iOS - access a single sqlite DB from both JavaScript and FMDB - javascript

We've got a problem that only seems to show up on an iOS device, but seems to work fine on the simulator. Here's the problem...
Our iOS app is Hybrid (Cordova) with some views that are entirely native and others that are entirely web.
we'd like use the same sqlite db from both codebases.
In the web we are using the WebSQL api (not a cordova plugin), from the Native iOS side we're using FMDB.
The database is initially created from javascript and is placed in the App's Library Directory
4.x Dir <AppDir>/Library/WebKit/Databases/file__0/0000000000000001.db
5.x Dir <AppDir>/Library/Caches/file__0/0000000000000001.db
Whenever the sqlite database is accessed by FMDB, the JS code can no longer run transactions against the database it created.
While there are other similar SO questions out there, I have yet to see one where the DB was to be accessed by both the web and native. Based upon the research I've done so far, it seems this is a sandboxing issue that only shows up on the device. Here is the code we are using to open the database.
NSArray *libraryPaths = NSSearchPathForDirectoriesInDomains(NSLibraryDirectory,
NSUserDomainMask,
YES);
NSString *libraryDir = [libraryPaths objectAtIndex:0];
NSString *databasePath = [libraryDir
stringByAppendingPathComponent:#"WebKit/Databases/file__0/"];
NSFileManager *fileManager = [NSFileManager defaultManager];
if (![fileManager fileExistsAtPath:databasePath]) {
databasePath = [libraryDir
stringByAppendingPathComponent:#"Caches/file__0/"];
}
NSString *databaseFile = [databasePath
stringByAppendingPathComponent:#"0000000000000001.db"];
if (!static_fmdb) {
static_fmdb = [FMDatabase databaseWithPath:databaseFile];
NSAssert(static_fmdb, #"Unable to open create FMDatabase");
}
if (![static_fmdb open]) {
NSLog(#"Error in %#: Failed to connect to database!\n",
NSStringFromSelector(_cmd));
}
Note that after this code runs, subsequent calls to the database from the JS side result in the following error:
"unable to open a transaction to the database"

We were able to get to the desired result here by rolling back migrations on our sqlite database all the way back to before the first migration, effectively giving us a clean database. We also did not delete any of the cache files created by the web view. Its not the worlds best solution, but it seems to work for our use case. If there are any other answers out there, I'd love to hear more about them.

Related

Shopify App - Using Script Tags with Ruby on Rails Application

I'm trying to familiarize myself with the concept of using script tags. I'm making a ruby on rails app that does something as simple as alert "Hi" when a customer visits a page. I am testing this public app on a local server and I have the shopify_app gem installed. The app has been authenticated and I have access to the store's data. I've viewed the Shopify API documentation on using script tags and I've looked at the Shopify Embedded App example that Shopify has on GitHub. The documentation details the properties of a script tag and gives examples of script tags with their properties defined, but doesn't say anything about where to place the script tag in an application, or how to configure an environment so that the js file in the script tag will go through.
I've discovered that a js file being added with a script tag will only work if the js file is hosted online, so I've uploaded the js file to google drive. I have the code for the script tag in the index action of my HomeController (the default page for the app). This is the code I'm using:
def index
if response = request.env['omniauth.auth']
sess = ShopifyAPI::Session.new(params[:shop], response[:credentials][:token])
session[:shopify] = sess
ShopifyAPI::Base.activate_session(sess)
ShopifyAPI::ScriptTag.create(
:event => "onload",
:src => "https://drive.google.com/..."
)
end
I think the problem may be tied to the request.env. The response is not being read as request.env[omniauth.auth] and I believe that the response coming back as valid may be required for the script tag to go through.
The method that I tried above is from the 2nd answer given in this topic: How to develop rails app for shopify with ScriptTags.
The first answer suggested using this code:
ShopifyAPI::Base.site = token
s = ShopifyAPI::ScriptTag.create(:events => "onload",:src => "your javascript url")
However, it doesn't say where to place both lines of code in a rails application. I tried putting the second line in a js file in my rails application, but it did not work.
I don't know if I'm encountering problems because I'm running the app on a local server or if there is something missing from the configuration of my application.
I'd appreciate it if anyone could point me in the right direction.
Try putting something like this in config/initializers/shopify_app.rb
ShopifyApp.configure do |config|
config.api_key = "xxx-xxxx-xxx-xxx"
config.secret = "xxx-xxxx-xxx-xxx"
config.scope = "read_orders, read_products"
config.embedded_app = true
config.scripttags = [
{event:'onload', src: 'https://yourdomain.herokuapp.com/javascripts/yourjs.js'}
]
end
Yes, you are correct that you'll need the js file you want to include for your script tag publicly available - if you are using localhost for development look into ngrok.
Do yourself the favor of ensuring your callbacks use SSL when interacting with the Shopify API (i.e. configure your app with https://localhost/ as a callback setting in the Shopify app settings). I went through the trouble of configuring thin as the web server locally with a self-signed SSL certificate.
With a proper set up you should be able to debug why the response is failing the omniauth check.
I'm new to the Shopify API(s), but not Rails. Their documentation leaves a lot to be desired.
Good luck to you sir,

