Onclick switch from one to two images then back to one - javascript

Trying to figure out how to switch from one to two images then back to one with an onlick.
So far I have below which works no problem for switching to one image and back to original image. Ultimately I'm trying to get the first onclick event to be two images vertically and then click again back to the first single image.
var play = false;
function toggle() {
var image = document.getElementById('image')
var scan = document.getElementById('scan');
play = !play;
if (play) {
image.src = "pause.png";image.width="182";image.height="182";image.border="0";
scan.play();
}
else {
image.src = "play.png";image.width="182";image.height="182";image.border="0";
scan.pause();
}
}
and in body:
<img onclick="toggle()" id="image" src="play.png" alt="image" width="182" height="182" style="margin:auto; position:absolute; top: 0; right: 0; bottom: 0; left: 0; border: 0;">

This should work fine except, take out the width, height and border from the javascript, they're not changing so why have it there and risk some browsers freaking out on them?
I just put this together real quick to test and it works a treat.. I've commented out scan.play and pause of course but I'm assuming you've checked the console in your browser to see if those are throwing any errors?
I took the <a> out and used style cursor=pointer instead for the click-able element as well.. either way works but this is neater and works from ie6 I think, ie7+ definately.
edit: removed source block didn't achieve goal of question
After discussion in comment there's heaps of ways to do it, and I'd probably use jQuery but since you're not here's one not
<!doctype html>
<html>
<head>
<script type="text/javascript">
var play = true;
function toggle() {
//var scan = document.getElementById('scan');
var playpause = document.getElementById('playpause');
var btnplay = playpause.getElementsByClassName('play');
var btnpause = playpause.getElementsByClassName('pause');
play = !play;
if (play) {
btnplay[0].className = 'btn play active';
btnpause[0].className = 'btn pause';
//scan.play();
}
else {
btnplay[0].className = 'btn play';
btnpause[0].className = 'btn pause active';
//scan.pause();
}
}
</script>
<style>
.btn {
width: 182px;
height: 182px;
cursor: pointer;
position: absolute;
visibility: hidden;
}
.btn.active { visibility: visible; }
.btn.play { background: url('play.png') no-repeat 0 0; }
.btn.pause {
background: url('pause.png') no-repeat 0 0;
padding: 182px 0 0 0;
}
</style>
</head>
<body>
<div id="playpause">
<div class="btn play active" onclick="toggle()">
</div>
<div class="btn pause" onclick="toggle()">
<img src="other.png" alt="other" />
</div>
</body>
</html>

Related

Use html <a> tag with same z-index?

