So I currently use something like:
$(window).resize(function(){resizedw();});
But this gets called many times while resizing process goes on. Is it possible to catch an event when it ends?
You can use setTimeout() and clearTimeout()
function resizedw(){
// Haven't resized in 100ms!
}
var doit;
window.onresize = function(){
clearTimeout(doit);
doit = setTimeout(resizedw, 100);
};
Code example on jsfiddle.
I had luck with the following recommendation: http://forum.jquery.com/topic/the-resizeend-event
Here's the code so you don't have to dig through his post's link & source:
var rtime;
var timeout = false;
var delta = 200;
$(window).resize(function() {
rtime = new Date();
if (timeout === false) {
timeout = true;
setTimeout(resizeend, delta);
}
});
function resizeend() {
if (new Date() - rtime < delta) {
setTimeout(resizeend, delta);
} else {
timeout = false;
alert('Done resizing');
}
}
Thanks sime.vidas for the code!
This is the code that I write according to #Mark Coleman answer:
$(window).resize(function() {
clearTimeout(window.resizedFinished);
window.resizedFinished = setTimeout(function(){
console.log('Resized finished.');
}, 250);
});
Thanks Mark!
Internet Explorer provides a resizeEnd event. Other browsers will trigger the resize event many times while you're resizing.
There are other great answers here that show how to use setTimeout and the .throttle, .debounce methods from lodash and underscore, so I will mention Ben Alman's throttle-debounce jQuery plugin which accomplishes what you're after.
Suppose you have this function that you want to trigger after a resize:
function onResize() {
console.log("Resize just happened!");
};
Throttle Example
In the following example, onResize() will only be called once every 250 milliseconds during a window resize.
$(window).resize( $.throttle( 250, onResize) );
Debounce Example
In the following example, onResize() will only be called once at the end of a window resizing action. This achieves the same result that #Mark presents in his answer.
$(window).resize( $.debounce( 250, onResize) );
There is an elegant solution using the Underscore.js So, if you are using it in your project you can do the following -
$( window ).resize( _.debounce( resizedw, 500 ) );
This should be enough :) But, If you are interested to read more on that, you can check my blog post - http://rifatnabi.com/post/detect-end-of-jquery-resize-event-using-underscore-debounce(deadlink)
There is a much simpler method to execute a function at the end of the resize than calculate the delta time between two calls, simply do it like this :
var resizeId;
$(window).resize(function() {
clearTimeout(resizeId);
resizeId = setTimeout(resizedEnded, 500);
});
function resizedEnded(){
...
}
And the equivalent for Angular2 :
private resizeId;
#HostListener('window:resize', ['$event'])
onResized(event: Event) {
clearTimeout(this.resizeId);
this.resizeId = setTimeout(() => {
// Your callback method here.
}, 500);
}
For the angular method, use the () => { } notation in the setTimeout to preserve the scope, otherwise you will not be able to make any function calls or use this.
One solution is extend jQuery with a function, e.g.: resized
$.fn.resized = function (callback, timeout) {
$(this).resize(function () {
var $this = $(this);
if ($this.data('resizeTimeout')) {
clearTimeout($this.data('resizeTimeout'));
}
$this.data('resizeTimeout', setTimeout(callback, timeout));
});
};
Sample usage:
$(window).resized(myHandler, 300);
You can store a reference id to any setInterval or setTimeout. Like this:
var loop = setInterval(func, 30);
// some time later clear the interval
clearInterval(loop);
To do this without a "global" variable you can add a local variable to the function itself. Ex:
$(window).resize(function() {
clearTimeout(this.id);
this.id = setTimeout(doneResizing, 500);
});
function doneResizing(){
$("body").append("<br/>done!");
}
You can use setTimeout() and clearTimeout() in conjunction with jQuery.data:
$(window).resize(function() {
clearTimeout($.data(this, 'resizeTimer'));
$.data(this, 'resizeTimer', setTimeout(function() {
//do something
alert("Haven't resized in 200ms!");
}, 200));
});
Update
I wrote an extension to enhance jQuery's default on (& bind)-event-handler. It attaches an event handler function for one or more events to the selected elements if the event was not triggered for a given interval. This is useful if you want to fire a callback only after a delay, like the resize event, or else.
https://github.com/yckart/jquery.unevent.js
;(function ($) {
var methods = { on: $.fn.on, bind: $.fn.bind };
$.each(methods, function(k){
$.fn[k] = function () {
var args = [].slice.call(arguments),
delay = args.pop(),
fn = args.pop(),
timer;
args.push(function () {
var self = this,
arg = arguments;
clearTimeout(timer);
timer = setTimeout(function(){
fn.apply(self, [].slice.call(arg));
}, delay);
});
return methods[k].apply(this, isNaN(delay) ? arguments : args);
};
});
}(jQuery));
Use it like any other on or bind-event handler, except that you can pass an extra parameter as a last:
$(window).on('resize', function(e) {
console.log(e.type + '-event was 200ms not triggered');
}, 200);
http://jsfiddle.net/ARTsinn/EqqHx/
Mark Coleman's answer is certainly far better than the selected answer, but if you want to avoid the global variable for the timeout ID (the doit variable in Mark's answer), you could do one of the following:
(1) Use a an immediately invoked function expression (IIFE) to create a closure.
