Flowplayer breaks when resize with css FireFox - javascript

I am using flowplayer and I created some html buttons which change things on the player. One of the things I do is change the size of the player when you hit the button. I have achieved that by just giving it a new class name which has its own css styling.
This works in IE7 and 8, chrome, safari, opera but in FireFox I am having problems.
whenever the resize button is clicked the player seems to reload and go back to the beginning.
flowplayer($('.player').children('.video').attr('id'), {src: 'js/flowplayer-3.2.7.swf',wmode: 'opaque', allowfullscreen: false}, {
clip: {
},
plugins: {
controls: null
},
play: { opacity: 0 }
});
When you press the button I call my function which looks like this just adding a new class and removing the old
function changeSize(){
$('.player').removeClass('FSMODE');
$('.player').addClass('videoplayer');
},

After much testing I have found the problem, this applies to firefox only it seems.
After flowplayer is loaded with the initial css you apply to it, any changes to after that to css position, overflow, and display will cause the player to reload.
Hope this helps someone

Related

Mouse movement blocks 'transitionend'

Introduction
I'm using Semantic-UI's sidebar functionality, which gives you a button that triggers a sidebar that pushes the content from the left (in this case).
I want to unfold that same sidebar by hovering with the mouse on the left side. I realize there are several ways to do it (as these often do. Maybe just checking the X position of the mouse would work but that's beside the point); I chose to create a transparent div on the left side and make its :hover pseudo-class to trigger the sidebar:
// create sidebar and attach to menu open
$('.ui.sidebar').sidebar('attach events', '.toc.item');
// hover transparent div to trigger the sidebar too:
$('.sidebar-trigger').hover(function() {
$('.ui.sidebar').sidebar('show')
});
// hide() and show() the sidebar accordingly to use the sidebar:
$('.ui.sidebar').sidebar('setting', {
onShow: function() {
$('.sidebar-trigger').hide();
},
onHidden: function() {
$('.sidebar-trigger').show();
}
});
Problem
Now, it all works except for one occasion: when you don't stop moving the mouse as the sidebar opens. I've looked at $(document).on('transitionend', function(event) { ... } and that mouse effectively prevents the transition to finish.
Resources
I've put a blue background on my .sidebar-trigger and made a small video/gif so as to be clearer.
I moved the mouse like a crazy creature but with natural gestures the problem occurs as well.
I'm using Semantic-UI's guide on this thing: http://semantic-ui.com/modules/sidebar.html#/settings (I've also tried onVisible and onHide with no luck)
This is a OSX Yosemite 10.10.3 running Chrome 45.0.2454.101 (64-bit)
jsfiddle with the problem at hand
PS: It seems it might be an OSX Chrome bug?
I would try using one and mouseover:
$('.sidebar-trigger').one('mouseover', function() {
$('.ui.sidebar').sidebar('show')
});
Then, when it has finished animating, reattach the event:
$(document).on('transitionend', function(event) {
$('.sidebar-trigger').one('mouseover', function() {
$('.ui.sidebar').sidebar('show')
});
});
I think what is happening is that the hover event is getting called multiple times - every time the element is hovered, then goes over a child element, and then goes back over the hover element, and things are getting mixed up at some point. So you need to only call show if it's not already shown.
Here is a working example: Fiddle
I believe when the element was hovered, it was adding a classes 'uncover' and 'visible', and another called 'animating' which wouldn't fire until the mouse stopped moving. I changed the jQuery slightly to only add classes 'uncover' and 'visible', and it still animated okay. However, the body was pushing right too far by 175px, so I had to edit the class that was causing that (noted below) from 260px to 85px. This DOES get the menu acting properly though from my understanding.
$('.sidebar-trigger').mouseenter(function() {
$('.ui.sidebar').addClass('uncover, visible');
$('body').addClass('mleft175');
});
$('body').click(function() {
$('.ui.sidebar').removeClass('uncover, visible');
$('body').removeClass('mleft175');
});
and then add overriding class
.ui.visible.left.sidebar ~ .pusher
{
-webkit-transform: translate3d(85px, 0, 0);
transform: translate3d(85px, 0, 0);
}
Right now it is set to hide the menu when the body is clicked. Alternatively you can hide it when the mouse leaves the sidebar menu:
$('.ui.sidebar').mouseleave(function(){
$(this).removeClass('uncover, visible')
});
Ok, my first answer was (of course) way too much work for what it really needed. The onVisible seems to work perfectly. Was that not working for you? Demo HERE
Simply change 'onShow' to 'onVisible' in your sidebar setting:
$('.ui.sidebar').sidebar('setting', {
onVisible: function() {
$('.sidebar-trigger').hide();
},
onHidden: function() {
$('.sidebar-trigger').show();
}
});
As shown on the Semantic UI site, the onVisible fires when the animating starts. The onShow fires when the animating finishes. So what you were doing was hiding that blue / transparent bar when the animation was finally done (the .animating class noted in my previous answer), as opposed to when it starts. If you need further explanation please let me know.