I have slider and when i mouseover on slider play button is displaying, but slider images are inside a tag and when play button is not hidden i can't click on images inside a tag. i tried set same z-index for both (slider images and play button) but still not working
i need to click on play button when it shown and go to link placed bottom of this play button
if it is possible please help, and sorry for my bad english.
Main question: how can i click on play button with and redirect to link placed inside a tag?
Here is image how slider looks like onmouseover and image when mouse is out of slider
here is my html code:
<style type="text/css">
#slider-play-button-container{
position: absolute;
z-index: 2;
left: 0;
right: 0;
text-align: center;
cursor: pointer;
}
#slider-play-button{
position: relative;
top: 25vh;
width: 2vw;
opacity: 0;
}
.slide-img{
width: 100%;
height: 55vh;
object-fit: cover;
border-radius: .7vw;
overflow:hidden;
}
</style>
<main class=content>
<span id="slider-play-button-container"><img src="https://i.imgur.com/md7vyI8.png" id="slider-play-button"></span>
<div id="slider">
<a href="Link to go after play button click" target="_Blank">
<h3 class="slider-movie-name">ჯონ ვიკი: III თავი - პარაბელუმი</h3>
<img src="https://i.imgur.com/OP3AITl.jpg" class="slide-img">
</a>
<a href="Another link to go after play button click" target="_Blank">
<h3 class="slider-movie-name">შურისმაძიებლები: დასასრული</h3>
<img src="https://i.imgur.com/3vDzVHa.jpg" class="slide-img">
</a>
</div>
</main>
<script>
function bid(n){return document.getElementById(n)}
function qs(n){return document.querySelector(n)}
function qsa(n){return document.querySelectorAll(n)}
let slider = bid('slider');
let arrowTop = bid('slide_arrow_top');
let arrowBottom = bid('slide_arrow_bottom');
let sliderImage = qsa('.slide-img');
let sliderPlayButtonContainer = bid('slider-play-button-container');
let sliderPlayButton = bid('slider-play-button');
let count = 0;
let imageOffset = 0;
let imgOffset = 0;
var slideInterval;
let sliderImageOffset;
/* autoscroll */
window.addEventListener('load',winLoadForSlide);
function winLoadForSlide(){
/* slider */
slider.addEventListener('wheel',slideMouseScroll);
arrowBottom.addEventListener('click',scrollBottom);
arrowTop.addEventListener('click',scrollTop);
function bottomSlide(){
if (count < 4) {
count++;
}
imageOffset = sliderImage[count].offsetTop;
slider.scrollTo(0,imageOffset);
}
function topSlide(){
if (count > 0) {
count--;
}
imageOffset = sliderImage[count].offsetTop;
slider.scrollTo(0,imageOffset-5);
}
function slideMouseScroll(){
if (event.deltaY < 0){
topSlide();
}else if (event.deltaY > 0){
bottomSlide();
}
}
function scrollBottom(){
bottomSlide();
}
function scrollTop(){
topSlide();
}
slideInterval = setInterval(repeatScroll,100 * 20);
function showSliderPlayButton(){
sliderPlayButton.style.transform = "scale(5)";
sliderPlayButton.style.opacity = "1";
sliderPlayButton.style.transition = "250ms";
}
function hideSliderPlayButton(){
sliderPlayButton.style.transform = "scale(1)";
sliderPlayButton.style.opacity = "0";
sliderPlayButton.style.transition = "250ms";
}
[slider,arrowBottom,arrowTop,sliderPlayButtonContainer,sliderPlayButton].forEach(slideElements => {
slideElements.addEventListener('mouseover',()=>{
clearInterval(slideInterval);
});
slideElements.ondragstart = function(){ return false; }
});
[slider,sliderPlayButtonContainer,sliderPlayButton].forEach(slideElementsWithoutButtons => {
slideElementsWithoutButtons.addEventListener('mouseover',()=>{
showSliderPlayButton();
});
});
slider.addEventListener('mouseleave',()=>{
slideInterval = setInterval(repeatScroll,100 * 20);
hideSliderPlayButton();
});
function repeatScroll(){
if( (slider.scrollHeight - slider.scrollTop - slider.clientHeight) !== 4 ){
if (imgOffset < 4) {
imgOffset++;
}
sliderImageOffset = sliderImage[imgOffset].offsetTop;
slider.scrollTo(0,sliderImageOffset);
}else{
imgOffset = 0;
slider.scrollTo(0,0);
}
}
/* END slider */
}
/* END autoscroll */
</script>
There are a few ways to get around this problem.
One would involve getting rid of the anchor tags altogether, grouping each image inside a single container and assigning a click event listener to each one to ultimately open the link. If you then add another click listener to the arrow button which executes event.preventDefault(); the click event will be passed through to the object below - the <div> including your image.
If you want to keep the anchor tags, things are a little tricky. Luckily there are some helpful JavaScript functions, foremost document.elementsFromPoint(x,y).
If you feed the current mouse coordinates to this function - e.g. by clicking on the arrow button - it will return an array of objects below this point.
This array contains the anchor element in the background, so it's just a matter of picking it out of the array, get the link assigned to it and open it using the window.open() command.
Here's an example:
function bid(n) {
return document.getElementById(n)
}
let sliderPlayButtonContainer = bid('slider-play-button-container');
let sliderPlayButton = bid('slider-play-button');
sliderPlayButtonContainer.addEventListener('click', (event) => {
var list = document.elementsFromPoint(event.clientX, event.clientY)
var anchorElement = list.find(element => element instanceof HTMLImageElement && element.className == 'slide-img').parentElement;
window.open(anchorElement.href, anchorElement.target);
});
function showSliderPlayButton() {
sliderPlayButton.style.transform = "scale(5)";
sliderPlayButton.style.opacity = "1";
sliderPlayButton.style.transition = "250ms";
}
sliderPlayButtonContainer.addEventListener('mouseover', () => {
showSliderPlayButton();
});
#slider-play-button-container {
position: absolute;
z-index: 2;
left: 0;
right: 0;
text-align: center;
cursor: pointer;
}
#slider-play-button {
position: relative;
top: 25vh;
width: 2vw;
opacity: 1;
}
.slide-img {
width: 100%;
height: 55vh;
object-fit: cover;
border-radius: .7vw;
overflow: hidden;
}
<span id="slider-play-button-container"><img src="https://i.imgur.com/md7vyI8.png" id="slider-play-button"></span>
<div id="slider">
<a href="https://www.startpage.com" target="_blank">
<h3 class="slider-movie-name">ჯონ ვიკი: III თავი - პარაბელუმი</h3>
<img src="https://i.imgur.com/OP3AITl.jpg" class="slide-img">
</a>
</div>
parentElement property helped a lot to solve my problem
playButtonATagHref = sliderImage[imgOffset].parentElement.href;
sliderPlayButton.addEventListener('click',()=>{
window.location.href = playButtonATagHref;
});