$(window).resize((function() { // This function is immediately invoked
// and returns the closure function.
var timeoutId;
return function() {
clearTimeout(timeoutId);
timeoutId = setTimeout(function() {
timeoutId = null; // You could leave this line out.
// Code to execute on resize goes here.
}, 100);
};
})());
(2) Use a property of the event handler function.
$(window).resize(function() {
var thisFunction = arguments.callee;
clearTimeout(thisFunction.timeoutId);
thisFunction.timeoutId = setTimeout(function() {
thisFunction.timeoutId = null; // You could leave this line out.
// Code to execute on resize goes here.
}, 100);
});
This is what I use for delaying repeated actions, it can be called in multiple places in your code:
function debounce(func, wait, immediate) {
var timeout;
return function() {
var context = this, args = arguments;
var later = function() {
timeout = null;
if (!immediate) func.apply(context, args);
};
var callNow = immediate && !timeout;
clearTimeout(timeout);
timeout = setTimeout(later, wait);
if (callNow) func.apply(context, args);
};
};
Usage:
$(window).resize(function () {
debounce(function() {
//...
}, 500);
});
ResizeStart and ResizeEnd events for window
http://jsfiddle.net/04fLy8t4/
I implemented a function which trigs two events on the user DOM element:
resizestart
resizeend
Code:
var resizeEventsTrigger = (function () {
function triggerResizeStart($el) {
$el.trigger('resizestart');
isStart = !isStart;
}
function triggerResizeEnd($el) {
clearTimeout(timeoutId);
timeoutId = setTimeout(function () {
$el.trigger('resizeend');
isStart = !isStart;
}, delay);
}
var isStart = true;
var delay = 200;
var timeoutId;
return function ($el) {
isStart ? triggerResizeStart($el) : triggerResizeEnd($el);
};
})();
$("#my").on('resizestart', function () {
console.log('resize start');
});
$("#my").on('resizeend', function () {
console.log('resize end');
});
window.onresize = function () {
resizeEventsTrigger( $("#my") );
};
This is a modification to Dolan's code above, I've added a feature which checks the window size at the start of the resize and compares it to the size at the end of the resize, if size is either bigger or smaller than the margin (eg. 1000) then it reloads.
var rtime = new Date(1, 1, 2000, 12,00,00);
var timeout = false;
var delta = 200;
var windowsize = $window.width();
var windowsizeInitial = $window.width();
$(window).on('resize',function() {
windowsize = $window.width();
rtime = new Date();
if (timeout === false) {
timeout = true;
setTimeout(resizeend, delta);
}
});
function resizeend() {
if (new Date() - rtime < delta) {
setTimeout(resizeend, delta);
return false;
} else {
if (windowsizeInitial > 1000 && windowsize > 1000 ) {
setTimeout(resizeend, delta);
return false;
}
if (windowsizeInitial < 1001 && windowsize < 1001 ) {
setTimeout(resizeend, delta);
return false;
} else {
timeout = false;
location.reload();
}
}
windowsizeInitial = $window.width();
return false;
}
Here is VERY simple script to trigger both a 'resizestart' and 'resizeend' event on the window object.
There is no need to muck around with dates and times.
The d variable represents the number of milliseconds between resize events before triggering the resize end event, you can play with this to change how sensitive the end event is.
To listen to these events all you need to do is:
resizestart: $(window).on('resizestart', function(event){console.log('Resize Start!');});
resizeend:
$(window).on('resizeend', function(event){console.log('Resize End!');});
(function ($) {
var d = 250, t = null, e = null, h, r = false;
h = function () {
r = false;
$(window).trigger('resizeend', e);
};
$(window).on('resize', function (event) {
e = event || e;
clearTimeout(t);
if (!r) {
$(window).trigger('resizestart', e);
r = true;
}
t = setTimeout(h, d);
});
}(jQuery));
i wrote a litte wrapper function on my own...
