I have a dataset already binded to svg:g via a d.id
var categorized = g1.selectAll("g.node")
.data(dataset, function(d){return d.id})
.classed('filtered', false);
categorized.enter()
.append("g")
.attr("class", "node")
...
I use a function to order it from a data value like this:
var sorted = dataset
.filter(function(d) { return d.notation[3].value >=50 } )
.sort(function(a, b) { return d3.descending(a.notation[3].value,
b.notation[3].value) });
It returns the correct order when I console.log it
var filtered = g1.selectAll("g.node")
.data(sorted, function(d) {return d.id})
.classed('filtered', true);
Still in the right order if I console.log it,
but if I apply a delay it reverses the result order
scored.transition()
.delay(500).duration(1000)
.attr("id", function(d) {
console.log(d.id);
});
but keeps it well sorted if I remove the delay.
My question : am I doing something in a bad way?
I think you're observing that d3.js generally uses the "optimized" for loop that iterates in reverse (see Are loops really faster in reverse? among other references).
Would it work to simply reverse your selection? I'm not sure what you're transitioning such that you need the tween steps to be applied in a certain order.
Related
I am trying to replicate this example of a multiline chart with dots. My data is basically the same, where I have an object with name and values in the first level, and then a couple of values in the second level, inside values. The length of the arrays inside values is 40.
Now, one requirement is that all the dots for all the paths are inside the same g group within the DOM. This is giving me a lot of trouble because I can't seem to figure out how to join the circles with the appropriate portion of the nested data.
The last thing I've tried is this:
var symbolsb = d3.select("#plot-b") // plot-b is the graph area group within the svg
.append("g")
.attr("id", "symbols-b");
symbolsb.selectAll("circle")
.data(games, function(d) {console.log(d.values) // games is my data object
return d.values})
.enter()
.append("circle")
.attr("class", "symbolsb")
.attr("cx", function(d,i) {console.log(d)
return x(d.values.date);})
.attr("cy", function(d,i) {return y_count(d.count);})
.attr("r", function(d,i) {
let parent = this.parentNode;
let datum = d3.select(parent).datum();
console.log(parent)
if (i%3 === 1 && included_names.includes(datum[i].name)) {
return 8;}
else {return null;}})
.style("fill", function(d,i) {
let parent = this.parentNode;
let datum = d3.select(parent).datum();
{return color(datum.name);}});
As I (incorrectly) understand the data() function, I thought that by returning d.values, the functions in cx, cy, and r would just see the array(s) that is inside d.values, but when log d to the console within the functions to define cx, cy, etc. I see again the full object games. Again, I though I should only get the values portion of the object.
I have been able to get a plot that looks like the result I want by loading the data and appending a g when defining symbolsb, but this creates a group for each set of circles.
I think the problem comes from my confusion of how nested objects are accessed by the data() function. So any help explaining that would be greatly appreciated.
It would be great if you could provide a live reproduction, for example in an Observable or VizHub notebook.
This line looks suspect
.data(games, function(d) {console.log(d.values) // games is my data object
return d.values})
The second argument to *selection*.data should be a 'key function', a function that returns a unique string identifier for each datum. Here you are giving an object (d.values) which will get stringified to [object Object] for each data point. This also explains why you're seeing the full games object when logging. I think it's safe here to just remove the second argument to .data():
.data(games)
This also doesn't look right
.attr("r", function(d,i) {
let parent = this.parentNode;
let datum = d3.select(parent).datum();
console.log(parent)
if (i%3 === 1 && included_names.includes(datum[i].name)) {
return 8;}
else {
return null;
*emphasized text*}})
I'm not entirely sure what you're trying to do here. If you're trying to access the name of the data point you can just access it on the data point itself using .attr("r", function(d,i) { if (included_names.includes(d.name)) { return 8 } else { return 0} )
I understand that merge can be used to combine enter and update selections in d3 v4, as in the simple example here: https://bl.ocks.org/mbostock/3808218.
