Pausing function in javascript - javascript

I have a function which loops through rows in a table so that only one is shown at any given time.
I want to expand on this so that when I hover over the table, it shows all the rows, and then when I move away, it resumes showing one row at a time.
The Problem I have is that on hovering, the first function keeps going, is there a way to 'pause' the function. I've looked at various examples using ClearInterval(),but can't match them to my script.
//Calling The function that loops through the rows
function hideShow(time)
{
setInterval('showRows()',time);
};
//Set the time between each 'loop' and start looping
$(document).ready(function()
{
hideShow(2000);
}
);
//The hover function to show / hide all the rows
$(document).ready(function()
{
$('#dbTable1 tr').hover(function()
{
$('.Group td').removeClass('RoundBottom');
$('.Group').show();
},
function()
{
$('.Group td').addClass('RoundBottom');
$('.Group').hide();
}
);
}
);
Can anyone show me please how I can combine the two?

You need to keep track of the timer ID when you call setInterval:
var timerID;
function hideShow(time){
timerID = setInterval(showRows, time);
}
Then later on when you want to stop the repetition, call clearInterval and pass in that ID:
// ...
$('.Group td').removeClass('RoundBottom');
$('.Group').show();
clearInterval(timerID);
},
function()
{
hideShow(2000);
$('.Group td').addClass('RoundBottom');
// ...

You could just check the hovering state before doing anything else, like this:
function showRows() {
if (isHovering) {
return;
}
// ...
}
The isHovering variable is just a boolean with current hovering state, that could be set by your callback function.
With the above approach, you can set your timer only once and forget about it.

Related

Functionality breaks when using toggle with 'slow' option

The problem is that when i use the toggle function without any options i.e default options the 'is(':visible')' on the item returns me the correct state.
However when i use toggle("slow"), it reveals incorrect state and always shows the item operated upon by the toggle as visible false. Of course i am checking that inside the callback function so as to be sure that the animation is complete.
please look at the below code
jQuery(document).ready(function () {
var h3 = jQuery("#myAccordion").find('h3');
jQuery("#myAccordion").find('h3').find('span').addClass("ui-state-active ui-icon");
jQuery.each(h3, function () {
jQuery(this).bind('click', function () {
jQuery(this).next('div').toggle("slow", "swing", callback);
});
});
});
function callback () {
if (jQuery(this).next('div').is(':visible')) {
alert('visible--' + jQuery(this).next('div').is(':visible'));
jQuery(this).find('span').removeClass("ui-state-default ui-icon").addClass("ui-state-active ui-icon");
}
else {
alert('visible--' + jQuery(this).next('div').is(':visible')); // always goes into this 'else' even though the item is visible.
jQuery(this).find('span').removeClass("ui-state-active ui-icon").addClass("ui-state-default ui-icon");
}
}
However the same works perfectly fine when not using the "slow" option with toggle.
Update 2:
Check this out here http://jsfiddle.net/tariquasar/7xt7D/2/
Any pointers...
Update 1: This is the fiddle http://jsfiddle.net/tariquasar/7xt7D/
The context this is not extended to the callback function too. You could try doing this. I have updated the jsfiddle (click here). Ill paste the same here.
jQuery(document).ready(function () {
var h3 = jQuery("#myAccordion").find('h3');
jQuery("#myAccordion").find('h3').find('span').addClass("ui-state-active ui-icon"); // first the item is visible
jQuery.each(h3, function () {
jQuery(this).bind('click', function () {
console.log(this);
jQuery(this).next('div').toggle("slow","swing",callback(this));
});
});
});
function callback (that) {
setTimeout( function () {
console.log(jQuery(that).next('div').is(':visible'));
if (jQuery(that).next('div').is(':visible')) {
alert('visible--' + jQuery(that).next('div').is(':visible'));
jQuery(that).find('span').removeClass("ui-state-default ui-icon").addClass("ui-state-active ui-icon");
}
else {
alert('visible--' + jQuery(that).next('div').is(':visible'));
jQuery(that).find('span').removeClass("ui-state-active ui-icon").addClass("ui-state-default ui-icon");
}
}, 1000);
}
I have added a SetTimeout to get the result you wanted. The callback function is called after the animation completes. Yes. But not after the CSS changes to display:none. CSS change happens a few millisecs later.
However the same works perfectly fine when not using the "slow" option with toggle.
I'm not really sure about how you got it working with options other than slow