Access Language JSON file with JS on Chrome without a webserver

tl/dr: How can I
internationalize strings in a html5/javascript application
while using a json file or something similar with key/value pairs (easy to translate)
without using javascript vars for every language string (ugly)
and if possible, without complex frameworks or packages
on Chrome (or something with same-origin-policy)
without a (local) webserver
without internet connection
Details:
I am developing a html5 touch game for older useres on an embedded IE system that will be changed to an embedded chrome system soon. Using a webserver is currently no option and I can't assume I have an internet connection all the time. Since the application should be in different languages, I currently have a json file that is accessed like this (irrelevant stuff left out):
//...
var language = "en"; //the language we want, same as the json file name
var key = "key"; //the key to the value we like to obtain
var languageMap;
var langFile = $.getJSON(language + ".json", function(data){
languageMap = data;
});
var langFileStatus = $.when(langFile);
langFileStatus.done(function () {
var value = languageMap[key];
//use the value of "key" here for awsome stuff
});
//...
the language file (e.g. "en.json") looks like this:
{
"key":"value",
"otherKey":"otherValue",
}
which works pretty well for IE and FF, but not on Chrome, because of the same-origin-policy. I read about an awsome trick to bypass that here, but I couldn't make it work in this case. I have never used JSON before in connection with JS, so maybe its an easy question. Different solutions for the whole problem are also very welcome (thats why I posted the complete problem). Thanks in advance!
Download Web Server for Chrome App from here. This is not exactly a server, but a handy simulation of the same that allows you to run your files locally as if they are running on a server.
It works without any Internet connection. More importantly, it has configuration options for CORS request thanks to recent updates Install it, select the folder in which your files are present, and you are ready! It's a really good way to test your code locally on Chrome.

Rendering images in a webshot pdf on Meteor's Galaxy

I have a pdf that is rendered from a server side html file in my Meteor application using webshot. This pdf is displayed in the browser, and also attached to an email to be sent to various users. Since migrating over to Meteor's Galaxy platform, I am unable to render the images in the html file, and the email attachment doesn't work correctly. My set up worked perfectly on Digital Ocean with Ubuntu 14.04, and also on my localhost. It still works perfectly at both of these environments, but doesn't work with Galaxy. (it's worth noting I don't know much about programming email attachments, but used Meteor's email package, which is based on mailcomposer)
The pdf renders, so I know phantomjs is working, and webshot is taking a screenshot and displaying it as a pdf, so I know webshot is working. However, the images won't render and when attaching to an email, the file is corrupted/doesn't send correctly. I have tried logging the html to ensure that the URLs to the image files are all correct, and they are when deployed to Galaxy, but they just won't render with phantomjs/webshot. I am using the meteorhacks:ssr package to render the html file on the server before reading it with phantomjs.
I've tried contacting Galaxy support about this, but haven't had much assistance. Has anyone else experienced this? I'm struggling to even pinpoint the package causing the issue to submit a pull request if I need to. Thanks!
So I figured out my problem, which I'll share with others, but I'll also share a few pointers on debugging webshot in an app running on Galaxy's servers.
First, webshot doesn't pipe errors to the Galaxy's logs by default, as it's running on a spawned node.js process, so you need to change this line in your 'project_path/.meteor/local/isopacks/npm-container/npm/node_modules/webshot/lib/webshot.js' file (note, I'm still on Meteor 1.2, so this is wherever your npm webshot package is located):
// webshot.js line 201 - add , {stdio: "inherit"} to spawn method
var phantomProc = crossSpawn.spawn(options.phantomPath, phantomArgs, {stdio: "inherit"});
This passes all logs from the spawned process to your console. In addition to this, comment out the following code in the same file:
// comment out lines 234-239
// phantomProc.stderr.on('data', function(data) {
// if (options.errorIfJSException) {
// calledCallback = true;
// clearTimeout(timeoutID);
// cb(new Error('' + data))
// }
// });
Doing these two modifications will print logs from the phantomjs process to your Galaxy container. In addition to that, you will want to modify the webshot.phantom.js script that is located in the same directory to print to the console in order to debug. This is the script you will want to modify however you see fit to find your issue, but the phantomjs docs recommend using phantom callbacks to debug errors from the web page being loaded, such as:
page.onResourceError = function(resourceError) {
console.log('Unable to load resource (#' + resourceError.id + 'URL:' + resourceError.url + ')');
console.log('Error code: ' + resourceError.errorCode + '. Description: ' + resourceError.errorString);
};
For my particular issue, I was getting an SSL handshake issue:
Error code: 6. Description: SSL handshake failed
To fix this, I had to add the following code to my webshot options object:
phantomConfig: {
"ignore-ssl-errors": "true",
"ssl-protocol": "any"
},
This fixed the issue with loading the static images in my pdf over https (note: this worked correctly on Digital Ocean without the code above, I'm not sure what is different in the SSL configuration on Galaxy's containers).
In addition, I was having issues with attaching the pdf correctly to an email my app sent. This turned out to be an issue with rendering the url correctly for email using Meteor.absoluteUrl() in the mailcomposer attachments filePath object. I don't know why Meteor.absoluteUrl() did not render my app's url correctly on Galaxy in an email attachment, as Meteor.absoluteUrl() works in other places in my app, and it worked on Digital Ocean, but it didn't work here. When I switched the attachment object over to a hard coded URL, it worked fine, so that might be something worth checking if you are having issues.
I know quite a few Meteor developers have used webshot to create pdf's in their app, and I'm sure some will be migrating to Galaxy in the future, so hopefully this is helpful to others who decide to switch to Galaxy. Good luck!