onResize = function(fn) {
if(!fn || typeof fn != 'function')
return 0;
var args = Array.prototype.slice.call(arguments, 1);
onResize.fnArr = onResize.fnArr || [];
onResize.fnArr.push([fn, args]);
onResize.loop = function() {
$.each(onResize.fnArr, function(index, fnWithArgs) {
fnWithArgs[0].apply(undefined, fnWithArgs[1]);
});
};
$(window).on('resize', function(e) {
window.clearTimeout(onResize.timeout);
onResize.timeout = window.setTimeout("onResize.loop();", 300);
});
};
Here is the usage:
var testFn = function(arg1, arg2) {
console.log('[testFn] arg1: '+arg1);
console.log('[testFn] arg2: '+arg2);
};
// document ready
$(function() {
onResize(testFn, 'argument1', 'argument2');
});
(function(){
var special = jQuery.event.special,
uid1 = 'D' + (+new Date()),
uid2 = 'D' + (+new Date() + 1);
special.resizestart = {
setup: function() {
var timer,
handler = function(evt) {
var _self = this,
_args = arguments;
if (timer) {
clearTimeout(timer);
} else {
evt.type = 'resizestart';
jQuery.event.handle.apply(_self, _args);
}
timer = setTimeout( function(){
timer = null;
}, special.resizestop.latency);
};
jQuery(this).bind('resize', handler).data(uid1, handler);
},
teardown: function(){
jQuery(this).unbind( 'resize', jQuery(this).data(uid1) );
}
};
special.resizestop = {
latency: 200,
setup: function() {
var timer,
handler = function(evt) {
var _self = this,
_args = arguments;
if (timer) {
clearTimeout(timer);
}
timer = setTimeout( function(){
timer = null;
evt.type = 'resizestop';
jQuery.event.handle.apply(_self, _args);
}, special.resizestop.latency);
};
jQuery(this).bind('resize', handler).data(uid2, handler);
},
teardown: function() {
jQuery(this).unbind( 'resize', jQuery(this).data(uid2) );
}
};
})();
$(window).bind('resizestop',function(){
//...
});
Well, as far as the window manager is concerned, each resize event is its own message, with a distinct beginning and end, so technically, every time the window is resized, it is the end.
Having said that, maybe you want to set a delay to your continuation? Here's an example.
var t = -1;
function doResize()
{
document.write('resize');
}
$(document).ready(function(){
$(window).resize(function(){
clearTimeout(t);
t = setTimeout(doResize, 1000);
});
});
I guess my case might be different from some others but I had a problem only with orientation change on iOS but wanted the resize event to run immediately. I used the ScreenOrientation API:
screen.orientation.addEventListener('change', (e) => {});
I took a slightly different tack and relied on mouseUp as the end of the resize event. trackSize is called on documentReady and the initial value of wide is set then, too.
var THRESHOLD = 784;
var TALL = 125, SHORT = 50;
var wide = (window.document.body.clientWidth >= THRESHOLD );
function trackSize() {
if( !wide ) {
setHeight( TALL );
} else {
setHeight( SHORT );
}
parent.window.addEventListener('resize', onResize);
}
function onResize(e) {
parent.window.removeEventListener('resize', onResize);
parent.window.addEventListener('mouseup', onMouseUp) ;
}
function onMouseUp(e) {
parent.window.removeEventListener('mouseup', onMouseUp);
wide = (window.document.body.clientWidth >= THRESHOLD);
trackSize();
}
After having set our window's initial height, we begin listening for a resize event. When it starts, we stop listening and start listening for the mouseUp event. Thus, we know that mouseUp will end the resizing. In mouseUp, we stop listening and set a toggle based on the window's width, then loop back to trackSize.
trackSize starts by setting the window's height based on the toggle -- if below the threshold, we increase height (because Bootstrap columns stack at small widths), otherwise set to standard. And then we listen again for the next resize event.
CAVEAT: This solution doesn't really work for resizing instantly using the maximize or restore window buttons. Maybe adding a test like isMouseDown and bypassing the mouse listener would suffice - I haven't yet tested that.
since the selected answer didn't actually work .. and if you're not using jquery here is a simple throttle function with an example of how to use it with window resizing
function throttle(end,delta) {
var base = this;
base.wait = false;
base.delta = 200;
base.end = end;
base.trigger = function(context) {
//only allow if we aren't waiting for another event
if ( !base.wait ) {
//signal we already have a resize event
base.wait = true;
//if we are trying to resize and we
setTimeout(function() {
//call the end function
if(base.end) base.end.call(context);
//reset the resize trigger
base.wait = false;
}, base.delta);
}
}
};
var windowResize = new throttle(function() {console.log('throttle resize');},200);
window.onresize = function(event) {
windowResize.trigger();
}
this worked for me as I did not want to use any plugins.
