The situation is somewhat like-
var someVar = some_other_function();
someObj.addEventListener("click", function(){
some_function(someVar);
}, false);
The problem is that the value of someVar is not visible inside the listener function of the addEventListener, where it is probably being treated as a new variable.
Why not just get the arguments from the target attribute of the event?
Example:
const someInput = document.querySelector('button');
someInput.addEventListener('click', myFunc, false);
someInput.myParam = 'This is my parameter';
function myFunc(evt)
{
window.alert(evt.currentTarget.myParam);
}
<button class="input">Show parameter</button>
JavaScript is a prototype-oriented language, remember!
There is absolutely nothing wrong with the code you've written. Both some_function and someVar should be accessible, in case they were available in the context where anonymous
function() { some_function(someVar); }
was created.
Check if the alert gives you the value you've been looking for, be sure it will be accessible in the scope of anonymous function (unless you have more code that operates on the same someVar variable next to the call to addEventListener)
var someVar;
someVar = some_other_function();
alert(someVar);
someObj.addEventListener("click", function(){
some_function(someVar);
}, false);
This question is old but I thought I'd offer an alternative using ES5's .bind() - for posterity. :)
function some_func(otherFunc, ev) {
// magic happens
}
someObj.addEventListener("click", some_func.bind(null, some_other_func), false);
Just be aware that you need to set up your listener function with the first param as the argument you're passing into bind (your other function) and the second param is now the event (instead of the first, as it would have been).
Quite and old question but I had the same issue today. Cleanest solution I found is to use the concept of currying.
The code for that:
someObj.addEventListener('click', some_function(someVar));
var some_function = function(someVar) {
return function curried_func(e) {
// do something here
}
}
By naming the curried function it allows you to call Object.removeEventListener to unregister the eventListener at a later execution time.
You can just bind all necessary arguments with 'bind':
root.addEventListener('click', myPrettyHandler.bind(null, event, arg1, ... ));
In this way you'll always get the event, arg1, and other stuff passed to myPrettyHandler.
http://passy.svbtle.com/partial-application-in-javascript-using-bind
nice one line alternative
element.addEventListener('dragstart',(evt) => onDragStart(param1, param2, param3, evt));
function onDragStart(param1, param2, param3, evt) {
//some action...
}
You can add and remove eventlisteners with arguments by declaring a function as a variable.
myaudio.addEventListener('ended',funcName=function(){newSrc(myaudio)},false);
newSrc is the method with myaudio as parameter
funcName is the function name variable
You can remove the listener with
myaudio.removeEventListener('ended',func,false);
Function.prototype.bind() is the way to bind a target function to a particular scope and optionally define the this object within the target function.
someObj.addEventListener("click", some_function.bind(this), false);
Or to capture some of the lexical scope, for example in a loop:
someObj.addEventListener("click", some_function.bind(this, arg1, arg2), false);
Finally, if the this parameter is not needed within the target function:
someObj.addEventListener("click", some_function.bind(null, arg1, arg2), false);
You could pass somevar by value(not by reference) via a javascript feature known as closure:
var someVar='origin';
func = function(v){
console.log(v);
}
document.addEventListener('click',function(someVar){
return function(){func(someVar)}
}(someVar));
someVar='changed'
Or you could write a common wrap function such as wrapEventCallback:
function wrapEventCallback(callback){
var args = Array.prototype.slice.call(arguments, 1);
return function(e){
callback.apply(this, args)
}
}
var someVar='origin';
func = function(v){
console.log(v);
}
document.addEventListener('click',wrapEventCallback(func,someVar))
someVar='changed'
Here wrapEventCallback(func,var1,var2) is like:
func.bind(null, var1,var2)
Here's yet another way (This one works inside for loops):
var someVar = some_other_function();
someObj.addEventListener("click",
function(theVar){
return function(){some_function(theVar)};
}(someVar),
false);
someVar value should be accessible only in some_function() context, not from listener's.
If you like to have it within listener, you must do something like:
someObj.addEventListener("click",
function(){
var newVar = someVar;
some_function(someVar);
},
false);
and use newVar instead.
The other way is to return someVar value from some_function() for using it further in listener (as a new local var):
var someVar = some_function(someVar);
one easy way to execute that may be this
window.addEventListener('click', (e) => functionHandler(e, ...args));
Works for me.
