Apple have long blocked mobile Safari from playing sounds – the usual JavaScript commands to play sounds just don't work on it. Does the Chrime browser for iOS, released today, allow sounds to be played?
Ps. Sounds induced by the user can be played on both – my question referred to sounds kicked off by JavaScript only.
Chrome for iOS is just a skin over the built in Safari browser. That is, it is not the Chrome version of WebKit. It should behave identically to Safari itself. If Safari is blocked from playing sounds, so will the Chrome browser.
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Sound is not playing in chat bot web application in iOS , chrome and Safari browser.
We are not using any browser specific code. We have added below listener and using audio.play() for sound notification.
Also in Mac Safari browser , we had the same issue with sound and we have enabled Auto play and it worked. According to the below reference , in iOS it is blocking the Auto play feature from version 11.0 Allowing Autoplay in Safari - Apple Community
Sound is working perfectly in Chrome browser for Android , Windows and Mac except iOS. Is it because of any security features which is blocking the audio ? Can you please help me to figure out the reason for this behavior?
I'm developing an simples website using html, css/bootstrap and JS. I received feedback by Iphone user that some features not working in IOS mobile. Some Images not loading and counter-up not working too. In windows and android is working fine (chrome and Firefox). The question is, how I create a environment for simulate a IOS mobile for check how safari browser load my site? I tried install safari in windows but it not show equals execution in IOS. I think that browsershots not is a good ideia, because it works only with static content, and in the moment return 500 internal server error.
Microsoft BrowserStack provides a full test environment, however beyond the complimentary trial period it is not free. For errors related to pageload or reference, I would suggest you use device emulation and network throttling in a browser: Safari, Firefox, Chrome.
Some browsers are more forgiving of errors, so you may even have a typo. Is your trustworthy friend using an outdated browser while you require modern feature support? The scope of the problem seems undeserving of a bill for membership or tech support.
I am working on a english learning website. One part of our service are voice recording and grading. We use getUserMedia API to get users voice, and it works fine on PC browsers and iOS safari, however, it couldn't work on iOS Chrome.
In caniuse compatible table, there is no iOS chrome item so I'm not sure is it possible to use this API on iOS chrome. Is there any other methods or APIs to get users voice on iOS chrome?
Unfortunately, you're probably out of luck. iOS keeps very strict limitations on what alternative browsers can do. This means that other iOS browsers like Chrome, Opera, etc. don't have access to many of the native features that Safari has.
have developed a small video chat application using Webrtc . it works exactly fine in my other set of browsers (chrome,firefox,opera)... but it doesnt supports Safari .. please can one help me out in this,to make my application support Safari to
Unfortunately, Safari doesn't support WebRTC and you can't do anything from JavaScript.
Although you can instruct your users to install a Safari plugin to enable WebRTC support, like https://temasys.atlassian.net/wiki/spaces/TWPP/overview.
Good news everyone, things are about to change.
Apple announced support for WebRTC in Safari 11.
You can download the latest beta version of Safari 11 at the following link:
(You need to sign in with your Apple ID) https://developer.apple.com/safari/download/
Are there any way of recording audio on desktop safari browser in html5/JS? Most other browsers support getUserMedia() for accessing microphone devices and unfortunately safari doesn't.
Unfortunately it looks like it's not possible probably for security reasons ? Anyway I would really love if there was a way to do it! :)