Uint8Array to string in Javascript - javascript

I have some UTF-8 encoded data living in a range of Uint8Array elements in Javascript. Is there an efficient way to decode these out to a regular javascript string (I believe Javascript uses 16 bit Unicode)? I dont want to add one character at the time as the string concaternation would become to CPU intensive.

TextEncoder and TextDecoder from the Encoding standard, which is polyfilled by the stringencoding library, converts between strings and ArrayBuffers:
var uint8array = new TextEncoder().encode("someString");
var string = new TextDecoder().decode(uint8array);

This should work:
// http://www.onicos.com/staff/iz/amuse/javascript/expert/utf.txt
/* utf.js - UTF-8 <=> UTF-16 convertion
*
* Copyright (C) 1999 Masanao Izumo <iz#onicos.co.jp>
* Version: 1.0
* LastModified: Dec 25 1999
* This library is free. You can redistribute it and/or modify it.
*/
function Utf8ArrayToStr(array) {
var out, i, len, c;
var char2, char3;
out = "";
len = array.length;
i = 0;
while(i < len) {
c = array[i++];
switch(c >> 4)
{
case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7:
// 0xxxxxxx
out += String.fromCharCode(c);
break;
case 12: case 13:
// 110x xxxx 10xx xxxx
char2 = array[i++];
out += String.fromCharCode(((c & 0x1F) << 6) | (char2 & 0x3F));
break;
case 14:
// 1110 xxxx 10xx xxxx 10xx xxxx
char2 = array[i++];
char3 = array[i++];
out += String.fromCharCode(((c & 0x0F) << 12) |
((char2 & 0x3F) << 6) |
((char3 & 0x3F) << 0));
break;
}
}
return out;
}
It's somewhat cleaner as the other solutions because it doesn't use any hacks nor depends on Browser JS functions, e.g. works also in other JS environments.
Check out the JSFiddle demo.
Also see the related questions: here and here

Here's what I use:
var str = String.fromCharCode.apply(null, uint8Arr);

In Node "Buffer instances are also Uint8Array instances", so buf.toString() works in this case.

In NodeJS, we have Buffers available, and string conversion with them is really easy. Better, it's easy to convert a Uint8Array to a Buffer. Try this code, it's worked for me in Node for basically any conversion involving Uint8Arrays:
let str = Buffer.from(uint8arr.buffer).toString();
We're just extracting the ArrayBuffer from the Uint8Array and then converting that to a proper NodeJS Buffer. Then we convert the Buffer to a string (you can throw in a hex or base64 encoding if you want).
If we want to convert back to a Uint8Array from a string, then we'd do this:
let uint8arr = new Uint8Array(Buffer.from(str));
Be aware that if you declared an encoding like base64 when converting to a string, then you'd have to use Buffer.from(str, "base64") if you used base64, or whatever other encoding you used.
This will not work in the browser without a module! NodeJS Buffers just don't exist in the browser, so this method won't work unless you add Buffer functionality to the browser. That's actually pretty easy to do though, just use a module like this, which is both small and fast!

Found in one of the Chrome sample applications, although this is meant for larger blocks of data where you're okay with an asynchronous conversion.
/**
* Converts an array buffer to a string
*
* #private
* #param {ArrayBuffer} buf The buffer to convert
* #param {Function} callback The function to call when conversion is complete
*/
function _arrayBufferToString(buf, callback) {
var bb = new Blob([new Uint8Array(buf)]);
var f = new FileReader();
f.onload = function(e) {
callback(e.target.result);
};
f.readAsText(bb);
}

The solution given by Albert works well as long as the provided function is invoked infrequently and is only used for arrays of modest size, otherwise it is egregiously inefficient. Here is an enhanced vanilla JavaScript solution that works for both Node and browsers and has the following advantages:
• Works efficiently for all octet array sizes
• Generates no intermediate throw-away strings
• Supports 4-byte characters on modern JS engines (otherwise "?" is substituted)
var utf8ArrayToStr = (function () {
var charCache = new Array(128); // Preallocate the cache for the common single byte chars
var charFromCodePt = String.fromCodePoint || String.fromCharCode;
var result = [];
return function (array) {
var codePt, byte1;
var buffLen = array.length;
result.length = 0;
for (var i = 0; i < buffLen;) {
byte1 = array[i++];
if (byte1 <= 0x7F) {
codePt = byte1;
} else if (byte1 <= 0xDF) {
codePt = ((byte1 & 0x1F) << 6) | (array[i++] & 0x3F);
} else if (byte1 <= 0xEF) {
codePt = ((byte1 & 0x0F) << 12) | ((array[i++] & 0x3F) << 6) | (array[i++] & 0x3F);
} else if (String.fromCodePoint) {
codePt = ((byte1 & 0x07) << 18) | ((array[i++] & 0x3F) << 12) | ((array[i++] & 0x3F) << 6) | (array[i++] & 0x3F);
} else {
codePt = 63; // Cannot convert four byte code points, so use "?" instead
i += 3;
}
result.push(charCache[codePt] || (charCache[codePt] = charFromCodePt(codePt)));
}
return result.join('');
};
})();

