Node.js attaching event handlers on new - javascript

In a Node.js-based project, I have a couple objects:
EmitterA
EmitterB
Consumer
In Consumer's constructor, I have the following:
var a = new EmitterA();
a.on('someEvent', someEventHandler);
In EmitterA's constructor, I have the following:
var self = this;
var b = new EmitterB();
b.on('someEventFromB', function() {
self.emit('someEvent');
});
Finally, in EmitterB's constructor, I have something like this:
this.emit('someEventFromB');
The problem is that Consumer's someEventHandler() doesn't get fired when the inital .emit() from EmitterB is fired. The reason is one of timing. Consumer doesn't subscribe to someEvent on EmitterA until after the event has been fired.
Is there a way to attach event handlers at the time of construction? I have considered utilizing the newListener event, but this will be problematic when working with multiple listeners later on, and situations where there are many different types of events that will be fired. I'd like to avoid this route if possible, and am looking for alternatives that you may suggest. Thanks!

try something like:
var a = new EmitterA({
events : {
someEvent : someEventHandler
}
});
function EmitterA( props ){
props || ( props = {} );
if( props.events ){
for( var n in props.events ){
this.on( n, props.events[n] );
}
}
// the rest of the constructor code
}

I just thought of an alternate way that works for my specific case, but may be problematic for others. Please use it with a grain of salt.
In EmitterB's constructor, I changed this.emit('someEventFromB'); to this:
process.nextTick(function() {
this.emit('someEventFromB');
}
See also: http://howtonode.org/understanding-process-next-tick

Related

How to simulate a dataTransfer object? [duplicate]

I'm currently attempting to test some code that uses drag-and-drop. I found some other questions that were kinda related to this, but they were way too specific to help me, or not related enough.
This being a test, I'm struggling on trying to automatically execute code inside a .on('drop',function(e){....} event. The main issue is not that I can't run the code inside, but it's that I can't transfer the dataTransfer property, and I can't seem to fake it because it's read-only. Is there anyway to fake the dataTransfer property or otherwise get around it?
I came up with this JSFiddle that serves as a template of what I'm trying to do: https://jsfiddle.net/gnq50hsp/53/
Essentially if you are able to explain to me (if this is at all possible) how I can possibly fake the dataTransfer property, I should be all set.
Side notes:
I'm totally open to other ways of somehow getting inside that code, like for example, maybe its possible to trigger the event and pass in a fake event object with a fake dataTransfer object.
To see the drag-drop behavior, change the JavaScript load type from no-wrap head to on-Load, then you should see what I'm trying to simulate.
Important to note that I cannot modify any of the code inside the event handlers, only inside the outside function
Using Karma/Jasmine so use of those tools are also possible like spies
Also, I'm using Chrome.
Thanks in advance, and let me know for any questions/clarifications!
You should be able to override pretty much everything you want using Object.defineProperty. Depending on what you want to test it can be very simple or very complex. Faking the dataTransfer can be a bit tricky, since there's a lot of restrictions and behaviors linked to it, but if you simply want to test the drop function, it's fairly easy.
Here's a way, this should give you some ideas as to how to fake some events and data:
//Event stuff
var target = $('#target');
var test = $('#test');
test.on('dragstart', function(e) {
e.originalEvent.dataTransfer.setData("text/plain", "test");
});
target.on('dragover', function(e) {
//e.dataTransfer.setData('test');
e.preventDefault();
e.stopPropagation();
});
target.on('dragenter', function(e) {
e.preventDefault();
e.stopPropagation();
});
//What I want to simulate:
target.on('drop', function(e) {
console.log(e)
//Issue is that I can't properly override the dataTransfer property, since its read-only
document.getElementById('dataTransferDisplay').innerHTML = e.originalEvent.dataTransfer.getData("text");
});
function simulateDrop() {
// You'll need the original event
var fakeOriginalEvent = new DragEvent('drop');
// Using defineProperty you can override dataTransfer property.
// The original property works with a getter and a setter,
// so assigning it won't work. You need Object.defineProperty.
Object.defineProperty(fakeOriginalEvent.constructor.prototype, 'dataTransfer', {
value: {}
});
// Once dataTransfer is overridden, you can define getData.
fakeOriginalEvent.dataTransfer.getData = function() {
return 'test'
};
// TO have the same behavior, you need a jquery Event with an original event
var fakeJqueryEvent = $.Event('drop', {
originalEvent: fakeOriginalEvent
});
target.trigger(fakeJqueryEvent)
}
https://jsfiddle.net/0tbp4wmk/1/
As per jsfiddel link you want to achieve drag and drop feature. jQuery Draggable UI already provides this feature why you can not use that?
For create custom event on your way you have to follow two alternative ways
$('your selector').on( "myCustomEvent", {
foo: "bar"
}, function( event, arg1, arg2 ) {
console.log( event.data.foo ); // "bar"
console.log( arg1 ); // "bim"
console.log( arg2 ); // "baz"
});
$( document ).trigger( "myCustomEvent", [ "bim", "baz" ] );
On above example
In the world of custom events, there are two important jQuery methods: .on() and .trigger(). In the Events chapter, we saw how to use these methods for working with user events; for this chapter, it's important to remember two things:
.on() method takes an event type and an event handling function as arguments. Optionally, it can also receive event-related data as its second argument, pushing the event handling function to the third argument. Any data that is passed will be available to the event handling function in the data property of the event object. The event handling function always receives the event object as its first argument.
.trigger() method takes an event type as its argument. Optionally, it can also take an array of values. These values will be passed to the event handling function as arguments after the event object.
Here is an example of the usage of .on() and .trigger() that uses custom data in both cases:
OR
jQuery.event.special.multiclick = {
delegateType: "click",
bindType: "click",
handle: function( event ) {
var handleObj = event.handleObj;
var targetData = jQuery.data( event.target );
var ret = null;
// If a multiple of the click count, run the handler
targetData.clicks = ( targetData.clicks || 0 ) + 1;
if ( targetData.clicks % event.data.clicks === 0 ) {
event.type = handleObj.origType;
ret = handleObj.handler.apply( this, arguments );
event.type = handleObj.type;
return ret;
}
}
};
// Sample usage
$( "p" ).on( "multiclick", {
clicks: 3
}, function( event ) {
alert( "clicked 3 times" );
});
On above example
This multiclick special event maps itself into a standard click event, but uses a handle hook so that it can monitor the event and only deliver it when the user clicks on the element a multiple of the number of times specified during event binding.
The hook stores the current click count in the data object, so multiclick handlers on different elements don't interfere with each other. It changes the event type to the original multiclick type before calling the handler and restores it to the mapped "click" type before returning:

Firing eventListener only once for all the instances of my constructor?

I have a shared property across all the instances of my constructor:
function Me() { }
Me.prototype.window = {};
I'd like to update it's content on window resize, but I'd like to do it only once for each resize event, no matter how many instances of my constructor have been created.
Logically, if I define the eventListener as below, in the initialization of my instances, it will be fired multiple times
function Me() {
window.addEventListener('resize', function() {
this.window = window.outerWidth;
}.bind(this));
}
var a = new Me();
var b = new Me();
// on resize, the callback is called twice
How can I do it?
How can I do it?
Have a flag that indicates whether to bind the event handler or not. Then, in the constructor you only need to check the flag:
if (bindHandler) {
// ... bind handler
bindHandler = false;
}
How / where you store the flag is up to you.
Thought I'd put back all the answers I gave to show how OP has not provided all pertinent information up front. Also, the answer he finally came up with and marked correct was one I offered and he shot down.
First, I offered what is probably the most simple solution:
Put the following completely outside of the constructor function. When the window is resized, the shared property is updated - - for all instances.
window.addEventListener('resize', function() {
Me.prototype.window = window.outerWidth;
};
The OP then added new information that this would not be good because if no instances of Me existed, the callback would still be registered on the prototype.
I then offered this which interestingly, he marked as the answer when someone else posted it.
Your next solution would have to be to track whether there are any instances of Me before the event listener is registered. That would mean that you'd need to keep track of whether any instances exist:
// Global variabel to track if Me instances exist
var meInstances = false
var me1 = new Me();
meInstances = true;
if(meInstances){
window.addEventListener('resize', function() {
Me.prototype.window = window.outerWidth;
};
}
But, when I posted it, the response was: "you are completely making useless all the classes, constructors and stuff like that logic. There's not isolation, you are adding a lot of code for nothing and the solution is not robust." In fact, the OP then came up with his own solution that uses an array to store the instances and then the length of the array can be checked to see if there are any. I was actually going to suggest that, but went with the Boolean flag because the OP kept saying he wanted simple.
So, I offered this:
What about:
function Me() {
// This code only runs when instance is being made
// This instance is registers a callback
window.addEventListener('resize', function() {
// Callback modifies single Prototype that all instances share
Me.prototype.window = window.outerWidth;
});
}
Me.prototype.window = {};
Now, I don't fully endorse this as a good solution, but from all the constraints the OP kept adding after each suggestion, this seemed to be a last resort. But, again was rejected.
Adding here the solution I've used in the final code.
I've added a destroy method for completeness:
function Me() {
this.init();
}
Me.prototype.window = 0;
// function used to update this.window
Me.prototype.onResizeBound = null;
Me.prototype.onResize = function() {
Me.prototype.window = window.outerWidth;
};
// if there are no instances of Me, initialize the event listener
// then, add this instance to the instances list
Me.prototype.init = function() {
if (this.instances === 0) {
Me.prototype.onResizeBound = this.onResize.bind(this);
window.addEventListener('resize', Me.prototype.onResizeBound);
}
this.instances++;
};
// remove this instance to the instances list
// if there are no more instances in the list, remove the event listener
Me.prototype.destroy = function() {
this.instances--;
if (this.instances === 0) {
window.removeEventListener('resize', Me.prototype.onResizeBound);
}
};
Me.prototype.instances = 0;
Example:
var a = new Me(); // added event listener
var b = new Me(); // not added event listener since one is already set
b.destroy(); // not removed event listener since one instance is still there
a.destroy(); // removed event listener since there are not other instances

Prepend event listener [duplicate]