adding a classList to each element at a time in a array - plain js

I'm new to javascript and I've been trying something that although basic i can't really seem to understand why it isn't working.
I have three images and one button. Everytime I click that same button i want one of the images to disappear (using classList to add a Css class of display: none).
I'm trying to use the for loop but when I click the button they disappear at the same time. I've tried to create a variable inside the loop to store the index value but it returns an error.
Help please !!! Thanks
\\ Js
window.onload = function(){
var button = document.querySelector("button");
var imgs = document.querySelectorAll("#imagens img");
button.addEventListener("click",function(){
for(var i=0; i<imgs.length; i++){
imgs[i].classList.add("hidden");
//var currentImg = this.imgs[i];
//currentImg.classList.add("hidden");
}
})
};
\\\ CSS
.hidden{
display:none;
}
#images{
width:400px;
height:200px;
margin:0 auto;
}
#images img{
width:110px;
height:100px;
}
button{
margin:100px auto;
}
\\\ HTML
<div id="images">
<img src="https://media.defense.gov/2018/Jul/11/2001941257/780/780/0/180711-F-EF974- 0115.JPG" alt="">
<img src="https://live.staticflickr.com/3267/2590079513_12e2c73226_b.jpg" alt="">
<img src="https://upload.wikimedia.org/wikipedia/commons/thumb/f/fa/Poinsettia_tree.jpg/360px-Poinsettia_tree.jpg" alt="">
<div>
<button type="button">change</button>
</div>
</div>
You can use setTimeout for this requirement and update the for loop inside button click like:
for (var i = 0; i < imgs.length; i++) {
(function(index) {
setTimeout(function() {
imgs[index].classList.add("hidden");
}, i * 1500);
})(i);
}
This way hidden class would be added to one image at a time after a delay of 1500 ms.
The problem is that every time the button is clicked, you loop through all the images so you add to all of them the hidden class. What you need to do is to create a global variable that can store the index of the last image you hid.
And when you click the button, you add the hidden class to the image at the index + 1 then increment that index for the next image. You don't need to have a for loop for that.
You also mistyped in your query selector, it should be
var imgs = document.querySelectorAll("#images img");
instead of
var imgs = document.querySelectorAll("#imagens img");
So here's what you should have :
let index = -1;
window.onload = function(){
var button = document.querySelector("button");
var imgs = document.querySelectorAll("#images img");
button.addEventListener("click",function(){
index++;
imgs[index].classList.add("hidden");
})
};
.hidden {
display: none;
}
#images {
width: 400px;
height: 200px;
margin: 0 auto;
}
#images img {
width: 110px;
height: 100px;
}
button {
margin: 100px auto;
}
<div id="images">
<img src="https://media.defense.gov/2018/Jul/11/2001941257/780/780/0/180711-F-EF974- 0115.JPG" alt="">
<img src="https://live.staticflickr.com/3267/2590079513_12e2c73226_b.jpg" alt="">
<img src="https://upload.wikimedia.org/wikipedia/commons/thumb/f/fa/Poinsettia_tree.jpg/360px-Poinsettia_tree.jpg" alt="">
<div>
<button type="button">change</button>
</div>
</div>

How do I fix problem with 'script.js' not working

Basically one of my scripts work but the other one doesn't. I am trying to customize the play button functions with javascript but whenever I try to load the script it seems like the script has no effect on the video.
I have checked the code itself and even went back to the index.html to see if I made any errors with the tags. I also found out after inspecting the script is not there but it's declared in the index.html.
index.html
<div class="container">
<div class="c-video">
<video class="video" src="stranding.mp4"></video>
<div class="controls">
<div class="orange-bar"></div>
<div class="orange-juice"></div>
<div class="buttons">
<button id="play-pause"></button></div>
</div>
</div>
</div>
<script src="script.js"></script>
<script src="alert.js"></script>
________________________________________________________________________
var video = document.querySelector("video");
var juice = document.querySelector("orange-juice");
var btn = document.getElementById("play-pause");
function togglePlayPause() {
if(video.paused){
btn.className = "pause";
video.play();
} else {
btn.className = "play";
video.pause();
}
}
btn.onclick = funtion() {
togglePlayPause();
};
________________________________________________________
stye.css
.buttons button.play:before {
content: "\fo4b";
}
.buttons button.pause:before {
content: "\f04c";
}
.orange-bar{
height: 10px;
top: 0;
left: 0;
width: 100%;
}
.orange-juice{
height: 10px;
background-color: silver;
}
I want the script to cause the video to play/pause but it doesn't.
You are incorrectly taking the reference of the Play/Pause button.
Instead of:
document.getElementById(".play-pause");
use
document.getElementById("play-pause");
You are using the "." class selector in document.getElementsById
var btn = document.getElementById(".play-pause");
Without seeing the HTML and knowing exactly what is going on, try
var btn = document.getElementById("play-pause");

