How to dynamically build a function in javascript - javascript

I want to create a function dynamically using javascript. I've started with the following:
function setFunc(setName){
var setName = function () {
};
}
setFunc("totop");
I want to set a function dynamically, but it doesn't work!
How can I fix this?

That won't work.
However, consider this: functions in JavaScript are just values and window is the top-level scope, so... (This assumes it is desired for the new function to be created in the top-level scope.)
function setFunc (name) {
window[name] = function () { alert("hi!") }
}
setFunc("a")
window.a() // "hi!" - explicit property access on object
window["a"]() // "hi!" - ditto
a() // "hi!" - window implicit as top-level
However, I do not recommend this sort of global side-effect...
Happy coding.

The question is, in which context you want to create that function. If you really want to create a global function with that name, do it like
function setFunc( setName ) {
this[ setName ] = function() {
alert('I am ' + setName);
};
}
setFunc('totop');
However, this is not a great idea to clobber the global object like that. Furthermore, the above code will break in es5 strict mode. However, by using the new keyword, you could create constructs like
new setFunc('foobar').foobar();
or just store the result in a variable
var myObj = new setFunc('BoyohboyWhatALongString');
console.log( myObj ); // BoyohboyWhatALongString() is in there now

Don't Use the eval function like this:
function setFunc(setName){
eval (setName + " = function () { };");
}
setFunc("toTop");
You can access the window scope as an associative array and define the function with that name:
function setFunc (name) {
window[name] = function () { }
}

Related

Inject variables into function scope

Ho do i call a function injecting into its scope arbitrary variables / functions? I want to define an "update" function that can freely call a series of functions, but they have to be defined and bond in another scope.
I tried with with but it doesn't work.
Also, I know there are a tons of solutions like passing the object whose functions to call or define a list of arguments and bind them, but since "update" has to be defined by the user, its signature must be just a simple function with no arguments (just like in the code below) but it has to have access to a long list of functions with an arbitrary binding.
So basically: the update() function must not contain any argument in its signature and within it the functions have to be callable just with their names (no this.printSize(), obj.printSize() and so so).
function obj (size) {
this.printSize = function () {
console.log(size);
}
}
const obj1 = new obj(1);
const obj2 = new obj(2);
function update () {
printSize();
}
with(obj1) {
update();
}
with(obj2) {
update();
}
Viewer discretion is advised:
function evalWith(obj, func) {
with(obj) return eval('(' + func + ')')();
}
// Example:
function obj(size) {
this.printSize = function() {
console.log(size);
}
}
const obj1 = new obj(1);
function update() {
printSize();
}
evalWith(obj1, update); // 1
Variable binding in javascript is set upon function creation, not calling.
So, your only effective options are to namespace the variables you need in an object, and populate that later. Or you can set the variables to the global namespace (e.g) window.
There's no way to get the contents of a function and re-eval it later, unfortunately.
The most you can do is change the values of the arguments passed into the function, using call or apply as mentioned by others.
Have you tried
function obj (size) {
this.printSize = function () {
// presumably do something with "this"
console.log(size);
}.bind(this);
}
You will need to make an instance of the obj before each with call
function obj (size) {
printSize = function () {
console.log(size);
}
}
function update () {
printSize();
}
const obj1 = new obj(1);
with(obj1) {
update();
}
const obj2 = new obj(2);
with(obj2) {
update();
}

