Javascript array is undefined... and I'm not sure why - javascript

I'm trying to translate a PHP class into JavaScript. The only thing I'm having trouble with is getting an item out of an array variable. I've created a simple jsfiddle here. I cannot figure out why it won't work.
(EDIT: I updated this code to better reflect what I'm doing. Sorry for the previous mistake.)
function tattooEightBall() {
this.subjects = ['a bear', 'a tiger', 'a sailor'];
this.prediction = make_prediction();
var that = this;
function array_random_pick(somearray) {
//return array[array_rand(array)];
var length = somearray.length;
var random = somearray[Math.floor(Math.random()*somearray.length)];
return random;
}
function make_prediction() {
var prediction = array_random_pick(this.subjects);
return prediction;
}
}
var test = tattooEightBall();
document.write(test.prediction);
​

Works fine here, you are simple not calling
classname();
After you define the function.
Update
When you make a call to *make_prediction* , this will not be in scope. You are right on the money creating a that variable, use it on *make_prediction* :
var that = this;
this.prediction = make_prediction();
function make_prediction() {
var prediction = ''; //initialize it
prediction = prediction + array_random_pick(that.subjects);
return prediction;
}
You can see a working version here: http://jsfiddle.net/zKcpC/
This is actually pretty complex and I believe someone with more experience in Javascript may be able to clarify the situation.
Edit2: Douglas Crockfords explains it with these words:
By convention, we make a private that variable. This is used to make
the object available to the private methods. This is a workaround for
an error in the ECMAScript Language Specification which causes this to
be set incorrectly for inner functions.
To see the complete article head to: http://javascript.crockford.com/private.html

You never call classname. Seems to be working fine.

Works for me:
(function classname() {
this.list = [];
this.list[0] = "tiger";
this.list[1] = "lion";
this.list[2] = "bear";
function pickone(somearray) {
var length = somearray.length;
var random = somearray[Math.floor(Math.random()*length)];
return random;
}
var random_item = pickone(this.list);
document.write(random_item);
}());
Were you actually calling the classname function? Note I wrapped your code block in:
([your_code]());

I'm not sure what you're trying to accomplish exactly with the class structure you were using so I made some guesses, but this code works by creating a classname object that has instance data and a pickone method:
function classname() {
this.list = [];
this.list[0] = "tiger";
this.list[1] = "lion";
this.list[2] = "bear";
this.pickone = function() {
var length = this.list.length;
var random = this.list[Math.floor(Math.random()*length)];
return random;
}
}
var cls = new classname();
var random = cls.pickone();
You can play with it interactively here: http://jsfiddle.net/jfriend00/ReL2h/.

It's working fine for me: http://jsfiddle.net/YznSE/6/ You just didn't call classname(). If you don't call it, nothing will happen ;)

Make it into a self-executing function like this:
(function classname() {
this.list = [];
this.list[0] = "tiger";
this.list[1] = "lion";
this.list[2] = "bear";
function pickone(somearray) {
var length = somearray.length; //<---WHY ISN'T THIS DEFINED??
var random = somearray[Math.floor(Math.random() * length)];
return random;
}
var random_item = pickone(this.list);
document.write(random_item);
})();

var test = tattooEightBall();
document.write(test.prediction);
Should be:
var test = new tattooEightBall(); //forgot new keyword to create object
document.write(test.prediction()); // forgot parens to fire method
and:
this.prediction = make_prediction();
Should be:
this.prediction = make_prediction;