$(window).resize(function() {
var originalWindowSize = 0;
var currentWidth = 0;
var setFn = function () {
originalWindowSize = $(window).width();
};
var checkFn = function () {
setTimeout(function () {
currentWidth = $(window).width();
if (currentWidth === originalWindowSize) {
console.info("same? = yes")
// execute code
} else {
console.info("same? = no");
// do nothing
}
}, 500)
};
setFn();
checkFn();
});
On window re-size invoke "setFn" which gets width of window and save as "originalWindowSize". Then invoke "checkFn" which after 500ms (or your preference) gets the current window size, and compares the original to the current, if they are not the same, then the window is still being re-sized. Don't forget to remove console messages in production, and (optional) can make "setFn" self executing.
var resizeTimer;
$( window ).resize(function() {
if(resizeTimer){
clearTimeout(resizeTimer);
}
resizeTimer = setTimeout(function() {
//your code here
resizeTimer = null;
}, 200);
});
This worked for what I was trying to do in chrome. This won't fire the callback until 200ms after last resize event.
UPDATE!
Better alternative also created by me is here:
https://stackoverflow.com/a/23692008/2829600
(supports "delete functions")
ORIGINAL POST:
I wrote this simple function for handling delay in execution, useful inside jQuery .scroll() and .resize() So callback_f will run only once for specific id string.
function delay_exec( id, wait_time, callback_f ){
// IF WAIT TIME IS NOT ENTERED IN FUNCTION CALL,
// SET IT TO DEFAULT VALUE: 0.5 SECOND
if( typeof wait_time === "undefined" )
wait_time = 500;
// CREATE GLOBAL ARRAY(IF ITS NOT ALREADY CREATED)
// WHERE WE STORE CURRENTLY RUNNING setTimeout() FUNCTION FOR THIS ID
if( typeof window['delay_exec'] === "undefined" )
window['delay_exec'] = [];
// RESET CURRENTLY RUNNING setTimeout() FUNCTION FOR THIS ID,
// SO IN THAT WAY WE ARE SURE THAT callback_f WILL RUN ONLY ONE TIME
// ( ON LATEST CALL ON delay_exec FUNCTION WITH SAME ID )
if( typeof window['delay_exec'][id] !== "undefined" )
clearTimeout( window['delay_exec'][id] );
// SET NEW TIMEOUT AND EXECUTE callback_f WHEN wait_time EXPIRES,
// BUT ONLY IF THERE ISNT ANY MORE FUTURE CALLS ( IN wait_time PERIOD )
// TO delay_exec FUNCTION WITH SAME ID AS CURRENT ONE
window['delay_exec'][id] = setTimeout( callback_f , wait_time );
}
// USAGE
jQuery(window).resize(function() {
delay_exec('test1', 1000, function(){
console.log('1st call to delay "test1" successfully executed!');
});
delay_exec('test1', 1000, function(){
console.log('2nd call to delay "test1" successfully executed!');
});
delay_exec('test1', 1000, function(){
console.log('3rd call to delay "test1" successfully executed!');
});
delay_exec('test2', 1000, function(){
console.log('1st call to delay "test2" successfully executed!');
});
delay_exec('test3', 1000, function(){
console.log('1st call to delay "test3" successfully executed!');
});
});
/* RESULT
3rd call to delay "test1" successfully executed!
1st call to delay "test2" successfully executed!
1st call to delay "test3" successfully executed!
*/
var flag=true;
var timeloop;
$(window).resize(function(){
rtime=new Date();
if(flag){
flag=false;
timeloop=setInterval(function(){
if(new Date()-rtime>100)
myAction();
},100);
}
})
function myAction(){
clearInterval(timeloop);
flag=true;
//any other code...
}
I don't know is my code work for other but it's really do a great job for me. I got this idea by analyzing Dolan Antenucci code because his version is not work for me and I really hope it'll be helpful to someone.
var tranStatus = false;
$(window).resizeend(200, function(){
$(".cat-name, .category").removeAttr("style");
//clearTimeout(homeResize);
$("*").one("webkitTransitionEnd otransitionend oTransitionEnd msTransitionEnd transitionend",function(event) {
tranStatus = true;
});
processResize();
});
function processResize(){
homeResize = setInterval(function(){
if(tranStatus===false){
console.log("not yet");
$("*").one("webkitTransitionEnd otransitionend oTransitionEnd msTransitionEnd transitionend",function(event) {
tranStatus = true;
});
}else{
text_height();
clearInterval(homeResize);
}
},200);
}
I wrote a function that passes a function when wrapped in any resize event. It uses an interval so that the resize even isn't constantly creating timeout events. This allows it to perform independently of the resize event other than a log entry that should be removed in production.
https://github.com/UniWrighte/resizeOnEnd/blob/master/resizeOnEnd.js
$(window).resize(function(){
//call to resizeEnd function to execute function on resize end.