Cannot make Meteor/Cordova use a remote server for DDP

I've been trying to solve the following problem for a few days now, and it's been driving me absolutely crazy.
I have a (1.2) meteor application, deployed at http://some.application.com:3000. It works great, and does what it is supposed to do. The application uses several packages, the ones that I think are related to this issue are autoupdate and the accounts package (which loads its own bunch of stuff).
Our directive is to turn this webapp into an android app, something we've been told meteor can do "quite easily". On the surface it seems like it's a simple case of meteor run android-device --mobile-server http://some.application.com:3000 --settings settings.json --verbose, however this doesn't do what I expect it to do.
Meteor decides to do the DDP connection on 10.0.2.2 (for whatever reason), and no matter what env variables I set I end up in the same situation.
It's important to note that the application has not been written using the DDP.connect(url) method anywhere [docs], so everything relies on the primary DDP connection (which I suspect might be one of the bigger causes of our problem).
For the record, here is my startup script. I got pretty desperate and added many, many env vars, and haven't had any luck for any combination thereof.
#!/bin/bash
export AWS_REGION=xxx
export AWS_BUCKET=xxx
export MONGO_URL=mongodb://some.application.com:27017/application
export QUEUE_ADDRESS=http://some.application.com
export AWS_ACCESS_KEY_ID=xxx
export AWS_SECRET_ACCESS_KEY=xxx
export ROOT_URL=http://some.application.com:3000
export DDP_DEFAULT_CONNECTION_URL=http://some.application.com:3000
export MOBILE_DDP_URL=http://some.application.com:3000
export MOBILE_ROOT_URL=http://some.application.com:3000
# Let's go
meteor run android-device --mobile-server http://some.application.com:3000 --settings settings.json --verbose
Running it locally, on mobile or desktop, (via localhost:3000 with port forwarding, or any other internal IP (10.x.x.x, 192.x.x.x) works absolutely fine. It even works with the remote AWS, Queue and DB.
According to all the documentation the --mobile-server switch should sort things out. It doesn't. I've tried it with and without an =, wrapped in quotes, all possible ways of defining it.
Looking at the <head> of my document I see the following code getting injected
__meteor_runtime_config__ = JSON.parse(decodeURIComponent("%7B%22meteorRelease%22%3A%22METEOR%401.2.0.2%22%2C%22PUBLIC_SETTINGS%22%3A%7B%22verifiedLogin%22%3Afalse%2C%22enableFacebookAuth%22%3Afalse%2C%22enableTwitterAuth%22%3Afalse%2C%22enableGoogleAuth%22%3Afalse%2C%22cdnUrlWithTrailingSlash%22%3A%22http%3A%2F%2Fdev.cdn.some.application.com%2F%22%2C%22ga%22%3A%7B%22id%22%3A%22UA-XXXXXX-1%22%7D%7D%2C%22ROOT_URL%22%3A%22http%3A%2F%2Flocalhost%3A3000%22%2C%22ROOT_URL_PATH_PREFIX%22%3A%22%22%2C%22appId%22%3A%228emj6c37j3fdoz5qmp%22%2C%22accountsConfigCalled%22%3Atrue%2C%22autoupdateVersion%22%3A%222b3acf7aa3ddef802ddf661d3b3986319aad5122%22%2C%22autoupdateVersionRefreshable%22%3A%22b00197cdb5345434d03d9a2503906349ff7854e2%22%2C%22autoupdateVersionCordova%22%3A%223644168d46bc4597d0b2d8c39e366890f6725f52%22%2C%22DDP_DEFAULT_CONNECTION_URL%22%3A%22http%3A%2F%2Flocalhost%3A3000%22%7D"));
if (/Android/i.test(navigator.userAgent)) {
// When Android app is emulated, it cannot connect to localhost,
// instead it should connect to 10.0.2.2
// (unless we're using an http proxy; then it works!)
if (!__meteor_runtime_config__.httpProxyPort) {
__meteor_runtime_config__.ROOT_URL = (__meteor_runtime_config__.ROOT_URL || '').replace(/localhost/i, '10.0.2.2');
__meteor_runtime_config__.DDP_DEFAULT_CONNECTION_URL = (__meteor_runtime_config__.DDP_DEFAULT_CONNECTION_URL || '').replace(/localhost/i, '10.0.2.2');
}
}
The UrlDecoded version of that string is as follows
{
"meteorRelease": "METEOR#1.2.0.2",
"PUBLIC_SETTINGS": {
"verifiedLogin": false,
"enableFacebookAuth": false,
"enableTwitterAuth": false,
"enableGoogleAuth": false,
"cdnUrlWithTrailingSlash": "http://dev.cdn.application.com/",
"ga": {
"id": "UA-XXXXXX-1"
}
},
"ROOT_URL": "http://localhost:3000",
"ROOT_URL_PATH_PREFIX": "",
"appId": "jfdjdjdjdjdjjdjdjdjjd",
"accountsConfigCalled": true,
"autoupdateVersion": "2b3acf7aa3ddef802ddf661d3b3986319aad5122",
"autoupdateVersionRefreshable": "b00197cdb5345434d03d9a2503906349ff7854e2",
"autoupdateVersionCordova": "3644168d46bc4597d0b2d8c39e366890f6725f52",