Lets say I have a web app which has a page that may contain 4 script blocks - the script I write may be found in one of those blocks, but I do not know which one, that is handled by the controller.
I bind some onclick events to a button, but I find that they sometimes execute in an order I did not expect.
Is there a way to ensure order, or how have you handled this problem in the past?
If order is important you can create your own events and bind callbacks to fire when those events are triggered by other callbacks.
$('#mydiv').click(function(e) {
// maniplate #mydiv ...
$('#mydiv').trigger('mydiv-manipulated');
});
$('#mydiv').bind('mydiv-manipulated', function(e) {
// do more stuff now that #mydiv has been manipulated
return;
});
Something like that at least.
Dowski's method is good if all of your callbacks are always going to be present and you are happy with them being dependant on each other.
If you want the callbacks to be independent of each other, though, you could be to take advantage of bubbling and attach subsequent events as delegates to parent elements. The handlers on a parent elements will be triggered after the handlers on the element, continuing right up to the document. This is quite good as you can use event.stopPropagation(), event.preventDefault(), etc to skip handlers and cancel or un-cancel the action.
$( '#mybutton' ).click( function(e) {
// Do stuff first
} );
$( '#mybutton' ).click( function(e) {
// Do other stuff first
} );
$( document ).delegate( '#mybutton', 'click', function(e) {
// Do stuff last
} );
Or, if you don't like this, you could use Nick Leaches bindLast plugin to force an event to be bound last: https://github.com/nickyleach/jQuery.bindLast.
Or, if you are using jQuery 1.5, you could also potentially do something clever with the new Deferred object.
I had been trying for ages to generalize this kind of process, but in my case I was only concerned with the order of first event listener in the chain.
If it's of any use, here is my jQuery plugin that binds an event listener that is always triggered before any others:
** UPDATED inline with jQuery changes (thanks Toskan) **
(function($) {
$.fn.bindFirst = function(/*String*/ eventType, /*[Object])*/ eventData, /*Function*/ handler) {
var indexOfDot = eventType.indexOf(".");
var eventNameSpace = indexOfDot > 0 ? eventType.substring(indexOfDot) : "";
eventType = indexOfDot > 0 ? eventType.substring(0, indexOfDot) : eventType;
handler = handler == undefined ? eventData : handler;
eventData = typeof eventData == "function" ? {} : eventData;
return this.each(function() {
var $this = $(this);
var currentAttrListener = this["on" + eventType];
if (currentAttrListener) {
$this.bind(eventType, function(e) {
return currentAttrListener(e.originalEvent);
});
this["on" + eventType] = null;
}
$this.bind(eventType + eventNameSpace, eventData, handler);
var allEvents = $this.data("events") || $._data($this[0], "events");
var typeEvents = allEvents[eventType];
var newEvent = typeEvents.pop();
typeEvents.unshift(newEvent);
});
};
})(jQuery);
Things to note:
This hasn't been fully tested.
It relies on the internals of the jQuery framework not changing (only tested with 1.5.2).
It will not necessarily get triggered before event listeners that are bound in any way other than as an attribute of the source element or using jQuery bind() and other associated functions.
The order the bound callbacks are called in is managed by each jQuery object's event data. There aren't any functions (that I know of) that allow you to view and manipulate that data directly, you can only use bind() and unbind() (or any of the equivalent helper functions).
Dowski's method is best, you should modify the various bound callbacks to bind to an ordered sequence of custom events, with the "first" callback bound to the "real" event. That way, no matter in what order they are bound, the sequence will execute in the right way.
The only alternative I can see is something you really, really don't want to contemplate: if you know the binding syntax of the functions may have been bound before you, attempt to un-bind all of those functions and then re-bind them in the proper order yourself. That's just asking for trouble, because now you have duplicated code.
It would be cool if jQuery allowed you to simply change the order of the bound events in an object's event data, but without writing some code to hook into the jQuery core that doesn't seem possible. And there are probably implications of allowing this that I haven't thought of, so maybe it's an intentional omission.
Please note that in the jQuery universe this must be implemented differently as of version 1.8. The following release note is from the jQuery blog:
.data(“events”): jQuery stores its event-related data in a data object
named (wait for it) events on each element. This is an internal data