//can be passed as function name or anonymous function
resizeEnd(function(){
});
});
//global variables for reference outside of interval
var interval = null;
var width = $(window).width();
var numi = 0; //can be removed in production
function resizeEnd(functionCall){
//check for null interval
if(!interval){
//set to new interval
interval = setInterval(function(){
//get width to compare
width2 = $(window).width();
//if stored width equals new width
if(width === width2){
//clear interval, set to null, and call passed function
clearInterval(interval);
interval = null; //precaution
functionCall();
}
//set width to compare on next interval after half a second
width = $(window).width();
}, 500);
}else{
//logging that should be removed in production
console.log("function call " + numi++ + " and inteval set skipped");
}
}
I want to be able to run the below function continuously while the mouse is down. At the moment the function excecutes once per click. I want to be able to continue running the function while mousedown and stop when the mouse is released.
$('#md').mousedown(function(e){
var pCords = e.pageY +e.pageY;
var max = $(document).height()+$(document).width();
var dg = 2*( pCords / max );
$('#div').css({ 'transform':'rotate('+dg+'deg) '});
});
This issue has been addressed in: jQuery continuous mousedown
It will involve setting up a flag that you can set to true when the first mousedown event occurs, and calling a function that only finishes once the flag is set back to false when the mouseup event occurs.
Easy way to do with time delay between execution of event handler:
var timerId = 0;
$('#md').mousedown(function(e){
timerId = setInterval(function() {
var pCords = e.pageY +e.pageY;
var max = $(document).height()+$(document).width();
var dg = 2*( pCords / max );
$('#div').css({ 'transform':'rotate('+dg+'deg) '});
}, 20); // specify the required time delay here
});
$('#md').mouseup(function(e){
clearInterval(timerId);
});
You can do it using a simple semaphore. Here's an example:
var lock = true;
$('#md').mousedown(function() {
lock = false;
setTimeout(function() {
while(!lock) {
// Do your stuff here
}
}, 0);
});
$(document).mouseup(function() {
lock = true;
});
I hope this does the trick.
The setTimeout function detaches the execution of the function and creates an asynchronous process - this makes your code non-blocking.
I'm sure there are more sophisticated ways to solve this problem. It's just that I haven't had my coffee yet. :)
like this? making a global boolean variable to track if mouse is up, then looping your function while mouse is down on that element.
var ismouseup = false;
$(document).ready(function(){
$('#md').mousedown(function(e){
ismouseup = false;
while(!ismouseup)
{
//do your thing
}
});
$('#md').mouseup(function(e){
ismouseup = true;
}
});
--edit: set ismouseup to true when mouseup. sorry.
You can use setTimeout. This will run every 1 sec when mousedown
$('#md').on({
mousedown: function () {
$(this).data('clicked', true);
var process = function() {
if ($(this).data('clicked')) {
// Do your stuff
setTimeout(process, 100);
}
};
process();
},
mouseup: function () {
$(this).data('clicked', false);
}
});
As an option you can set the handler for mousemove in mousedown and remove in mouseup as in code
function movehandler(e) {
var pCords = e.pageY + e.pageY;
var max = $('#md').height();
var dg = 20 * (pCords / max);
$('#md').css({
'transform': 'rotate(' + dg + 'deg) '
});
}
$('#md').mousedown(function (e) {
$('body').on('mousemove', movehandler);
});
$('#md').mouseup(function (e) {
$('body').off('mousemove');
});
$('body').mouseleave(function (e) {
$('body').off('mousemove');
});
Jsfiffle Example is not ideally written but you can get the idea
EDIT: Note that $('body').on('mousemove', might not be sufficient dependent on your markup.
I made a control (numeric spinner up and down), to work in a table:
JSFIDDLE: http://jsfiddle.net/Leandro1981/wn8vd/1/
and I want simulate the "mousedown, increment while mouse button is helding" but I can't do it. I tried to mix it with the following and functional script:
JSFIDDLE: http://jsfiddle.net/Leandro1981/kKW85/
but I couldn't make it.
My last attempt here:
http://jsfiddle.net/Leandro1981/S8Zt9/1/
Maybe the wrong is the
timeout = setInterval(function () {
But I couldn't figure out. I'm using bootstrap 3, so I can't use some JQuery UI plugins...
Any help will be preciated!
Please comment below if you have any question, comment or anything to improve this question, and sorry for my english :)
Please be free to use my code/control in any way.
