I’m a complete beginner in HTML/JS, though I’ve written a lot of games in Flash, which I’d like to convert, or at least be able to re-use most of the graphical assets when converting them.
Flash CC proposes to do just that, using the CreateJS libraries, and provides a very basic tutorial, but somehow I cannot make it work (http://blog.gskinner.com/archives/2015/04/introduction-to-the-flash-cc-html5-canvas-document.html#comment-376140).
Can somebody give a step-by-step set of instructions for the first time you try to run a canvas app produced with Flash CC? something like: Do I have to set up some plugIn in the browser? how do I do it? do I have to download stuff? what? where do I put it?
I dont like it when i provide wrong information, so i need some information about HTML5.
I am not sure, but it seems to me that HTML 5 is just a new flat way of presenting things. They have improved things like CSS styling and video play back. And by the way, they call it HTML 5, but it is actualy JavaScript which does all the work. Please correct me if I am wrong, but this is what I can make of the whole HTML 5 area.
i posted this in a other topic, but i made a mistake confusing javascript with java, and it got deleted.
Ive learned some html5 and to me it realy looks like this way, all i see is Javascript doing the work.
Can someone clarifie this for me, it is important for me to understand this.
HTML5 is the new web standard, which includes:
a new document model;
different HTML syntax;
new controls, like audio, video, input type=range, color, etc;
old controls removed, like frame;
new javascript elements for History, Storage, IndexDB;
new layout rules;
and many, many more.
HTML5 is definitely not a javascript library or extension. Maybe you have just used the javascript functions.
To oversimplify:
HTML is structure
CSS add visual presentation
Javascript adds behavior
HTML5 is technically the latest version of the HTML specification. {HTML5, CSS3, JavaScript} together are known as the HTML5 stack.
There are 3 party components that can be hosted inside HTML to add additional structure, visual presentation and behavior, but you need plugins for them. Most common components are
Java applet, Flash player element and Silverlight instance. They are used because things you could do with old HTML stack was limited and new HTML5 stack was created to remedy that.
Main things for me at least that HTML5 adds
drag and drop support
new ways to store data on local computer to support Offline Web applications
<audio>, <video> and <canvas> to limit the need for 3 party components
New tags to write cleaner code and add ACCESSIBILITY support
I think what you're saying is that a lot of examples on the web claiming to showcase what you can do with HTML5 use a lot of javscript. This isn't wrong, but that's not what HTML5 is. HTML5 is the new iteration of HTML and has nothing to do with javascript. It does, however, make a lot of applications that you'd use javascript for easier by providing a richer environment for the javascript code to run in (like the canvas, or audio and video elements).
I want to make a site that streams live media over the net incorporating a web player built in HMTL5. I have read about the Microsoft's Media Streaming Platform and SWf of Microsoftfor streaming media but all of it went over the head.
Is there any one true way of streaming videos without using any plugins like Flash but in simple HTML5 and JS.
I have asked this question a lot of time here before but every time it was unanswered. Please help me.
Thank you.
Can you try http://www.videojs.com/ It's pretty easy to implement.
I'm not asking for hand-holding (yet) but I just wanted to know if it was possible to load an audio file in Javascript (Or Python, which seems like another server-side possibility) and be able to manipulate the playback speed, both slower and faster. I'm just starting my research in this, and wondered if anyone else has messed with audio manipulation in the browser and what was the best platform to do that in (Javascript, Python, etc. seem like there might be a possibility for this).
https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html
The web audio api allows you to do exactly that.
Are there any free audio players that I can use in my website? Are they customizable?
I've heard of Soundmanager 2. It's a flash based player with a javascript front-end.
Are there any other free players like that?
If you'd like something that doesn't require loading a Flash plugin, try jPlayer. It uses HTML 5 when the browser supports it.
I like this one. Simple to use and nice looking.