Uint8Array to String
let str = Buffer.from(key.secretKey).toString('base64');
String to Uint8Array
let uint8arr = new Uint8Array(Buffer.from(data,'base64'));

I was frustrated to see that people were not showing how to go both ways or showing that things work on none trivial UTF8 strings. I found a post on codereview.stackexchange.com that has some code that works well. I used it to turn ancient runes into bytes, to test some crypo on the bytes, then convert things back into a string. The working code is on github here. I renamed the methods for clarity:
// https://codereview.stackexchange.com/a/3589/75693
function bytesToSring(bytes) {
var chars = [];
for(var i = 0, n = bytes.length; i < n;) {
chars.push(((bytes[i++] & 0xff) << 8) | (bytes[i++] & 0xff));
}
return String.fromCharCode.apply(null, chars);
}
// https://codereview.stackexchange.com/a/3589/75693
function stringToBytes(str) {
var bytes = [];
for(var i = 0, n = str.length; i < n; i++) {
var char = str.charCodeAt(i);
bytes.push(char >>> 8, char & 0xFF);
}
return bytes;
}
The unit test uses this UTF-8 string:
// http://kermitproject.org/utf8.html
// From the Anglo-Saxon Rune Poem (Rune version)
const secretUtf8 = `ᚠᛇᚻ᛫ᛒᛦᚦ᛫ᚠᚱᚩᚠᚢᚱ᛫ᚠᛁᚱᚪ᛫ᚷᛖᚻᚹᛦᛚᚳᚢᛗ
ᛋᚳᛖᚪᛚ᛫ᚦᛖᚪᚻ᛫ᛗᚪᚾᚾᚪ᛫ᚷᛖᚻᚹᛦᛚᚳ᛫ᛗᛁᚳᛚᚢᚾ᛫ᚻᛦᛏ᛫ᛞᚫᛚᚪᚾ
ᚷᛁᚠ᛫ᚻᛖ᛫ᚹᛁᛚᛖ᛫ᚠᚩᚱ᛫ᛞᚱᛁᚻᛏᚾᛖ᛫ᛞᚩᛗᛖᛋ᛫ᚻᛚᛇᛏᚪᚾ᛬`;
Note that the string length is only 117 characters but the byte length, when encoded, is 234.
If I uncomment the console.log lines I can see that the string that is decoded is the same string that was encoded (with the bytes passed through Shamir's secret sharing algorithm!):

Do what #Sudhir said, and then to get a String out of the comma seperated list of numbers use:
for (var i=0; i<unitArr.byteLength; i++) {
myString += String.fromCharCode(unitArr[i])
}
This will give you the string you want,
if it's still relevant