Thanks and kind regards
Write a factory to set up each control so you get a closure over the variables, now it's just a matter of being able to make it work given the relevant elements. For this, you'll need to
Listen for mousedown on the up and down nodes to set off the changes
Start a timeout loop to keep doing your change
Listen for mouseup on window to ensure you cancel the timeout loop (you may also want to listen for mouseout/loss of focus)
So all together,
function spinFactory(node, up, down) { // I wrote this vanilla :D
var spinning, delta;
window.addEventListener('mouseup', stopSpin);
function spin() {
node.value = +node.value + delta;
spinning = setTimeout(spin, 500);
}
function stopSpin() { // maybe also invoke this on mouseout/loss of focus
window.clearTimeout(spinning);
delta = 0;
}
up.addEventListener('mousedown', function spinUp() {
delta = 1;
spin();
});
down.addEventListener('mousedown', function spinDown() {
delta = -1;
spin();
});
}
// apply to your control, used a bit of jQuery to make life easier
$('.PNET-spinner').each(function () {
spinFactory(
this.getElementsByTagName('input')[0],
$(this).find('.btn:first-of-type')[0],
$(this).find('.btn:last-of-type')[0]
);
});
DEMO
I have updated the Fiddle here ... Please check this and it might helps you..
Script
$('.PNET-spinner .btn:first-of-type').on('mousedown', function (e) {
var timer, proxy = this;
timer = setInterval(function () {
increment(proxy);
}, 200);
$(document).one("mouseup", function () {
increment(proxy);
if (timer) clearInterval(timer);
});
});
$('.PNET-spinner .btn:last-of-type').on('mousedown', function () {
var timer, proxy = this;
timer = setInterval(function () {
decrement(proxy);
}, 200);
$(document).one("mouseup", function () {
decrement(proxy);
if (timer) clearInterval(timer);
});
});
function increment(proxy) {
var numupdown = $('.PNET-spinner input', $(proxy).closest("tr"));
var inputValue = parseInt($(numupdown).val(), 10);
inputValue++;
$(numupdown).val(inputValue);
}
function decrement(proxy) {
var numupdown = $('.PNET-spinner input', $(proxy).closest("tr"));
var inputValue = parseInt($(numupdown).val(), 10);
if (inputValue > 1) {
inputValue--;
$(numupdown).val(inputValue);
}
}
You simply need to take care of two things. First, your function to increment and decrement the value in the textbox should be called again and again till user do mouseout or mouseup. Second, make surethis has the right value in var numupdown = $('.PNET-spinner input', $(this).closest("tr"));
Following code shows how to do it for the increment button. Similar thing, you can implement for decrement button.
var timeout;
var inc = function () {
var myThis = this;
var numupdown = $('.PNET-spinner input', $(this).closest("tr"));
var inputValue = parseInt($(numupdown).val(), 10);
inputValue++;
console.log(inputValue);
$(numupdown).val(inputValue);
clearTimeout(timeout);
timeout = setTimeout(function(){
//http://stackoverflow.com/questions/3630054/how-do-i-pass-the-this-context-to-a-function
inc.apply(myThis, arguments);
}, 1000);
};
var incStop = function(){
clearTimeout(timeout);
}
$('.PNET-spinner .btn:first-of-type').on('mousedown', inc);
$('.PNET-spinner .btn:first-of-type').on('mouseup', incStop);
$('.PNET-spinner .btn:first-of-type').on('mouseout', incStop);
Check this DEMO here.
I'm trying to count the time that player is holding the mouse button down. I tried this but it didn't works:
var Game = cc.Layer.extend({
count: false,
countTimer: null,
init: function () {
var selfPointer = this;
this.canvas.addEventListener('mousedown', function(evt) {
selfPointer.count = true;
selfPointer.countTimer = window.setTimeout(selfPointer.Count(), 1);
});
this.canvas.addEventListener('mouseup', function(evt) {
selfPointer.count= false;
window.clearTimeout(selfPointer.countTimer);
});
},
Count: function() {
if (this.count)
{
window.setTimeout(this.Count(), 1);
}
}
This is a part of my code(for brevity) that I want to do an action any 1 milisecond if player is holding the button.
This isn't working besides, I presume that is a better way to do this than mine way. Any ideas?
Why do you use timeouts for this simple task? You can just get time of mousedown, time of mouseup and calculate difference of them. Anyway, timer resolution in browsers is less than 1ms. Read this article of Nickolas Zakas to get more info about time resolution.
Code is:
var Game = cc.Layer.extend({
init: function () {
var holdStart = null,
holdTime = null;
this.canvas.addEventListener('mousedown', function(evt) {
holdStart = Date.now()
});
this.canvas.addEventListener('mouseup', function(evt) {
holdTime = Date.now() - holdStart;
// now in holdTime you have time in milliseconds
});
}
Well if you are targeting newer browsers that are HTML5 compatible you can use web workers for this kind of task. Simply post a message to the web worker on mouse press to start the timer. The web worker can post a message back every 1 ms ish to trigger your in game action and then on mouse release, post another message to the web worker telling it to stop.
Here is just a quick example of how that would work. You would need to run from a local server to have web workers working.