Javascript: How to access properties and method of IIFE

I have this code and wondering how can we access properties and method of IIFE
var app = (function () {
function app() {
this.name = 'fasf';
}
app.prototype.greeting = function () {
this.a = 'hello world';
console.log(name);
window.alert('hello world');
};
app.prototype.sayhello = function () {
var j = 't';
console.log(this.a);
};
return app;
}());
also about this piece of code
var t = (function greet(name){
name = name || 'enter your name'
console.log('Hello ' + name);
})();
With the code you have, you can just do this:
// create an instance of the app object
var a = new app();
// call methods on it
a.greeting();
a.sayhello();
Your IIFE returns the internal app constructor function and then assigns that to a variable named app. So you can then do new app() to create an instance of that object. Once you create an instance of that object, you can then call any of the methods on the prototype.
In your second IIFE, nothing is returned from the IIFE so t is undefined.
The IIFE itself does not have properties and methods. That's just an immediately invoked function expression. In your first one, it returns a constructor function which is then assigned to a variable so that variable can be used to create objects with that constructor function. There are no properties or methods of the IIFE itself.
The way the IIFE pattern works is that you use local variables for the stuff you want to keep private. Local variables are are only visible inside the function they were defined in they cannot be read or written from anywhere else in the program.
If you want to expose things inside the IIFE outside the IIFE one way to do it is via the return value of the immediately-invoked function:
var stuff = (function(){
// These variables and functions are not
// visible from the outside:
var myvar1 = "Hello";
var myvar2 = "World";
var func1(){
return myvar1 + " " + myvar2;
}
// But we can return a record that contains a
// reference to our private functions, making them
// visible outside this block.
return {
thefunc: func1
}
}());
//Now we can call the "thefunc" function we exported
console.log( stuff.thefunc() );
I made sure to not repeat any variable names to avoid confusion.
In your first example, there isn't much of a point to using the IIFE pattern since there are no local variables that you are making private. You could have just defined the app function outside the IIFE and it would have worked the same.
The second case could have been written more clearly by putting the function in a separate line:
function greet(name){
name = name || 'enter your name'
console.log('Hello ' + name);
}
var t = greet();
Not only is it a bit weird to immediately invoke a named function but in your particular example, the "default argument value" pattern suggests that this function was designed to be called multiple times, sometimes passing the "name" argument and sometimes not passing it (in which case it defaults to the "enter your name" string.
When using IIFE pattern (closure) you usually keep local variables and function private as properly mentions by hugomg's answer.
In case you need to selectively make public some specific property you could consider using "The Revealing Module Pattern" instead, more info here.
Below a simple example showing this pattern:
var app = (function () {
var privateVar = 'hello world';
function sayhelloPrivate() {
console.log(privateVar);
}
function sayhelloPublic() {
console.log(privateVar);
}
// reveal public pointers to
// private functions and properties
return {
sayhello : sayhelloPublic
};
})();
app.sayhello();
//app.sayhelloPrivate(); this will not work as function is private and not visible outside module