If you can't use the TextDecoder API because it is not supported on IE:
You can use the FastestSmallestTextEncoderDecoder polyfill recommended by the Mozilla Developer Network website;
You can use this function also provided at the MDN website:
function utf8ArrayToString(aBytes) {
var sView = "";
for (var nPart, nLen = aBytes.length, nIdx = 0; nIdx < nLen; nIdx++) {
nPart = aBytes[nIdx];
sView += String.fromCharCode(
nPart > 251 && nPart < 254 && nIdx + 5 < nLen ? /* six bytes */
/* (nPart - 252 << 30) may be not so safe in ECMAScript! So...: */
(nPart - 252) * 1073741824 + (aBytes[++nIdx] - 128 << 24) + (aBytes[++nIdx] - 128 << 18) + (aBytes[++nIdx] - 128 << 12) + (aBytes[++nIdx] - 128 << 6) + aBytes[++nIdx] - 128
: nPart > 247 && nPart < 252 && nIdx + 4 < nLen ? /* five bytes */
(nPart - 248 << 24) + (aBytes[++nIdx] - 128 << 18) + (aBytes[++nIdx] - 128 << 12) + (aBytes[++nIdx] - 128 << 6) + aBytes[++nIdx] - 128
: nPart > 239 && nPart < 248 && nIdx + 3 < nLen ? /* four bytes */
(nPart - 240 << 18) + (aBytes[++nIdx] - 128 << 12) + (aBytes[++nIdx] - 128 << 6) + aBytes[++nIdx] - 128
: nPart > 223 && nPart < 240 && nIdx + 2 < nLen ? /* three bytes */
(nPart - 224 << 12) + (aBytes[++nIdx] - 128 << 6) + aBytes[++nIdx] - 128
: nPart > 191 && nPart < 224 && nIdx + 1 < nLen ? /* two bytes */
(nPart - 192 << 6) + aBytes[++nIdx] - 128
: /* nPart < 127 ? */ /* one byte */
nPart
);
}
return sView;
}
let str = utf8ArrayToString([50,72,226,130,130,32,43,32,79,226,130,130,32,226,135,140,32,50,72,226,130,130,79]);
// Must show 2H₂ + O₂ ⇌ 2H₂O
console.log(str);

Try these functions,
var JsonToArray = function(json)
{
var str = JSON.stringify(json, null, 0);
var ret = new Uint8Array(str.length);
for (var i = 0; i < str.length; i++) {
ret[i] = str.charCodeAt(i);
}
return ret
};
var binArrayToJson = function(binArray)
{
var str = "";
for (var i = 0; i < binArray.length; i++) {
str += String.fromCharCode(parseInt(binArray[i]));
}
return JSON.parse(str)
}
source: https://gist.github.com/tomfa/706d10fed78c497731ac, kudos to Tomfa

I'm using this function, which works for me:
function uint8ArrayToBase64(data) {
return btoa(Array.from(data).map((c) => String.fromCharCode(c)).join(''));
}

For ES6 and UTF8 string
decodeURIComponent(escape(String.fromCharCode(...uint8arrData)))

By far the easiest way that has worked for me is:
//1. Create or fetch the Uint8Array to use in the example
const bufferArray = new Uint8Array([10, 10, 10])
//2. Turn the Uint8Array into a regular array
const array = Array.from(bufferArray);
//3. Stringify it (option A)
JSON.stringify(array);
//3. Stringify it (option B: uses #serdarsenay code snippet to decode each item in array)
let binArrayToString = function(binArray) {
let str = "";
for (let i = 0; i < binArray.length; i++) {
str += String.fromCharCode(parseInt(binArray[i]));
}
return str;
}
binArrayToString(array);