want to display youtube play button for ios and cannot

I am using the youtube iframe javascript api, and my videos are not playing in ios7. I've noticed that there is a play button within the iframe which is hidden by youtube's own stylesheets (or rather, set to a height and width of 1px !important). If I use safari's debugger with the ios7 simulator to remove these styles, the play button is visible, and when clicked, allows the video to play in ios.
The problem is, I cannot write a style in my stylesheets which overrides this behavior! How can I solve this issue? Attached is a screenshot of the offending style, and below is my code to initiate the player:
var videoOptions = {
'controls': 0,
'playsinline' : 1,
'showinfo': 0,
'html5':1,
'modestbranding': 1,
'autoplay': 0,
'rel': 0,
'enablejsapi' : 1,
//'origin': window.location.origin,
'wmode': 'opaque'
};
$scope.jsPlayer = new YT.Player('story-video-player-container', {
height: '100%',
width: '100%',
videoId: $scope.currentVideo.youtube_id,
events: {
'onReady': $scope.onPlayerReady,
'onStateChange': $scope.onPlayerStateChange,
'onPlaybackQualityChange': $scope.onPlaybackQualityChange
},
playerVars: videoOptions,
});
I've tried changing all of the videoOptions to show all controls / info / branding / etc, nothing works.
This is a known issue that Google says is "fixed" but other developers (including ourselves) insist is not. I've referenced your question there. You may want to follow this but report and add your own voice to the discussion.
At this point, this appears to be something controlled entirely on Youtube's end because it sets the size of the video tag inside the html5-video-container to 1px.
In our case, we have the iframe embedded on the page, and then a button that runs javascript to display the hidden div element so the video appears, and also trigger the YouTube API play event to make the video play (example: http://www.3708colet.com).
But Google says this is the same as "autoplay" and is disabled by iOS (it's also evidently disabled by Android Chrome--in our tests it's broken there too). Instead of playing, in iOS at least, it shows a 1px white square in the upper left corner of our container where the iframe is. And if we click that, it triggers "interaction" with the video and loads the video (doesn't work for Android). So there are no errors, but youtube's page just doesn't make that video large enough to fill the iframe area.

Responsive setting creates page scrolling issues

I'm having issues with my CarouFredSel carousel.
I have a (tall) one pager with a carousel inside. If I scroll below it, any browser resize will make the page scroll back up about one page (I'm estimating the height of the carousel). I understand a few pixels of twerking, but now that's about 1000...
The problem is, I'd be 'fine' with it if it was only on resize, but this problem reproduces on reaching the bottom of the page on mobile, without any kind of resizing, no screen rotation (on Android, at least, cannot test iOS right now..). And like I explained, I reproduced the problem with slightly resizing a desktop browser on reaching the bottom of the page.
On disabling CarouFredSel, the problem goes away. It also goes away on disabling the responsive option on it.
carouFredSel is initiated like so :
$("#modeles").carouFredSel({
responsive: true,
scroll: {
fx: "crossfade",
duration: 500
},
direction: "left",
items: {
visible: 1,
width: 868
},
auto: false
}, {
transition: true
});
I have created a JS fiddle reproducing the issue here.
Okay so I get alot of these few 'tricky' stuff and what I oftenly do, I back it up with javascript.
In your case, what causes all the problem is Google Maps and the content of the iframe to be more specific.
What I would do in your case - of which does works perfectly - I would set an attribute of the scroll position on scroll, and on resize get me to that scroll position.
That said, we have this:
$(window).scroll(function () {
$("body").attr("xheight",$(document).scrollTop());
});
$(window).on("resize", function(e){
e.preventDefault();
$(document).scrollTop($("body").attr("xheight"))
});
And that's all you need.
Given example:
jsFiddle

Cannot see controls on a MediaElement Player in Flexbox Modal in Android 4.0.4

I have a problem with a mediaelement player created within a Fancybox Modal. This is specific to an Android Device running 4.0.4.
On all iOS devices, new Android OS, Chrome, Firefox, and IE down to 7, when I create a new MediaElement player within a flexbox modal, I am able to view and interact with the controls.
But when I create it on the 4.0.4, the controls are hidden, though I can tap on them if I correctly guess where they are. But I cannot click on the video itself, which makes playing difficult. And the hidden controls are obviously a problem.
mediaelementjs_settings = {
loop : mej_loop,
pluginPath : options.plugin_path,
iPadUseNativeControls: options.mobile_native_controls,
iPhoneUseNativeControls: options.mobile_native_controls,
AndroidUseNativeControls: false,
alwaysShowControls: false,
error : function (mediaElement, domObject) {
$('<p class="' + options.component_type + '_error_message">' + options.error_msg + '</p>').insertAfter($(mediaElement).parent().parent().parent());
options.component_el.trigger(component_error, options);
},
success : function( mediaElement, domObject ) {
var meEl = mediaElement;
options.component_el.trigger(component_initialized, options);
if(mej_auto_start) {
// autostart requires a short timeout to work on several video formats. 100ms
// is hardly noticeable so we do it for everything for consistency
window.setTimeout(function() {
mediaElement.play();
}, 100);
}
},
pauseOtherPlayers: false
};
new MediaElementPlayer($(this).find('video:first'), mediaelementjs_settings);
I've played with z-index and other css fixes, but am currently stumped. Any ideas.
I determined it to be an issue where the overlay for Fancybox was somehow obscuring the controls. The solution was to set the positioning of the overlay to absolute instead of fixed. This could have impact on the way Fancybox worked so the script that inserts the video adds and removes a class which applies the appropriate style.