I have a scatter plot in which multiple variables are displayed on a shared x-axis, for different groups selected by a dropdown box. When a new group is selected, the overall set of datapoints is updated, with points for each variable added like this:
.each(function(d, i) {
var min = d3.min(d.values, function(d) { return d.value; } );
var max = d3.max(d.values, function(d) { return d.value; } );
// Join new data with old elements
var points = d3.select(this).selectAll("circle")
.data(d.values, function(d) { return (d.Plot); } );
// Add new elements
points.enter().append("circle")
.attr("cy", y(d.key))
.attr("r", 10)
.style("opacity", 0.5)
.style("fill", function(d) { return elevColor(d.Elevation); })
.merge(points) //(?)
.transition()
.attr("cx", function(d) { return x((d.value-min)/(max-min)); });
// Remove old elements not present in new data
points.exit().remove();
This whole piece of code is largely duplicated for the overall enter selection and again in the overall update selection (as opposed to the individual variables), which seems less than ideal. How would merge be used to to remove this duplicated code?
The full example is here: http://plnkr.co/edit/VE0CtevC3XSCpeLtJmxq?p=preview
I'm the author of the solution for your past question, which you linked in this one. I provided that solution in a comment, not as a proper answer, because I was in a hurry and I wrote a lazy solution, full of duplication — as you say here. As I commented in the same question, the solution for reducing the duplication is using merge.
Right now, in your code, there is duplication regarding the setup of the "update" and "enter" selections:
var update = g.selectAll(".datapoints")
.data(filtered[0].values);
var enter = update.enter().append("g")
.attr("class", "datapoints");
update.each(function(d, i){
//code here
});
enter.each(function(d, i){
//same code here
});
To avoid the duplication, we merge the selections. This is how you can do it:
var enter = update.enter().append("g")
.attr("class", "datapoints")
.merge(update)
.each(function(d, i) {
//etc...
Here is the updated Plunker: http://plnkr.co/edit/MADPLmfiqpLSj9aGK8SC?p=preview
I have here an array of objects that I'm visualising using D3. I bind each object to a group element and append to that an SVG graphic that depends on some object property, roughly like this:
var iconGroups = zoomArea.selectAll("g.icons")
.data(resources)
.enter()
.append("g")
var icons = iconGroups.append(function(d){
if(d.type == "Apple"){
return appleIcon;
}else if(d.type == "Orange"){
return orangeIcon;
})
etc. Now I'd like to extend some of those icons with an additional line. I could add a line element for each data point and set them visible only where applicable, but since I want to add them only for say one out of a hundred data points, that seems inefficient. Is there a way to bind SVG lines to only those objects where d.type == "Apple"?
I would create separate selections for icons and lines, this way:
var iconGroups = zoomArea.selectAll('g.icons')
.data(resources);
iconGroups
.enter()
.append('g')
.classed('icons', true);
iconGroups.exit().remove();
var icons = iconGroups.selectAll('.icon').data(function(d) {return [d];});
icons
.enter()
.append(function(d) {
if(d.type === 'Apple'){
return appleIcon;
}else if(d.type === 'Orange'){
return orangeIcon;
}
}).classed('icon', true);
icons.exit().remove();
var lines = iconGroups.selectAll('.line').data(function(d) {
return d.type === 'Apple' ? [d] : [];
});
lines
.enter()
.append('line')
.classed('line', true);
lines.exit().remove();
.exit().remove() is added just because I add it always to be sure that updates work better. :)
Maybe the code is longer than .filter() but I use the following structure all the time and it's easier to scale it.
edit: apropos comment - If you need to pass indexes, you should pass them in binded data:
var iconGroups = zoomArea.selectAll('g.icons')
.data(resources.map(function(resource, index) {
return Object.create(resource, {index: index})
}));
(Object.create() was used just to not mutate the data, you can use _.clone, Object.assign() or just mutate it if it does not bother you)
then you can access it like:
lines.attr("x1", function(d){ console.log(d.index);})
You could add a class to the icons to be selected (e.g. appleIcon), and use that class in a selector to add the lines.
