Javascript debugging in IE - javascript

Although I found several questions regarding this topic, I'm not finding any luck solving my own issue. My lack of javascript knowledge is most likely the cause of that. Anyway, it would be great if someone could help me with this.
I've implemented several javascripts in the html. They all seemed to work but somehow in the end it didn't when I fired up IE again to test it. I ran a debugging test on IE and this was warning came up: 'nodeType' is null or not an object. I'm not totally sure which part of the script to post so below is the entire script part of the html:
HEAD
<link type="text/css" href="css/jquery.jscrollpane.css" rel="stylesheet" media="all" />
<link href="tablecloth/tablecloth.css" rel="stylesheet" type="text/css" media="screen" />
<script type="text/javascript" src="tablecloth/tablecloth.js"></script>
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.2.6/jquery.min.js"></script>
<script type="text/javascript">
var $jq = jQuery.noConflict();
</script>
<script type="text/javascript" src="jquery.twitter.js"></script>
<script type="text/javascript">
<!--//--><![CDATA[//><!--
$jq(document).ready(function() {
$jq("#twitter").getTwitter({
userName: "ronnsono",
numTweets: 2,
loaderText: "Loading tweets...",
slideIn: false,
showHeading:false,
headingText: "Latest Tweets",
showProfileLink: false
});
});
//--><!]]>
</script>
BODY
<!-- The JavaScript -->
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.5.1/jquery.min.js"></script>
<script type="text/javascript" src="js/jquery.easing.1.3.js"></script>
<!-- the mousewheel plugin - optional to provide mousewheel support -->
<script type="text/javascript" src="js/jquery.mousewheel.js"></script>
<!-- the jScrollPane script -->
<script type="text/javascript" src="js/jquery.jscrollpane.min.js"></script>
<script type="text/javascript" src="js/jquery.transform-0.9.3.min_.js"></script>
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.11/jquery-ui.min.js"></script>
<script type="text/javascript">
$(function() {
var $menu = $('#mb_menu'),
$menuItems = $menu.children('a'),
$mbWrapper = $('#mb_content_wrapper'),
$mbClose = $mbWrapper.children('.mb_close'),
$mbContentItems = $mbWrapper.children('.mb_content'),
$mbContentInnerItems= $mbContentItems.children('.mb_content_inner');
$mbPattern = $('#mb_pattern'),
$works = $('#mb_imagelist > li'),
$mb_bgimage = $('#mb_background > img'),
Menu = (function(){
var init = function() {
preloadImages();
initPlugins();
initPattern();
initEventsHandler();
},
//preloads the images for the work area (data-bgimg attr)
preloadImages = function() {
$works.each(function(i) {
$('<img/>').attr('src' , $(this).children('img').data('bgimg'));
});
},
//initialise the jScollPane (scroll plugin)
initPlugins = function() {
$mbContentInnerItems.jScrollPane({
verticalDragMinHeight: 40,
verticalDragMaxHeight: 40
});
},
/*
draws 16 boxes on a specific area of the page.
we randomly calculate the top, left, and rotation angle for each one of them
*/
initPattern = function() {
for(var i = 0; i < 16 ; ++i) {
//random opacity, top, left and angle
var o = 0.1,
t = Math.floor(Math.random()*196) + 5, // between 5 and 200
l = Math.floor(Math.random()*696) + 5, // between 5 and 700