Javascript function object with this reference to itself

I can't seem to find an example of what I'm trying to achieve, although I'm sure it has been done many times before...
I want to create an object which will have a set of properties and member functions but that I can also call directly. In the same way the jQuery object allows you to call $("selector") or $.method(...)
Here's a slimmed down version of what I'm trying to achieve :
var foobar = function(param) {
return "FOO : " + this.lookup(param);
}
foobar.vals = {
1: "one",
2: "two"
};
foobar.lookup = function (param) {
return "BAR : " + this.vals[param];
}
foobar.lookup("1")
// returns "BAR : one"
foobar("1")
// returns error since 'this' points to global scope
// I'd want it to return "FOO : BAR : one"
I've also tried various approaches with function prototype but can't seem to find a method which gives me everything I want...
var foobar = function(param) {
return "FOO : " + foobar.lookup(param);
}
will return you what you want
To understand this, maybe you should take a look at the basics of JavaScript. What are functions how to instanciate an object and what are objects...
To get something like JQuery this is not very difficult, the JQuery main object is simply a function which also has "static" functions.
to declare a variable as function you do
var myFunc = function(){};
to use the variable and extend it with static stuff you simply assign it via
myFunc.staticFunc = function(){};
this doesn't mean that myFunc.staticFunc can be accessed with this in any instance of myFucn because you didn't add the function to the prototype...
To define a class like object which can be instanciated you also define it as function and then extend the prototype. Prototype is your class definition which is used to construct the object's instance:
myFunc = function(){
// ctor
this.lala = "blub";
} ;
myFunc.prototype.objectFunc = function() {
return this.lala;
}
now the object myFunc has a function objectFunc. I have to initialize it with new...
alert(new myFunc().objectFunc());
instances can access itself with this...
To do something like jquery you'll have to do some tricks. Your global variable must be a function which returns an instance of your "real" object, which can implement whatever...
Then you can call your variable as if it is a function, e.g. myFunc()...
Hope the following example makes it more clear how this works: (can be found on jsfiddle)
(function ($) {
var myRealObj = function (outId, printText) {
this.text = printText;
$("#" + outId).append("<li>" + this.text + "</li>");
};
myRealObj.prototype.objectFunc = function () {
return this.lala
};
var myFunc = function (out, txt) {
return new myRealObj(out, txt);
};
myFunc.someFunc = function () {
myFunc("out", "myFunc.someFunc got called");
};
myFunc.static = {};
myFunc.static.someFunc = function () {
myFunc("out", "myFunc.static.someFunc got called");
};
window.$$ = myFunc;
})($);
$$("out", "test obj function");
$$.someFunc();
$$.static.someFunc();
You could add:
foobar = foobar.bind(foobar);
to make the variable refer to a bound version of the function. Any call to the (updated) "foobar" would have this bound to the original function object. You'd also have to mirror the properties if you wanted to get at them directly, which is sort-of a mess.
In the jQuery implementation, there's a separate internal function that handles the basic routing of the master $() function.
Note also that the "global" $.whatever() functions don't really have much to do with the set of methods supported by jQuery instances (objects returned from the $() function). The $ object just serves as a namespace so that those global utilities don't pollute the global (window) namespace.
you declare var foobar = function(param) {... in the global scope so this will always be a window

Any way to get the currently executing function object in javascript?

Is there any way to refer to the function object that you're currently executing in? If it's not a method of any object or not called with .call() or .apply(), the this pointer is likely just window, not the function object.
I often use a design pattern like this for global variables that I want scoped to a particular function as this keeps them out of the top level namespace:
function generateRandom() {
if (!generateRandom.prevNums) {
generateRandom.prevNums = {}; // generateRandom.prevNums is a global variable
}
var random;
do {
random = Math.floor((Math.random() * (99999999 - 10000000 + 1)) + 10000000);
} while (generateRandom.prevNums[random])
generateRandom.prevNums[random] = true;
return(random.toString());
}
But, I'd rather not have to spell out the function name every time I want to use a variable scoped to that object. If the name of the function ever changes, there are then a lot of places to change the name.
Is there any way to get the currently executing function object?
Well, you could use arguments.callee()...
https://developer.mozilla.org/en/JavaScript/Reference/Functions_and_function_scope/arguments/callee
From MDN:
Description
callee is a property of the arguments object. It can be used to refer
to the currently executing function inside the function body of that
function. This is for example useful when you don't know the name of
this function, which is for example the case with anonymous functions.
Note: You should avoid using arguments.callee() and just give every
function (expression) a name.
BUT...
What you really want are Javascript Prototypes.
function RandomSomethingGenerator()
{
this.prevNums = {};
}
RandomSomethingGenerator.prototype.generate = function() {
var random;
do {
random = Math.floor((Math.random() * (99999999 - 10000000 + 1)) + 10000000);
} while (this.prevNums[random])
this.prevNums[random] = true;
return(random.toString());
};
Why do I say this?
1.) You're dirtying the global space with all those functions.
2.) Even if you like Jani's suggestion, and you want a "static" function like you have now, my suggestion would be the same, but with a twist: Create your global function, and wrap an instance of an object (built from a prototype) inside the closure and make the call to it (so, basically, make yourself a singleton).
As in this (adapted from Jani's answer):
var randomSomething = (function() {
var randomSomethingGenerator = new RandomSomethingGenerator();
return function() {
randomSomethingGenerator.generate();
};
})();
I don't think there's any way to do exactly what you ask, but you could use a closure for your function-local static variables instead.
You can easily achieve this using an IIFE:
var generateRandom = (function() {
//any function's static variables go here
var prevNums = {};
return function() {
//function code goes here
var random;
do {
random = Math....
}
prevNums[random] = true;
return random.toString();
};
})();
You want arguments.callee. From MDN - callee:
callee is a property of the arguments object. It can be used to refer to the currently executing function inside the function body of that function. This is for example useful when you don't know the name of this function, which is for example the case with anonymous functions.
For example:
> foo = function() { console.log(arguments.callee); };
> bar = function() { foo() };
> bar();
function () { console.log(arguments.callee) }
However, I think this is being deprecated. The above link says, "The 5th edition of ECMAScript forbids use of arguments.callee() in strict mode."