structure so in 1.8 this will be removed from the user data name space
so it won’t conflict with items of the same name. jQuery’s event data
can still be accessed via jQuery._data(element, "events")
We do have complete control of the order in which the handlers will execute in the jQuery universe. Ricoo points this out above. Doesn't look like his answer earned him a lot of love, but this technique is very handy. Consider, for example, any time you need to execute your own handler prior to some handler in a library widget, or you need to have the power to cancel the call to the widget's handler conditionally:
$("button").click(function(e){
if(bSomeConditional)
e.stopImmediatePropagation();//Don't execute the widget's handler
}).each(function () {
var aClickListeners = $._data(this, "events").click;
aClickListeners.reverse();
});
function bindFirst(owner, event, handler) {
owner.unbind(event, handler);
owner.bind(event, handler);
var events = owner.data('events')[event];
events.unshift(events.pop());
owner.data('events')[event] = events;
}
just bind handler normally and then run:
element.data('events').action.reverse();
so for example:
$('#mydiv').data('events').click.reverse();
You can try something like this:
/**
* Guarantee that a event handler allways be the last to execute
* #param owner The jquery object with any others events handlers $(selector)
* #param event The event descriptor like 'click'
* #param handler The event handler to be executed allways at the end.
**/
function bindAtTheEnd(owner,event,handler){
var aux=function(){owner.unbind(event,handler);owner.bind(event,handler);};
bindAtTheStart(owner,event,aux,true);
}
/**
* Bind a event handler at the start of all others events handlers.
* #param owner Jquery object with any others events handlers $(selector);
* #param event The event descriptor for example 'click';
* #param handler The event handler to bind at the start.
* #param one If the function only be executed once.
**/
function bindAtTheStart(owner,event,handler,one){
var eventos,index;
var handlers=new Array();
owner.unbind(event,handler);
eventos=owner.data("events")[event];
for(index=0;index<eventos.length;index+=1){
handlers[index]=eventos[index];
}
owner.unbind(event);
if(one){
owner.one(event,handler);
}
else{
owner.bind(event,handler);
}
for(index=0;index<handlers.length;index+=1){
owner.bind(event,ownerhandlers[index]);
}
}
I have same issue and found this topic. the above answers can solve those problem, but I don't think them are good plans.
let us think about the real world.
if we use those answers, we have to change our code. you have to change your code style. something like this:
original:
$('form').submit(handle);
hack:
bindAtTheStart($('form'),'submit',handle);
as time goes on, think about your project. the code is ugly and hard to read! anthoer reason is simple is always better. if you have 10 bindAtTheStart, it may no bugs. if you have 100 bindAtTheStart, are you really sure you can keep them in right order?
so if you have to bind same events multiple.I think the best way is control js-file or js-code load order. jquery can handle event data as queue. the order is first-in, first-out. you don't need change any code. just change load order.
Here's my shot at this, covering different versions of jQuery:
// Binds a jQuery event to elements at the start of the event chain for that type.
jQuery.extend({
_bindEventHandlerAtStart: function ($elements, eventType, handler) {
var _data;
$elements.bind(eventType, handler);
// This bound the event, naturally, at the end of the event chain. We
// need it at the start.
if (typeof jQuery._data === 'function') {
// Since jQuery 1.8.1, it seems, that the events object isn't
// available through the public API `.data` method.
// Using `$._data, where it exists, seems to work.
_data = true;
}
$elements.each(function (index, element) {
var events;
if (_data) {
events = jQuery._data(element, 'events')[eventType];
} else {
events = jQuery(element).data('events')[eventType];
}
events.unshift(events.pop());
if (_data) {
jQuery._data(element, 'events')[eventType] = events;
} else {
jQuery(element).data('events')[eventType] = events;
}
});
}
});
In some special cases, when you cannot change how the click events are bound (event bindings are made from others' codes), and you can change the HTML element, here is a possible solution (warning: this is not the recommended way to bind events, other developers may murder you for this):
<span onclick="yourEventHandler(event)">Button</span>
With this way of binding, your event hander will be added first, so it will be executed first.
JQuery 1.5 introduces promises, and here's the simplest implementation I've seen to control order of execution. Full documentation at http://api.jquery.com/jquery.when/
$.when( $('#myDiv').css('background-color', 'red') )
.then( alert('hi!') )
.then( myClickFunction( $('#myID') ) )
.then( myThingToRunAfterClick() );

