Javascript Prototyping: Using multiple names for the same class - javascript

function test(){
}
test.prototype.doSomething = function () {
return true;
}
in this example I can access test.doSomething(); But it whould be cool to just type t.doSomething();
Is it possible to define something like an alias for my class test?

Reference it in another variable. test will still exist. It's just that the variable t refers to it.
var t = test;
test.doSomething(); //test does something
t.doSomething(); //t does the same thing

#Joseph's answer is spot on, but it's also worth nothing that your test function could be invoked as a Constructor via the new keyword:
var t = new test();
t.doSomething();

Related

Javascript function declaration within function with same name [duplicate]

I've just seen this pattern in javascript:
var test = function () {
function test(args) {
this.properties = args || {}; //etc
}
}
test.prototype.methodName = function (){} //...etc
What is going on with the function definition; declared once outside and once inside. What is the value of this approach?
It is strange. The "outer" function acts as a constructor, you can use var myTest = new test(); to create a new test.
The inner function, because of JS function-scoping, would only be available within the constructor method. You could call the inner test(...) from within the constructor, but it seems pointless as presumably args should be passed in to the constructor.
What might have been intended is:
var test = function(args) {
this.properties = args || {}; // you may want to actually parse each arg here
}
test.prototype.someOtherMethod = function() {}
The first thing to understand here is that functions in JavaScript create new scopes – there is no block scope (yet). So every variable or function declared inside another function is not visible to the outside.
With that in mind: when you define the inner function with the same name of the outer, you lose the ability to call the outer function recursively from itself, by name, because the inner function will "take over" (or "shadow") that name. Inside both functions, test will refer to the inner function, and outside the outer function test always refer to the outer function.
Since after the function definition you're modifying test.prototype, we can assume test (the outer one) will be used as a constructor. In this case, the inner test can be seen as a "private" method of the constructor, callable only from within the constructor. For detailed examples of this object-oriented use of functions within functions, see James T's answer.
This is scope.
When you define a variable as a function, it creates function scope.
Inside that function you can declare the same name, because that function is declared within that scope... Take an easier to follow example:
var User = function()
{
function PrivateToScope()
{
// A Function Only Accessible Inside This Function
alert( "private" );
}
return
{
PublicToScope: function()
{
// A Function Accessible From Outside This Function
alert( "public" );
}
}
}
var James = new User();
James.PublicToScope(); // Will alert "public"
James.PrivateToScope(); // Will fail to do anything
So to explain the answer, the User sets scope, and because you declare the function as above wit the same name, it does not matter.
People do not like me saying this but you can think of this approach as if it were a class in other languages.
var User = function()
{
}
is like
class User
{
}
var User = function()
{
function Something()
{
}
}
is like
class User
{
private function Something()
{
}
}
and finally
var User = function()
{
this.Something = function()
{
}
// or
return {
Something: function(){}
}
}
is like
class User
{
public function Something()
{
}
}
It's alllll about scope. maybe you have a user variable declared as a function and you wish to allow people to get his first name and last name, you would declare these variables or functions as "public"... but what if you wanted to know his diet was good or bad, you may have some complex functions to work it out, but you want to know one thing, good or bad.. you could make all these functions that do ugly stuff private, and then just display the result with a public function...
var User = function()
{
function CalculateDiet()
{
// Lots of scary diet calculating stuff comes out with the result
return result;
}
return
{
FirstName: "James",
LastName: "Poop",
StandardOfDiet: function()
{
return CalculateDiet();
}
}
}
var MyUser = new User();
alert( MyUser.FirstName );
alert( MyUser.StandardOfDiet() );
Why do you care?
Quantifying it is both easy and hard but here are some good ones...
It's neat
If you place a pile of chocolates on a table, they'll all get eaten.. but one of them was for you, people are greedy... Only layout on the table what you want them to eat, they can't be greedy then an accidently eat your chocolate
It sets you up for class oriented programming
It's clear what the programmer meant to do with the code
Memory usage (I'm sure there are overheads to declaring more functions public without need to
Finally, and on a very different note, you have a prototype attached to test, so let's go do this for our user example. Imagine we had an array of users:
var users = [
new User(),
new User()
];
we can iterate over these and get all their usual properties and methods:
for( a in users )
{
alert( users[ a ].FirstName );
}
But let's say something happens in our application... a user clicks on a button that asks each user if they like fish and chips or not, we now need a new method for the user... We can prototype a new method to all iterations of that variable "user" we created... We could declare it before hand, but then we'd waste memory and maybe confuse future programmers with its presence that is based off of something very specific:
// user clicks button and runs this code
User.protoype.DoesUserLikeChips = function(){
// put some code in here that somehow makes this example make sense :)
}
now on every user in your array, you can call this new method... New functionality babehhh!
You may be thinking, why do you not just go users[ a ].DoesUserLikeChips = function(){}... The answer is that it is applied to only that one instance...
Inner test function is a private function of outer test function. And then a methodName function has been set as public function of outer test function. There are no special thing about naming inner function as outer one.

