I am using an open source javascript library timeline.verite.co
It's a timeline library which works great on page load. But when I try to repaint the timeline on certain condition, it starts giving out weird errors
I would like to modify the init function in the library. But instead of changing it in the original library itself, I would like to rewrite/override this function in another separate .js file so that when this function is called, instead of going to the original function, it must use my modified function.
I'm not sure whether to use prototype/ inheritance and how to use it to solve this problem?
You only need to assign the new value for it. Here is an example:
obj = {
myFunction : function() {
alert('originalValue');
}
}
obj.myFunction();
obj.myFunction = function() {
alert('newValue');
}
obj.myFunction();
Related
So as you might know, Razor Syntax in ASP.NET MVC does not work in external JavaScript files.
My current solution is to put the Razor Syntax in a a global variable and set the value of that variable from the mvc view that is making use of that .js file.
JavaScript file:
function myFunc() {
alert(myValue);
}
MVC View file:
<script language="text/javascript">
myValue = #myValueFromModel;
</script>
I want to know how I can pass myValue directly as a parameter to the function ? I prefer to have explicit calling with param than relying on globals, however I'm not so keen on javascript.
How would I implement this with javascript parameters? Thanks!
Just have your function accept an argument and use that in the alert (or wherever).
external.js
function myFunc(value) {
alert(value);
}
someview.cshtml
<script>
myFunc(#myValueFromModel);
</script>
One thing to keep in mind though, is that if myValueFromModel is a string then it is going to come through as myFunc(hello) so you need to wrap that in quotes so it becomes myFunc('hello') like this
myFunc('#(myValueFromModel)');
Note the extra () used with razor. This helps the engine distinguish where the break between the razor code is so nothing odd happens. It can be useful when there are nested ( or " around.
edit
If this is going to be done multiple times, then some changes may need to take place in the JavaScript end of things. Mainly that the shown example doesn't properly depict the scenario. It will need to be modified. You may want to use a simple structure like this.
jsFiddle Demo
external.js
var myFunc= new function(){
var func = this,
myFunc = function(){
alert(func.value);
};
myFunc.set = function(value){
func.value = value;
}
return myFunc;
};
someview.cshtml
<script>
myFunc.set('#(myValueFromModel)');
myFunc();//can be called repeatedly now
</script>
I often find that JavaScript in the browser is typically conceptually tied to a specific element. If that's the case for you, you may want to associate the value with that element in your Razor code, and then use JavaScript to extract that value and use it in some way.
For example:
<div class="my-class" data-func-arg="#myValueFromModel"></div>
Static JavaScript:
$(function() {
$('.my-class').click(function() {
var arg = $(this).data('func-arg');
myFunc(arg);
});
});
Do you want to execute your function immediately? Or want to call the funcion with the parameter?
You could add a wrapper function with no parameter and inside call your function with the global var as a parameter. And when you need to call myFunc() you call it trough myFuncWrapper();
function myFuncWrapper(){
myFunc(myValue);
}
function myFunc(myParam){
//function code here;
}
I just want to confirm that I'm not missing something with regards to managing context and overriding methods. I'm using the http-proxy module in a node.js app and I need to override the function HttpProxy.prototype.proxyRequest. I'd like to do it without modifying the original module code directly but haven't been able to find a way to do it.
If I do this:
var httpProxy = require('http-proxy'),
httpProxyOverride = require('./http-proxy-override.js');
httpProxy.HttpProxy.prototype.proxyRequest = httpProxyOverride.proxyRequestOverride;
Then I lose the original context and errors are thrown. If I use apply(), I can provide a new context, but it doesn't appear I can persist the original context.
Based off of this SO thread:
Is it possible to call function.apply without changing the context?
It doesn't appear that there is a way to achieve what I'm trying to do and I'm hoping that someone can confirm this or correct me if I'm wrong.
