Calling a method within a Javascript Object - javascript

I'm trying to create a javascript object that can call other methods within itself. However, I'm running into a weird problem that I just can't seem to figure out.
I have the following code
myObjectDef = function() {
this.init = function() {
//do some stuff
this.doSecondInit();
}
this.doSecondInit = function() {
//do some more stuff
}
}
myObject = new myObjectDef();
myObject.init();
I am getting an error that states "Message: Object doesn't support this property or method". And it ends at this.doSecondInit();. I can't quite figure out why it's doing this. My code runs great up to the call to the second method. How do I make this work?

There's an extra set of parenthesis here:
this.doSecondInit() = function() {
You can't assign to the result of a function call, let alone to the result of a function that doesn't even exist.
After your edit, your thing seems to work fine:
http://jsfiddle.net/nabVN/
You sure you didn't have the same typo in your actual code? Better start getting used to not putting that () after every function call, which is probably a bad habit carried over from languages where functions aren't values.

Related

How to make an Object method an IIFE?

I've been trying to make an object method an iife, but i've had no luck at all. Is it possible? We are storing all of our functions as methods in an attempt to keep them organised.
I have chosen ONE object & one method to illustrate what I am trying to do, though we have many more.
I'd like to IIFe-fy them because as soon as they initially fire, they have done their job and aren't needed again, with that in mind along with how many methods we will have, to me it makes to iife-fy them.
My code is:
let trans = {
bind_toggle: function(){
if ($('.tw-o').length != 0) {
// window open, add toggle
$('.tw-h').click(function(e){
$('.tw-b').toggle(599);
});
}
}
}
I'd like trans.bind_toggle to be invoked without having to call it myself... an IIFE, but i've not been able to pull it off. I've tried:
let trans = {
bind_toggle: (function(){
if ($('.tw-o').length != 0) {
// window open, add toggle
$('.tw-h').click(function(e){
$('.tw-b').toggle(599);
})();
}
}
}
The above returns
Uncaught TypeError: trans.bind_toggle is not a function
Is it possible to use an IIFE in an object? if so, how would I do it?
Thank you :)
Instead storing one-timer-functions in an object, I'd suggest you to wrap all the code in an IIFE, and then declaring the one-timers in the scope of that function, or make them IIFEs like in the example below. That way they will be decently garbage collected after the IIFE has run. Something like this:
(function () {
(function () {
// Logig for bind_toggle
}());
// All the rest of your code
}());
Having all the code in an IIFE you can avoid to declare most of global variables too. If a global is really needed, you can define it as a property of window, like window.someGlobal = 1.

Recognising variables while assigning a function to a variable in javascript

In my jQuery scripts, when the user closes a menu with an animation, I have to call a function after the closing animation is finished. I want to assign this function dynamically by calling a function openStrip() with a parameter. My code looks like:
var FUNCTION_JUST_AFTER_MENU_CLOSE = function(){};
function openStrip(stripId){
FUNCTION_JUST_AFTER_MENU_CLOSE = function(){
createStrip(stripId);
});
}
if I call openStrip("aStripId"), I expect FUNCTION_JUST_AFTER_MENU_CLOSE to be:
// #1
function(){
createStrip("aStripId");
}
whereas my current code gives:
//#2
function(){
createStrip(stripId);
}
i.e, the parameter passed to the function openStrip() is lost while assigning the function() to the variable FUNCTION_JUST_AFTER_MENU_CLOSE.
How can I avoid this.
EDIT: I discovered that my code is actually working. The problem was elsewhere. I got confused because when I looked at Chrome's debugger, it was showing me the function definition as is (#2 in above). But when it actually went down executing that function later in the code, it did evaluate the values of the passed argument, and endedup executing #1.
Thanks for the answer though. I am marking it correct because that is perhaps a better way of assigning the function.
The best way is to return a function, from openStrip like this
function openStrip(stripId) {
return function() {
createStrip(stripId);
};
}
For example,
function openStrip(stripId) {
return function() {
console.log(stripId);
};
}
openStrip("aStripId")();
# aStripId
openStrip("bStripId")();
# bStripId
You can even assign the function objects returned to different variables and use them later on
var aStrip = openStrip("aStripId");
aStrip();
# aStripId
aStrip();
# aStripId

javascript OOP Confusion [duplicate]