Game.js
function start() {
var worker = new Worker("ActionTrigger.js");
worker.addEventListener('message', function(objEvent) {
console.log("Holding");
});
worker.postMessage("start");
window.onmousedown = function() {
console.log("Mouse press");
worker.postMessage("startTrigger");
}
window.onmouseup = function() {
console.log("Mouse release");
worker.postMessage("endTrigger");
}
}
ActionTrigger.js
var trigger = false;
var interval = 1;
self.addEventListener('message', function(objEvent) {
if(objEvent.data == 'startTrigger')
trigger = true;
else if(objEvent.data == 'endTrigger')
trigger = false;
else if(objEvent.data == 'start')
timerCountdown();
});
function timerCountdown() {
if(trigger)
postMessage("");
setTimeout(timerCountdown,interval);
}
You could use something like this:
http://jsfiddle.net/yE8sh/
//Register interval handle
var timer;
$(document).mousedown(function(){
//Starts interval. Run once every 1 millisecond
timer=self.setInterval(add,1);
});
$(document).mouseup(function(){
//Clears interval on mouseup
timer=window.clearInterval(timer);
});
function add(){
//The function to run
$("body").append("a");
}
Ok with this..
$(window).scroll(function()
{
$('.slides_layover').removeClass('showing_layover');
$('#slides_effect').show();
});
I can tell when someone is scrolling from what I understand. So with that I am trying to figure out how to catch when someone has stopped. From the above example you can see I am removing a class from a set of elements while the scrolling is occurring. However, I want to put that class back on when the user stops scrolling.
The reason for this is I am intent on having a layover show while the page is scrolling to give the page a special effect I am attempting to work on. But the one class I am trying to remove while scrolling conflicts with that effect as its a transparency effect to some nature.
$(window).scroll(function() {
clearTimeout($.data(this, 'scrollTimer'));
$.data(this, 'scrollTimer', setTimeout(function() {
// do something
console.log("Haven't scrolled in 250ms!");
}, 250));
});
Update
I wrote an extension to enhance jQuery's default on-event-handler. It attaches an event handler function for one or more events to the selected elements and calls the handler function if the event was not triggered for a given interval. This is useful if you want to fire a callback only after a delay, like the resize event, or such.
It is important to check the github-repo for updates!
https://github.com/yckart/jquery.unevent.js
;(function ($) {
var on = $.fn.on, timer;
$.fn.on = function () {
var args = Array.apply(null, arguments);
var last = args[args.length - 1];
if (isNaN(last) || (last === 1 && args.pop())) return on.apply(this, args);
var delay = args.pop();
var fn = args.pop();
args.push(function () {
var self = this, params = arguments;
clearTimeout(timer);
timer = setTimeout(function () {
fn.apply(self, params);
}, delay);
});
return on.apply(this, args);
};
}(this.jQuery || this.Zepto));
Use it like any other on or bind-event handler, except that you can pass an extra parameter as a last:
$(window).on('scroll', function(e) {
console.log(e.type + '-event was 250ms not triggered');
}, 250);
http://yckart.github.com/jquery.unevent.js/
(this demo uses resize instead of scroll, but who cares?!)
Using jQuery throttle / debounce
jQuery debounce is a nice one for problems like this. jsFidlle
$(window).scroll($.debounce( 250, true, function(){
$('#scrollMsg').html('SCROLLING!');
}));
$(window).scroll($.debounce( 250, function(){
$('#scrollMsg').html('DONE!');
}));
The second parameter is the "at_begin" flag. Here I've shown how to execute code both at "scroll start" and "scroll finish".
Using Lodash
As suggested by Barry P, jsFiddle, underscore or lodash also have a debounce, each with slightly different apis.
$(window).scroll(_.debounce(function(){
$('#scrollMsg').html('SCROLLING!');
}, 150, { 'leading': true, 'trailing': false }));
$(window).scroll(_.debounce(function(){
$('#scrollMsg').html('STOPPED!');
}, 150));
Rob W suggected I check out another post here on stack that was essentially a similar post to my original one. Which reading through that I found a link to a site:
http://james.padolsey.com/javascript/special-scroll-events-for-jquery/
This actually ended up helping solve my problem very nicely after a little tweaking for my own needs, but over all helped get a lot of the guff out of the way and saved me about 4 hours of figuring it out on my own.
Seeing as this post seems to have some merit, I figured I would come back and provide the code found originally on the link mentioned, just in case the author ever decided to go a different direction with the site and ended up taking down the link.
