Why do labels exist? - javascript

Why do labels exist in javascript?
var i = 0;
usefulLabel://why do I exist?
while(i <= 10){
document.writeln(i);
i++;
if(i > 5)
break;// usefulLabel;
}
The above code doesn't appear to need a label at all (it works with or without the commented label name). And Considering Douglas Crockford has not condemned them entirely:
Labels
Statement labels are optional. Only these statements should be
labeled: while, do, for, switch.
Are they ever considered a good practice to implement? To me, these things look eerily close to the infamous goto statement in some languages.

If you want to break out of the outermost loop from a nested loop, you need a label.
If you end up needing that, you should consider refactoring the code to make it simpler. (although that won't always be possible)

Yup, they exist for GOTOs and SWITCH statements. I basically see them used for nothing else, and would never consider labeling a section of code just for the fun of it..

The code sample you provided doesn't use the label at all, as it is not referenced in any place.
Read more about labels here:
https://developer.mozilla.org/en/Core_JavaScript_1.5_Guide/Statements#label_Statement
Here's the example of breaking the loop:
var x = 0;
var z = 0
labelCancelLoops: while (true) {
console.log("Outer loops: " + x);
x += 1;
z = 1;
while (true) {
console.log("Inner loops: " + z);
z += 1;
if (z === 10 && x === 10) {
break labelCancelLoops;
} else if (z === 10) {
break;
}
}
}
I would suggest using the labels to the minimum, as they are confusing to read and follow the flow of the execution. Just like the GOTO.

Related

Javascript - Find opening and closing bracket positions on a string?

I'm making a calculator for a site project of mine where you can type your entire expression before resolving, for example: 2+3*4 would return 14, 22-4 would return 18, 20+5! would return 140, and so on.
And that works for simple expressions like the ones I showed, but when I add brackets the code breaks.
So a simple expression like (2+3)! that should return 120 actually returns 10 or 2+3!.
my original ideia to make even the basic 2+3! work was to separate the string in math simbols and the rest. so it would separate in this case it would separate it into 2, + and 3!; where it would find the symbol and resolve just that part. And that's why it solves 10 instead of not working.
But after trying to solve I couldn't make the code work except in a extremely specific situation, so I decided to redo the code and post this here in case someone could help me out.
This is the function that I'm currently using to prepare my string for evaluation:
function sepOperFat(){
//2+3! it's working
//1+(2-(2+2)+3)! want that to work in the end
var value = document.calculator.ans.value;
var operandoPos = ['0'];
var operandoInPos = [''];
var paraResolver = [];
for(i = 0; i <= value.length; i++){
//check if value[i] is equal to +, -, ×, ÷, * & /
if(value[i] == '+' || value[i] == '-' || value[i] == '×' || value[i] == '÷' || value[i] == '*' || value[i] == '/'){
operandoPos.push(i);
operandoInPos.push(value[i]);
}
}
paraResolver.push(value.slice(operandoPos[0], operandoPos[1]));
for(var total = 1; total <= operandoPos.length; total++){
paraResolver.push(value.slice(operandoPos[total] + 1, operandoPos[total + 1]));
}
document.calculator.ans.value = '';
for(var total = 0; total <= paraResolver.length - 2; total++){
if(paraResolver[total].includes('!')){
document.calculator.ans.value += "factorial(" + paraResolver[total] + ")";
}else{
document.calculator.ans.value += paraResolver[total];
}
document.calculator.ans.value += operandoInPos[total + 1];
}
}
document.calculator.ans.value is the name of the string where i have the expression.
operandoPos is the position on the string where a symbol is at.
operandoInPos is the symbol (I maybe could have used value.charAt(operandoPos) for that too).
paraResolver is the number that I will be solving (like 3).
factorial( is the name of my function responsible for making the number factorial.
the function doesn't have a return because I still want to solve inside the document.calculator.ans.value.
to resolve the equation I'm using document.calculator.ans.value = Function('"use strict"; return '+ document.calculator.ans.value)(); that activates when I press a button.
And yeah, that's it. I just want a function capable of knowing the difference between (2+3)! and 2+(3)! so it can return factorial(2+3) instead of (2+factorial(3)).
Thank you for your help.
Your biggest problem is going to be that order of operations says parentheses need to be evaluated first. This might mean your code has to change considerably to support whatever comes out of your parentheses parsing.
I don't think you want all of that handled for you, but an approach you can take to sorting out the parenthesis part is something like this:
function parseParentheses(input) {
let openParenCount = 0;
let myOpenParenIndex = 0;
let myEndParenIndex = 0;
const result = [];
for (let i = 0; i < input.length; i++) {
if (input[i] === '(') {
if (openParenCount === 0) {
myOpenParenIndex=i;
// checking if anything exists before this set of parentheses
if (i !== myEndParenIndex) {
result.push(input.substring(myEndParenIndex, i));
}
}
openParenCount++;
}
if (input[i] === ')') {
openParenCount--;
if (openParenCount === 0) {
myEndParenIndex=i+1;
// recurse the contents of the parentheses to search for nested ones
result.push(parseParentheses(input.substring(myOpenParenIndex+1, i)));
}
}
}
// capture anything after the last parentheses
if (input.length > myEndParenIndex) {
result.push(input.substring(myEndParenIndex, input.length));
}
return result;
}
// tests
console.log(JSON.stringify(parseParentheses('1!+20'))) // ["1!+20"]
console.log(JSON.stringify(parseParentheses('1-(2+2)!'))) // ["1-",["2+2"],"!"]
console.log(JSON.stringify(parseParentheses('(1-3)*(2+5)'))) // [["1-3"],"*",["2+5"]]
console.log(JSON.stringify(parseParentheses('1+(2-(3+4))'))) // ["1+",["2-",["3+4"]]]
this will wrap your input in an array, and essentially group anything wrapped in brackets into nested arrays.
I can further explain what's happening here, but you're not likely to want this specific code so much as the general idea of how you might approach unwrapping parenthesis.
It's worth noting, the code I've provided is barely functional and has no error handling, and will behave poorly if something like 1 - (2 + 3 or 1 - )2+3( is provided.