class UTF8{
static encode(str:string){return new UTF8().encode(str)}
static decode(data:Uint8Array){return new UTF8().decode(data)}
private EOF_byte:number = -1;
private EOF_code_point:number = -1;
private encoderError(code_point) {
console.error("UTF8 encoderError",code_point)
}
private decoderError(fatal, opt_code_point?):number {
if (fatal) console.error("UTF8 decoderError",opt_code_point)
return opt_code_point || 0xFFFD;
}
private inRange(a:number, min:number, max:number) {
return min <= a && a <= max;
}
private div(n:number, d:number) {
return Math.floor(n / d);
}
private stringToCodePoints(string:string) {
/** #type {Array.<number>} */
let cps = [];
// Based on http://www.w3.org/TR/WebIDL/#idl-DOMString
let i = 0, n = string.length;
while (i < string.length) {
let c = string.charCodeAt(i);
if (!this.inRange(c, 0xD800, 0xDFFF)) {
cps.push(c);
} else if (this.inRange(c, 0xDC00, 0xDFFF)) {
cps.push(0xFFFD);
} else { // (inRange(c, 0xD800, 0xDBFF))
if (i == n - 1) {
cps.push(0xFFFD);
} else {
let d = string.charCodeAt(i + 1);
if (this.inRange(d, 0xDC00, 0xDFFF)) {
let a = c & 0x3FF;
let b = d & 0x3FF;
i += 1;
cps.push(0x10000 + (a << 10) + b);
} else {
cps.push(0xFFFD);
}
}
}
i += 1;
}
return cps;
}
private encode(str:string):Uint8Array {
let pos:number = 0;
let codePoints = this.stringToCodePoints(str);
let outputBytes = [];
while (codePoints.length > pos) {
let code_point:number = codePoints[pos++];
if (this.inRange(code_point, 0xD800, 0xDFFF)) {
this.encoderError(code_point);
}
else if (this.inRange(code_point, 0x0000, 0x007f)) {
outputBytes.push(code_point);
} else {
let count = 0, offset = 0;
if (this.inRange(code_point, 0x0080, 0x07FF)) {
count = 1;
offset = 0xC0;
} else if (this.inRange(code_point, 0x0800, 0xFFFF)) {
count = 2;
offset = 0xE0;
} else if (this.inRange(code_point, 0x10000, 0x10FFFF)) {
count = 3;
offset = 0xF0;
}
outputBytes.push(this.div(code_point, Math.pow(64, count)) + offset);
while (count > 0) {
let temp = this.div(code_point, Math.pow(64, count - 1));
outputBytes.push(0x80 + (temp % 64));
count -= 1;
}
}
}
return new Uint8Array(outputBytes);
}
private decode(data:Uint8Array):string {
let fatal:boolean = false;
let pos:number = 0;
let result:string = "";
let code_point:number;
let utf8_code_point = 0;
let utf8_bytes_needed = 0;
let utf8_bytes_seen = 0;
let utf8_lower_boundary = 0;
while (data.length > pos) {
let _byte = data[pos++];
if (_byte == this.EOF_byte) {
if (utf8_bytes_needed != 0) {
code_point = this.decoderError(fatal);
} else {
code_point = this.EOF_code_point;
}
} else {
if (utf8_bytes_needed == 0) {
if (this.inRange(_byte, 0x00, 0x7F)) {
code_point = _byte;
} else {
if (this.inRange(_byte, 0xC2, 0xDF)) {
utf8_bytes_needed = 1;
utf8_lower_boundary = 0x80;
utf8_code_point = _byte - 0xC0;
} else if (this.inRange(_byte, 0xE0, 0xEF)) {
utf8_bytes_needed = 2;
utf8_lower_boundary = 0x800;
utf8_code_point = _byte - 0xE0;
} else if (this.inRange(_byte, 0xF0, 0xF4)) {
utf8_bytes_needed = 3;
utf8_lower_boundary = 0x10000;
utf8_code_point = _byte - 0xF0;
} else {
this.decoderError(fatal);
}
utf8_code_point = utf8_code_point * Math.pow(64, utf8_bytes_needed);
code_point = null;
}
} else if (!this.inRange(_byte, 0x80, 0xBF)) {
utf8_code_point = 0;
utf8_bytes_needed = 0;
utf8_bytes_seen = 0;
utf8_lower_boundary = 0;
pos--;
code_point = this.decoderError(fatal, _byte);
} else {
utf8_bytes_seen += 1;
utf8_code_point = utf8_code_point + (_byte - 0x80) * Math.pow(64, utf8_bytes_needed - utf8_bytes_seen);
if (utf8_bytes_seen !== utf8_bytes_needed) {
code_point = null;
} else {
let cp = utf8_code_point;
let lower_boundary = utf8_lower_boundary;
utf8_code_point = 0;
utf8_bytes_needed = 0;
utf8_bytes_seen = 0;
utf8_lower_boundary = 0;
if (this.inRange(cp, lower_boundary, 0x10FFFF) && !this.inRange(cp, 0xD800, 0xDFFF)) {
code_point = cp;
} else {
code_point = this.decoderError(fatal, _byte);
}
}
}
}
//Decode string
if (code_point !== null && code_point !== this.EOF_code_point) {
if (code_point <= 0xFFFF) {
if (code_point > 0)result += String.fromCharCode(code_point);
} else {
code_point -= 0x10000;
result += String.fromCharCode(0xD800 + ((code_point >> 10) & 0x3ff));
result += String.fromCharCode(0xDC00 + (code_point & 0x3ff));
}
}
}
return result;
}
`

Using base64 as the encoding format works quite well. This is how it was implemented for passing secrets via urls in Firefox Send. You will need the base64-js package. These are the functions from the Send source code:
const b64 = require("base64-js")
function arrayToB64(array) {
return b64.fromByteArray(array).replace(/\+/g, "-").replace(/\//g, "_").replace(/=/g, "")
}
function b64ToArray(str) {
return b64.toByteArray(str + "===".slice((str.length + 3) % 4))
}