a = Math.floor(Math.random()*101) - 50; // between -50 and 50
$el = $('<div>').css({
opacity : o,
top : t + 'px',
left : l + 'px'
});
if (!$.browser.msie)
$el.transform({'rotate' : a + 'deg'});
$el.appendTo($mbPattern);
}
$mbPattern.children().draggable(); //just for fun
},
/*
when the User closes a content item, we move the boxes back to the original place,
with new random values for top, left and angle though
*/
disperse = function() {
$mbPattern.children().each(function(i) {
//random opacity, top, left and angle
var o = 0.1,
t = Math.floor(Math.random()*196) + 5, // between 5 and 200
l = Math.floor(Math.random()*696) + 5, // between 5 and 700
a = Math.floor(Math.random()*101) - 50; // between -50 and 50
$el = $(this),
param = {
width : '50px',
height : '50px',
opacity : o,
top : t + 'px',
left : l + 'px'
};
if (!$.browser.msie)
param.rotate = a + 'deg';
$el.animate(param, 1000, 'easeOutExpo');
});
},
initEventsHandler = function() {
/*
click a link in the menu
*/
$menuItems.bind('click', function(e) {
var $this = $(this),
pos = $this.index(),
speed = $this.data('speed'),
easing = $this.data('easing');
//if an item is not yet shown
if(!$menu.data('open')){
//if current animating return
if($menu.data('moving')) return false;
$menu.data('moving', true);
$.when(openItem(pos, speed, easing)).done(function(){
$menu.data({
open : true,
moving : false
});
showContentItem(pos);
$mbPattern.children().fadeOut(500);
});
}
else
showContentItem(pos);
return false;
});
/*
click close makes the boxes animate to the top of the page
*/
$mbClose.bind('click', function(e) {
$menu.data('open', false);
/*
if we would want to show the default image when we close:
changeBGImage('images/default.jpg');
*/
$mbPattern.children().fadeIn(500, function() {
$mbContentItems.hide();
$mbWrapper.hide();
});
disperse();
return false;
});
/*
click an image from "Works" content item,
displays the image on the background
*/
$works.bind('click', function(e) {
var source = $(this).children('img').data('bgimg');
changeBGImage(source);
return false;
});
},
/*
changes the background image
*/
changeBGImage = function(img) {
//if its the current one return
if($mb_bgimage.attr('src') === img || $mb_bgimage.siblings('img').length > 0)
return false;
var $itemImage = $('<img src="'+img+'" alt="Background" class="mb_bgimage" style="display:none;"/>');
$itemImage.insertBefore($mb_bgimage);
$mb_bgimage.fadeOut(1000, function() {
$(this).remove();
$mb_bgimage = $itemImage;
});
$itemImage.fadeIn(1000);
},
/*
This shows a content item when there is already one shown:
*/
showContentItem = function(pos) {
$mbContentItems.hide();
$mbWrapper.show();
$mbContentItems.eq(pos).show().children('.mb_content_inner').jScrollPane();
},
/*
moves the boxes from the top to the center of the page,
and shows the respective content item
*/
openItem = function(pos, speed, easing) {
return $.Deferred(
function(dfd) {
$mbPattern.children().each(function(i) {
var $el = $(this),
param = {
width : '100px',
height : '100px',
top : 154 + 100 * Math.floor(i/4),
left : 200 + 100 * (i%4),
opacity : 1
};
if (!$.browser.msie)
param.rotate = '0deg';
$el.animate(param, speed, easing, dfd.resolve);
});
}
).promise();
};
return {
init : init
};
})();
/*
call the init method of Menu
*/
Menu.init();
});
</script>