After Effects: Javascript - Undefined value used in the expression(Could be out of range array subscript)

I'm not a programmer by any means. I'm an animator trying to use JS expressions in After Effects. I'm getting an "Undefined value used in expression" error on line 1 where I define a variable.I already showed it to my friend on discord who is a cs major, and he had no clue what was wrong with it.
Here's just a paste of the code if you need it:
var count = 1;
if (framesToTime(time) % 12 == 0) {
count = count + 1
if (count % 2 == 0){
thisProperty = 95
} else {
thisProperty = 20
};
} ;
Ok I don't know why the hell this fixed it, but I changed the name of the variable from "count" to just "x" and it works now. Go figure
Try it.
var count = 1;
if (framesToTime(time) % 12 == 0) {
count = count + 1;
if (count % 2 == 0){
thisProperty = 95;
} else {
thisProperty = 20;
}
}
thisProperty;
In your code, thisProperty has become an ordinary variable. If you write its name at the end of the code, then its value will be assigned to the property.
In AE, if there is nothing inside an if statement or the if statement contains malformed/error code you will receive this error. Put a temp value inside the curly braces or something to process and ensure nothing inside will throw an error.
I also received this error with this:
pastTime = timeToFrames(time)-1;
curPos = transform.xPosition;
pastPos = transform.xPosition.valueAtTime(framesToTime(pastTime));
if (curPos-pastPos[0] != 0) {
// Here is the problem in my case. added a value here 99 to fix until finished testing.
}
else {
effect("Angle Control")("Angle")
}
if/else statements are strict
The syntax for if/else statements is strict in the JavaScript engine
and need to be written for standardized JavaScript.
https://helpx.adobe.com/after-effects/using/expression-language-reference.html*
I got this error because there was a missing semicolon.