Pass Typescript function as a Javascript function

I use typescript with breeze. How can i pass a typescript function to executeQuery.then?
class MyClass{
...
myFunc(data:any):void{
...
}
doQuery():void{
var manager = new breeze.EntityManager('/breeze/dbentities');
var query = breeze.EntityQuery.from("Corporations").where("Name", "startsWith", "Zen");
manager.executeQuery(query)
.then(this.myFunc); // does not work!
}
}
Use this.myFunc instead of myFunc.
It might be a context problem. Try this.myFunc.bind(this) instead of this.myFunc.
For more information about context, refer "this" and "Function.prototype.bind" article from MDN.
First, this is working perfectly in my own classes. What is "not working", what error message is thrown?
Second, to be sure that "this" is my typescript class context I always use a lambda like this:
doQuery(): void {
...
manager.executeQuery(query).then((data: breeze.QueryResult) => {
this.myFunc(data);
});
}
In this case the TS compiler produces a "var _this = this" at the beginning of the doQuery function which is your class context and converts the "this.myFunc(data)" call to "_this.myFunc(data)".
And better use type declarations like "breeze.QueryResult" instead of any.

Javascript Prototype not Working

Hi I don't know whether this is my mistake in understanding Javascript prototype object ..
Well to be clear I'm new to the Javascript singleton concept and lack clear cut knowledge in that but going through some referral sites I made a sample code for my system but it's giving out some errors which I couldn't find why so I'm asking for your help. My code is:
referrelSystem = function(){
//Some code here
}();
Prototype function:
referrelSystem.prototype.postToFb = function(){
//Some Code here
};
I get an error saying prototype is undefined!
Excuse me i thought of this right now
EDIT
I have used like this:
referrelSystem = function(){
return{
login:getSignedIn,
initTwitter:initTw
}
};
Is this causing an issue?
A typical way to define a JavaScript class with prototypes would be:
function ReferrelSystem() {
// this is your constructor
// use this.foo = bar to assign properties
}
ReferrelSystem.prototype.postToFb = function () {
// this is a class method
};
You might have been confused with the self-executing function syntax (closures). That is used when you would like to have "private" members in your class. Anything you declare in this closure will only be visible within the closure itself:
var ReferrelSystem = (function () {
function doSomething() {
// this is a "private" function
// make sure you call it with doSomething.call(this)
// to be able to access class members
}
var cnt; // this is a "private" property
function RS() {
// this is your constructor
}
RS.prototype.postToFb = function () {
// this is a class method
};
return RS;
})();
I would recommend that you study common module patterns if you're looking into creating a library.
Update: Seeing your updated code, the return from referrelSystem won't work as expected, since return values are discarded when calling new referrelSystem().
Rather than returning an object, set those properties to this (the instance of referrelSystem that gets constructed):
var referrelSystem = function () {
// I assume you have other code here
this.login = getSignedIn;
this.initTwitter = initTw;
};
I don't think you intend to immediately execute the functions, change them to this:
var referrelSystem = function(){
//Some code here
};
(+var, -())
Same with the prototype function:
referrelSystem.prototype.postToFb = function(){
//Some Code here
};
(Here you don't need the var, because you're assigning to something that already exists.)
A function should return to work as
prototype
property.
Take a look at this example here

How to get access to this class member from within a callback?