This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
Javascript OOP return value from function
I have a class defined like this
function SocialMiner(tabUrl)
{
var verbose=true;
var profileArray=new Array();
this.tabUrl=tabUrl;
this.getTabUrl=function(callback)
{
chrome.tabs.getSelected(null, function(tab)
{
callback(tab.url);
});
}
this.setTabUrlValue=function(pageUrl)
{
this.tabUrl=pageUrl;
console.log("22"+this.tabUrl); //this statement shows url correctly
}
}
When I call this method like these
miner.getTabUrl(miner.setTabUrlValue);
miner.logToConsole("1"+miner.tabUrl); //This statement returns undefined
The console.log inside callback correctly outputs url , however, the tabUrl property of miner ojbect is undefined , as seen in second console.log. Why is it so ?
The solution is to save a reference to this within the constructor (available later on via closure):
var that = this; //in the top of the SocialMiner constructor function
and in setTabUrlValue use:
that.tabUrl=pageUrl;
I suspect running a method as a function (callback) loses scope, i.e. doesn't know of any this anymore. In other words, it runs within the scope of the constructor, not as a method of the instance using it. A variable referencing this in the constructor scope is available to the function, and that points to the right this on instance creation.
You could also force callback to run in the current instance scope like this:
callback.call(this,tab.url);
In that case you can leave this.tabUrl=pageUrl; as it is.
This is an simplification of your code. The methods return this to be able to directly reference a property of the instance (see console.log last line):
function Some(){
var that = this; // note: not used in this example
this.getA = function(callback){
someval = 'foobar';
callback.call(this,someval);
return this;
};
this.getB = function(val){
this.val = val;
return this;
};
}
var some = new Some;
console.log( some.getA(some.getB).val ); //=> foobar
Taking a look # your code again, I think you're loosing scope twice, because callback is called from within another callback. That's why I think your code on that spot should be:
chrome.tabs.getSelected(
null,
function(tab) {
callback.call(that,tab.url); //< use that here
}
);
Furthermore, in you code # github, I don't see any instantiation of the miner instance.
this is a tricky beast in JavaScript and as others have pointed out is the key to the issue. The problem with using this everywhere is that it's value can change depending on who/where the function is called from (for example, see the call and apply methods in JavaScript). I'm guessing that if you wrote the value of this to the console in the the callback from the chrome.tabs.getSelected function you'd find it isn't your miner any more.
The solution is to capture a reference to the this that you're actually interested in when you know for sure it's the right one & then use that reference from then on. Might make more sense to see it commented in-line in your example:
function SocialMiner(tabUrl)
{
//At this point we know "this" is our miner object, so let's store a
//reference to it in some other (not so transient) variable...
var that = this;
var verbose=true;
var profileArray=new Array();
this.tabUrl=tabUrl;
this.getTabUrl=function(callback)
{
chrome.tabs.getSelected(null, function(tab)
{
//at this point "this" is whatever the "chrome.tabs.getSelected"
//method has decided it is (probably a reference to the tab or something)
callback(tab.url);
});
}
this.setTabUrlValue=function(pageUrl)
{
//because this can be called from anywhere, including the chrome callback
//above, who knows what "this" refers to here (but "that" is definitely
//still your miner)
that.tabUrl=pageUrl;
console.log("22"+that.tabUrl);
}
}
You can see how much this shifts around in libraries that use callbacks heavily like jQuery, where often this is set to convenient values, but certainly not the same this that was logically in scope when you made the initial call.
EDIT: Looking at the full source (& example) you posted, this is just a timing issue where obviously the chrome.tabs.getSelected is returning asynchronously after your "second" call to log goes through...
console.log("5");
miner.getTabUrl(miner.setTabUrlValue); //setTabUrlValue is logging with '22'
console.log("6");
miner.logToConsole("1"+miner.tabUrl);
console.log("7");
// Output:
5
6
1 undefined //the chrome.tabs.getSelected hasn't returned yet...
7
22 http://url //now it has (so if you tried to use miner.tabUrl now you'd be all good...
The solution is to put all the stuff after the get/set into the callback, since you don't want anything happening until after that tabUrl is finished being set... so something like this:
console.log("5");
miner.getTabUrl(function(pageUrl) {
miner.setTabUrlValue(pageUrl);
console.log("6");
miner.logToConsole("1"+miner.tabUrl);
console.log("7");
});
Hopefully that will see you getting your results in the order you expect them.
I think this happens because closure vars do not survive a function call.

