pdf 3d with JavaScript : simple example - javascript

I need to do a simple pdf with some 3D objects for an oral presentation. I made several views, each one with a camera viewpoint, an object and a display mode.
To avoid the need to manually switch between the different viewpoints with the context menu, I would like the viewpoints to switch automatically with a Timer (each viewpoint staying for a few seconds). And I would like to not have to touch the mouse at all (nor the keyboard), so I would like to have the playback started as soon as the page appears.
I found the javascript command runtime.setView(N,x) to switch to the x'th view among N, but I don't know where to put it (I don't want to define a function which will be called when I press a button, since I want everything to be automated). Also, I don't know how to pause for a few seconds.
Any help ? Thanks !

I believe you're looking for setInterval(fn, time) which will call a function periodically at a time interval that you set. I'm not familiar with the setView() method you mentioned, but here's some pseudo code that you would put in tags at the end of the document body.
function startSwitcher()
var viewNum = 0;
var maxViews = 5; // you set this to how many views there are
setInterval(function() {
++viewNum;
if (viewNum >= maxViews) {
viewNum = 0;
}
runtime.setView(N, viewNum); // you will have to figure out this line
}, 2000);
}
startSwitcher();
The 2000 is 2000 milliseconds and is the time interval between executing the function. You can put any number of milliseconds there.
The runtime.setView(N, viewNum) line is something you will have to figure out as I am not familiar with whatever library you're trying to use there. The operative part of this code is the viewNum variable which configures which view in rotation should be next.

I think the runtime.SetView(..) Methods works with the name of the view as a string instead of the viewnumber. I have this function in a Dokument-level script and it works for me:
// view is the name of the view for example "TopView"
function setView(view){
console.println("Navigating to view: "+view);
var pageIndex = this.pageNum;
var annotIndex = 0;
var c3d = this.getAnnots3D( pageIndex )[ annotIndex ].context3D;
c3d.runtime.setView(view, true);
}
Combine this with the setInterval(..) from jfriend00´s answer und you should get what you need.
Best regards

Related

ExtJS 4 grid and some problems with mask

I have a not too big grid (30x20) with numbers in cells. I have to display all, calculate them in different ways (by columns, rows, some cells, etc.) and write values to some cells. This data is also written and read from db table fields. Everything is working, excluding simple (theoretically) mask tools.
In time of e.g. writing data to the field in the table I try to start mask and close it on finish. I used such a “masks” very often but only in this situation I have a problem and can’t solve it.
I prepare this mask the following way:
msk = new Ext.LoadMask(Ext.getBody(), { msg: "data loading ..." });
msk.show();
[writing data loops]
msk.hide();
msk.destroy();
I also tried to use grid obiect in place of Ext.getBody(), but without result.
I found also that the program behaves in a special way – loops which I use to write data to the table field are "omitted" by this mask, and it looks like loops are working in the background (asynchronously).
Would you be so kind as to suggest something?
No, no, no, sorry guys but my description isn’t very precise. It isn’t problem of loading or writing data to the database. Let’s say stores are in the memory but my problem is to calculate something and write into the grid. Just to see this values on the screen. Let me use my example once again:
msk = new Ext.LoadMask(Ext.getBody(), { msg: "data loading ..." });
msk.show();
Ext.each(dataX.getRange(), function (X) {
Ext.each(dataY.getRange(), function (Y) {
…
X.set('aaa', 10);
…
}
msk.hide();
msk.destroy();
And in such a situation this mask isn’t visible or is too fast to see it.
In the mean time I find (I think) a good description of my problem but still can’t find a solution for me. When I use e.g. alert() function I see this mask, when I use delay anyway, mask is too fast. Explanation is the following:
The reason for that is quite simple - JS is single threaded. If you modify DOM (for example by turning mask on) the actual change is made immediately after current execution path is finished. Because you turn mask on in beginning of some time-consuming task, browser waits with DOM changes until it finishes. Because you turn mask off at the end of method, it might not show at all. Solution is simple - invoke store rebuild after some delay.*
I have no idea how is your code looks in general but this is some tip that you could actually use.
First of all loading operations are asynchronously so you need to make that mask show and then somehow destroy when data are loaded.
First of all check if in your store configuration you have autoLoad: false
If yes then we can make next step:
Since Extjs is strongly about MVC design pattern you should have your controller somewhere in your project.
I suppose you are loading your data on afterrender or on button click event so we can make this:
In function for example loadImportantData
loadImportantData: function(){
var controller = this;
var store = controller.getStore('YourStore'); //or Ext.getStore('YourStore'); depends on your configuration in controller
var myMask = new Ext.LoadMask(Ext.getBody(), {msg:"Please wait..."});
myMask.show();
store.load({
callback: function (records, operation, success) {
//this callback is fired when your store load all data.
//then hide mask.
myMask.hide();
}
});
}
When data is loaded your mask will disappear.
If you have a reference to the grid, you can simply call grid.setLoading(true) to display a loading mask over the grid at any time.