With vanilla, browser side, recording from microphone, base64 functions worked for me (I had to implement an audio sending function to a chat).
const ui8a = new Uint8Array(e.target.result);
const string = btoa(ui8a);
const ui8a_2 = atob(string).split(',');
Full code now. Thanks to Bryan Jennings & breakspirit#py4u.net for the code.
https://medium.com/#bryanjenningz/how-to-record-and-play-audio-in-javascript-faa1b2b3e49b
https://www.py4u.net/discuss/282499
index.html
<html>
<head>
<title>Record Audio Test</title>
<meta name="encoding" charset="utf-8" />
</head>
<body>
<h1>Audio Recording Test</h1>
<script src="index.js"></script>
<button id="action" onclick="start()">Start</button>
<button id="stop" onclick="stop()">Stop</button>
<button id="play" onclick="play()">Listen</button>
</body>
</html>
index.js:
const recordAudio = () =>
new Promise(async resolve => {
const stream = await navigator.mediaDevices.getUserMedia({ audio: true });
const mediaRecorder = new MediaRecorder(stream);
const audioChunks = [];
mediaRecorder.addEventListener("dataavailable", event => {
audioChunks.push(event.data);
});
const start = () => mediaRecorder.start();
const stop = () =>
new Promise(resolve => {
mediaRecorder.addEventListener("stop", () => {
const audioBlob = new Blob(audioChunks);
const audioUrl = URL.createObjectURL(audioBlob);
const audio = new Audio(audioUrl);
const play = () => audio.play();
resolve({ audioBlob, audioUrl, play });
});
mediaRecorder.stop();
});
resolve({ start, stop });
});
let recorder = null;
let audio = null;
const sleep = time => new Promise(resolve => setTimeout(resolve, time));
const start = async () => {
recorder = await recordAudio();
recorder.start();
}
const stop = async () => {
audio = await recorder.stop();
read(audio.audioUrl);
}
const play = ()=> {
audio.play();
}
const read = (blobUrl)=> {
var xhr = new XMLHttpRequest;
xhr.responseType = 'blob';
xhr.onload = function() {
var recoveredBlob = xhr.response;
const reader = new FileReader();
// This fires after the blob has been read/loaded.
reader.addEventListener('loadend', (e) => {
const ui8a = new Uint8Array(e.target.result);
const string = btoa(ui8a);
const ui8a_2 = atob(string).split(',');
playByteArray(ui8a_2);
});
// Start reading the blob as text.
reader.readAsArrayBuffer(recoveredBlob);
};
// get the blob through blob url
xhr.open('GET', blobUrl);
xhr.send();
}
window.onload = init;
var context; // Audio context
var buf; // Audio buffer
function init() {
if (!window.AudioContext) {
if (!window.webkitAudioContext) {
alert("Your browser does not support any AudioContext and cannot play back this audio.");
return;
}
window.AudioContext = window.webkitAudioContext;
}
context = new AudioContext();
}
function playByteArray(byteArray) {
var arrayBuffer = new ArrayBuffer(byteArray.length);
var bufferView = new Uint8Array(arrayBuffer);
for (i = 0; i < byteArray.length; i++) {
bufferView[i] = byteArray[i];
}
context.decodeAudioData(arrayBuffer, function(buffer) {
buf = buffer;
play2();
});
}
// Play the loaded file
function play2() {
// Create a source node from the buffer
var source = context.createBufferSource();
source.buffer = buf;
// Connect to the final output node (the speakers)
source.connect(context.destination);
// Play immediately
source.start(0);
}

var decodedString = decodeURIComponent(escape(String.fromCharCode(...new Uint8Array(err))));
var obj = JSON.parse(decodedString);

I am using this Typescript snippet:
function UInt8ArrayToString(uInt8Array: Uint8Array): string
{
var s: string = "[";
for(var i: number = 0; i < uInt8Array.byteLength; i++)
{
if( i > 0 )
s += ", ";
s += uInt8Array[i];
}
s += "]";
return s;
}
Remove the type annotations if you need the JavaScript version.
Hope this helps!