Freecodecamp - Counting Cards

I know there are a number of ways to complete this challenge and I can simply a different approach to pass the requirement however I am struggling to understand what's wrong with my code.
Challenge - https://learn.freecodecamp.org/javascript-algorithms-and-data-structures/basic-javascript/counting-cards/
Any help would be much appreciated.
var count = 0;
function cc(card) {
// Only change code below this line
if (card < 7){
count++;
} else if (card < 10){
count+=0;
} else (count--;)
if (count > 0){
return count + " Bet";
} else (
return count + " Hold";
)
// Only change code above this line
}
// Add/remove calls to test your function.
// Note: Only the last will display
cc(2); cc(3); cc(7); cc('K'); cc('A');
Firstly, when you try to execute your code, you should be seeing a Syntax Error, pointing to the semicolon in (count--;). The reason for this is: else expects a statements, if it sees a parenthesis it means the statement is an expression, and in an expression, semicolons can't appear inside parentheses (this is rather simplified). The correct way to write it is either without parentheses (generally frowned upon) as else count--;, or with curly braces: else { count--; }.
When you fix that error, there will be another one of the same kind, as you seem to systematically use parentheses instead of curly braces after else.
After that, your code kind of works. There's questionable comparisons of card, that can be a letter or a number, with an integer, but it coincidentally works the way you hope it does (because 'K', 'Q' and 'J' happen to be evaluated as greater than 7 and 10.) It would be better to not rely on such magic, and have a translation table between letters and values - or at least, if you're going to rely on magic, comment so that readers are aware you are aware of the magic. Also, count+=0 is a void statement, it does nothing, and could have been left out. That leaves you with an empty else if, but that's not an error. However, it would probably be much more readable if you had if (card < 7) { count--; } else if (card >= 10) { count++; }.
stupid mistake's.
answer is below:
var count = 0;
function cc(card) {
// Only change code below this line
if (card < 7){
count++;
} else if (card < 10){
count;
} else {count--;
}
if (count > 0){
return count + " Bet"
} else {
return count + " Hold"
}
// Only change code above this line
}

Implementing LLL algorithm as been said on Wikipedia, but getting into serious issues

I am not sure my issue is related to programming or related to concept of LLL algorithm and what has been mentioned on Wikipedia.
I decided to implement LLL algorithm as it has been written on Wikipedia (step-by-step / line-by-line) to actually learn the algorithm and make sure it is truly working but I am getting unexpected or invalid results.
So, I used JavaScript (programming language) and node.js (JavaScript engine) to implement it and this is the git repository to get the complete code.
Long story short, value of K gets out of range, for example when we have only 3 vectors (array size is 3, thus maximum value of index would be 2), but k becomes 3 and it is nonsense.
My code is step-by-step (line-by-line) implementation of the algorithm mentioned on Wikipedia and what I did was only implementing it. So I don't what is the issue.
// ** important
// {b} set of vectors are denoted by this.matrix_before
// {b*} set of vectors are denoted by this.matrix_after
calculate_LLL() {
this.matrix_after = new gs(this.matrix_before, false).matrix; // initialize after vectors: perform Gram-Schmidt, but do not normalize
var flag = false; // invariant
var k = 1;
while (k <= this.dimensions && !flag) {
for (var j = k - 1; j >= 0; j--) {
if (Math.abs(this.mu(k, j)) > 0.5) {
var to_subtract = tools.multiply(Math.round(this.mu(k, j)), this.matrix_before[j], this.dimensions);
this.matrix_before[k] = tools.subtract(this.matrix_before[k], to_subtract, this.dimensions);
this.matrix_after = new gs(this.matrix_before, false).matrix; // update after vectors: perform Gram-Schmidt, but do not normalize
}
}
if (tools.dot_product(this.matrix_after[k], this.matrix_after[k], this.dimensions) >= (this.delta - Math.pow(this.mu(k, k - 1), 2)) * tools.dot_product(this.matrix_after[k - 1], this.matrix_after[k - 1], this.dimensions)) {
if (k + 1 >= this.dimensions) { // invariant: there is some issue, something is wrong
flag = true; // invariant is broken
console.log("something bad happened ! (1)");
}
k++;
// console.log("if; k, j");
// console.log(k + ", " + j);
} else {
var temp_matrix = this.matrix_before[k];
this.matrix_before[k] = this.matrix_before[k - 1];
this.matrix_before[k - 1] = temp_matrix;
this.matrix_after = new gs(this.matrix_before, false).matrix; // update after vectors: perform Gram-Schmidt, but do not normalize
if (k === Math.max(k - 1, 1) || k >= this.dimensions || Math.max(k - 1, 1) >= this.dimensions) { // invariant: there is some issue, something is wrong
flag = true; // invariant is broken
console.log("something bad happened ! (2)");
}
k = Math.max(k - 1, 1);
// console.log("else; k, j");
// console.log(k + ", " + j);
}
console.log(this.matrix_before);
console.log("\n");
} // I added this flag variable to prevent getting exceptions and terminate the loop gracefully
console.log("final: ");
console.log(this.matrix_before);
}
// calculated mu as been mentioned on Wikipedia
// mu(i, j) = <b_i, b*_j> / <b*_j, b*_j>
mu(i, j) {
var top = tools.dot_product(this.matrix_before[i], this.matrix_after[j], this.dimensions);
var bottom = tools.dot_product(this.matrix_after[j], this.matrix_after[j], this.dimensions);
return top / bottom;
}
Here is the screenshot of the algorithm that is on Wikipedia:
Update #1: I added more comments to the code to clarify the question hoping that someone would help.
Just in case you are wondering about the already available implementation of the code, you can type: LatticeReduce[{{0,1},{2,0}}] wolfram alpha to see how this code suppose to behave.
Update #2: I cleaned up the code more and added a validate function to make Gram Schmidt code is working correctly, but still code fails and value of k exceeds number of dimensions (or number of vectors) which doesn't make sense.
The algorithm description in Wikipedia uses rather odd notation -- the vectors are numbered 0..n (rather than, say, 0..n-1 or 1..n), so the total number of vectors is n+1.
The code you've posted here treats this.dimensions as if it corresponds to n in the Wikipedia description. Nothing wrong with that so far.
However, the constructor in the full source file on GitHub sets this.dimensions = matrix[0].length. Two things about this look wrong. The first is that surely matrix[0].length is more like m (the dimension of the space) than n (the number of vectors, minus 1 for unclear reasons). The second is that if it's meant to be n then you need to subtract 1 because the number of vectors is n+1, not n.
So if you want to use this.dimensions to mean n, I think you need to initialize it as matrix.length-1. With the square matrix in your test case, using matrix[0].length-1 would work, but I think the code will then break when you feed in a non-square matrix. The name dimensions is kinda misleading, too; maybe just n to match the Wikipedia description?
Or you could call it something like nVectors, let it equal matrix.length, and change the rest of the code appropriately, which just means an adjustment in the termination condition for the main loop.