Refer to javascript function from within itself

Consider this piece of code
var crazy = function() {
console.log(this);
console.log(this.isCrazy); // wrong.
}
crazy.isCrazy = 'totally';
crazy();
// ouput =>
// DOMWindow
// undefined
From inside crazy() 'this' refers to the window, which I guess makes sense because normally you'd want this to refer to the object the function is attached to, but how can I get the function to refer to itself, and access a property set on itself?
Answer:
Don't use arguments.callee, just use a named function.
"Note: You should avoid using arguments.callee() and just give every function (expression) a name." via MDN article on arguments.callee
I think you are asking for arguments.callee, but it's deprecated now.
https://developer.mozilla.org/en/JavaScript/Reference/Functions_and_function_scope/arguments/callee
var crazy = function() {
console.log(this);
console.log(arguments.callee.isCrazy); // right.
}
crazy.isCrazy = 'totally';
crazy();
// ouput =>
// DOMWindow
// totally
As rfw said, this is the most straight forward way to go if the function has one single name:
var crazy = function() {
console.log(crazy);
console.log(crazy.isCrazy);
};
crazy.isCrazy = 'totally';
crazy();
In case it may have different names, or you wanted to pass it around, it must be wrapped in a closure:
var crazy = (function(){
var that = function() {
console.log(that);
console.log(that.isCrazy);
};
return that;
})();
crazy.isCrazy = 'totally';
crazy();
Bind the function to itself (taking a hint from answers by #ArunPJohny and #BudgieInWA):
crazy = crazy.bind(crazy);
This will give you access from the function to its properties via this.
> crazy()
function () {
console.log(this);
console.log(this.isCrazy); // works now
}
This seems like a better solution than the accepted answer, which uses the callee feature which is deprecated and doesn't work in strict mode.
You could also now have the function call itself recursively with this() were you so inclined.
We will call this self-thisifying. Write a little utility function:
function selfthisify(fn) { return fn.bind(fn); }
crazy = selfthisify(crazy);
crazy();
Or, if you prefer more "semantic" names, you could call it accessOwnProps.
If you're a syntactic sugar type of person, you could add a selfthisify property to the Function prototype:
Object.defineProperty(Function.prototype, 'selfthisify', {
get: function() { return this.bind(this); }
});
Now you can say
crazy.selfthisify();
You have to give it its own name, so:
var crazy = function() {
console.log(crazy);
console.log(crazy.isCrazy);
}
crazy.isCrazy = 'totally';
crazy();
The variable this is only applicable in the scope of an object, for instance, if you invoked your version of the crazy function with crazy.call(crazy), it will call the function in the context of the function crazy and all would be well.
This has to deal with the scope of the function crazy. If can pass any scope to a function using the function call().
Instead of
crazy();
Use
crazy.call(crazy);
For details refer
http://odetocode.com/blogs/scott/archive/2007/07/05/function-apply-and-function-call-in-javascript.aspxhttps://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Function/Callhttp://devlicio.us/blogs/sergio_pereira/archive/2009/02/09/javascript-5-ways-to-call-a-function.aspx
You can use the call method
var crazy = function() {
console.log(this);
console.log(this.isCrazy);
}
crazy.isCrazy = 'totally';
crazy.call(crazy);
// calls crazy using crazy as the target, instead of window:
// functionToCall.call(objectToUseForThis);
Though if your function only ever has one name, you can do this:
var crazy = function() {
console.log(crazy);
console.log(crazy.isCrazy);
}
crazy.isCrazy = 'totally';
crazy();
Easiest way to make the function itself available in its body is to do