Related

Coding a hidden message in image

I want to code a hidden message in image using js, but don`t know how this works. I have been searching for some algorithm but dont found one. Can some one explain how to encode message in image using js?
Use this library https://www.peter-eigenschink.at/projects/steganographyjs/
It will allow you to hide text into images
EDIT - Adding the encoding code from the link
Cover.prototype.encode = function(message, image, options) {
// Handle image url
if(image.length) {
image = util.loadImg(image);
} else if(image.src) {
image = util.loadImg(image.src);
} else if(!(image instanceof HTMLImageElement)) {
throw new Error('IllegalInput: The input image is neither an URL string nor an image.');
}
options = options || {};
var config = this.config;
var t = options.t || config.t,
threshold = options.threshold || config.threshold,
codeUnitSize = options.codeUnitSize || config.codeUnitSize,
prime = util.findNextPrime(Math.pow(2,t)),
args = options.args || config.args,
messageDelimiter = options.messageDelimiter || config.messageDelimiter;
if(!t || t < 1 || t > 7) throw new Error('IllegalOptions: Parameter t = " + t + " is not valid: 0 < t < 8');
var shadowCanvas = document.createElement('canvas'),
shadowCtx = shadowCanvas.getContext('2d');
shadowCanvas.style.display = 'none';
shadowCanvas.width = options.width || image.width;
shadowCanvas.height = options.height || image.height;
if(options.height && options.width) {
shadowCtx.drawImage(image, 0, 0, options.width, options.height );
} else {
shadowCtx.drawImage(image, 0, 0);
}
var imageData = shadowCtx.getImageData(0, 0, shadowCanvas.width, shadowCanvas.height),
data = imageData.data;
// bundlesPerChar ... Count of full t-bit-sized bundles per Character
// overlapping ... Count of bits of the currently handled character which are not handled during each run
// dec ... UTF-16 Unicode of the i-th character of the message
// curOverlapping ... The count of the bits of the previous character not handled in the previous run
// mask ... The raw initial bitmask, will be changed every run and if bits are overlapping
var bundlesPerChar = codeUnitSize/t >> 0,
overlapping = codeUnitSize%t,
modMessage = [],
decM, oldDec, oldMask, left, right,
dec, curOverlapping, mask;
var i, j;
for(i=0; i<=message.length; i+=1) {
dec = message.charCodeAt(i) || 0;
curOverlapping = (overlapping*i)%t;
if(curOverlapping > 0 && oldDec) {
// Mask for the new character, shifted with the count of overlapping bits
mask = Math.pow(2,t-curOverlapping) - 1;
// Mask for the old character, i.e. the t-curOverlapping bits on the right
// of that character
oldMask = Math.pow(2, codeUnitSize) * (1 - Math.pow(2, -curOverlapping));
left = (dec & mask) << curOverlapping;
right = (oldDec & oldMask) >> (codeUnitSize - curOverlapping);
modMessage.push(left+right);
if(i<message.length) {
mask = Math.pow(2,2*t-curOverlapping) * (1 - Math.pow(2, -t));
for(j=1; j<bundlesPerChar; j+=1) {
decM = dec & mask;
modMessage.push(decM >> (((j-1)*t)+(t-curOverlapping)));
mask <<= t;
}
if((overlapping*(i+1))%t === 0) {
mask = Math.pow(2, codeUnitSize) * (1 - Math.pow(2,-t));
decM = dec & mask;
modMessage.push(decM >> (codeUnitSize-t));
}
else if(((((overlapping*(i+1))%t) + (t-curOverlapping)) <= t)) {
decM = dec & mask;
modMessage.push(decM >> (((bundlesPerChar-1)*t)+(t-curOverlapping)));
}
}
}
else if(i<message.length) {
mask = Math.pow(2,t) - 1;
for(j=0; j<bundlesPerChar; j+=1) {
decM = dec & mask;
modMessage.push(decM >> (j*t));
mask <<= t;
}
}
oldDec = dec;
}
// Write Data
var offset, index, subOffset, delimiter = messageDelimiter(modMessage,threshold),
q, qS;
for(offset = 0; (offset+threshold)*4 <= data.length && (offset+threshold) <= modMessage.length; offset += threshold) {
qS=[];
for(i=0; i<threshold && i+offset < modMessage.length; i+=1) {
q = 0;
for(j=offset; j<threshold+offset && j<modMessage.length; j+=1)
q+=modMessage[j]*Math.pow(args(i),j-offset);
qS[i] = (255-prime+1)+(q%prime);
}
for(i=offset*4; i<(offset+qS.length)*4 && i<data.length; i+=4)
data[i+3] = qS[(i/4)%threshold];
subOffset = qS.length;
}
// Write message-delimiter
for(index = (offset+subOffset); index-(offset+subOffset)<delimiter.length && (offset+delimiter.length)*4<data.length; index+=1)
data[(index*4)+3]=delimiter[index-(offset+subOffset)];
// Clear remaining data
for(i=((index+1)*4)+3; i<data.length; i+=4) data[i] = 255;
imageData.data = data;
shadowCtx.putImageData(imageData, 0, 0);
return shadowCanvas.toDataURL();
};

