I'm just wondering if something like this is possible in Javascript.
var Module = function(){
var _ajaxLoaded = false;
var _property = null;
return {
init : function(){
// starting ajax request here
$.getJSON('requesturl', function(data) {
_property = data.property;
_ajaxLoaded = true;
});
},
property : function(){
if(_ajaxLoaded){
return _property;
}
// stop processing here and wait till ajax request is finished
// loop till ajax is finished
return this.property();
}
}
}();
Module.init();
alert(Module.property());
I know that it is possible to have a callback in the init function and wait for that. But this example would allow me to just ask for the property without knowing if it is even there.
-- EDIT --
I'm pretty sure I just should use a callback in the init function. It simply a better coding structure. But I really wonder if it is even possible to do, if I had no other possibility.
I added following line:
// loop till ajax is finished
return this.property();
Could this somehow work or would I end up in an endless loop because Javascript doesn't even have time to process the ajax call(single threading?)? Haven't tested it yet.
No doubt, it is bad coding and I wouldn't use it, but I'm just curious.
Related
I have a page that should load after the initial page load a bit of data trough AJAX that is then used in a few functions.
So far I can only get it to work with loading the AJAX requests separately (which means the same request is called like 30 times)
What I need is the possibility to have a function that can be called multiple times, but only activates the AJAX call once and the other times gives the data back without having again the same AJAX call that already gave the data back running (cause that's redundant and not needed, the data doesn't change).
Now I could do that by simply making a call and store it in a global variable and just check if something is in this variable or not...
BUT! The "but" is the problem, that these around 20 calls that need the information the AJAX delivers happen right after the DOM is loaded, right together with the AJAX call.
And so I cannot do that, because the 20 requests happen before the first AJAX call even finished showing all data.
I tried to do some stuff with JQueries "deferred", but could only manage to do it with one call and not with multiple calls at almost the same time without that it triggers the AJAX call everytime.
But I'm sure that must be possible somehow! Nicely, without some sort of loops and timeout. I really like the idea of loading pages and parts of pages partially. Input field isn't loaded right from the start, but gets delivered as soon as it is ready, etc...
Is it? I really can't wrap my head around this one...
$(function(){
loadme1();
loadme2(); /* loaded from complete different parts in the code, so not possible to start loadme2 only after loadme1 has everything finished */
});
function getData(){
return $.get("/pathtogetthedata", {}, function(data){
});
}
function loadme1(){
getData().done(function(data){
var obj = $.parseJSON(data);
/* do something with obj */
}
}
function loadme2(){
getData().done(function(data){ //please just wait till the first call to the same method finished and give me that data or wait till it's in a global variable and I take it from there. Only make a call if there is no jquery "promise" waiting
var obj = $.parseJSON(data);
/* do something with obj */
}
}
You have to keep all the "callback" and then when the data ready, to call the callback you just saved for example:
var funcs = []
function exampleOfAjaxGetData(callback) {
funcs.push(callback)
if (funcs.length == 1) {
setTimeout(function() {
alert('This is need to be called once1')
while (funcs.length > 0)
funcs.pop()('The data return from ajax')
}, 2000)
}
}
exampleOfAjaxGetData(function(x) {
alert('I got the data:' + x)
})
exampleOfAjaxGetData(function(x) {
alert('I got the data:' + x)
})
jsFiddle: http://jsfiddle.net/yn5ayw30/
In the example I show you a function that takes 2 seconds to complete.
I called the function twice. But the "setTimeout" run only once. When setTimeout complete, it will run all the function that wait for answer.
var getDataCalled = false;
var deferred = $.Deferred();
function getData(){
if(!getDataCalled) {
getDataCalled = true;
return $.get("/", {} , function(data) {
deferred.resolve(data);
});
} else {
console.log("returning deferred");
return deferred;
}
}
How about you save when you first call your "getData" function. When it has already been called you return your own "deferred" object back and resolve it when your first ajax request is finished.
I hope this short code snippet speaks for itself and is easy to understand.
Calling getData() will now first make the ajax request and after that always return a deferred object you created yourself.
getData().done(function(data) {
console.log(data);
});
getData().done(function(data) {
console.log(data);
});
getData().done(function(data) {
console.log(data);
});
You will see there will only be one ajax request.