Toggle Galleria Full Screen Mode

I am wondering if anyone knows how to toggle between full screen and normal mode in Galleria
The only way I can think of is to switch between themes : default, and Fullscreen theme (which i bought from there)
If you know an even better way, I would appreciate your help.
I’m just going to add to #Ohgodwhy’s answer:
The best way to get the Galleria instance and use the API is to use the Galleria.ready function:
Galleria.ready(function() {
var gallery = this; // galleria is ready and the gallery is assigned
$('#fullscreen').click(function() {
gallery.toggleFullscreen(); // toggles the fullscreen
});
});
Or, you can access the instance via the $.data object if you know that the gallery is initialized:
$('#fullscreen').click(function() {
$('#galleria').data('galleria').toggleFullscreen(); // toggles the fullscreen
});
I am assuming you have a link/button with the ID 'fullscreen' and the gallery is at ID 'galleria'.
I'm using:
lightbox: true,
before Galleria.run(). This allows you to display fullscreen Overlay after clicking on image in the gallery.
This should work:
JS
Galleria.loadTheme('http://aino.github.com/galleria/demos/categories/themes/classic/galleria.classic.min.js');
$('#galleria').galleria();
Galleria.ready(function() {
var gallery = this;
this.addElement('fscr');
this.appendChild('stage','fscr');
var fscr = this.$('fscr')
.click(function() {
gallery.toggleFullscreen();
});
this.addIdleState(this.get('fscr'), { opacity:0 });
});
CSS
.galleria-fscr{
width:20px;
height:20px;
position:absolute;
bottom:0px;
right:10px;
background:url('fullscreen.png');
z-index:4;
cursor: pointer;
opacity: .3;
}
.galleria-fscr:hover{
opacity:1;
}
Where fullscreen.png is an appropriate image of your choice.
The approach from Richard is working very well.
You could also do it by extending Galleria with-out the ready function:
JS
Galleria.run('.galleria', {
// configure
autoplay: true,
lightbox: true,
idleMode: true,
// extend theme
extend: function() {
var gallery = this; // "this" is the gallery instance
//fullscreen button
this.addElement('fscr');
this.appendChild('stage','fscr');
var fscr = this.$('fscr').click(function() {
gallery.toggleFullscreen();
});
// this.addIdleState(this.get('fscr'), { opacity:0 });
}
});`
And if you'd like to use a fontAwesome icon for the maximize icon you can implement it as following (other CSS styles see Richard's post):
CSS
.galleria-fscr:before {
content: "\f065"; /* char code for fa-expand */
position: absolute;
font-family: FontAwesome;
color: #fff;
}
(keep in mind to include the style sheet of fontAwesome with <link rel="stylesheet" href="css/font-awesome.min.css">)
I'm still having one problem with the maximize button. If I'm hovering over it, it doesn't get white and stays gray. Maybe something with the IDLE state is wrong, but I haven't found a solution yet. (If I remove the code line with this.addIdleState(...) the hovering works. I need to do more tests here.)
I'd also like to change the icon from maximize to the minimize icon once the screen is on fullscreen, but I don't know how to do that yet. That's also on my todo list.
Update 07.02.2014
I figured out how to solve these two issues:
For the "IDLE state" issue - I've removed the IDLE state. Because I don't care if these controls are permanently there and now hovering works as expected. Maybe I check another solution later.
To change an icon on click you can do it with CSS and jQuery:
Add an overriding CSS rule below the first before filter of the maximize icon in your CSS e.g.:
.galleria-fscr.minimize:before{
content: "\f066";
}
Add these JS line after gallery.toggleFullscreen() - that toggles the icon with every click between the normal before style and the minimize before style:
$(".galleria-fscr").toggleClass("minimize");
This works also for a play / resume button (rest of the code is the simillar to the fullscreen code):
JS
...
gallery.playToggle();
$('.galleria-pauseResumeBtn').toggleClass("resume");
From the Galleria documentation.
.enterFullscreen( [callback] )
This will set the gallery in fullscreen mode. It will temporary manipulate some document styles and blow up the gallery to cover the browser screen. Note that it will only fill the browser window, not the client screen (javascript can’t do that).
.toggleFullscreen( [callback] )
Toggles fullscreen mode.
If you need any further explanation of the use of these, please don't hesitate to ask.

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