Find Server Seed from Hash Verification Script

View this jsfiddle: https://jsfiddle.net/1L1uqcgv/6/
function refreshTable(){
var hash = document.getElementById("gameHash").value;
var lastHash = "";
var amount = document.getElementById("gameAmount").value;
var tableBody = document.getElementById("tbody");
tableBody.innerHTML = "";
for(var i=0; i<amount; i++){
var gameHash = (lastHash!=""?genGameHash(lastHash):hash);
var gameCrash = crashPointFromHash((lastHash!=""?genGameHash(lastHash):hash));
var clr = gameCrash > 1.97 ? 'green': (gameCrash < 1.97 ? 'red' : 'blue');
tableBody.innerHTML += "<tr><td>"+gameHash+"</td><td style='background:" + clr + "'>"+gameCrash+"</td></tr>";
lastHash = gameHash;
}
}
function divisible(hash, mod) {
// So ABCDEFGHIJ should be chunked like AB CDEF GHIJ
var val = 0;
var o = hash.length % 4;
for (var i = o > 0 ? o - 4 : 0; i < hash.length; i += 4) {
val = ((val << 16) + parseInt(hash.substring(i, i+4), 16)) % mod;
}
return val === 0;
}
function genGameHash(serverSeed) {
return CryptoJS.SHA256(serverSeed).toString()
};
function hmac(key, v) {
var hmacHasher = CryptoJS.algo.HMAC.create(CryptoJS.algo.SHA256, key);
return hmacHasher.finalize(v).toString();
}
function crashPointFromHash(serverSeed) {
// see: provably fair seeding event
var hash = hmac(serverSeed, '000000000000000007a9a31ff7f07463d91af6b5454241d5faf282e5e0fe1b3a');
// In 1 of 101 games the game crashes instantly.
if (divisible(hash, 101))
return 0;
// Use the most significant 52-bit from the hash to calculate the crash point
var h = parseInt(hash.slice(0,52/4),16);
var e = Math.pow(2,52);
return (Math.floor((100 * e - h) / (e - h))/100).toFixed(2);
};
Is it possible to find the "serverSeed" as shown in lines 31 and 41?
To find previous games, a hash is entered into the box, showing all previous games. Would serverSeed be used to find these hashes, or does the single hash create all previous hashes?
The ServerSeed is the hash you input in order to see the crash point and to view the previous games.

JavaScript- convert array buffer to string [duplicate]