I can think of one solution here it is :
var adata = -1; // global variable data holder
function getdata()
{
//if ajaxx call is already done and completed then return data
if(adata != -1 && adata != -2)return adata;
if(adata == -1)
{
//function getting called first time
adata = -2; // now we change value of adata to -2
// we will use this -2 to check if ajaxx call is stil running
//do ajaxx $.get call
$.get( "url_goes_here", function( data ) {
adata = data;// assingh received data to adata, so -2 is changed now
});
//now code will move to while loop part even after first call as while loop part doesn't have condition
//thus waiting for ajaxx call to be completed even if its first call
}
while(adata == -2){
//just a loop to delay output until call finishes
}
return adata;
}
Now you can use getdata() function to achieve what you want
I would like to send multiple request by using ajax and return to data in a for loop (one by one, one finished, one start...).
However, it seems sometimes it sends a new data without waiting for the previous one completed. as a result, the data returned is not correct. Although it happens not frequently, anyone could help me to solve the problem?
for (var i=0; i<myarray.length;i++){
ajaxfunction(myarray[i]);
}
My assumption is to:
setTimeout in the loop, but the result seems wrong
I have to use RAW javascript, not JQuery or other library. I found a interesting things called "complete:" and ".done()" in JQuery, I am not sure if that is what I want. May anyone tell me how to solve the problem by using raw javascript?
I usually use recursive to solve this problem but don't know if it's having bad side or not. The code something like this:
function doRequest(index, collection){
$.ajax({
url: collection[index],
....
complete: function(){
//do something
if (index + 1 < collection.length) doRequest(index + 1, collection);
}
});
}
doRequest(0, myArray);
Recursive call did magic to solve the problem of finish one ajax call and wait for another request until first request finished.
var queue_element = ["a","b","c","d","e","f","g"];
var execute_queue = function(i){
$.ajax( {
url: queue_element[i],
success: function(
{
i++; // going to next queue entry
// check if it exists
if (queue_element[i] != undefined)
{
execute_queue(i);
}
}
}); // end of $.ajax( {...
}; // end of execute_queue() {...
var index = 0;
execute_queue(index); // go!
I am trying to fake synchronous JavaScript while doing an AJAX request.
I have an getPagePath(id) function that needs to get the page path of an page by giving it an page ID, it receives the data trough an web API. I thought this was going to be simple, just do an ajax request to the server and receive the page path. But what is happening: when requesting the page path my code keeps running and returns an empty var, after that the ajax call finishes, but to late.
I know my explaining is not much saying so here is my code:
var getPagePath = function() {
// Function to check if this.pagePath is set.
var pagePathReady = function() {
console.log('PAGEPATH: CHECKING');
if (this.pagePath && this.pagePath != null) {
return true;
} else {
return false;
}
};
if (!pagePathReady()) {
// No pagePath defined so lets set it.
this._setPagePath();
while (!pagePathReady())
{
// Not yet defined, check again..
// *** The problem ***
// This while loop is running insanely fast making the browser crash.
// How can I make this wile loop pause for 1 sec?
// *******************
console.log('PAGEPATH: NOT READY -> CHECK AGAIN');
}
// READY
console.log('PAGEPATH: READY -> VALUE: ' + this.pagePath);
return this.pagePath;
} else {
return this.pagePath;
}
};
var _setPagePath = function() {
if (!this.pagePathRequestFired) {
this.pagePathRequestFired = true;
// Fire request.
system.url(
this.getNodeId(),
function(url) {
// Request ready, set pagePath.
this.pagePath = url;
this.pagePathRequestFired = false;
},
this
);
} else {
// Call already running..
}
};
I have set the problem in the more explaining comments.
Thanks in advance!
You can make an ajax call synchronous if you really need to.
xmlhttp.open("GET", "url", false);
Note the 3rd param.
But, I think you just need more practice in writing your code to work with the event/callback concept.
Instead of polling the pagePath (which doesn't seem to be required IMHO) why not just execute a callback when the _setPagePath is ready? If you want to fake a synchronous request, you can just display a loading spinner to the user as an overlay, disabling the UI.
