the async keyword at the declaration of my function, and i don't need a named function for later use, but need to await that insert call or i need some other richer features (who knows?).
It looks like this question has been answered all ready, but I'll post my input anyway.
I know when I like to use self-executing functions.
var myObject = {
childObject: new function(){
// bunch of code
},
objVar1: <value>,
objVar2: <value>
}
The function allows me to use some extra code to define the childObjects attributes and properties for cleaner code, such as setting commonly used variables or executing mathematic equations; Oh! or error checking. as opposed to being limited to nested object instantiation syntax of...
object: {
childObject: {
childObject: {<value>, <value>, <value>}
},
objVar1: <value>,
objVar2: <value>
}
Coding in general has a lot of obscure ways of doing a lot of the same things, making you wonder, "Why bother?" But new situations keep popping up where you can no longer rely on basic/core principals alone.
You can use this function to return values :
var Test = (function (){
const alternative = function(){ return 'Error Get Function '},
methods = {
GetName: alternative,
GetAge:alternative
}
// If the condition is not met, the default text will be returned
// replace to 55 < 44
if( 55 > 44){
// Function one
methods.GetName = function (name) {
return name;
};
// Function Two
methods.GetAge = function (age) {
return age;
};
}
return methods;
}());
// Call
console.log( Test.GetName("Yehia") );
console.log( Test.GetAge(66) );
Use of this methodology is for closures. Read this link for more about closures.
IIRC it allows you to create private properties and methods.

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