(function(){
var special = jQuery.event.special,
uid1 = 'D' + (+new Date()),
uid2 = 'D' + (+new Date() + 1);
special.scrollstart = {
setup: function() {
var timer,
handler = function(evt) {
var _self = this,
_args = arguments;
if (timer) {
clearTimeout(timer);
} else {
evt.type = 'scrollstart';
jQuery.event.handle.apply(_self, _args);
}
timer = setTimeout( function(){
timer = null;
}, special.scrollstop.latency);
};
jQuery(this).bind('scroll', handler).data(uid1, handler);
},
teardown: function(){
jQuery(this).unbind( 'scroll', jQuery(this).data(uid1) );
}
};
special.scrollstop = {
latency: 300,
setup: function() {
var timer,
handler = function(evt) {
var _self = this,
_args = arguments;
if (timer) {
clearTimeout(timer);
}
timer = setTimeout( function(){
timer = null;
evt.type = 'scrollstop';
jQuery.event.handle.apply(_self, _args);
}, special.scrollstop.latency);
};
jQuery(this).bind('scroll', handler).data(uid2, handler);
},
teardown: function() {
jQuery(this).unbind( 'scroll', jQuery(this).data(uid2) );
}
};
})();
I agreed with some of the comments above that listening for a timeout wasn't accurate enough as that will trigger when you stop moving the scroll bar for long enough instead of when you stop scrolling. I think a better solution is to listen for the user letting go of the mouse (mouseup) as soon as they start scrolling:
$(window).scroll(function(){
$('#scrollMsg').html('SCROLLING!');
var stopListener = $(window).mouseup(function(){ // listen to mouse up
$('#scrollMsg').html('STOPPED SCROLLING!');
stopListner(); // Stop listening to mouse up after heard for the first time
});
});
and an example of it working can be seen in this JSFiddle
ES6 style with checking scrolling start also.
function onScrollHandler(params: {
onStart: () => void,
onStop: () => void,
timeout: number
}) {
const {onStart, onStop, timeout = 200} = params
let timer = null
return (event) => {
if (timer) {
clearTimeout(timer)
} else {
onStart && onStart(event)
}
timer = setTimeout(() => {
timer = null
onStop && onStop(event)
}, timeout)
}
}
Usage:
yourScrollableElement.addEventListener('scroll', onScrollHandler({
onStart: (event) => {
console.log('Scrolling has started')
},
onStop: (event) => {
console.log('Scrolling has stopped')
},
timeout: 123 // Remove to use default value
}))
You could set an interval that runs every 500 ms or so, along the lines of the following:
var curOffset, oldOffset;
oldOffset = $(window).scrollTop();
var $el = $('.slides_layover'); // cache jquery ref
setInterval(function() {
curOffset = $(window).scrollTop();
if(curOffset != oldOffset) {
// they're scrolling, remove your class here if it exists
if($el.hasClass('showing_layover')) $el.removeClass('showing_layover');
} else {
// they've stopped, add the class if it doesn't exist
if(!$el.hasClass('showing_layover')) $el.addClass('showing_layover');
}
oldOffset = curOffset;
}, 500);
I haven't tested this code, but the principle should work.
function scrolled() {
//do by scroll start
$(this).off('scroll')[0].setTimeout(function(){
//do by scroll end
$(this).on('scroll',scrolled);
}, 500)
}
$(window).on('scroll',scrolled);
very small Version with start and end ability
This detects the scroll stop after 1 milisecond (or change it) using a global timer:
var scrollTimer;
$(window).on("scroll",function(){
clearTimeout(scrollTimer);
//Do what you want whilst scrolling
scrollTimer=setTimeout(function(){afterScroll()},1);
})
function afterScroll(){
//I catched scroll stop.
}
Ok this is something that I've used before.
Basically you look a hold a ref to the last scrollTop().
Once your timeout clears, you check the current scrollTop() and if they are the same, you are done scrolling.
$(window).scroll((e) ->
clearTimeout(scrollTimer)
$('header').addClass('hidden')
scrollTimer = setTimeout((() ->
if $(this).scrollTop() is currentScrollTop
$('header').removeClass('hidden')
), animationDuration)
currentScrollTop = $(this).scrollTop()
)
please check the jquery mobile scrollstop event
$(document).on("scrollstop",function(){
alert("Stopped scrolling!");
});
For those Who Still Need This Here Is The Solution
$(function(){
var t;
document.addEventListener('scroll',function(e){
clearTimeout(t);
checkScroll();
});
function checkScroll(){
t = setTimeout(function(){
alert('Done Scrolling');
},500); /* You can increase or reduse timer */
}
});
This should work:
var Timer;
$('.Scroll_Table_Div').on("scroll",function()
{
// do somethings
clearTimeout(Timer);
Timer = setTimeout(function()
{
console.log('scrolling is stop');
},50);
});
Here is how you can handle this:
var scrollStop = function (callback) {
if (!callback || typeof callback !== 'function') return;
var isScrolling;
window.addEventListener('scroll', function (event) {
window.clearTimeout(isScrolling);
isScrolling = setTimeout(function() {
callback();
}, 66);
}, false);
};
scrollStop(function () {
console.log('Scrolling has stopped.');
});
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Title</title>
</head>
<body>
.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>.<br>
</body>
</html>