OVERVIEW
I'm working on a project and I've come across a bit of a problem in that things aren't happening in the order I want them to happen. So I have been thinking about designing some kind of Queue that I can use to organize function calls and other miscellaneous JavaScript/jQuery instructions used during start-up, i.e., while the page is loading. What I'm looking for doesn't necessarily need to be a Queue data structure but some system that will ensure that things execute in the order I specify and only when the previous task has been completed can the new task begin.
I've briefly looked at the jQuery Queue and the AjaxQueue but I really have no idea how they work yet so I'm not sure if that is the approach I want to take... but I'll keep reading more about these tools.
SPECIFICS
Currently, I have set things up so that some work happens inside $(document).ready(function() {...}); and other work happens inside $(window).load(function() {...});. For example,
<head>
<script type="text/javascript">
// I want this to happen 1st
$().LoadJavaScript();
// ... do some basic configuration for the stuff that needs to happen later...
// I want this to happen 2nd
$(document).ready(function() {
// ... do some work that depends on the previous work do have been completed
var script = document.createElement("script");
// ... do some more work...
});
// I want this to happen 3rd
$(window).load(function() {
// ... do some work that depends on the previous work do have been completed
$().InitializeSymbols();
$().InitializeBlock();
// ... other work ... etc...
});
</script>
</head>
... and this is really tedious and ugly, not to mention bad design. So instead of dealing with that mess, I want to design a pretty versatile system so that I can, for example, enqueue $().LoadJavaScript();, then var script = document.createElement("script");, then $().InitializeSymbols();, then $().InitializeBlock();, etc... and then the Queue would execute the function calls and instructions such that after one instruction is finished executing, the other can start, until the Queue is empty instead of me calling dequeue repeatedly.
The reasoning behind this is that some work needs to happen, like configuration and initialization, before other work can begin because of the dependency on the configuration and initialization steps to have completed. If this doesn't sound like a good solution, please let me know :)
SOME BASIC WORK
I've written some code for a basic Queue, which can be found here, but I'm looking to expand its functionality so that I can store various types of "Objects", such as individual JavaScript/jQuery instructions and function calls, essentially pieces of code that I want to execute.
UPDATE
With the current Queue that I've implemented, it looks like I can store functions and execute them later, for example:
// a JS file...
$.fn.LoadJavaScript = function() {
$.getScript("js/Symbols/Symbol.js");
$.getScript("js/Structures/Structure.js");
};
// another JS file...
function init() { // symbols and structures };
// index.html
var theQueue = new Queue();
theQueue.enqueue($().LoadJavaScript);
theQueue.enqueue(init);
var LJS = theQueue.dequeue();
var INIT = theQueue.dequeue();
LJS();
INIT();
I also think I've figured out how to store individual instructions, such as $('#equation').html(""); or perhaps even if-else statements or loops, by wrapping them as such:
theQueue.enqueue(function() { $('#equation').html(""); // other instructions, etc... });
But this approach would require me to wait until the Queue is done with its work before I can continue doing my work. This seems like an incorrect design. Is there a more clever approach to this? Also, how can I know that a certain function has completed executing so that the Queue can know to move on? Is there some kind of return value that I can wait for or a callback function that I can specify to each task in the Queue?
WRAP-UP
Since I'm doing everything client-side and I can't have the Queue do its own thing independently (according to an answer below), is there a more clever solution than me just waiting for the Queue to finish its work?
Since this is more of a design question than a specific code question, I'm looking for suggestions on an approach to solving my problem, advice on how I should design this system, but I definitely welcome, and would love to see, code to back up the suggestions :) I also welcome any criticism regarding the Queue.js file I've linked to above and/or my description of my problem and the approach I'm planning to take to resolve it.
Thanks, Hristo
I would suggest using http://headjs.com/ It allows you to load js files in parallel, but execute them sequentially, essentially the same thing you want to do. It's pretty small, and you could always use it for inspiration.
I would also mention that handlers that rely on execution order are not good design. I am always able to place all my bootstrap code in the ready event handler. There are cases where you'd need to use the load handler if you need access to images, but it hasn't been very often for me.