"DDP_DEFAULT_CONNECTION_URL": "http://localhost:3000"
}
This is strange because I have no entries of localhost anywhere.
Booting the app tells me: App running at: http://site.some.application.com, but no connections are made in the network inspector.
Grepping through the code shows me that the only places where __meteor_runtime_config__ is mentioned is in the autoupdate package.
Further investigation lead me to this issue #3815 which linked to this fix, but after I implemented it (the changes to the autoupdate package) I was still faced with the same problem (although hot code fixes stopped coming through from my local machine)
Even more investigation lead me to believe that the remote DDP server could be changed like this, but unfortunately this solution doesn't work with Cordova.
I tried settings HTTP_PROXY as the comment "unless we're behind a proxy" in the <head> script lead me to believe this might be a quick fix, but I didn't have any luck with this.
I tried removing the accounts package, but have not had any luck in this regard.
Main Question Is there any suggested way to allow a Cordova wrapped Meteor application to connect to an arbitrary server, and allow a DDP connection to same?
The accounts package is (most likely) needed. I suppose auto-updates aren't thaaat crucial, although they do help in terms of not having to regularly release code to the various app stores.
Things I've tried:
Removing accounts package
Remove autoupdates
Modifying autoupdates to point to remote DDP
Using the remote-ddp package
Forcing __meteor_runtime_config__ overrides
Setting a proxy
Environment variables
And several other thousand things
Related issues (Going back to Jan 2015) are:
How can DDP_DEFAULT_CONNECTION_URL be set? #3852 - Shows difficulty in connecting to remote meteor servers, and touches on how the autoupdate package affects things.
Dont' start local server when using option --mobile-server #3727 - This shows a case of the --mobile-server becoming 10.0.2.2
Meteor mobile build is not changing DDP_DEFAULT_CONNECTION_URL #4396 - This shows an apparent fix, but this doesn't work for me at all
Ability to pass an alternative DDP connection to autoupdate #3815 - This shows the confusion that comes from the official documentation, and lead me to the autoupdate package "fix" that I linked earlier
MOBILE_ROOT_URL and MOBILE_DDP_URL are ignored on meteor build #4581 - This shows how meteor build ignores these env vars
Can't build mobile app with different DDP server #4412 - This shows others having difficulty with the same problem, with the response asking for PRs around the issue
Meteor Accounts only authenticates DDP, not HTTP #3390 - This shows that auth via meteor-accounts can only happen via DDP, and not HTTP
Built apps cannot connect to the given --server: they keep failing to connect #3698 - This shows other users having the same issue on iOS, although they do report having success with connecting to a local server, which I also have success with, but there is no mention of success with a remote server. The fix appears to be deploying through meteor to some-app.meteor.com but this isn't an option for us.
Contents of .meteor/packages
aldeed:autoform#=4.2.2
aldeed:collection2#2.5.0
aldeed:simple-schema#1.3.3
aldeed:tabular#1.4.1
autoupdate#1.2.3
biasport:facebook-sdk#0.2.2
blaze#2.1.3
check#1.0.6
edgee:slingshot#0.7.1
iron:router#1.0.12
jquery#1.11.4
juliancwirko:s-alert#3.1.1
juliancwirko:s-alert-slide#3.1.0
lookback:seo#1.1.0
matteodem:easy-search#1.6.4
meteor#1.1.9
meteorhacks:fast-render#2.10.0
meteorhacks:subs-manager#1.6.2
mobile-experience#1.0.1
momentjs:moment#2.10.6
mquandalle:jade#0.4.4
multiply:iron-router-progress#1.0.2
---
internal packages (one of which includes accounts)
---
reactive-dict#1.1.2
reactive-var#1.0.6
reywood:iron-router-ga#0.7.1
session#1.1.1
standard-minifiers#1.0.1
templating#1.1.4
tracker#1.0.9
underscore#1.0.4
underscorestring:underscore.string#3.2.2
utilities:avatar#0.9.2
I can provide the contents of my versions file if you feel that will help.
TL;DR - Is there any suggested way to allow a Cordova wrapped Meteor application to connect to an arbitrary server, and allow a DDP connection to same?
Any help or pointers around this issue would be much appreciated. Please let me know if there is any other information you may need to assist in this regard.
Many thanks
Issue On Github