This question is best explained with some code, so here it is:
// a class
function a_class {
this.a_var = null;
this.a_function = a_class_a_function;
}
// a_class::a_function
function a_class_a_function() {
AFunctionThatTakesACallback(function() {
// How to access this.a_var?
});
}
// An instance
var instance = new a_class();
instance.a_function();
From within the callback in AFunctionThatTakesACallback(), how does one access this.a_var?
You'll need to expand the scope of this by creating a local variable that references it, like this:
function a_class_a_function() {
var self = this;
AFunctionThatTakesACallback(function() {
console.log(self.a_var);
});
}
The reason why you need to do this is because the this reference within the AFunctionThatTakesACallback function is not the same this as the current object, it will likely reference the global windowobject instead. (usually not what you want).
Oh, did I mention that this is called a closure?
You could try using the call method of function objects, which lets you specify a value for this:
myFunction.call(this, args...)
But I think that in this case it would probably be more straightforward to pass 'this' in as one of the parameters to the callback.
When you call instance.a_function(), you're really calling a_class_a_function with instance as this, so you can modify a_class_a_function like so:
function a_class_a_function() {
var self = this;
AFunctionThatTakesACallback(function() {
// do something with self.a_var
});
}
The problem here is that if you attempt to call a_class_a_function without calling it from an instance, then this will likely refer to the global object, window.

Javascript: Access the right scope "under" apply(...)

This is a very old problem, but I cannot seem to get my head around the other solutions presented here.
I have an object
function ObjA() {
var a = 1;
this.methodA = function() {
alert(a);
}
}
which is instantiated like
var myObjA = new ObjA();
Later on, I assign my methodA as a handler function in an external Javascript Framework, which invokes it using the apply(...) method.
When the external framework executes my methodA, this belongs to the framework function invoking my method.
Since I cannot change how my method is called, how do I regain access to the private variable a?
My research tells me, that closures might be what I'm looking for.
You already have a closure. When methodA is called the access to a will work fine.
Object properties are a different thing to scopes. You're using scopes to implement something that behaves a bit like ‘private members’ in other languages, but a is a local variable in the parent scope, and not a member of myObjA (private or otherwise). Having a function like methodA retain access to the variables in its parent scope is what a ‘closure’ means.
Which scopes you can access is fixed: you can always access variables in your parent scopes however you're called back, and you can't call a function with different scopes to those it had when it was defined.
Since a is not a property of this, it doesn't matter that this is not preserved when calling you back. If you do need to get the correct this then yes, you will need some more work, either using another closure over myObjA itself:
onclick= function() { myObjA.methodA(); };
or using Function#bind:
onclick= myObjA.methodA.bind(myObjA);
yes, you're right. Instead of a method reference
var myObjA = new ObjA();
libraryCallback = myObjA.methodA
pass a closure
libraryCallback = function() { myObjA.methodA() }
If you are using jQuery javascript framework, easiest way is to use proxy:
$('a').click($.proxy(myObjA, 'methodA'));
I'd do this:
function ObjA() {
this.a = 1;
this.methodA = function() {
alert(this.a);
}
}
function bindMethod(f, o) {
return function(){
return f.apply(o, arguments);
}
}
var myObjA = new ObjA();
myObjA.methodA = bindMethod(myObjA.methodA, myObjA);
...
Where bindMethod binds the methodA method to always be a method of myObjA while still passing on any arguments which function() {myObjA.methodA()} doesn't do.

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