Here is something that might work, is this what you're after?
var q = (function(){
var queue = [];
var enqueue = function(fnc){
if(typeof fnc === "function"){
queue.push(fnc);
}
};
var executeAll = function(){
var someVariable = "Inside the Queue";
while(queue.length>0){
queue.shift()();
}
};
return {
enqueue:enqueue,
executeAll:executeAll
};
}());
var someVariable = "Outside!"
q.enqueue(function(){alert("hi");});
q.enqueue(function(){alert(someVariable);});
q.enqueue(function(){alert("bye");});
alert("test");
q.executeAll();
the alert("test"); runs before anything you've put in the queue.
how do I store pieces of code in the Queue and have it execute later
Your current implementation already works for that. There are no declared types in JavaScript, so your queue can hold anything, including function objects:
queue.enqueue(myfunc);
var f = queue.dequeue();
f();
how can I have the Queue do its own thing independently
JavaScript is essentially single-threaded, meaning only one thing can execute at any instant of time. So the queue can't really operate "independently" of the rest of your code, if that is what you mean.
You basically have two choices:
Run all the queued functions, one after the other, in a single go -- this doesn't even require a queue since it is the same as simply putting the function calls directly in your code.
Use timed events: run one function at a time and once it completes, set a timeout to execute the next queued function after a certain interval. An example of this follows.
function run() {
var func = this.dequeue();
func();
var self = this;
setTimeout(function() { self.run(); }, 1000);
}
If func is an asynchronous request, you'll have to move setTimeout into the callback function.
**The main functions**
**From there we can define the main elements required:**
var q=[];//our queue container
var paused=false; // a boolean flag
function queue() {}
function dequeue() {}
function next() {}
function flush() {}
function clear() {}
**you may also want to 'pause' the queue. We will therefore use a boolean flag too.
Now let's see the implementation, this is going to be very straightforward:**
var q = [];
var paused = false;
function queue() {
for(var i=0;i< arguments.length;i++)
q.push(arguments[i]);
}
function dequeue() {
if(!empty()) q.pop();
}
function next() {
if(empty()) return; //check that we have something in the queue
paused=false; //if we call the next function, set to false the paused
q.shift()(); // the same as var func = q.shift(); func();
}
function flush () {
paused=false;
while(!empty()) next(); //call all stored elements
}
function empty() { //helper function
if(q.length==0) return true;
return false;
}
function clear() {
q=[];
}
**And here we have our basic queue system!
let's see how we can use it:**
queue(function() { alert(1)},function(){ alert(2)},function(){alert(3)});
next(); // alert 1
dequeue(); // the last function, alerting 3 is removed
flush(); // call everything, here alert 2
clear(); // the queue is already empty in that case but anyway...
I have a simple Javascript function:
makeRequest();
It does a bunch of stuff and places a bunch of content into the DOM.
I make a few calls like so:
makeRequest('food');
makeRequest('shopping');
However, they both fire so quickly that they are stepping on each other's toes. Ultimately I need it to have the functionality of.
makeRequest('food');
wait....
makeRequest('shopping'); only if makeRequest('food') has finished
Thoughts on getting these to execute only one at a time?
Thanks!
If these functions actually do an AJAX request, you are better keeping them asynchronous. You can make a synchronous AJAX request but it will stop the browser from responding and lead to bad user experience.
If what you require if that these AJAX requests are made one after the other because they depend on each other, you should investigate your function to see if it provides a callback mechanism.
makeRequest('food', function()
{
// called when food request is done
makeRequest('shopping');
});
Using jQuery, it looks something like that
$.get("/food", function(food)
{
// do something with food
$.get("/shopping", function(shopping)
{
// do something with shopping
});
});
I would recommend that you simply write them asynchronously--for example, call makeRequest('shopping'); from the AJAX completion handler of the first call.
If you do not want to write your code asynchronously, see Javascript Strands
I suppose that you have a callback method that takes care of the response for the request? Once it has done that, let it make the next request.
Declare an array for the queue, and a flag to keep track of the status:
var queue = [], requestRunning = false;
In the makeRequest method:
if (requestRunning) {
queue.push(requestParameter);
} else {
requestRunning = true;
// do the request
}
In the callback method, after taking care of the response:
if (queue.length > 0) {
var requestParameter = queue.splice(0,1)[0];
// do the request
} else {
requestRunning = false;
}