I had the same problem in IE8 with 'nodeType' is null or not an object. The solution which I found to update your jQuery with latest version.

Related

Previous and next image link in JavaScript

I need help for the slider on TweenMax.js
The problem:
This example has 4 images, on click each images will open in a fullscreen.
But i am not getting the previous screen link and next screen link in fullscreen.
Expected Result: once image is clicked, it should get previous image hyperlink and next hyperlink in all the sliders
Please Note : Now it is working for last image and first image.
even though i click any image
Please accept my apologies, CODE is very big !
JSFIDDLE :
http://jsfiddle.net/goo08gg5/11/
Any help is appreciated, thanks in advance.
UPDATE:
I feel this place in JS, we need to make the changes, but i might be wrong
//next image link
TweenLite.set($expander_nav.last(), {
x : 160,
right : 4,
left : 'auto',
delay : delay
});
//first image link
TweenLite.set($expander_nav.first(), {
x : -160,
left : 4,
right : 'auto',
delay : delay,
onComplete : function () {
// add content to title overlay after delay
$title.html(self.$cur_circle.siblings('.tagline').html());
}
});
JAVASCRIPT
var HeroCircles = function(el) {
this.$el = $(el);
this.$circles = this.$el.find('.circle');
this.$expander = this.$el.find('.circle-expander');
this.$cur_circle = null;
};
HeroCircles.prototype._placeBG = function() {
// get parent position and dimensions
var self = this,
parent_pos = this.$el.offset(),
parent_width = this.$el.width(),
parent_height = this.$el.height();
this.$circles.each(function() {
var $circle = $(this),
offset = $circle.offset(),
$bg = $circle.children('.bg');
// set position
$bg.css({
'top': parent_pos.top - offset.top + 'px',
'left': parent_pos.left - offset.left + 'px',
'width': parent_width + 'px',
'height': parent_height + 'px'
});
});
};
HeroCircles.prototype._animateInTitle = function(delay) {
var self = this,
$title = this.$expander.children('.title-overlay'),
cur_class = this.$cur_circle.data('name'),
$expander_nav = this.$expander.children('.expander-nav').children('a').not('.' + cur_class);
TweenLite.set($expander_nav.last(), { x: 160, right: 4, left: 'auto', delay: delay });
//Last image
TweenLite.set($expander_nav.first(), {
x: -160,
left: 4,
right: 'auto',
delay: delay,
onComplete: function() {
// add content to title overlay after delay
$title.html(self.$cur_circle.siblings('.tagline').html());
}
});
//Firstimage
// animate in title overlay
TweenLite.to($title, 0.5, {
y: 40,
delay: delay,
ease: Back.easeOut
});
TweenLite.to($expander_nav, 0.15, {
x: 0,
delay: delay + 0.5
});
};
HeroCircles.prototype._animateOutTitle = function() {
var $title = this.$expander.children('.title-overlay'),
cur_class = this.$cur_circle.data('name'),
$expander_nav = this.$expander.children('.expander-nav').children('a').not('.' + cur_class);
// animate out title overlay
TweenLite.to($title, 0.5, {
y: $title.outerHeight()
});
// animate out circles
TweenLite.to($expander_nav.first(), 0.15, {
x: -160
});
TweenLite.to($expander_nav.last(), 0.15, {
x: 160
});
};
HeroCircles.prototype._animateIn = function(circle) {
var $circle = $(circle),
$border = $circle.siblings('.border'),
img = $circle.children('.bg').data('bg');
// set current circle
this.$cur_circle = $circle;
// set bg image for expander div
this.$expander.css('z-index', 4);
this.$expander.children('.bg').css('background-image', 'url(' + img + ')');
// add active class to li
$circle.parent('li').addClass('active');
// expand circle
TweenLite.to($border, 0.3, {
scale: 7
});
// fade in expander
TweenLite.to(this.$expander, 0.5, {
opacity: 1,
delay: 0.5,
onComplete: function() {
TweenLite.set($border, { scale: 1 });
}
});
// animate in title overlay
this._animateInTitle(1);
};
HeroCircles.prototype._animateOut = function() {
var self = this;
// remove active class and scale down border
this.$el.find('li').removeClass('active');
// animate out title
this._animateOutTitle();
// fade out expander
TweenLite.to(this.$expander, 0.5, {
opacity: 0,
delay: 0.5,
onComplete: function() {
self.$expander.css({
'z-index': -1
});
}
});
};
HeroCircles.prototype._animateSwitch = function(circle) {
this._animateOutTitle();
this.$cur_circle = $(circle);
var img = this.$cur_circle.children('.bg').data('bg'),
$bg = this.$expander.children('.bg');
// switch active class
this.$el.find('li').removeClass('active');
this.$cur_circle.parent('li').addClass('active');
TweenLite.to($bg, 0.3, {
opacity: 0,
delay: 0.5,
onComplete: function() {
$bg.css('background-image', 'url(' + img + ')');
TweenLite.to($bg, 0.3, { opacity: 1 });
}
});
this._animateInTitle(1);
};
HeroCircles.prototype.init = function() {
var self = this;
this._placeBG();
// add click events
this.$el.on('click', '.circle', function() {
self._animateIn(this);
});
this.$el.find('.close-btn').on('click', function(e) {
e.preventDefault();
self._animateOut();
});
this.$expander.children('.expander-nav').on('click', 'a', function(e) {
e.preventDefault();
var new_class = $(this).attr('class'),
$circle = self.$el.find('ul .' + new_class);
console.log("new class is", new_class, "new circle is", $circle[0]);
self._animateSwitch($circle);
});
};
HeroCircles.prototype.initMobile = function() {
var self = this,
$mobile_slider = this.$el.find('.mobile-slider');
this.$el.on('click', '.circle', function() {
var $this = $(this),
bg = $this.children('.bg').data('bg');
self.$circles.removeClass('active');
$this.addClass('active');
$mobile_slider.html('<div>' + $this.siblings('.tagline').html() + '</div>');
$mobile_slider.css('background-image', 'url(' + bg + ')');
});
this.$circles.first().trigger('click');
};
var hero_circles = new HeroCircles('.hero-circles');
if ( window.innerWidth > 580 ) {
hero_circles.init();
} else {
hero_circles.initMobile();
}
I have make
Expected Result: once image is clicked, it should get previous image
hyperlink and next hyperlink in all the sliders
But i dont know how work this fadeIn and fadeOut circle.
This script work fine for next and prev slide, but the animation slide is no good. but it's work !
I have add a index of clicked circle for next and prev slide.
please see: http://jsfiddle.net/gw4eqg92/

