I would like to design an in-browser graphical (WYSIWYG) editor that can handle multiline text-boxes and column-like behaviour.
My first thought was to use SVG, which I can interact with it's DOM tree and manipulate it, finally exporting it's SVG code and using <flowRoot>,<flowRegion>,<flowPara> etc., then I came to understand that those features are part of SVG 1.2 specs and are not supported by browsers but only by few SVG renderers such as Inkscape, which drove me back to the drawing board.
(I modified the latest version of svg-edit to test-drive and then came to this conclusion)
At the back-end server level - I would like to be able to transform it to a PDF, which easily can be done with SVG, Postscript, PDF (duh) and maybe other formats.
HTML5's Canvas API is not an option because it's limited to raster images which will greatly reduce the content's quality.
What design approach would you recommend?
Related
I want to make an online card-making application. It should basically allow users to place available images into the template of the card, write text on it and decorate it - basic card customization. What javascript graphics library would be useful for this project ? Finally I would like to have a high resolution/vector image as the output which can be printed easily.
Raphael is great for SVG, etc. http://raphaeljs.com
To have a high resolution/vector image, you have to work with SVG (Scalable Vector Graphics), so far the web browser only support this. There are two ways you can do these.
Looking up for canvas libraries. I prefer Raphael as it supports SVG and animations as well.
With HTML5 and its Canvas features also you can create such system.
I'm looking for a framework or library to use the browser as a 2D "drawing" tool.
Acctually drawing is not the right word. It should be a adding, removing and moving around of 2D objects and images on a canvas. The objects should be graphically connectable. So - kind a visio in a browser
I guess it's a bit to much for a javascript library like dojo or prototype but what about a flash framework like flex or openlaszolo?
Thanks!
Most modern browsers now support the <canvas> tag in HTML5, which does pretty much what you're asking for. You can draw directly onto it using Javascript. Also in most modern browsers is support for the SVG graphic format, which again can be manipulated via Javascript to do some very funky effects. The difference between canvas and SVG is that canvas is for bitmap graphics and SVG is vectors. But both are good for 2D drawing.
If you need a library or framework on top of that, you could try something like Raphael, which is a good JS library for drawing vector graphics. It even supports older versions of Explorer, which is a bonus. (if SVG isn't available it falls back to VML).
iLog Exlixir offers some graphing components which would probably help.
OpenLaszlo can definitely do this. Here is a link to an OpenLaszlo application that is an online alternative to Visio:
http://www.gliffy.com/
I also have personally developed and maintained an OpenLaszlo video editing application over the past 6 years that allows you to drag images and videos to different positions and layers similar to what you describe, you can try it here if you want:
http://www.sarolta.tv/web/sarolta-tools/template-editor.html
I'm trying out some dynamic web page background generation using lines and text.
Take a look at my demo at http://74er.net/labs/lines.html (just focus on the yellow line).
It's a lame and inefficient method by literally creating a <span> element with 1 X 1 size and a yellow background with the X,Y position based on an ellispe formula.
My requirements is for the line creation are fairly simple (or rather straightforward):
must be created at client-side and not a dynamic image generated by server scripts
can be created based on a simple formula (circle, ellispe or just a straight line)
can be contained in a DOM element (e.g. DIV so that I can layer it as a background)
No HTML5 canvas technique (simply because it should be rendered on non-HTML5 compliant browsers)
Not too taxing on the browser like my current implementation
There's not need for:
really smooth curves (though that will be welcomed)
dotted/dashed (I'll like that as well if feasible)
Based on the above, I am almost certain SVG (with Raphaël) is the way to go BUT I am put off by lack of native SVG support in some browsers.
I have looked at Walter Zorns library, and it is has some excellent performance tuning algorithms built-in. So it'll be my choice if I can't find a more creative implementation.
Let me know if you need further clarification.
Morning,
i have enjoyed to work with the drawing features from the Dojo Toolkit. You can see it in action here:
Dojo drawing example
To Download Dojo visit:
Dojo Toolkit
I need to some extra functionalities to a website regarding image handling.
The user must be able to pane, zoom and rotate images on a image gallery.
Is there any free javascript library/framework that handles this actions?
Raphaël—JavaScript Library
is a good one
Raphaël is a small JavaScript library
that should simplify your work with
vector graphics on the web. If you
want to create your own specific chart
or image crop and rotate widget, for
example, you can achieve it simply and
easily with this library.
Raphaël uses the SVG W3C
Recommendation and VML as a base for
creating graphics. This means every
graphical object you create is also a
DOM object, so you can attach
JavaScript event handlers or modify
them later. Raphaël’s goal is to
provide an adapter that will make
drawing vector art compatible
cross-browser and easy.
loupe.js has an excellent zoom functionality.
http://www.pixastic.com/ --> looks real nice, I am just curious about other opinions as this is an area I am new at.
This question is for a web application.
And maybe it's a stupid question but I was wondering if there is a way to
generate a polygon with 4 points, so that the user can himself drag
each point to create it's own (As an example, let's say that we want to remove a window from an image that it is not at a normal angle) .Is it possible?. I can't seem to
find anything after a few hours of search.
Look into the SVG and Canvas APIs. These will allow you to do vector drawings that can be updated via Javascript. For your stated purpose, updating the DOM of SVG documents might be easier. Canvas is more like a 2D bitmap, so you'd need to work out a lot of the drawing code yourself.
SVG Specs: http://www.w3.org/Graphics/SVG/
Canvas Specs: http://www.whatwg.org/specs/web-apps/current-work/
Note that SVG only works in IE with a plugin. Canvas works in IE only with Google exCanvas support.
Sounds like a job for the <canvas> tag or a Flash interface.