Related

Passing values from an object inside a function

I have been working all day trying to pass the value of "returnData.salary" inside the "readData" function to
the object inside the "calculateTax" function which is suppose to take the salary value and calculate state and federal taxes. I am stumped, I can't find anything on the internet which provides a good example for me to work with. The examples are either way to simple or super complex. Any help would be appreciated.
I apologize in advance if I did not submit this question in the correct format. This is my first time asking for help on stackoverflow.
function readForm() {
var returnData = {};
returnData.name = $("#name").val();
returnData.lastName = $("#lastName").val();
returnData.age = $("#age").val();
returnData.gender = $("[name=gender]:checked").val();
returnData.salary = $("#salary").val();
returnData.isManager = $("#isManager").val();
returnData.myTextArea = $("#myTextArea").val();
$("#name2").text(returnData.name);
$("#lastName2").text(returnData.lastName);
$("#age2").text(returnData.age);
$("#gender2").text(returnData.gender);
$("#salary2").text(returnData.salary);
$("#myTextArea2").text(returnData.myTextArea);
if ($(isManager).is(':checked')) {
$("#isManager2").text("Yes");
}
else {
$("#isManager2").text("No");
}
//$("#employeeForm")[0].reset();
} //end of readForm function
function calculateTax() {
console.log("Button Works");
var calculateTax = {
state: function(num) {
num *= 0.09;
return num;
}
, federal: function(num) {
if (num > 10000) {
num *= 0.2;
return num;
}
else {
num * 0.1;
return num;
}
}
, exempt: true
};
}
//Invoke readForm function when the submit button is clicked.
$(document).ready(function () {
$("#btnSubmit").on("click", readForm);
$("#btnCalculate").on("click", calculateTax);
})
</script>
Well, simply put; you can't. Not like this anyway. Or, at least not pass the value to the function directly.
You are using global functions right now, which are not inside a class. If it was inside a class, you could instantiate the class and save it to this (which would be the class' instance). However, I'm assuming classes are a bit over complicated in this case. What you could do, is set variables globally so all functions can use them, like this;
//declare the global variable so it exists for every function
var returnData = {};
function readForm() {
//We do NOT redeclare the "var" again. It's global now.
returnData = {}; //Reset the global variable when this function is called
returnData.name = $("#name").val();
returnData.lastName = $("#lastName").val();
returnData.age = $("#age").val();
returnData.gender = $("[name=gender]:checked").val();
returnData.salary = $("#salary").val();
returnData.isManager = $("#isManager").val();
returnData.myTextArea = $("#myTextArea").val();
//Rest of your function
}
function calculateTax(){
console.log(returnData) //works here
}
Note that you do overwrite global variables, so it's best to reset them on every function call. You might get old data stuck in there, otherwise.

Why does every other object I create in a loop turns out blank on old version of Chrome?

It's something that's really bothering me, and it's also kind of important since it's part of my job.
I made an object that basically parses a hostname and puts labels on the different parts of that name.
Sounds pretty straightforward, right? HOWEVER, when I create several instances of that object in a row, every other instance turns out blank, with nothing but _proto and a few functions. No data whatsoever.
It might be important to note that I'm using an old version of Chrome (which I have to use, since the network at work is closed-circuit and it's impossible to update the software beyond what's on the net). The same code works at home.
WHAT AM I DOING WRONG, THEN?
Thanks in advance.
var reg = /([A,B,C,D,E])(\d{3})(\d{2})([F,G,H])(\d{2})/i;
var hostParser = function(hostname) {
var parsed = reg.exec(hostname);
if (parsed) {
this.prefix = parsed[1];
this.arena = parsed[2];
this.waitingRoom = parsed[3];
this.adminStatus = parsed[4];
this.ID = parsed[5];
this.hostname = hostname.toUpperCase();
return this;
}
return false;
};
Array.prototype.eliminateDuplicates = function() {
var r = [];
this.forEach(function(n) {
if (r.indexOf(n) < 0)
r.push(n);
});
return r;
};
Array.prototype.trim = function() {
var r = [];
this.forEach(function (n) {
if (!/^\s?$/.test(n))
r.push(n);
});
return r;
};
var list = [
'A40800G01',
'A40800G02',
'A40800G03',
'A40800G04',
'A40800G05',
'A40800G06',
'A40800G07',
'A40800G08',
'A40800G09'
];
list.trim().eliminateDuplicates().forEach(function (item) {
var itemParser = new hostParser(item);
console.log(itemParser);
});
This was indeed a bug with that particular Chrome version. Not being able to update, I duplicated array items on purpose and it worked.

Adding properties to an object using function and bracket notation

I have an assignment on a basic javascript class that I'm taking and I can't seem to get this to work. I have this unit test that was given to me:
describe('AddSixthProperty', function() {
it('should add a food property with the value of bbq using bracket notation', function() {
expect(objects.addSixthProperty()['food']).to.equal('BBQ');
});
});
I was given an empty function:
// don't touch this line
var mysticalAnimal = objects.mysticalAnimal();
function addSixthElement(){
return
}
So I tried this:
var mysticalAnimal = objects.mysticalAnimal();
objects.addSixthProperty = function(){
mysticalAnimal['food'] = "bbq";
return mysticalAnimal["food"];
};
It doesn't work. Our test page doesn't pass that. Any help is greatly appreciated!
Thanks in advance!
You're returning mysticalAnimal['food'], and then the test tries to access ['food'] again, so it ends up accessing 'bbq'['food'], which is undefined. You need to just return mysticalAnimal, as well as get all your letter cases right. Here's a little proof of concept:
var objects = (function() {
var animal = { mystical: true };
return {
mysticalAnimal: function() { return animal; }
};
})();
var mysticalAnimal = objects.mysticalAnimal();
objects.addSixthProperty = function(){
mysticalAnimal['food'] = "bbq";
return mysticalAnimal;
};
var capturedAnimal = objects.addSixthProperty();
document.getElementById('result').innerText = capturedAnimal['food'];
<p id="result" />
Here is the function:
var mysticalAnimal = objects.mysticalAnimal();
objects.addSixthProperty = function(){
mysticalAnimal['food'] = "BBQ";
return mysticalAnimal;
};
// Test the function
console.log(objects.addSixthProperty()['food'])

How to declare instance of a class within a instance of class?