onClick event on image while already moving

I'm trying to make an image that moves to the right on my website. When you click the image, it should move to the left. For now, this doesn't happen, any ideas? If possible, in pure Javascript and no Jquery ;)
Also, if you click the image for a second time, it should move to the right again. Every consecutive time, the image should move to the other side. I guess this would be best with a for-loop?
<script type"text/javascript">
window.onload = init;
var winWidth = window.innerWidth - movingblockobject.scrollWidth; //get width of window
var movingblock = null //object
movingblock.onclick = moveBlockLeft();
function init() {
movingblock = document.getElementById('movingblockobject'); //get object
movingblock.style.left = '0px'; //initial position
moveBlockRight(); //start animiation
}
function moveBlockRight() {
if (parseInt(movingblock.style.left) < winWidth) { // stop function if element touches max window width
movingblock.style.left = parseInt(movingblock.style.left) + 10 + 'px'; //move right by 10px
setTimeout(moveBlockRight,20); //call moveBlockRight in 20 msec
} else {
return;
}
}
function moveBlockLeft () {
movingblock.style.right = parseInt(movingblock.style.right) + 10 + 'px'
}
</script>
Please first go through the Basics of javascript before trying out something .
window.onload = init;
var winWidth = window.innerWidth;
var movingblock = null;
var intervalid = null;
var isLeft = false;
function init() {
console.log('Init');
movingblock = document.getElementById('movingblockobject');
movingblock.style.left = '0px';
intervalid = setInterval(function() {
moveBlock(true);
}, 2000);
movingblock.onclick = function() {
moveBlock(false);
};
}
function moveBlock(isSetInterval) {
if (!isSetInterval)
isLeft = !isLeft;
if (parseInt(movingblock.style.left) < winWidth) {
if (isLeft)
movingblock.style.left = parseInt(movingblock.style.left) - 10 + 'px';
else
movingblock.style.left = parseInt(movingblock.style.left) + 10 + 'px';
} else {
movingblock.style.left = '0px';
}
}
function moveBlockLeft() {
clearInterval(intervalid);
movingblock.style.right = parseInt(movingblock.style.right) + 10 + 'px';
intervalid = setInterval(moveBlockRight, 20);
}
<div id="movingblockobject" style="width:50px;height:50px;border:solid;position: absolute;">
var movingblock = null
this are mistakes you have delclared it as null and next line you are binding click event.Also for assigning click event you should assign the name of the function.
movingblock.onclick = moveBlockLeft;
above is basic bug there are lot like the above.I feel Self learning is much better for basics
try yourself.
try the above it will work but please try yourself
You should CSS3 transition, works like a charm. Just toggle a class "right"
HTML:
<html>
<head>
<style>
#movingblockobject{
width: 40px;
padding: 10px;
position: fixed;
height:10px;
left:0px;
-webkit-transition: left 2s; /* For Safari 3.1 to 6.0 */
transition: left 2s;
}
#movingblockobject.right{
left:200px;
}
</style>
<script src="http://code.jquery.com/jquery-1.11.1.min.js"></script>
<script>
$( document ).ready(function() {
$('#movingblockobject').on('click', function (e) {
$('#movingblockobject').toggleClass("right");
});
});
</script>
</head>
<body>
<div id="movingblockobject" class="demo">add image here</div>
</body>
</html>