Use
el.addEventListener('click',
function(){
// this will give you the id value
alert(this.id);
},
false);
And if you want to pass any custom value into this anonymous function then the easiest way to do it is
// this will dynamically create property a property
// you can create anything like el.<your variable>
el.myvalue = "hello world";
el.addEventListener('click',
function(){
//this will show you the myvalue
alert(el.myvalue);
// this will give you the id value
alert(this.id);
},
false);
Works perfectly in my project. Hope this will help
If I'm not mistaken using calling the function with bind actually creates a new function that is returned by the bind method. This will cause you problems later or if you would like to remove the event listener, as it's basically like an anonymous function:
// Possible:
function myCallback() { /* code here */ }
someObject.addEventListener('event', myCallback);
someObject.removeEventListener('event', myCallback);
// Not Possible:
function myCallback() { /* code here */ }
someObject.addEventListener('event', function() { myCallback });
someObject.removeEventListener('event', /* can't remove anonymous function */);
So take that in mind.
If you are using ES6 you could do the same as suggested but a bit cleaner:
someObject.addEventListener('event', () => myCallback(params));
$form.addEventListener('submit', save.bind(null, data, keyword, $name.value, myStemComment));
function save(data, keyword, name, comment, event) {
This is how I got event passed properly.
One way is doing this with an outer function:
elem.addEventListener('click', (function(numCopy) {
return function() {
alert(numCopy)
};
})(num));
This method of wrapping an anonymous function in parentheses and calling it right away is called an IIFE (Immediately-Invoked Function Expression)
You can check an example with two parameters in http://codepen.io/froucher/pen/BoWwgz.
catimg.addEventListener('click', (function(c, i){
return function() {
c.meows++;
i.textContent = c.name + '\'s meows are: ' + c.meows;
}
})(cat, catmeows));
In 2019, lots of api changes, the best answer no longer works, without fix bug.
share some working code.
Inspired by all above answer.
button_element = document.getElementById('your-button')
button_element.setAttribute('your-parameter-name',your-parameter-value);
button_element.addEventListener('click', your_function);
function your_function(event)
{
//when click print the parameter value
console.log(event.currentTarget.attributes.your-parameter-name.value;)
}
Sending arguments to an eventListener's callback function requires creating an isolated function and passing arguments to that isolated function.
Here's a nice little helper function you can use. Based on "hello world's" example above.)
One thing that is also needed is to maintain a reference to the function so we can remove the listener cleanly.
// Lambda closure chaos.
//
// Send an anonymous function to the listener, but execute it immediately.
// This will cause the arguments are captured, which is useful when running
// within loops.
//
// The anonymous function returns a closure, that will be executed when
// the event triggers. And since the arguments were captured, any vars
// that were sent in will be unique to the function.
function addListenerWithArgs(elem, evt, func, vars){
var f = function(ff, vv){
return (function (){
ff(vv);
});
}(func, vars);
elem.addEventListener(evt, f);
return f;
}
// Usage:
function doSomething(withThis){
console.log("withThis", withThis);
}
// Capture the function so we can remove it later.
var storeFunc = addListenerWithArgs(someElem, "click", doSomething, "foo");
// To remove the listener, use the normal routine:
someElem.removeEventListener("click", storeFunc);
There is a special variable inside all functions: arguments. You can pass your parameters as anonymous parameters and access them (by order) through the arguments variable.
Example:
var someVar = some_other_function();
someObj.addEventListener("click", function(someVar){
some_function(arguments[0]);
}, false);
I was stuck in this as I was using it in a loop for finding elements and adding listner to it. If you're using it in a loop, then this will work perfectly
for (var i = 0; i < states_array.length; i++) {
var link = document.getElementById('apply_'+states_array[i].state_id);
link.my_id = i;
link.addEventListener('click', function(e) {
alert(e.target.my_id);
some_function(states_array[e.target.my_id].css_url);
});
}
I suggest you to do something like that:
var someVar = some_other_function();
someObj.addEventListener("click", (event, param1 = someVar) => {
some_function(param1);
}, false);
The PERFECT SOLUTION for this is to use Closures like this:
function makeSizer(size) {
return function () {
document.body.style.fontSize = `${size}px`;
};
}
//pass parameters here and keep the reference in variables:
const size12 = makeSizer(12);
const size24 = makeSizer(24);
const size36 = makeSizer(36);
document.getElementById('size-12').addEventListener("click", size12);
document.getElementById('size-24').addEventListener("click", size24);
document.getElementById('size-36').addEventListener("click", size36);
document.getElementById('remove-12').addEventListener("click", ()=>{
document.getElementById('size-12').removeEventListener("click", size12);
alert("Now click on 'size 12' button and you will see that there is no event listener any more");
});
test<br/>
<button id="size-12">
size 12
</button>
<button id="size-24">
size 24
</button>
<button id="size-36">
size 36
</button>
<button id="remove-12">
remove 12
</button>
So basically you wrap a function inside another function and assign that to a variable that you can register as an event listener, but also unregister as well!