var crazy = function crazy2() { crazy2(); }, it's okay for crazy and crazy2 to have the same name since the first occurrence is the name in the outer scope and the second is the name in the function body.
Or simply do function crazy() { crazy(); } which will define crazy in both scopes.
how can I get the function to refer to
itself?
The idea of 'itself' does not exist with functions. What you need is an object and not just a function. An object has knowledge of itself available through the keyword 'this'. Within a function, 'this' points to the global object - in this case the window object. But if you use your function as a constructor function to create an object (using the new operator) then the object's 'this' pointer will point to the object itself.
i.e this points to the object if you write:
var anObject = new crazy();
So you can re-write your code as follows:
var crazy = function() {
this.printMe = function(){
console.log(this);
console.log(this.isCrazy);
}
}
var anObject = new crazy(); //create an object
anObject.isCrazy = 'totally'; //add a new property to the object
anObject.printMe(); //now print
In case you wish to add the property before the object is created, then you have to add the property to the function's prototype as follows:
var crazy = function() {
console.log(this);
console.log(this.isCrazy);
}
crazy.prototype.isCrazy = 'totally'; //add the property to the function's prototype
var anObject = new crazy(); //invoke the constructor
See more on my blog for a detailed explanation of these concepts with code-samples.
Are you actually trying to create an object 'class'?
function crazy(crazyState) {
this.isCrazy = crazyState;
console.log(this);
console.log(this.isCrazy);
}
crazy.prototype.alertMe = function() { alert('I am '+ this.isCrazy +' crazy.'); }
var crazyObj = new crazy('totally');
crazyObj.alertMe();
crazyObj.isCrazy = 'not';
crazyObj.alertMe();
Funny that you should ask, mate. I just went through this same issue for a different purpose. The quick version of the final code is:
$a = function() {};
$ = function() {
if (!(this instanceof $)) {
return new $();
}
this.name = "levi";
return this;
};
//helper function
var log = function(message) {
document.write((message ? message : '') + "<br/>");
};
log("$().name == window.name: " + ($().name == window.name)); //false
log("$().name: " + $().name); //levi
log("window.name: " + window.name); //result
log();
log("$a instanceof $: " + ($a instanceof $)); //false
log("typeof $a: " + (typeof $a)); //function
log("typeof $: " + (typeof $)); //function
The critical piece:
if (!(this instanceof $)) {
return new $();
}
If this isn't pointing to an object of the right type, then it makes a new one, which will properly scope this. The rest of the code is just there for verification that it does indeed work as intended.
In order to make you code to work follow below
function crazy_object (crazy) {
this.isCrazy = crazy
}
var create_crazy = new crazy_object('hello') //creating object
console.log(create_crazy); //=> { isCrazy = 'hello' }
var crazy = function() {
console.log(this); //=> { isCrazy = 'totally' }
console.log(this.isCrazy); //=> 'totally'
}
create_crazy.isCrazy = 'totally'; //=> isCrazy = 'totally'
//below we pass the created object in function crazy.
//And doing that we can use the keywork `this` and refer to the object
crazy.call(create_crazy, null);
Using the call and apply method we can pass to a function a
property,and in that function we can use the property with the keyword this
For example:
function speak (message) {
console.log(`A person with name ${this.name} say ${message}`);
}
speak.call({ name: 'Roland' }, 'Javascript is awesome');
To use it with property:
function speak (message) {
console.log(`A person with name ${this.name} say ${message}`);
}
var name = 'Roland'
speak.call({ name }, 'Javascript is awesome');

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