Drag and drop using Raphael.js has laggy performance with more than 10 draggable elements

I'm making a simple HTML5 app, that will be wrapped to be used on Android, iOS and web browsers. In my app I need a set of points to be dragged and sorted in a certain way, I'm using raphael.js for the animations and movememts and it works fine with 3 or 4 circles, but when I use more the laggy performance appears (mobile browser). I also need the app to be able to draw lines on freehand, like a marker, and the code i'm using refers to drag to, so the performance is awful. The interesting part is that the first moves work great, as i move more elements the performance drops down drastically. It works fine in the pc browser, but works fine for 3 or 4 movements on the mobie browser.
Is there any way to make drag and drop run fast and smooth with large quantity of elements?
Here's the code:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Raphaël · Drag-n-drop</title>
<link rel="stylesheet" href="demo.css" type="text/css" media="screen">
<meta name="apple-mobile-web-app-capable" content="yes">
<link rel="apple-touch-icon-precomposed" href="/Raphael.png">
<link rel="stylesheet" href="demo-print.css" type="text/css" media="print">
<style>
#background {
width: 100%;
height: 100%;
position: fixed;
left: 0px;
top: 0px;
z-index: -1; /* Ensure div tag stays behind content; -999 might work, too. */
}
.stretch {
width:100%;
height:100%;
}
</style>
<script src="http://code.jquery.com/jquery-1.7.2.min.js"></script>
<script src="raphael-min.js"></script>
<script>
window.onload = function () {
var y = $(window).height();
var x = $(window).width();
y=y/30;
var posX=y;
var posY=y;
var posX2=x-y;
var R = Raphael(0, 0, "100%", "100%");
var nJ=10
var jugador=new Array();
var rival=new Array();
crearJugadores(nJ);
crearRivales(nJ);
function crearJugadores(nJ) {
nJ=nJ;
for (var i=0;i<nJ;i++)
{
jugador[i]= R.circle(posX, posY, y).attr({fill: "hsb(0, 1, 1)", stroke: "none", opacity: .5});
posY=posY+(2*y);
};
};
function crearRivales(nJ) {
posX=x-y;
posY=y;
nJ=nJ;
for (var i=0;i<nJ;i++)
{
rival[i]= R.circle(posX, posY, y).attr({fill: "#214dcf", stroke: "none", opacity: .5});
posY=posY+(2*y);
};
};
var start = function () {
this.ox = this.attr("cx");
this.oy = this.attr("cy");
this.animate({r: (1.5*y), opacity: .3}, 100, ">");
},
move = function (dx, dy) {
this.attr({cx: this.ox + dx, cy: this.oy + dy});
},
up = function () {
this.animate({r: y, opacity: 1}, 500, ">");
};
R.set(rival).drag(move, start, up);
R.set(jugador).drag(move, start, up);
initDrawing(R);
};
var g_masterPathArray;
var g_masterDrawingBox;
var g_masterPaper;
function initDrawing(R) {
g_masterPaper = R;
var masterBackground = g_masterPaper.rect(0,0,"100%","100%");
masterBackground.attr({fill:"blue", opacity: 0});
masterBackground.mousemove(function (event) {
var evt = event;
var IE = document.all?true:false;
var x, y;
if (IE) {
x = evt.clientX + document.body.scrollLeft +
document.documentElement.scrollLeft;
y = evt.clientY + document.body.scrollTop +
document.documentElement.scrollTop;
}
else {
x = evt.pageX;
y = evt.pageY;
}
// subtract paper coords on page
this.ox = x;
this.oy = y;
});
var start = function () {
g_masterPathArray = new Array();
},
move = function (dx, dy) {
if (g_masterPathArray.length == 0) {
g_masterPathArray[0] = ["M",this.ox,this.oy];
g_masterDrawingBox = g_masterPaper.path(g_masterPathArray);
g_masterDrawingBox.attr({stroke: "#000000","stroke-width": 3});
}
else
g_masterPathArray[g_masterPathArray.length] =
["L",this.ox,this.oy];
g_masterDrawingBox.attr({path: g_masterPathArray});
},
up = function () {
;
};
masterBackground.drag(move, start, up);
masterBackground.toBack();
}
</script>
</head>
<body>
<div id="background">
<img src="cancha.jpg" class="stretch" alt="" />
</div>
<div id="holder"></div>
</body>
</html>
Any ideas??
Thanks