titanium webview fireEvent addEventListener

here's my situation. I have a html +css + jquery well working project that I want to adapt in titanium. This project has geolocation + fb api call.
I want to adapt my project into a titanium html5 project. What I found is that I can call titanium api only through addEventListener and fireEvent functions (of course only if I use webviews).
it' my first titanium project I work with that needs geolocation and facebook api.
actually, I started to modify the previous project by adding addEventlistener into the app.js file and fireEvents into the javascript files of the previous project ( included in the first project in the html files) in the parts that need the titanium api calls (I can't call titanium api outside of app.js).
the problem is that I need some values (objects) to be returned back.
to better understand what I'm doing, here's the sequence of the events.
TITANIUM PROJECT
(app.js)
var win = Ti.UI.createWindow();
var webview = Ti.UI.createWebView({
url: 'index.html'
});
Ti.App.addEventListener('geolocation',function(){
//some titanium api call
lat = x;lon=y;
Ti.App.fireEvent('geolocation_back',{latitude:lat,longitude:lon});
});
win.add(webview);
win.open();
HTML + CSS + JS PROJECT
(imported file into index.html, not imported into app.js)
Ti.App.fireEvent('geolocation');
var my_lat ;
var my_lon ;
Ti.App.addEventListener('geolocation_back',function(d){
my_lat = d.latitude;
my_lon = d.longitude;
//do other stuff with my_lat and my_lon
});
I hope you understand what I'm doing.
my questions are:
1) is what I am doing the correct way to work with titanium and html code?
2) is there anyother way to call titanium api within html code and return variables/objects back?
EDIT
this code works only on iOS and android but not on web browser. it seems that the built in server (Titanium studio or Android web browser emulator) doesn't load the Ti.* or Titanium.* objects. is there anyway to make it works on web browser?
I see the web mobile compiler creates all the titanium API in subfolders
there is titanium.js and TI/* folder. can anyone explains me why the console says me Ti is not defined?
as I said here
I found a solution!
simply add to all of your html pages the simple script below
var Ti = window.parent.Ti
have fun!

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