clearInterval clearing two intervals

I can't run clearInterval for my functions. I use them to scroll the window by firing setInterval with function that fires scrollLeft. The code:
function scrollSpan() {
$('nav#scrolling').children().css('width',config.windowWidth/10+'px');
var inter;
$('nav#scrolling').children('span').hover(function() {
var value;
if($(this).is('.scrollLeft')) {
value = '-=50'
} else {
value = '+=50'
}
inter = setInterval(function() {
$('body, html').animate({
scrollLeft: value
}, 50);
},0)
})
$('nav#scrolling').children('span').mouseleave(function() {
clearInterval(inter)
})
}
Problem is, when mouseleave is triggered, interval doesn't stop.
Fiddle: http://jsfiddle.net/FpX4M/
You are using hover where you should be using mouseenter. When only one handler is passed to hover that handler is called both on enter and leave. So your hover is called twice (once entering and once leaving) but your mouseleave is only called once. This is why even though one interval is cleared, the other remains.
See the documentation, in particular the signature added in v1.4 which takes only a single handler (scrolldown).
EDIT: Jsfiddles with proof:
http://jsfiddle.net/FpX4M/1/
Open your console and see that the handlers trigger twice and that interval continues.
http://jsfiddle.net/FpX4M/2/
In the console you will now see only one firing of the handler and then the intervals stop on leave.
Your whole scope is a little wonky. Try something like this:
var inter;
function scrollSpan() {
$('nav#scrolling').children().css('width',config.windowWidth/10+'px');
}
$('nav#scrolling').children('span').hover(function() {
var value;
if($(this).is('.scrollLeft')) {
value = '-=50'
} else {
value = '+=50'
}
inter = setInterval(function() {
$('body, html').animate({
scrollLeft: value
}, 50);
},0)
});
$('nav#scrolling').children('span').mouseleave(function() {
clearInterval(inter)
});
You need to make sure the inter variable is accessible outside of the function. Also, generally, state functions shouldn't be assigned within functions unless you're changing them rapidly - and it doesn't look like you're detaching them anywhere. The only things that need to be in the function are things that will be repeated. Maybe add a clearInterval(inter); right before your inter = setInterval... to make sure no old intervals persist.

setTimeout/pausing/ etc

I've tried a few different ways except the right one.
Trying this:
setTimeout( function() {
$('.historyTextBoxes p')
.bind('showText', function(e) {
$(this).fadeIn(800, function(){
$(this).next().length && $(this).next().trigger("showText");
});
}).eq(0).trigger('showText');
}, 4000);
Will wait for 4 seconds, then fade each paragraph in, one after another at the speed of .800 miliseconds.
What I want to do is fade a paragraph in at .800 ms, then wait for 4 seconds before the next paragraph fades in.
The basic set-up of:
$('.historyTextBoxes p')
.bind('showText', function(e) {
$(this).fadeIn(800, function(){
$(this).next().length && $(this).next().trigger("showText");
alert('pause here');
});
}).eq(0).trigger('showText');
works but I've yet to hit the right syntax to make it pause where the alert is.
I tried throwing a call to a function but I don't need to run anything except just to wait.
So in pseudo code, I'm trying to define something like:
function wait() {
pause(for 4 seconds);
}
Then I could just call that function instead of the alert above. My issues with setTimeout has been 'having' to define a function but I'm over thinking something.
Using setTimeout was correct, but you applied it in the wrong place.
$('.historyTextBoxes p').bind('showText',function(e) {
$(this).fadeIn(800,function(){
// this is the callback after the fadein
// here we want to wait (use a timeout)
var next = $(this).next();
if (next.length)
setTimeout(function() {
// before the next text is shown
next.trigger("showText");
}, 4000);
})
}).eq(0).trigger('showText');
This should do it:
function showAll() {
var p = $('.historyTextBoxes p').get(); // array of elements
(function loop() {
if (p.length) {
var el = p.shift();
$(el).fadeIn(800).delay(4000).promise().done(loop);
}
})();
}
demo at http://jsfiddle.net/4dNr3/2/
Note that this uses no explicit timers at all, and nor does it use any events to trigger the next phase - it relies on the animation queue for all timing. Note that it's not generally a good idea to mix timers and animation unless you can guarantee that they're interleaved rather than running in parallel. In this case that's OK, though.