Passing jQuery .click() a function as a variable

I'm working with a tabbed interface and have the following jQuery function set up to handle the click events of my tabs.
$(document).ready(function () {
$('a#foo').click(function() {
//content, various calls
return false;
});
});
The above is an example of one of my tabs, the others are also within the same document ready block. What I needed to do was make it so the currently selected tab could not be re-clicked and that in some other cases I could manually disable tabs if needed. I achieved this via the following:
$('a#play').unbind('click');
This works fine, and it certainly disables the tabs but the problem then becomes rebinding the click action that was once there. I achieved this via the bind function:
$('a#foo').bind('click', function() {
//the same content and calls as before
return false;
});
This also works fine, but it has become exceedingly cluttered as I have added tabs to my UI. The immediate solution appears to be to create the function as a variable and then pass it into the initial click creation and into the binding event. Like so:
var Foo = new function() {
//same content and calls as before
return false;
}
$('a#foo').click(Foo());
$('a#foo').bind(Foo());
This, for one reason or another, seems to be causing browser crashing issues. Is it not possible to pass a function as a var in this case or am I just doing it wrong? Alternatively, is there a better way to achieve the results I'm looking for? Thanks.
$('a#foo').click(Foo());
$('a#foo').bind(Foo());
The Foo gives you the function, but adding ()'s after it means you are calling the function instead of passing the function itself. Since you're calling the function, false ends up getting passed to click and bind, obviously not doing anything. Some of your other problems might result from the fact that you simulating switching to that tab twice (calling the event handler twice).
var Foo = function() {
//same content and calls as before
return false;
}
$('a#foo').click(Foo);
$('a#foo').bind(Foo);
^^ should do what you want.
Alternatively, is there a better way to achieve the results I'm looking for?
Currently all we really know about your design is that you are calling using a click event handler to switch tabs. That part is awesome, but we'll need more info to give you the deeper answer you really want. If you post the code inside Foo we should be able to help a bit more. :D
EDIT: credit to SLaks♦ for noticing the new in the function declaration that I missed. I'll add a little more detail to his explanation:
When you write var foo = new
function(...) { ... }, you're making a
function literal, then calling it as a
constructor.
It's equivalent to
var SomeClass = function(...) { ... };
var foo = new SomeClass;
without the SomeClass dummy variable.
The function() {} is an anonymous function as you would expect. new in javascript is a little more confusing. When you call a function and precede it with new, you are using that function to instantiate an instance of a class defined in the function. In JS, unlike most other languages, the entire definition of a class is in one constructor function, from which you set all the instance variables, like so:
Foo = function() {
this.a = "lala";
this.b = 5;
}
To make instance methods of the 'class', you use the prototype attribute. However I just realized I've gotten super off-topic. Read more on that here and here. :D
You need to remove new from the function definition and stop calling the function when using it.
When you write var foo = new function(...) { ... }, you're making a function literal, then calling it as a constructor.
It's equivalent to
var SomeClass = function(...) { ... };
var foo = new SomeClass;
without the SomeClass dummy variable.
You need to simply assign the function literal to the variable.
When you write .click(foo()), you're calling foo, and passing the result to click.
Unless foo returns a function, that's not what you want to do.
You need to pass foo itself by removing the parentheses.
So firstly, click accepts a function, but you call without the () as click runs the function when ready. By adding the () you call it straight up.
Secondly, bind takes a string (what event you are binding to) AND a function (as above)...
Use the following:
function Foo() {
//same content and calls as before
return false;
}
$('a#foo').click(Foo);
$('a#foo').bind('click', Foo);
Hope that helps :)
Try:
var foo = function() // not "new function", as this creates an object!
{
return false;
}
$("a#foo").click(foo); // not "Foo()", as you can't call an object!
As for a better way to achieve the result you're looking for, you could have a class on every tab, such as .tab. That way, you can just do:
$("a.tab").click(function() { return false; });
... without having to fluff around with a lot of ids.
Take a different approach, and do not unbind().
I assume the tabs are all in a common container. If so, just use the delegate()(docs) method to place a handler on the container.
Here's a generic code example:
$('#container').delegate('.tab:not(.selected)', 'click', function() {
$(this).addClass('selected')
.siblings('selected').removeClass('selected');
// rest of the tab code
});
This will only trigger clicks on .tab elements that do not have the .selected class. You'll need to modify for your specific code.
Adding the parenthesis calls the function, but if you wanted to make it cool and stuff, you could make it so that Foo returned the function to be bound.
function Foo(){
return function(){
//your onclick event handler here.
};
}
$('a#bar').bind(Foo())
This makes use of one on javascript's function programming aspects, closures, which is cool, but not as efficient as some of the other answers. You should do some research about closures, as they can be used to make some cool stuff.
http://www.javascriptkit.com/javatutors/closures.shtml