Also try these (IE8 + Chrome. I dont know for FF):
function addEvent(obj, type, fn) {
eval('obj.on'+type+'=fn');
}
function removeEvent(obj, type) {
eval('obj.on'+type+'=null');
}
// Use :
function someFunction (someArg) {alert(someArg);}
var object=document.getElementById('somObject_id') ;
var someArg="Hi there !";
var func=function(){someFunction (someArg)};
// mouseover is inactive
addEvent (object, 'mouseover', func);
// mouseover is now active
addEvent (object, 'mouseover');
// mouseover is inactive
Hope there is no typos :-)
The following answer is correct but the below code is not working in IE8 if suppose you compressed the js file using yuicompressor. (In fact,still most of the US peoples using IE8)
var someVar;
someVar = some_other_function();
alert(someVar);
someObj.addEventListener("click",
function(){
some_function(someVar);
},
false);
So, we can fix the above issue as follows and it works fine in all browsers
var someVar, eventListnerFunc;
someVar = some_other_function();
eventListnerFunc = some_function(someVar);
someObj.addEventListener("click", eventListnerFunc, false);
Hope, it would be useful for some one who is compressing the js file in production environment.
Good Luck!!
var EV = {
ev: '',
fn: '',
elem: '',
add: function () {
this.elem.addEventListener(this.ev, this.fn, false);
}
};
function cons() {
console.log('some what');
}
EV.ev = 'click';
EV.fn = cons;
EV.elem = document.getElementById('body');
EV.add();
//If you want to add one more listener for load event then simply add this two lines of code:
EV.ev = 'load';
EV.add();
The following approach worked well for me. Modified from here.
function callback(theVar) {
return function() {
theVar();
}
}
function some_other_function() {
document.body.innerHTML += "made it.";
}
var someVar = some_other_function;
document.getElementById('button').addEventListener('click', callback(someVar));
<!DOCTYPE html>
<html>
<body>
<button type="button" id="button">Click Me!</button>
</body>
</html>
Since your event listener is 'click', you can:
someObj.setAttribute("onclick", "function(parameter)");
Another workaround is by Using data attributes
function func(){
console.log(this.dataset.someVar);
div.removeEventListener("click", func);
}
var div = document.getElementById("some-div");
div.setAttribute("data-some-var", "hello");
div.addEventListener("click", func);
jsfiddle
The following code worked fine for me (firefox):
for (var i=0; i<3; i++) {
element = new ... // create your element
element.counter = i;
element.addEventListener('click', function(e){
console.log(this.counter);
... // another code with this element
}, false);
}
Output:
0
1
2
You need:
newElem.addEventListener('click', {
handleEvent: function (event) {
clickImg(parameter);
}
});
I was wondering if an event listener can be removed by nullifying its callback function?
Simplified Example:
var somefunction = function() {
// some code
}
window.addEventListener(eventType, somefunction, false);
Now, will setting somefunction = null; remove the above EventListener, or will it simply turn it into a zombie EventListener?
The actual code is used in a Firefox (overlay-type) Addon and I was contemplating alternative methods of (automatically) removing EventListeners on unload event, other than the obvious:
window.removeEventListener(eventType, somefunction, false);
Update: Please note that this is part of a code for a Firefox addon. The eventType in this instance is 'popupshowing' which can not be nullified as it would disrupt browser functions.
Thank you in advance for your help
Looking forward to (alternative) suggestions
removeEventListener is the way to go.
Also, you don't actually nullify the function by setting some variable to null. The variable has assigned just a reference (to a non-POD object, like a function). To illustrate this, consider the following:
var a = function() { alert("called"); };
setTimeout(a, 1000); // Will still alert!
var b = a;
a = null; // What you called `nullify`....
console.log(this.a, "a" in this); // null, true
delete this.a; // Actually remove the property from the global scope.
// `a` is really dead at this point!
b(); // will still alert, too.