Javascript slider pause function on hover

Looking for a little help with this slider that came with a Magento Template I purchased.
I'm trying to add a pause on hover and resume on mouse out but am very new to getting my hands this dirty with the JavaScript.
Hoping for a push in the right direction
Here is the code I'm working with
function decorateSlideshow() {
var $$li = $$('#slideshow ul li');
if ($$li.length > 0) {
// reset UL's width
var ul = $$('#slideshow ul')[0];
var w = 0;
$$li.each(function(li) {
w += li.getWidth();
});
ul.setStyle({'width':w+'px'});
// private variables
var previous = $$('#slideshow a.previous')[0];
var next = $$('#slideshow a.next')[0];
var num = 1;
var width = ul.down().getWidth() * num;
var slidePeriod = 3; // seconds
var manualSliding = false;
// next slide
function nextSlide() {
new Effect.Move(ul, {
x: -width,
mode: 'relative',
queue: 'end',
duration: 1.0,
//transition: Effect.Transitions.sinoidal,
afterFinish: function() {
for (var i = 0; i < num; i++)
ul.insert({ bottom: ul.down() });
ul.setStyle('left:0');
}
});
}
// previous slide
function previousSlide() {
new Effect.Move(ul, {
x: width,
mode: 'relative',
queue: 'end',
duration: 1.0,
//transition: Effect.Transitions.sinoidal,
beforeSetup: function() {
for (var i = 0; i < num; i++)
ul.insert({ top: ul.down('li:last-child') });
ul.setStyle({'position': 'relative', 'left': -width+'px'});
}
});
}
function startSliding() {
sliding = true;
}
function stopSliding() {
sliding = false;
}
// bind next button's onlick event
next.observe('click', function(event) {
Event.stop(event);
manualSliding = true;
nextSlide();
});
// bind previous button's onclick event
previous.observe('click', function(event) {
Event.stop(event);
manualSliding = true;
previousSlide();
});
// auto run slideshow
new PeriodicalExecuter(function() {
if (!manualSliding) nextSlide();
manualSliding = false;
}, slidePeriod);
}
Now I'm guessing the best way would be to manipulate a hover or mouseover observer similar to the next and previous ones to stop and start but I'm just not sure on how to set this up.
Would appreciate a push in the right direction!
Edit ....
So I'm getting much closer but I seem to have a problem yet hopefully someone who know about prototype can help.
I got it to work by adding this variable
var stopSliding = false;
and then adding an if like so
function nextSlide() {
if (!stopSliding) {
new Effect.Move(ul, {
x: -width,
mode: 'relative',
queue: 'end',
duration: 1.0,
//transition: Effect.Transitions.sinoidal,
afterFinish: function() {
for (var i = 0; i < num; i++)
ul.insert({ bottom: ul.down() });
ul.setStyle('left:0');
}
});
}
}
// previous slide
function previousSlide() {
if (!stopSliding) {
new Effect.Move(ul, {
x: width,
mode: 'relative',
queue: 'end',
duration: 1.0,
//transition: Effect.Transitions.sinoidal,
beforeSetup: function() {
for (var i = 0; i < num; i++)
ul.insert({ top: ul.down('li:last-child') });
ul.setStyle({'position': 'relative', 'left': -width+'px'});
}
});
}
}
then
ul.observe('mouseover', function(event) {
stopSliding = true;
});
ul.observe('mouseout', function(event) {
stopSliding = false;
});
This method works but only Safari will auto start my slideshow now and firefox needs interaction to trigger a start.
However I did find that switching the var to true at the start and switching around the order of the mouseovers it then auto starts fine in Firefox and not in Safari.
Had enough for this evening.
So I managed to get it to work in both Firefox, Safari, IE etc using:
Event.observe( window, 'load', function() { stopSliding = false; });
This ensures that my variable "stopSliding" is set.