Loading spinner VueJS

I have to make a loading animation when a client clicks the button search to popup a spinner animation, in order the client can't click multiple times on the search button. However, I don't know how to call this animation. I have made this until now:
table.vue:
<div id="overlay-back"></div>
<div id="overlay">
<div id="dvLoading">
<img id="loading-image" src="../assets/images/spinner.gif" alt="Loading..."/>
</div>
</div>
loadData(filter) {
var self = this;
const url = this.$session.get('apiUrl') + 'loadSystemList'
this.submit('post', url, filter);
}
main.css:
#overlay {
position : absolute;
top : 0;
left : 0;
width : 100%;
height : 100%;
z-index : 995;
display : none;
}
#overlay-back {
position : absolute;
top : 0;
left : 0;
width : 100%;
height : 100%;
background : #000;
opacity : 0.6;
filter : alpha(opacity=60);
z-index : 990;
display : none;
}
#dvLoading {
padding: 20px;
background-color: #fff;
border-radius: 10px;
height: 150px;
width: 250px;
position: fixed;
z-index: 1000;
left: 50%;
top: 50%;
margin: -125px 0 0 -125px;
text-align: center;
display: none;
}
I need to call the animation when the button Search is clicked and invokes the function loadData. I would be happy if you help me guys :) I am kinda lost
Update1:
file.vue:
<template>
<div>
<link rel="stylesheet" href="https://use.fontawesome.com/releases/v5.1.1/css/all.css" integrity="sha384-O8whS3fhG2OnA5Kas0Y9l3cfpmYjapjI0E4theH4iuMD+pLhbf6JI0jIMfYcK3yZ" crossorigin="anonymous">
<div id="dvLoading">
<i class="fa fa-spinner fa-spin fa-10x"></i>
</div>
<div class="toolbarStrip">
<br><h1 style="text-align: center; padding-bottom: 10px;">System table</h1>
<fieldset class="buttons">
<span class="logInBTN" v-on:click="loadData(filter)" id="loadData">Search</span>
</fieldset>
</div>
</div>
</template>
<script type="text/javascript">
import config from '../main.js'
var loadButton = document.getElementById("loadData");
export default {
data(){
return {
},
methods: {
stopShowingLoading(){
var element = document.getElementById("dvLoading");
element.classList.remove("showloading");
var button = document.getElementById("loadData");
button.classList.remove("showloading");
},
loadData(filter) {
var element = document.getElementById("dvLoading");
element.classList.add("showloading");
var button = document.getElementById("loadData");
button.classList.add("showloading");
var self = this;
const url = this.$session.get('apiUrl') + 'loadSystemList'
this.submit('post', url, filter);
window.setTimeout(function(){stopShowingLoading();},3000);
},
submit(requestType, url, submitData) {
this.$http[requestType](url, submitData)
.then(response => {
this.items = response.data;
})
.catch(error => {
console.log('error:' + error);
});
},
newData: function(){
config.router.push('/systemData')
}
}
}
</script>
first of all, whilst I have done things with vue.js in the past, I've forgotten much of that so there may be a better way within that framework than this, which is a vanilla JS approach really...
You don't seem to have a requirement to stop showing the loading animation. When I've done this sort of thing in the past, I've usually made use of callbacks to know when the loading operation is complete, and at that point 'turn off' the loading animation. I've included a function to hide the loading, but don't know where/if you'd want to call this.
This is untested, so apologies for typos or other minor errors...
css:
/*
Override the display:none on the #dvloading element if it has a class
of 'showloading
*/
#dvLoading.showloading{
display:block
}
JS:
function loadData(filter) {
/*
Add the 'showloading' class to the #dvLoading element.
this should make it appear due to the css change...
*/
var element = document.getElementById("dvLoading");
element.classList.add("showloading");
var self = this;
const url = this.$session.get('apiUrl') + 'loadSystemList'
this.submit('post', url, filter);
}
function stopShowingLoading(){
/*
When loading finishes, reverse the process
*/
var element = document.getElementById("dvLoading");
element.classList.remove("showloading");
}
edit: jsFiddle to show general approach
further edit: To stop showing animation only after data has loaded (I just used a timeout to simulate this in my example) then you need to simply stop it after the data has loaded, which would be something like this:
submit(requestType, url, submitData) {
this.$http[requestType](url, submitData)
.then(response => {
// We've received the data now, so set items and
//also hide the loading animation.
this.items = response.data;
this.stopShowingLoading();
})
...
and then remove the window.setTimeout() call altogether.