Auto update timeAgo value from submitted date

EDIT: I think I should make things more obvious.
What I am trying to do is to make the function that displays the "time ago" from the submitted date of the post auto refresh every minute so that it stays relatively accurate even if the template is not re rendered.
I'd like to auto update my timeago value in my template but it is not working.
I've tried to set up my code with a reactive function, based on the answer to a similar question (https://stackoverflow.com/a/17933506)
Here's my code:
var timeAgoDep = new Deps.Dependency(); // !!!
var timeAgo;
var timeAgoInterval;
Template.postItem.created = function() {
function getTimeago() {
//var now = new Date();
timeAgo = moment(this.submitted).twitter();
timeAgoDep.changed(); // !!!
};
getTimeago(); /* Call it once so that we'll have an initial value */
timeAgoInterval = Meteor.setInterval(getTimeago, 5000);
};
Template.postItem.posted = function() {
timeAgoDep.depend(); // !!!
return timeAgo;
};
Template.postItem.destroyed = function() {
Meteor.clearInterval(timeAgoInterval);
};
I'm pretty sure that the problem comes from this.submitted because if I assign timeAgo = now for example, it will display the time and update like it's supposed to.
I also know that moment(this.submitted).twitter() works fine because when all I do is return it through a helper, it works.
A much better way to do this is to just embrace Meteor's reactivity and render time-dependent values reactively. In your case, the problem is that you are invalidating the dependency once every 5 seconds for each postItem rendered, which will quickly turn into a huge mess.
See https://github.com/mizzao/meteor-timesync for a package that provides reactive time variables on the client (and they are synced to server time too!) It's basically doing what you want, but in a cleaner way. (Disclaimer: I wrote this package.)
You can use moment in the same way to compute the actual string to display. For example, get rid of all the other stuff and just use
Template.postItem.posted = function() {
return moment(this.submitted).from(TimeSync.serverTime());
}
The moment().twitter() extension doesn't seem like a good choice because it only uses the current client time and doesn't allow you to pass in a specific (i.e. server-synced) time or reactive value.

ExtJs 4.2 ref-selector vs Ext.getcmp() vs Ext.ComponentQuery.query()