Raphael.js drag with scale causes weird jumping behavior

I'm trying to resize/scale an image using Raphael.js's built in drag method, but I'm getting some weird behavior.
Here is the jsfiddle: http://jsfiddle.net/charleshimmer/5pdyy/1/
Use the right or bottom right corner to resize the image. You will see some weird behavior with it jumping and skipping using the scale method. Anybody have any idea why?
I can get it to resize smoothing by updating the image's width and height, but then the aspect ratio is off. Using image.scale, the aspect ratio is maintained, but then it jumps all over the place.
HTML
<html>
<head>
<title>Photo Test</title>
</head>
<body>
<div id="editor"></div>
<img id="image"
src="http://www.pyrblu.com/assets/launchpad_resources/demo.jpg"
style="display:none"
>
</body>
</html>
CSS
svg
{
border: 1px solid red;
background:#fff;
border-radius: 45px;
}
JavaScript
var Editor = {},
ctFactor = 7;
// create Raphael canvas
Editor.paper = Raphael('editor', 582, 514.8);
// wait for image to load
$("#image").load(function(){
Editor.image = Editor.paper.image("http://www.pyrblu.com/assets/launchpad_resources/demo.jpg", 25, 25, 282, 465.2);
Editor.image.drag(Editor.dragging, Editor.dragStart, Editor.dragEnd);
Editor.image.ready = true;
Editor.image.mousemove(function (e) {
// only do this if the user isn't currently moving / resizing image
if( ! this.ready){
return;
}
var side = Editor.sideDection(e, this);
// if the user's mouse is along the edge we want resize
if(side){
Editor.image.state = 'resizable';
}
// else it's towards the middle and we want to move
else{
Editor.image.state = 'movable';
}
var cursor = (side) ? side + '-resize' : 'move';
this.attr('cursor', cursor);
});
});
Editor.sideDection = function(event, ct){
// check north side
var directions = {
n: Math.abs(event.offsetY - ct.attr('y')) <= ctFactor,
s: Math.abs(event.offsetY - (ct.attr('height') + ct.attr('y'))) <= ctFactor,
e: Math.abs(event.offsetX - (ct.attr('width') + ct.attr('x'))) <= ctFactor,
w: Math.abs(event.offsetX - ct.attr('x')) <= ctFactor
},
side = '';
// loop through all 4 sides and concate the ones that are true
for(var key in directions) {
if(directions.hasOwnProperty(key)){
if(directions[key]){
side = side + key;
}
}
}
return side;
};
Editor.dragStart = function () {
console.log('at start');
// grab original x, y coords
this.ox = this.attr("x");
this.oy = this.attr("y");
// toggle user is doing something
// so other actions are blocked
this.ready = false;
this.animate({opacity: .65}, 500, ">");
};
Editor.dragging = function (dx, dy, x, y, e) {
console.log('at dragging');
if(this.state === 'movable'){
// this does the actual moving of the object
this.attr({x: this.ox + dx, y: this.oy + dy});
}
// we are resizing then
else{
var diff = (x - this.ox) - this.attr('width'),
xratio = 1 + diff / this.attr('width'),
yratio = 1 + diff / this.attr('height');
console.log('diff: ', diff, 'xratio: ', xratio, 'yratio: ', yratio);
//resize image, update both height and width to keep aspect ratio
// this.attr({
// 'width': this.attr('width') * xratio,
// 'height': this.attr('height') * yratio
// });
this.scale(xratio, xratio, 0, 0);
//console.log('h: ', this.attr('height'), 'w: ', this.attr('width'), 'r', this.attr('width') / this.attr('height'));
}
};
Editor.dragEnd = function () {
this.ready = true;
this.animate({opacity: 1}, 500, ">");
};

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