How to put a delay in loading of images in the same area to make it look like an animation?

Basically I have like 2 images, and I want to show one for 3 seconds, then replace it with another, in the same img tag.
This is what I have so far:
$(function(){
$("#image_area").hide();
$('#W40').click(function(){
$("#image_area img").remove();
show_image_area('40');
});
});
So the flow is first hide the #image_area, then when #W40 button is clicked, remove any current image in the area and run the show_image_area function, the function is as follows:
function show_image_area(world){
if (!$("#image_area img").length) { //only run if no current image exists
$('#image_area').show();
$('#image_area').prepend("<img id='tw_image' src='world+"/7.png' width=\"1000\" height=\"1030\" />");
setTimeout($("#tw_image").attr("src", "world+"/8.png"), 3000);
}
}
Right now, if I run these code, the 8.png shows almost immediately, and there are no 3 second delay that I wanted.
You have an extra " in the code: should be $("#tw_image").attr("src", world+"/8.png").
Also, I would put $("#tw_image").attr("src", world+"/8.png") in a function of it's own.
function SwapImage(world)
{
$("#tw_image").attr("src", world+"/8.png");
}
Then change your last line to setTimeout(SwapImage(world), 3000);
This isnt fully tested but gives you an idea:
$(function(){
$("#image_area").hide();
$('#W40').click(function(){
$("#image_area img").remove()
show_image_area('40');
});
});
function show_image_area(world){
var newImg = $('<img />').css({width: 1000, height: 1030}).attr({id: 'tw_image', src: world+'/7.png');
if ( !$("#image_area img").length ) { //only run if no current image exists
$('#image_area').prepend(newImg).show('fast');
setTimeout( function() {
$("#tw_image").attr("src", world+"/8.png");
}, 3000);
}
}
Basically yours was immediately firing the setTimeout function instead of passing in a function to be fired later
That's because the first parameter of setTimeout is not a function.
Also there is an extra quote on that line.
Also, the "world" variable might need closure (can't remember).
Try
function show_image_area(world){
if (!$("#image_area img").length) { //only run if no current image exists
$('#image_area').show();
$('#image_area').prepend("<img id='tw_image' src='world+"/7.png' width=\"1000\" height=\"1030\" />");
var myWorld = world;
setTimeout(function () {$("#tw_image").attr("src", myWorld+"/8.png");}, 3000);
}
}
Your setTimeout call is a bit off:
setTimeout($("#tw_image").attr("src", "world+"/8.png"), 3000);
The first argument should be the function to execute:
setTimeout(function() { $("#tw_image").attr("src", "world/8.png") }, 3000);
Also, I'm not sure what "world" is so I merged it into the new src path to fix a stray double quote.

jQuery - link working *only* after some time

I have a link:
Here's my link
This is not a normal clickable link, it's coded in jQuery like this:
$("#link").hover(function(e) {
e.preventDefault();
$("#tv").stop().animate({marginLeft: "50px"});
$("#tv img)").animate({opacity: 1});
})
So after hovering unclickable link there's change of #tv's margin and opacity.
Is there any way of making this work only after the user hovers the link area with pointer for more than two seconds?
Because now everything happens in real time.
I know there's delay(), but it doesn't work because it just delays the animation and in this case I don't want any action if the pointer is over for less than two seconds.
Possible without a loop?
What you're after is called hoverIntent.
var animateTimeout;
$("#link").hover(function() {
if (animateTimeout != null) {
clearTimeout(animateTimeout);
}
animateTimeout = setTimeout(animate, 2000);
}, function() {
clearTimeout(animateTimeout);
});
function animate() {
//do animation
}
You just need a setTimeout() to delay the code, along with a clearTimeout() to clear it if the user leaves the link within 2 seconds.
Example: http://jsfiddle.net/mNWEq/2/
$("#link").hover(function(e) {
e.preventDefault();
$.data(this).timeout = setTimeout(function() {
$("#tv").stop().animate({marginLeft: "50px"});
$("#tv img)").animate({opacity: 1});
}, 2000);
}, function(e) {
clearTimeout($.data(this,'timeout'));
});

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