Sphinx and JavaScript Documentation Workflow [closed] - javascript

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For my JavaScript framework I would like to use Sphinx. Since I am new in the Sphinx world I would like you people to help me out getting started with Sphinx and JavaScript.

I believe you're looking for Sphinx' JavaScript Domain feature.
Edit: From a quick glean at the documentation & tools, it doesn't look like you can use ReST inside your JavaScript. You'll either have to fish out the documentation from the comments, or keep it around in sidecar-files.

Sorry for too late response )
Like you I want build docs for my own JS framework based on AngularJS.
And like oliverseal, I am built sphinx extension in native way for sphinx and ext.autodoc
sphinxcontrib-autoanysrc
It simple and clean, but does have ext.autodoc features for auto generation signatures and others, but it enough for me store reST docs of framework API in js files )
You can implement ext.autodoc features with sphinxcontrib-autoanysrc extension check out autoanysrc.JSAnalyzer

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How to convert web site language into user selected language - React JS [closed]

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I have developed a site with React js in English language but I want to have the feature of changing site language to user preferred language. How can I achieve this?.
There are some good packages for achieving this, you can try out i18n-react or react-i18next both packages offer a good way of adding internationalization to your site. I like the later and according to their documentation achieving this would be like this.
<div>Just simple content</div>
to
<div>{t('simpleContent')}</div>
Where simpleContent is the defined key in the i18n file which has different translations, so you can give the user the option to choose a language, which would change the component's language based on the selected language, to achieve this you need a more concrete setup, check the documentations on the above links.
a better library I'll suggest will be the i18next. it's quite straight forward and easy to implemente:
brief explanation here: https://dev.to/ksushiva/how-to-translate-your-react-js-app-with-i18next-12mn
official doc: https://www.i18next.com/overview/comparison-to-others

How to consume rest api in vanila famo.us [closed]

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I am fairly new to famo.us, I have gone through famo.us university tutorials. Now my question is how can we call rest api's in famo.us and bind data from Rest api to the surfaces. Is there any tutorial explaining this? I know there exists famo.us/Angular integration which helps in achieving MVC pattern pretty easily, but is it possible to achieve that using vanilla famo.us?
Regards,
Vijay.
Famo.us is primarily a rendering/animations framework, so you need to use an external library for that. Most people use jQuery for making Ajax-calls in famo.us. In the callback you can then simply, call the setContent function on the surface to update the content of the surface.
There is also a Utility function in famo.us (Utility.loadURL) which can load data from an URL, but it is very rudimentary.

How to get the data I need from airbnb web page? [closed]

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I want to get the dates booked and price from the the airbnb page: https://www.airbnb.com.sg/rooms/2781352 under the "Calendar" tab of it.
I am quite newbie to this, and I want to python to do that, can I?
And what else should learn, javascript, PHP?
For extracting data from web pages, my first stop is Beautifulsoup. It is designed for just this purpose, and is excellent at it. Combine it with the great requests HTTP library (so much better and easier than urllib/urllib2/etc.) for getting the pages.
Both of these are Python modules, there is no need to learn any other programming languages to do it, although it greatly helps to have an understanding of HTML and DTDs (Document Type Definitions) for setting up paths.

How to implement a simple cube in WebGL without using any libraries as glMatrix and etc? [closed]

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I was learning three.js, and this library is awesome, it simplifies my development process. But today I want to start learn plain WebGL just for better understanding, and I want to implement the basic samples from the scratch without using any already done JavaScript library such as glMatrix, sylvester, j3di and etc...
I've tried to search in web some plain examples, but any sample, which is close to plain (I mean "without using any additional libs" in this context) uses some libraries.
Of course, library use is very good when you're developing a product to economy your time, but my aim today is different, I just want understand how to make planes, cubes and other in WebGL from scratch just for well understanding.
I'm asking for such samples, because even in MDN or Khronos official wiki there are suggestions to use libraries:
MDN: https://developer.mozilla.org/en-US/docs/Web/WebGL/Creating_3D_objects_using_WebGL (sylvester.js, glUtils.js)
Khronos: http://www.khronos.org/webgl/wiki/Tutorial (webgl-utils3d.js, J3DI.js)
So can you help me with showing some WebGL sample with cube or plane, which doesn't use any library.
I think this Greggman's article covers everything you are looking for, and does not rely on any third-pary math library.
http://games.greggman.com/game/webgl-3d-cameras/
http://greggman.github.io/webgl-fundamentals/webgl/lessons/webgl-3d-camera.html

How can I make an online Book like http://www.20thingsilearned.com/ [closed]

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Recently, I have found this site made by Google Team.
http://www.20thingsilearned.com/
So far I understand this is not based on Flash. How can I use this technology to make an online book using their technology?
I looked in the usual spots to see if there's a framework or something but I only found these two things (it looks like it would be a TON of work to use):
news.ycombinator.com/item?id=1918551 >>> gist.github.com/705761
Alternatively you might want to look into the slides at http://slides.html5rocks.com.
They have a Google Code project page at code.google.com/p/html5rocks/wiki/Slides where you can download the source for that.
EDIT
check this out!
http://bartaz.github.com/impress.js
and this!
http://lab.hakim.se/reveal-js/
This is HTML5. You can check the explanation here: http://www.html5rocks.com/tutorials/casestudies/20things_pageflip.html :)
Or if you want you can do it with jQuery Booklet too though not as smooth as HTML5, see here: http://tympanus.net/Tutorials/MoleskineNotebook/
They posted the source code for the whole app (running on Google App Engine) under GPL v2 at http://code.google.com/p/20thingsilearned/ so you can reproduce the whole book effect too.
Yes this is not flash for sure but flash or flexx can also be used for developing this. This is developed using HMTL 5 and javascript. HTML 5 is having a canvas object and the i believe it is using properties of canvas to bulid it. However if you will search for some jQuery book plugins then also you may get some similiar results.

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