I was asked to develop a tab panel with 6 tabs, each having 30 to 40 elements. Each tab is acting as a form in accumulating the details of a person and the last tab is a Summary page which displays all the values entered in the first five tabs. I was asked to provide summary as a tab because, the user can navigate to summary tab at any instance and look at the details entered by him/ or glace the summary. i am following ExtJs MVC pattern. Payload is coming from / going to Spring MVC Application. (JSON)
Using tab change event in controller and if the newtab is summary I am rendering the page with show hide functionality.
Method 1 :In controller I have used Ext.getCmp('id of each element inside the tabs') and show hide the components in summary tab based on the value entered by the user. This killed my app in IE8 popping a message saying that the "script is slow and blah blah..." i had to click on NO for 5 to 6 times for the summary tab to render and display the page.
Method 2 :In controller I used ref and selectos to acccess all the items in tabs. I have used itemId for each and every field in summary tab. like this.getXyz().show(). I thought it would be fast. Yes it was in Google chrome. but my app in IE8 is slow compared to goolge chrome/firefox
Any suggestions regarding this and plan to decrease page render time. The summary page has more than 1000 fields. Please feel free to shed ur thoughts or throw some ideas on this.
thank you!!
I've got a few suggestions you can try. First, to answer your title, I think the fastest simple way to lookup components in javascript is to build a hash map. Something like this:
var map = {};
Ext.each(targetComponents, function(item) {
map[item.itemId] = item;
});
// Fastest way to retrieve a component
var myField = map[componentId];
For the rendering time, be sure that the layout/DOM is not updated each time you call hide or show on a child component. Use suspendLayouts to do that:
summaryTabCt.suspendLayouts();
// intensive hide-and-seek business
// just one layout calculation and subsequent DOM manipulation
summaryTabCt.resumeLayouts(true);
Finally, if despite your best efforts you can't cut on the processing time, do damage control. That is, avoid freezing the UI the whole time, and having the browser telling the user your app is dead.
You can use setTimeout to limit the time your script will be holding the execution thread at once. The interval will let the browser some time to process UI events, and prevent it from thinking your script is lost into an infinite loop.
Here's an example:
var itemsToProcess = [...],
// The smaller the chunks, the more the UI will be responsive,
// but the whole processing will take longer...
chunkSize = 50,
i = 0,
slice;
function next() {
slice = itemsToProcess.slice(i, i+chunkSize);
i += chunkSize;
if (slice.length) {
Ext.each(slice, function(item) {
// costly business with item
});
// defer processing to give time
setTimeout(next, 50);
} else {
// post-processing
}
}
// pre-processing (eg. disabling the form submit button)
next(); // start the loop
up().down().action....did the magic. I have replaced each and every usage of Ext.getCmp('id'). Booooha... it's fast and NO issues.
this.up('tabpanel').down('tabName #itemIdOfField').actions.
actions= hide(), show(), setValues().
Try to check deferredRender is true. This should only render the active tab.
You also can try a different hideMode. Especially hideMode:'offsets ' sounds promising
Quote from the sencha API:
hideMode: 'offsets' is often the solution to layout issues in IE specifically when hiding/showing things
As I wrote in the comment, go through this performance guide: http://docs.sencha.com/extjs/4.2.2/#!/guide/performance
In your case, this will be very interesting for you:
{
Ext.suspendLayouts();
// batch of updates
// show() / hide() elements
Ext.resumeLayouts(true);
}