What about saving the old function and then overwriting it like:
var old = httpProxy.HttpProxy.prototype.proxyRequest;
httpProxy.HttpProxy.prototype.proxyRequest = function () {
old.apply(this, arguments);
//do more stuff
}
taken from Javascript: Extend a Function
Using dojo I get an error: Cannot read property 'style' of null. Not always, but very often.
I try to figure out what happens. In my application I need to use dojo functionality inside my function, for example:
function updateModifySettings() {
require(["dijit/registry"], function(registry){
var drag = registry.byId("toolbar.modify.drag").checked,
rotate = registry.byId("toolbar.modify.rotate").checked,
resize = registry.byId("toolbar.modify.resize").checked,
...
}
}
I'm very new in dojo and not sure how to write code above in the right way. I'm think that this piece of code causes error.
The "require" section should be outside of the function. If you want updateModifySettings to be a global function, try this:
require(["dijit/registry"], function(registry){
window.updateModifySettings = function () {
var drag = registry.byId("toolbar.modify.drag").checked,
rotate = registry.byId("toolbar.modify.rotate").checked,
resize = registry.byId("toolbar.modify.resize").checked,
...
}
});
Dojo switched to using the Asynchronous Module Definition (AMD) format in 1.7, which requires a new way of loading it's modules. You can read about how to build and reference Dojo modules in AMD here.
The window object is the top object in JavaScript. By adding the functions to the window object, they are available globally.
I'm using a framework that allows the include of JS files. At the top of my JS file I have something like:
<import resource="classpath:/templates/webscripts/org/mycompany/projects/library/utils.lib.js">
I want to override a fairly small method that is defined in the very large utils.lib.js file. Rather than make the change directly in utils.lib.js, a file that's part of the framework, I want to overwrite just one method. The utils.lib.js file has something that looks like:
var Evaluator =
{
/**
* Data evaluator
*/
getData: function Evaluator_getData(input)
{
var ans;
return ans;
},
...
}
I want to change just what the method getData does. Sorry for the basic question, but after importing the file which copies the JS contents into the top of my JS file, can I just do something like:
Evaluator.getData = function Mine_getData(input)
{
...
};
Yes, you can just reassign that method to your own function as you have proposed with:
Evaluator.getData = function Mine_getData(input)
{
...
};
This will successfully change what happens when the .getData(input) property is called.
Yes you can.
However Evaluator is not a proper 'class'. You can't write var x = new Evaluator();
So you are not overriding, but just changing the variable getData. That's why we say that in JavaScript, functions are first-class citizen, treated like any variable.
I have an object defined using literal notation as follows (example code used). This is in an external script file.
if (RF == null) var RF = {};
RF.Example= {
onDoSomething: function () { alert('Original Definition');} ,
method1 : function(){ RF.Example.onDoSomething(); }
}
In my .aspx page I have the following ..
$(document).ready(function () {
RF.Example.onDoSomething = function(){ alert('New Definition'); };
RF.Example.method1();
});
When the page loads the document.ready is called but the alert('Original Definition'); is only ever shown. Can someone point me in the right direction. I basically want to redefine the onDoSomething function. Thanks, Ben.
Edit
Thanks for the comments, I can see that is working. Would it matter that method1 is actually calling another method that takes the onDoSomething() function as a callback parameter? e.g.
method1 : function(){
RF.Example2.callbackFunction(function() {RF.Example.onDoSomething();});
}
Your code as quoted should work (and does: http://jsbin.com/uguva4), so something other than what's in your question is causing this behavior. For instance, if you're using any kind of JavaScript compiler (like Closure) or minifier or something, the names may be being changed, which case you're adding a new onDoSomething when the old one has been renamed. Alternately, perhaps the alert is being triggered by something else, not what you think is triggering it. Or something else may have grabbed a reference to the old onDoSomething (elsewhere in the external script, perhaps) and be using it directly, like this: http://jsbin.com/uguva4/2.
Thanks for the response .. in the end the answer was unrelated to the code posted. Cheers for verifying I wasn't going bonkers.