Use d3 filter.
selection.filter(selector)
Filters the selection, returning a new selection that contains only the elements for which the specified selector is true.
Reference: https://github.com/mbostock/d3/wiki/Selections#filter
Demo: http://bl.ocks.org/d3noob/8dc93bce7e7200ab487d
I have two g elements each containing circles. Circles are organized using force.layout. The g elements are transitioning.
You can see here: demo. Reduced code:
var dots = svg.selectAll(".dots")
.data(data_groups)
.enter().append("g")
.attr("class", "dots")
.attr("id", function (d) {
return d.name;
})
...
.each(addCircles);
dots.transition()
.duration(30000)
.ease("linear")
.attr("transform", function (d, i) {
return "translate(" + (150 + i * 100) + ", " + 450 + ")";
});
function addCircles(d) {
d3.select(this).selectAll('circle')
.data(data_circles.filter(function (D) {
return D.name == d.name
}))
.enter()
.append('circle')
.attr("class", "dot")
.attr("id", function (d) {
return d.id;
})
...
.call(forcing);
}
function forcing(E) {
function move_towards(alpha) {
...
}
var force = d3.layout.force()
.nodes(E.data())
.gravity(-0.01)
.charge(-1.9)
.friction(0.9)
.on("tick", function (e) {
...
});
force.start();
}
I need to move circle (for example id=1) from the first g element to the second one using transition.
Any suggestions are appreciated.
It can be done.
What I did was:
1) Use jquery to append the point to the target group
2) Use a transformation (no transition) to move the point back to its original location
3) Transition the point to its new location
The jQuery was used for the appendTo method. It can be removed and replaced with some pure Javascript stuff, but it's quite convenient.
I've got a partially working fiddle here. The green points work right, but something is going wrong with the blue ones. Not sure why.
In my view, transitions work on a single element. If an element changes its position in the DOM tree, from below one g to another, I can't think of a way to make that as one smooth transition because it's basically a binary split: Now there's an element under one g, now it's gone but there's another one somewhere else.
What I'd do in order to achieve what I think you want to do: Group everything under the same ´g´, assign color and translation individually, then change color and translation for that single element you want to change.
But don't take that as a reliable statement that you can't do it the way you originally wanted.
I have two array objects that hold my d3.svg.symbol types which are circles, squares & triangles. Array #1 has multiple symbols which I plot across the canvas, whereas array #2 only holds three symbols aligned together.
My goal is to be able to click on array #2 to filter out all of the array #1 symbols that i dont want to see. e.g. Clicking a circle in array #2 would only mean circles are shown in array #1.
var array1 = svg.selectAll(a.array1)
.data(json).enter().append("a")
array1.transition().duration(1000)
.attr("transform", function(d,i) {return "translate("+d.x+","+d.y+")" ;})
array1.append('path')
.attr("d", d3.svg.symbol().type(function(d) {return shape [d.Country];}).size(120))
var array2 = svg.selectAll(g.array2)
.data(filt)
.enter().append("g")
.attr("transform", function(d,i) {return "translate("+d.x+","+d.y+")" ;})
array2.append("path")
.attr("d", d3.svg.symbol().type(function(d){return d.shape;}).size(200))
.attr("transform", "translate(-10, -5)")
So my query is how do I specify the click onto array#2 specific types as I have three. Therefore, I would like all to be clickable, but have a different outcome.
So far I have tried this just to try & select specific shapes in array#2
array2.on("click", function(){ alert('success') })
which just alerts when I click any of them, however when this is applied:
array2.on("click", function(){ if (d3.svg.symbol().type('circle') === true) { return alert('success') ;}; })
When I click the circle of array2 it doesnt alert at all.
It would be great if I could get some help - thanks. http://jsfiddle.net/Zc4z9/16/
The event listener gets the current datum and index as arguments, see the documentation. You can also access the DOM element through this. You could use this like follows.
.on("click", function(d) {
if(d.shape == "circle") { alert("success"); }
});