How do you force your Javascript event to run first, regardless of the order in which the events were added?

I have Javascript that people are including in their page. In my Javascript I have a version of jQuery (1.8 for sake of easy reference) that is sectioned off into its own namespace, and referenced via a global variable (but not one of the two default vars of "$" or "jQuery"). This allows users to have jQuery in their page and have it not interfere with the stuff I'm doing internally in my functions.
So we have one page that has jQuery already (1.4), and everything works fine, except that the user and my code are both listening to "click" events on elements, and theirs is going first, so on the few events they do that return false, jQuery stops propagation and my event never gets triggered. I need my event to go first. The user is expecting my onClick functionality to still work.
Now I know that jQuery keeps its own order of events internally through the _data() object, and through this it is possible to unbind existing events, bind my event, then rebind the existing events, but that only applies to objects bound through that instance of jQuery. I'd rather not just blindly look for the jQuery object in hopes that the conflict was introduced by a user's own version of jQuery. After all what happens when a user binds the event not through jQuery? Trying to manipulate the existing jQuery object in the page isn't a good solution.
I know that, depending on browser, they are using addEventListener/removeEventListener or attachEvent/detachEvent. If only I could get a listing of the already added events, I could rebind them in the order I wanted, but I can't find out how. Looking through the DOM via Chrome inspect I don't see onclick bound anywhere (not on the object, not on window or document either).
I'm having the darndest time trying to figure out just exactly where jQuery binds its listening. To be able to control the order of its own events, jQuery must blanketly listen somewhere and then fire off its own functions right? If I could figure out where that's done I might get some insight into how to ensure my event is always first. Or maybe there's some Javascript API I haven't been able to find on Google.
Any suggestions?
We solved this by just adding a little jQuery extension that inserts events at the head of the event chain:
$.fn.bindFirst = function(name, fn) {
var elem, handlers, i, _len;
this.bind(name, fn);
for (i = 0, _len = this.length; i < _len; i++) {
elem = this[i];
handlers = jQuery._data(elem).events[name.split('.')[0]];
handlers.unshift(handlers.pop());
}
};
Then, to bind your event:
$(".foo").bindFirst("click", function() { /* Your handler */ });
Easy peasy!
As Bergi and Chris Heald said in the comments, it turns out there's no way to get at the existing events from the DOM, and no method to insert events "first". They are fired in the order they were inserted by design, and hidden by design. As a few posters mentioned you have access to the ones added through the same instance of jQuery that you're using via jQuery's data, but that's it.
There is one other case where you can run before an event that was bound before your code ran, and that's if they used the "onclick" HTML attribute. In that case you can write a wrapper function, as nothingisnecessary pointed out in a rather over-the-top toned comment below. While this wouldn't help in the instance of the original question I asked, and it's now very rare for events to be bound this way (most people and frameworks use addEvent or attachEventListener underneath now), it is one scenario in which you can solve the issue of "running first", and since a lot of people visit this question looking for answers now, I thought I'd make sure the answer is complete.
I encounter an opposite situation where I was asked to include a library, which uses event.stopImmediatePropagation() on an element, to our website. So some of my event handlers are skipped. Here is what I do (as answered here):
<span onclick="yourEventHandler(event)">Button</span>
Warning: this is not the recommended way to bind events, other developers may murder you for this.
Its not a proper solution, but ... You can add event handler to parent node in capture phase. Not on target element itself!
<div>
<div id="target"></div>
</div>
target.parentNode.addEventListener('click',()=>{console.log('parent capture phase handler')},true)
Third argument in addEventListener means:
true - capture phase
false - bubble phase
Helpful links:
https://developer.mozilla.org/en-US/docs/Web/API/EventTarget/addEventListener
https://javascript.info/bubbling-and-capturing