Recursive Longest Common Subsequence looping or taking forever?

I am developing a JavaScript application and I needed a recursive algorithm for the longest common subsequence, so I went here and tried this one out.
It goes like this:
function lcs(a, b) {
var aSub = a.substr(0, a.length - 1);
var bSub = b.substr(0, b.length - 1);
if (a.length === 0 || b.length === 0) {
return '';
} else if (a.charAt(a.length - 1) === b.charAt(b.length - 1)) {
return lcs(aSub, bSub) + a.charAt(a.length - 1);
} else {
var x = lcs(a, bSub);
var y = lcs(aSub, b);
return (x.length > y.length) ? x : y;
}
}
It worked fine with the few test cases i tried until now, but I found that it loops on the following test case:
a: This entity works ok
b: This didn't work ok but should after
It also loops with:
a: This entity works ok
b: This didn't work as well
which at some point should get in the middle branch.
I have noticed that it is a translation of a Java version (here) of the same algorithm. It goes like this:
public static String lcs(String a, String b){
int aLen = a.length();
int bLen = b.length();
if(aLen == 0 || bLen == 0){
return "";
}else if(a.charAt(aLen-1) == b.charAt(bLen-1)){
return lcs(a.substring(0,aLen-1),b.substring(0,bLen-1))
+ a.charAt(aLen-1);
}else{
String x = lcs(a, b.substring(0,bLen-1));
String y = lcs(a.substring(0,aLen-1), b);
return (x.length() > y.length()) ? x : y;
}
}
I supposed that the JavaScript translation was wrong assuming that String.substr() and String.substring() were the same (which they aren't).
To be sure that it wasn't the case, I tried the Java one on the same test case here.
Guess what? Also the java version does not end.
I am struggling to debug it, as it is recursive.
Anyone has any idea on what is going wrong with it?
As others have pointed out in the comments, the program itself is correct. The issue you are experiencing is due that, in this implementation, the code has an exponential time complexity, and therefore takes A LONG time to run with your example input. If you let it run for a LONG time, it will return the correct result.
As others have also pointed out in the comments, LCS between two Strings is solvable with a lower time complexity using dynamic programming, which will solve it much quicker. Refer to the internet for more help (wikipedia ) or, better, try to solve it yourself thinking about the fact that there are, for each String of length n, exactly N^2 substrings. You can trivially solve it in N^2*M^2 (n m are the lengths of the two strings) by just checking if any substring of a is present in b. Ask yourself if you can do better for exercise? If yes how, if no, why.

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