JS Slideshow with Next button

I want my code to act like a slideshow. If I click the next button it will hide the previous image and show the other image. It will show the first image, but it doesn't' go through the loop . I also have an error that say
"Uncaught TypeError: Cannot read property 'style' of undefined".
<!DOCTYPE html>
<html lang ="en">
<head>
<title> VIS</title>
<meta charset="utf-8"/>
</head>
<body>
<div style="position: relative; visibility: hidden;">
<img src="http://vignette4.wikia.nocookie.net/mrmen/images/5/52/Small.gif/revision/latest?cb=20100731114437"
alt="Pumpkins" id="Pum"/>
</div>
<div style="position: relative; visibility: hidden;">
<img src="http://vignette4.wikia.nocookie.net/mrmen/images/5/52/Small.gif/revision/latest?cb=20100731114437"
alt="Pumpkins" id="Straw"/>
</div>
<div style="position: relative; visibility: hidden;">
<img src="http://vignette4.wikia.nocookie.net/mrmen/images/5/52/Small.gif/revision/latest?cb=20100731114437"
alt="Pumpkins" id="Ras"/>
</div>
<button onclick="removeVisibility()">Next</button>
</body>
<script type="text/javascript" >
function removeVisibility(){
var imgs=document.getElementsByTagName('img');//get all the images
for(var i=0;i< imgs.length;i++){
imgs[i].style.visibility= 'visible'; //hide them
imgs[i-1].style.visibility= 'hidden';
}
}
</script>
</html>
jsBin demo
You have your DIV (!!!) elements set to visibility: hidden; but you're trying desperately to change the visibility to IMG.
Now that you know your main issue, you should better go with display none/block if you use position:relative (or rather use position: absolute for your overlaying elements...) Any way,
don't use inline CSS styles! That's why we invented stylesheets!
don't use inline JS! Use addEventListener to attach any desired event to your elements. Don't mix your application logic with (view) teplating.
var imagesHolder = document.getElementById("imagesHolder");
var images = imagesHolder.getElementsByTagName('img');
var imagesTot = images.length;
var button = document.getElementById("nextImage");
var counter = 0; // We'll use it to get the image index
function showNext(){
counter = ++counter % imagesTot; // Increment and loop counter
for(var i=0; i<imagesTot; i++){
if(i != counter) images[i].style.display = "none"; // Hide all but `counter` one
}
// Finally show the 'counter' one!
images[counter].style.display = "block";
}
button.addEventListener("click", showNext);
#imagesHolder img+img{ /* SHOW ALL BUT FIRST!*/
display:none;
}
<div id="imagesHolder">
<img src="http://lorempixel.com/400/200/sports/1" alt="1"/>
<img src="http://lorempixel.com/400/200/sports/2" alt="2"/>
<img src="http://lorempixel.com/400/200/sports/3" alt="3"/>
</div>
<button id="nextImage">Next</button>
...but wait!
Welcome to the world of responsive web design!
so let's add some animations and responsiveness:
var imagesHolder = document.getElementById("imagesHolder"),
images = imagesHolder.getElementsByTagName('div'),
n = images.length,
c = 0;
function showNext(){
c = ++c % n;
for(var i=0; i<n; i++) images[i].classList[i!=c?"add":"remove"]("fadeaway");
}
document.getElementById("nextImage").addEventListener("click", showNext);
showNext(); // Initial kick
*{margin:0;}
html, body{height:100%;}
#imagesHolder{
position:relative;
overflow:hidden;
width:100%;
height:90vh;
}
#imagesHolder div{
position: absolute;
width:inherit;
height:inherit;
background:50% / cover;
transition: 1s 0s ease;
/* Default when visible: */
opacity: 1;
transform: scale(1);
}
#imagesHolder div.fadeaway{
opacity:0;
transform: scale(1.2);
}
<div id="imagesHolder">
<div style="background-image:url(http://lorempixel.com/400/200/sports/1);"></div>
<div style="background-image:url(http://lorempixel.com/400/200/sports/2);"></div>
<div style="background-image:url(http://lorempixel.com/400/200/sports/3);"></div>
</div>
<button id="nextImage">Next</button>

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