Found it easiest to add addListener and removeListener methods to document (as that's only where I need them - I suppose you can use Element.prototype and this instead). Only one "real" listener is added per type, and it's just a func to call the actual listeners in order. The eventListeners dictionary is added to document (so can mess with the handler or order).
[edit]
I think the correct answer for most cases is to use the 3rd argument of addEventListener: https://stackoverflow.com/a/29923421. The answer below ignores the argument (on purpose).
[edit] Updated code to only add one extra property: document.eventHandlers + modified naming.
// Storage.
document.eventListeners = {}; // { type: [ handlerFunc, listenerFuncs ] }
// Add event listener - returns index.
document.addListener = (type, listener, atIndex) => {
// Get info.
const listening = document.eventListeners[type];
// Add to existing.
if (listening) {
// Clean up.
atIndex = atIndex || 0;
const listeners = listening[1]; // Array of funcs.
// Already has.
const iExists = listeners.indexOf(listener);
if (iExists !== -1) {
// Nothing to do.
if (iExists === atIndex)
return atIndex;
// Remove from old position.
listeners.splice(atIndex, 1);
}
// Add (supporting one cycle of negatives).
const nListeners = listeners.length;
if (atIndex > nListeners)
atIndex = nListeners;
else if (atIndex < 0)
atIndex = Math.max(0, atIndex + nListeners + 1);
listeners.splice(atIndex, 0, listener);
}
// New one.
else {
// Handler func.
const handler = (...args) => {
const listening = document.eventListeners[type];
if (listening) {
const listeners = listening[1]; // Array of funcs.
for (const listener of listeners)
listener(...args);
}
};
// Update dictionary.
document.eventListeners[type] = [ handler, [ listener ] ];
// Add listener.
document.addEventListener(type, handler);
// First one.
atIndex = 0;
}
// Return index.
return atIndex;
};
// Remove event listener - returns index (-1 if not found).
document.removeListener = (type, listener) => {
// Get info.
const listening = document.eventListeners[type];
if (!listening)
return -1;
// Check if exists.
const listeners = listening[1];
const iExists = listeners.indexOf(listener);
if (iExists !== -1) {
// Remove listener.
listeners.splice(iExists, 1);
// If last one.
if (!listeners.length) {
// Remove listener.
const handlerFunc = listening[0];
document.removeEventListener(type, handlerFunc);
// Update dictionary.
delete document.eventListeners[type];
}
}
// Return index.
return iExists;
}
Aliaksei Pavlenkos suggestion about useCapture can be used. His allegation that it must be attached to the parent node is wrong: MDN
Event listeners in the “capturing” phase are called before event listeners in any non-capturing phases
target.addEventListener(type, listener, useCapture);
Just so it's said, I think this might be possible if you override the native implementations of these functions. This is BAD practice - very bad practice when developing a library to alter native implementations, because it can easily conflict with other libraries.
However, for completeness, here's one possibility (completely untested, just demonstrating the general concept):
// override createElement()
var temp = document.createElement;
document.createElement = function() {
// create element
var el = document.createElement.original.apply(document, arguments);
// override addEventListener()
el.addEventListenerOriginal = el.addEventListener;
el._my_stored_events = [];
// add custom functions
el.addEventListener = addEventListenerCustom;
el.addEventListenerFirst = addEventListenerFirst;
// ...
};
document.createElement.original = temp;
// define main event listeners
function myMainEventListeners(type) {
if (myMainEventListeners.all[type] === undefined) {
myMainEventListeners.all[type] = function() {
for (var i = 0; i < this._my_stored_events.length; i++) {
var event = this._my_stored_events[i];
if (event.type == type) {
event.listener.apply(this, arguments);
}
}
}
}
return myMainEventListeners.all[type];
}
myMainEventListeners.all = {};
// define functions to mess with the event list
function addEventListenerCustom(type, listener, useCapture, wantsUntrusted) {
// register handler in personal storage list
this._my_stored_events.push({
'type' : type,
'listener' : listener
});
// register custom event handler
if (this.type === undefined) {
this.type = myMainEventListeners(type);
}
}
function addEventListenerFirst(type, listener) {
// register handler in personal storage list
this._my_stored_events.push({
'type' : type,
'listener' : listener
});
// register custom event handler
if (this.type === undefined) {
this.type = myMainEventListeners(type);
}
}
// ...
A lot more work would need to be done in this regard to truly lock this down, and again, it's best not to modify native libraries. But it's a useful mental exercise that helps to demonstrate the flexibility JavaScript provides in solving problems like this.