If you want to avoid some removeEventListener calls, I'd use some helper function(s):
let { addEventListenerUnload, removeEventListenerUnload } = (function() {
let tracked = [];
addEventListener("unload", function removeTracked() {
removeEventListener("unload", removeTracked);
for (let t of tracked) {
try {
removeEventListener(t.type, t.fn, t.capture);
}
catch (ex) {}
}
tracked.length = 0;
});
return {
addEventListenerUnload: function(type, fn, capture) {
addEventListener(type, fn, capture);
tracked.push({type: type, fn: fn, capture: capture});
},
removeEventListenerUnload: function(type, fn, capture) {
tracked = tracked.filter(e => e.type != type || e.fn != fn || e.capture != capture);
removeEventListener(type, fn, capture);
}
};
})();
(Includes some ECMA-6 stuff that Firefox supports, but which you could easily convert. Also, removeEventListenerUnload might not be needed at all, so you might omit it. Also, when using this in overlay script make sure to give it unique names to avoid clashes with other code).
i dont think setting callback function to null will remove eventlistener, you'll still have eventlistener attached, you could use removeEventListener or set the eventType to null, like:
window.eventType = null;
EDIT : I need to invoke one function which fetches data and reloads the page's contents. But this has to be invoked once another function has fetched data(webSql). I cannot use the WebSql callback as variables are out of scope. So I created a custom Event and added a listener in the second function scope. So when data is fetched I am dispatching the event in the first function scope. Now the issue if the page was reloaded more than once, listeners will get added multiple times and all will be invoked which I dont want.
I need to make sure that only one function is listening to a custom event. Right now am removing the listener once its invoked like this :
document.addEventListener("customEvent", function () {
actualCallBack(var1, var2); // Since I need to pass parameters I need to use callBack within an anonymous function.
this.removeEventListener("customEvent", arguments.callee, false);
}, false);
But the problem is anonymous function will be removed only after its invoked in the first place. There is a possibility of listener getting added mulitple times. How can I remove event listeners before adding a new one ?
document.removeEventListener("customEvent");
document.addEventListener(...);
I could have removed it, if a variable function was used instead, but I need to pass some parameters to callback so I need to use anonymous functions.
using felix's suggestion
var setSingletonEventListener = (function(element){
var handlers = {};
return function(evtName, func){
handlers.hasOwnProperty(evtName) && element.removeEventListener(evtName, handlers[evtName]);
if (func) {
handlers[evtName] = func;
element.addEventListener(evtName, func);
} else {
delete handlers[evtName];
}
};
})(document);
setSingletonEventListener("custom event", function(){
});
//replaces the previous
setSingletonEventListener("custom event", function(){
});
//removes the listener, if any
setSingletonEventListener("custom event");
Here's one way:
var singletonEventListenerFor = function (element, eventName) {
var callback = null;
element.addEventListener(eventName, function () {
callback && callback();
});
return function (set) {
callback = set;
};
};
Testing:
var event = document.createEvent("Event");
event.initEvent("customEvent", true, true);
var listener = singletonEventListenerFor(document, "customEvent");
var counter = 0;
listener(function () {
console.log(++counter);
});
// counter === 1
document.dispatchEvent(event);
// Remove the listener
listener();
// This shouldn't increment counter.
document.dispatchEvent(event);
listener(function () {
console.log(++counter);
});
// counter === 2
document.dispatchEvent(event);
// counter === 3
document.dispatchEvent(event);
console.log('3 === ' + counter);
http://jsfiddle.net/Dogbert/2zUZT/
API could be improved by returning an object with .set(callback) and .remove() functions instead of using a single function to do both things, if you like.
Store somewhere that you've already applied the listener, and only add it, if it hasn't been added already.
In the following code, where would I use preventDefault? I have been testing it to make it work but have not found a good way to cancel the default submit action. Which function needs to be capture the event object?
Here is the code:
f_name = 'someFunc' ;
f_args(1,2,3) ;
if(element.addEventListener) {
element.addEventListener('submit',(function(name,args,element) {
return function() {
window[name].apply(element,args) ;
}
})(f_name,f_args,element)
,false) ; }
f_name = 'someFunc';
f_args = [1, 2, 3];
if (element.addEventListener) {
element.addEventListener('submit', (function (name, args, element) {
return function (e) {
// here
e.preventDefault();
window[name].apply(element, args);
};
})(f_name, f_args, element), false);
}
Assuming you want to preventDefault on only some event handlers, you would use preventDefault() inside the callback that you use to handle a specific event. In your example, this would the global function represented by the name argument which would be the someFunc global function.
If you wanted to do it for all event handlers (which doesn't make a lot of sense to me), then you'd do it in your code right before or after you call window[name].
Your handler function will be called with the event as a parameter
return function(evt) {
evt.preventDefault();
window[name].apply(element,args) ;
}