Expecting the right calling context (this) in the JavaScript object

Consider this:
window.onload = function () {
myObj.init();
};
var myObj = {
init: function () {
console.log("init: Let's call the callMe method...");
//callMe is not defined...
callMe();
//Works fine!
this.callMe();
},
callMe: function () {
console.log('callMe');
}
};
Since the init function gets called this way (myObj.init), I expect this to be myObj in the init function. And if that is the case, why the callMe function fails? How am I supposed to call the callMe function without using the this context in the init body? (Actually, it's too annoying to call the object methods using this over and over again through the functions. So what's the point of having a single object?)
I would like to know how can I fix this so that the callMe method gets called using the first invocation in the code above?
this is never implicit in JavaScript as it is in some other languages. Although there are ways to do it, like this using the with statement:
init: function () {
console.log("init: Let's call the callMe method...");
// Make `this` implicit (SEE BELOW, not recommended)
with (this) {
// Works
callMe();
}
},
...it's generally a bad idea. Douglas Crockford probably wrote one of the better descriptions of why it's a bad idea, which you can find here. Basically, using with makes it nearly impossible to tell what the code's going to do (and slows the code down, if you do anything else in that with statement that doesn't come from the this object).
This isn't the only way that JavaScript's this is not the same as it is in some other languages. In JavaScript, this is defined entirely by how a function is called, not where the function is defined. When you do this.callMe() (or the equivalent this["callMe"](), or of course foo.callMe(), etc.), two things happen: The function reference is retrieved from the property, and the function is called in a special way to set this to be the object that property came from. If you don't call a function through a property that way, the call doesn't set any particular this value and you get the default (which is the global object; window on browsers). It's the act of making the call that sets what this is. I've explored this in depth in a couple of articles on my blog, here and here.
This (no pun) can be made even clearer if you look at JavaScript's call and apply functions, which are available on all function objects. If I do this:
callMe.call({});
...it'll call the callMe function with a blank object ({}) as this.
So basically, just get used to typing this. :-) It's still useful to have properties and methods associated with an object, even without the syntactic convenience (and confusion!) of an implicit this.
You can also use the module pattern, which captures all private variables inside a closure, so you are free to use them without this, as they're in the same scope. You then pick and choose which methods/variables you want to make public:
var myObj = (function () {
var init = function () {
callMe(); // This now works
};
var callMe = function () {
...
};
// Now choose your public methods (they can even be renamed):
return {
init: init, // Same name
callMyName: callMe // Different name
};
}) ();
Now:
myObj.init(); // Works
myObj.callMyName(); // Works
myObj.callMe(); // Error

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