I am making a simple hmtl/js game. I'd like to have all the data of the Game in DataofGame. It is like tennis, it is simpler than tennis: there is only set and match. changeinSet is called on click.
But I think i have a problem with private variable so it doesn't work.
Uncaught TypeError: Cannot read property 'WordsoftheGame' of undefined
//Added
document.getElementById('playboutton').addEventListener('click', newGame);
function newGame() {
var DataofGame = new newGameData();
}
// New game
function newGameData() {
this.pointTeam1 = 0;
this.pointTeam2 = 0;
this.WordsoftheGame = ShuffleListe();
this.ASet = new aSet();
}
//How the set is manage ********************
function aSet() {
var oneWord = DataofGame.ListeMot;
// display the word and delete it from the list
document.getElementById('jouer').innerHTML = oneWord[0];
DataofGame.WordsoftheGame.shift();
this.turn = true;
this.score = 0;
}
function changeinSet() {
DataofGame.ASet.score += 1;
//This is the other team's turn:
DataofGame.ASet.turn = !DataofGame.ASet.turn;
};
//shuffle liste
ListOfWords = ['Artiste', 'Appeler', 'Cheval', 'Choisir', 'Ciel', 'Croire', 'Dormir'];
function ShuffleListe() {
data = shuffle(ListOfWords);
return data;
}
function newGameData(){
this.pointTeam1=0;
this.pointTeam2=0;
this.WordsoftheGame= ShuffleListe();
this.ASet=new aSet();
}
//How the set is manage ********************
function aSet(){
var oneWord=DataofGame.ListeMot;
// display the word and delete it from the list
document.getElementById('jouer').innerHTML=oneWord[0];
DataofGame.WordsoftheGame.shift(); // << DataofGame not assigned yet
this.turn=true;
this.score=0;
}
Here when you're accessing DataofGame, it's not yet assigned because you're inside the constructor when calling aSet().
What you want to achieve is not completely clear, but if it's adding an ASet method to your object, you could write something like this:
function newGameData(){
this.pointTeam1=0;
this.pointTeam2=0;
this.WordsoftheGame= ShuffleListe();
this.ASet = function() {
// your code
};
}
NB your coding style for names is a bit messy, you should use uppercases consistently. The usage is to start constructor names with uppercases, the rest in lower cases.
You can let the function return an object with the data or just set the object.
function newGameData(){
return {
pointTeam1 : 0,
pointTeam2 : 0,
WordsoftheGame : ShuffleListe(),
ASet : new aSet()
}
}
But I would recommend to search for how to work with objects in javascript. Maybe this helps:
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Introduction_to_Object-Oriented_JavaScript

Use variable's value as variable in javascript

I have a variable with a value, let's say
var myVarMAX = 5;
In HTML I have an element with id="myVar".
I combine the id with the string MAX (creating a string myVarMAX). My question is how can I use this string to access a variable with the same name?
You COULD use eval, but if you have the var in the window scope, this is better
var myVarMAX = 5;
var id="MAX"; // likely not in a var
alert(window["myVar"+id]); // alerts 5
However Don't pollute the global scope!
A better solution is something like what is suggested in the link I posted
var myVars = {
"myVarMin":1,
"myVarMax":5,
"otherVarXX":"fred"
} // notice no comma after the last var
then you have
alert(myVars["myVar"+id]);
Since this post is referred to often, I would like to add a use case.
It is probably often a PHP programmer who gives Javascript/Nodejs a try, who runs into this problem.
// my variables in PHP
$dogs = [...]; //dog values
$cats = [...]; //cat values
$sheep = [...]; //sheep values
Let's say I want to save them each in their own file (dogs.json, cats.json, sheep.json), not all at the same time, without creating functions like savedogs, savecats, savesheep. An example command would be save('dogs')
In PHP it works like this:
function save($animal) {
if(!$animal) return false;
file_put_contents($animal.'.json', json_encode($$animal));
return true;
}
In Nodejs/Javascript it could be done like this
// my variables in NodeJS/Javascript
let dogs = [...]; //dog values
let cats = [...]; //cat values
let sheep = [...]; //sheep values
function save(animal) {
if (!animal) return false;
let animalType = {};
animalType.dogs = dogs;
animalType.cats = cats;
animalType.sheep = sheep;
fs.writeFile(animal + '.json', JSON.stringify(animalType[animal]), function (err){
if (err) return false;
});
return true;
}

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