Is it possible to disconnect all event handlers in Dojo?

Some code I am working with replaces some HTML elements that have Dojo event listeners with new HTML coming from an AJAX call (using .innerHTML=). I have read that event listeners should be disconnected using the dojo.disconnect(handle) method before they are replaced to prevent memory leaks.
Is it possible to derive all handles connected to a particular element, so that I can pass each one to .disconnect(handle), or is it up to me to maintain this list in my code?
Actually if you are using widgets they normally should disconnect stuff in tehir destroy() method. If you are handling the nodes yourself, I see two ways you can go.
1) Manage all connects manually, means storing them somewhere.
2) Probably the safer one: store all the connect handlers in the node they connect to, like so:
node._connectHandlers = [];
node._connectHandlers.push(dojo.connect(node, "onclick", ...));
And later you can simply disconnect them all using
dojo.query("*", nodeContainingConnects).forEach(function(node){
if (typeof node._connectHandlers!="undefined"){
dojo.forEach(node._connectHandlers, "dojo.disconnect(item)");
}
});
Actually, this may work well, but there might be a more efficient way to get all connects by nodes. I just didnt find it. hth
Following the answer of Wolfram Kriesing this can be "improved":
dojo._connect_tmp = dojo.connect;
dojo.connect = function (obj, event, context, method, dontFix) {
if(obj._connectHandlers == undefined){ obj._connectHandlers = [];}
var handler = dojo._connect_tmp (obj, event, context, method, dontFix);
obj._connectHandlers.push(handler);
return handler;
};
dojo.iwanttobefree = function (obj) {
if(obj._connectHandlers == undefined) {
} else {
dojo.forEach(obj._connectHandlers, "dojo.disconnect(item)");
}
};
Then you can do this:
dojo.connect(myObj, 'onfocus', function(){alert('weee')});
dojo.iwanttobefree(myObj);
Replacing dojo code can be very very very ugly for multiple reasons, so maybe you want to create your own namespace.

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