onClick replace /segment/ of img src path with one of number of values

No idea what I'm doing or why it isn't working. Clearly not using the right method and probably won't use the right language to explain the problem..
Photogallery... Trying to have a single html page... it has links to images... buttons on the page 'aim to' modify the path to the images by finding the name currently in the path and replacing it with the name of the gallery corresponding to the button the user clicked on...
example:
GALLERY2go : function(e) {
if(GalleryID!="landscapes")
{
var find = ''+ findGalleryID()+'';
var repl = "landscapes";
var page = document.body.innerHTML;
while (page.indexOf(find) >= 0) {
var i = page.indexOf(find);
var j = find.length;
page = page.substr(0,i) + repl + page.substr(i+j);
document.body.innerHTML = page;
var GalleryID = "landscapes";
}
}
},
There's a function higher up the page to get var find to take the value of var GalleryID:
var GalleryID = "portfolio";
function findGalleryID() {
return GalleryID
}
Clearly the first varGalleryID is global (t'was there to set a default value should I have been able to find a way of referring to it onLoad) and the one inside the function is cleared at the end of the function (I've read that much). But I don't know what any of this means.
The code, given its frailties or otherwise ridiculousness, actually does change all of the image links (and absolutely everything else called "portfolio") in the html page - hence "portfolio" becomes "landscapes"... the path to the images changes and they all update... As a JavaScript beginner I was pretty chuffed to see it worked. But you can't click on another gallery button because it's stuck in a loop of some sort. In fact, after you click the button you can't click on anything else and all of the rest of the JavaScript functionality is buggered. Perhaps I've introduced some kind of loop it never exits. If you click on portfolio when you're in portfolio you crash the browser! Anyway I'm well aware that 'my cobbled together solution' is not how it would be done by someone with any experience in writing code. They'd probably use something else with a different name that takes another lifetime to learn. I don't think I can use getElement by and refer to the class/id name and parse the filename [using lots of words I don't at all understand] because of the implications on the other parts of the script. I've tried using a div wrapper and code to launch a child html doc and that come in without disposing of the existing content or talking to the stylesheet. I'm bloody lost and don't even know where to start looking next.
The point is... And here's a plea... If any of you do reply, I fear you will reply without the making the assumption that you're talking to someone who really hasn't got a clue what AJAX and JQuery and PHP are... I have searched forums; I don't understand them. Please bear that in mind.
I'll take a stab at updating your function a bit. I recognize that a critique of the code as it stands probably won't help you solve your problem.
var currentGallery = 'landscape';
function ChangeGallery(name) {
var imgs = document.getElementsByTagName("img") // get all the img tags on the page
for (var i = 0; i < imgs.length; i++) { // loop through them
if (imgs[i].src.indexOf(currentGallery) >= 0) { // if this img tag's src contains the current gallery
imgs[i].src = imgs[i].src.replace(currentGallery, name);
}
}
currentGallery = name;
}
As to why I've done what I've done - you're correct in that the scope of the variables - whether the whole page, or only the given function, knows about it, is mixed in your given code. However, another potential problem is that if you replace everything in the html that says 'landscape' with 'portfolio', it could potentially change non-images. This code only finds images, and then replaces the src only if it contains the given keyword.

How can I dynamically change a JS called from a client?

I have a html page with 2 buttons on it and a big javascript function that is executed every 10 ms. Each click on each button executes a javascript function that changes some variables used by the big javascript function and change its behaviour. In time the code got very complex and time consuming and I would like to move the entire calculation of variables over to the server side. Or, better yet I would like to generate the entire function on the server.
How can I dynamically change the big javascript function when any of the 2 buttons is being pressed?
What you could do is once the button is pressed you make an Ajax request to the server side. There you generate the javascript code based on the button pressed and send it back. You can then eval the response and execute the appropriate function.
Grabbing a large script and executing it every 10 ms is bound to be slow.
Modifying a large script isn't that bad and then you only care about the execution plan of the script. (It doesn't matter how fast the server can generate the script the client will execute if you're sending it every 10 ms and it's super complicated. Client execution is going to cause the client to creep if not properly made.)
However have you considered just "fixing" your script so that it's a bit more compartmentalized. Surely the entirety of the function does not change every 10 ms? (On your site does it change from being a game of Pong to a looping weather radar graphic every 10 ms?)
compartimentalized javascript example (using jquery): Assumes you have two tags one with the class buttonA and one with the class buttonB. Clicking buttonA or buttonB changes internal values and then the script is executed.
var complicatedFunction = function(){
//private variables and methods
var a = 2, b = 3;
//public variables and methods
return {
exec: function(el){
//which button was pushed?
if($(el).is('.buttonA')){
a = 4;
b = 8;
} else {
a = 10;
b = 2;
}
alert('The result of a*b is ' +(a*b));
}
}
}();
$('.buttonA, .buttonB').click(function(){complicatedFunction.exec(this)});
Wish I could help more, if you post a code example maybe we can!

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