This question already has answers here:
Converting between strings and ArrayBuffers
(29 answers)
Closed 6 years ago.
Title says it all.
I have a jquery serialized data that looks like this:
tarid=value&tarname=value&sel=3
And I want to convert it to ArrayBuffer.
After that, I also need to turn it back to its original form again.
So how can I do that?
is this enough?
function stringToArrayBuffer(str){
if(/[\u0080-\uffff]/.test(str)){
throw new Error("this needs encoding, like UTF-8");
}
var arr = new Uint8Array(str.length);
for(var i=str.length; i--; )
arr[i] = str.charCodeAt(i);
return arr.buffer;
}
function arrayBufferToString(buffer){
var arr = new Uint8Array(buffer);
var str = String.fromCharCode.apply(String, arr);
if(/[\u0080-\uffff]/.test(str)){
throw new Error("this string seems to contain (still encoded) multibytes");
}
return str;
}
or do you need real UTF-8 encoding
Edit: full UTF-8 support
Beware/Disclaimer: this code is not tested against some foreign implementaion of an UTF-8 encoder or decoder. It may produce wrong results.
TEST IT YOURSELF, before you use it in production!
function stringToArrayBuffer(str){
if(/[\u0080-\uffff]/.test(str)){
var arr = new Array(str.length);
for(var i=0, j=0, len=str.length; i<len; ++i){
var cc = str.charCodeAt(i);
if(cc < 128){
//single byte
arr[j++] = cc;
}else{
//UTF-8 multibyte
if(cc < 2048){
arr[j++] = (cc >> 6) | 192;
}else{
arr[j++] = (cc >> 12) | 224;
arr[j++] = ((cc >> 6) & 63) | 128;
}
arr[j++] = (cc & 63) | 128;
}
}
var byteArray = new Uint8Array(arr);
}else{
var byteArray = new Uint8Array(str.length);
for(var i = str.length; i--; )
byteArray[i] = str.charCodeAt(i);
}
return byteArray.buffer;
}
function arrayBufferToString(buffer){
var byteArray = new Uint8Array(buffer);
var str = "", cc = 0, numBytes = 0;
for(var i=0, len = byteArray.length; i<len; ++i){
var v = byteArray[i];
if(numBytes > 0){
//2 bit determining that this is a tailing byte + 6 bit of payload
if((cc&192) === 192){
//processing tailing-bytes
cc = (cc << 6) | (v & 63);
}else{
throw new Error("this is no tailing-byte");
}
}else if(v < 128){
//single-byte
numBytes = 1;
cc = v;
}else if(v < 192){
//these are tailing-bytes
throw new Error("invalid byte, this is a tailing-byte")
}else if(v < 224){
//3 bits of header + 5bits of payload
numBytes = 2;
cc = v & 31;
}else if(v < 240){
//4 bits of header + 4bit of payload
numBytes = 3;
cc = v & 15;
}else{
//UTF-8 theoretically supports up to 8 bytes containing up to 42bit of payload
//but JS can only handle 16bit.
throw new Error("invalid encoding, value out of range")
}
if(--numBytes === 0){
str += String.fromCharCode(cc);
}
}
if(numBytes){
throw new Error("the bytes don't sum up");
}
return str;
}

How to write a base32_decode in JavaScript?

I'm trying to create the equivalent of PHP's unpack. I've noticed the project PHPJS doesn't have it. I need it for the implementation of base32_encode and base32_decode (using Crockford's alphabet '0123456789ABCDEFGHJKMNPQRSTVWXYZ').
I couldn't find it anywhere and judging from it's counterpart, PHPJS's pack function I doubt my version will be complete and bug free any time soon.
base32tohex = (function() {
var dec2hex = function(s) {
return (s < 15.5 ? "0" : "") + Math.round(s).toString(16)
}
, hex2dec = function(s) {
return parseInt(s, 16)
}
, base32tohex = function(base32) {
for (var base32chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ234567", bits = "", hex = "", i = 0; i < base32.length; i++) {
var val = base32chars.indexOf(base32.charAt(i).toUpperCase());
bits += leftpad(val.toString(2), 5, "0")
}
for (i = 0; i + 4 <= bits.length; i += 4) {
var chunk = bits.substr(i, 4);
hex += parseInt(chunk, 2).toString(16)
}
return hex
}
, leftpad = function(str, len, pad) {
return len + 1 >= str.length && (str = new Array(len + 1 - str.length).join(pad) + str),
str
};
return base32tohex;
}
)()

How can I convert a Guid to a Byte array in Javascript?

I have a service bus, and the only way to transform data is via JavaScript. I need to convert a Guid to a byte array so I can then convert it to Ascii85 and shrink it into a 20 character string for the receiving customer endpoint.
Any thoughts would be appreciated.
Try this (needs LOTS of tests):
var guid = "{12345678-90ab-cdef-fedc-ba0987654321}";
window.alert(guid + " = " + toAscii85(guid))
function toAscii85(guid)
{
var ascii85 = ""
var chars = guid.replace(/\{?(?:(\w+)-?)\}?/g, "$1");
var patterns = ["$4$3$2$1", "$2$1$4$3", "$1$2$3$4", "$1$2$3$4"];
for(var i=0; i < 32; i+=8)
{
var block = chars.substr(i, 8)
.replace(/(..)(..)(..)(..)/, patterns[i / 8]) //poorman shift
var decValue = parseInt(block, 16);
var segment = ""
if(decValue == 0)
{
segment = "z"
}
else
{
for(var n = 4; n >= 0; n--)
{
segment = String.fromCharCode((decValue % 85) + 33) + segment;
decValue /= 85;
}
}
ascii85 += segment
}
return "<~" + ascii85 + "~>";
}
Check the unparse() method in node-uuid package and its example here:
https://www.npmjs.com/package/node-uuid#uuid-unparse-buffer-offset

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