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I have been coding in c#, a bit java and some web-programming with HTML and css. Now I want to begin programming for iPhone.
I have been reading some about the techniques and now I can´t decide if I shall learn JavaScript and go for HTML/CSS/JavaScript or learn Objective-c. What do you think are the smoothest way to learn iPhone programming? Any tips?
I just need some push in the beginning then it´s just training, training and more training.
I appreciate your time and answers.
Stanford lectures are number one.
Here is the link.
You can make apps for iPhone and android in javascript using the AppMobi platform or int HTML/CSS with "Sencha Touch". If you want to go native, you'll have to start with learning objective-C. Once you're comfortable, the apple developer site is a good place. Or you can refer to Stanford's lectures
Firstly you should brush up with objective c concepts.
Once you have gone through it, you can start with apple's iphone library.
After have an idea about basics, you can then start with basic iphone tutorials. I must suggest you Ray Wenderlich awesome IPhone tutorials which I consider are the best.
Other than this, you can always Google around for other tutorials.
Hope this helps :)
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Currently i am learning about node js and angular js, also about socket.io and express.js. I am trying to create a poker multiplayer game like texas hold em. but after browsed the internet for quite amount of time, i cant figure out how to create animation for my project, such as flipping the card, distributing the card. Is there any tool that I can use to create the animation?? I am new to this environment, and keep learning day by day.
But First, i am so sorry if this is out of topic or whatsoever. Because I am totally have no idea how to proceed to the next step in my project.
Any help given is much appreciated.
Perhaps you are new to client side development. I can advice you to learn some books about JavaScript and then use some canvas based libraries which will help you to build your card game.
There are many canvas libraries for you:
http://phaser.io/
http://createjs.com/
https://playcanvas.com/
https://github.com/pixijs/pixi.js
and others
If you are new to JavaScript I can recommend you: Object-Oriented JavaScript - Second Edition book. This book is for anyone who is starting to learn JavaScript or who knows JavaScript but isn't very good at the object-oriented part of it.
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I'm currently a PHP Developer, and I absolutely love Laravel. However, even though Laravel is an excellent and powerful framework I feel as though I need to stay up to date on technologies and languages to deliver the absolute best. Which brings me to my main question, what would be the best way to transition(I Don't wish to just drop PHP, but shift my main focus) to JavaScript. Specifically, Node.JS, Angular, Meteor, etc...
The syntax of JavaScript is what really throws me off, does anyone know of a very well laid out tutorial series(Paid or Free) that I could learn from. I'm sure once I get past the learning curve I'll find it much easier. However getting past the curve is where I'm currently at, and struggling.
Thanks,
Bran
For Angularjs and the MEAN Stack
There is a great set of tutorials for Angularjs on code school here.
I used them to learn the basics but in reality the best way to learn is to build a project you're passionate about.
For myself I learned how to use Ionic for mobile development, here is my open source code for that (Ionic is built on Angularjs).
Another great way to learn is to follow the Microsoft MEAN Stack video that they made about 6 months ago here it is. They do a full MEAN Stack project thats really easy to follow along with.
Conclution
To learn any new tech build build build, its the only way to discover more. Good luck
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I have been a programmer for a long time now but have majorly operated in C and Fortran. I like to believe I am good at scientific/numerical computing.
Recently, I had an idea for a browser extension. I did some googling and realized that Javascript is my best option to do so. I have never in my life looked at HTML or Javascript or CSS. The Safari and Chrome websites suggest that I should learn HTML, CSS and Javascript.
My question was- how should I proceed with this goal in mind. I don't plan to make web applications anytime but want to concentrate only on browser extensions. How much of HTML and CSS do I really need to know? Will the Web Fundamentals at CodeAcademy suffice? Do I need to get that out of the way before attempting to study Javascript? How should I plan this study?
P.S. I looked at a few books on Javascript and it looks eerily close to C which is a big plus for me. Learning Javascript isn't my concern, learning HTML/CSS is.
The Code Academy Web Fundamentals link should suffice for the HTML & CSS. Don't be afraid of HTML- you're just marking up, or rather describing the presentation of, a document. With CSS, for the most part, you're just declaring styles on the document: Make this paragraph bold; Change this background to red, etc.
I am still learning JavaScript but I bet It'll be easier for you because of your background in C. The syntax should look very familiar. Perhaps one of the most obvious differences is that C needs a compiler to run whereas JavaScript just runs in your browser.
Some nice sandboxes to try out snippets of code are http://www.jsfiddle.net and http://www.jsbin.com.
http://www.codecademy.com/ is a great place to start.
If you want a nice technical guide to the DOM, JS, the server, and really the web in general, this is also a good guide
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Actually there are lots of JS/HTML 5 Game Engine/Frameworks. The lists are here. So I just want to know what framework must I use, considering:
Documentation and community must be good.
I have been using Corona (using Lua language), and I think if the design of framework is like Corona SDK, I think it will be easy for
me to understand.
Performance is optional, because the game I want to create is a simple game. Just using image/sprite and event touch.
If all you're looking for is something simple with Sprites and Events you could use LimeJS. It's a very well documented, nice framework. And easy to use, as well. It uses Python and Git for its framework downloads and updating of namespaces though, but it's all well explained and easy to install.
www.limejs.com
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I know this has been asked before but I'd like to ask it here and see what happens.
What do Google's developers use to implement their sites like http://translate.google.com/ for instance. When I look at the source of the page, I'm not immediately seeing anything GWT.
I've been working on a few GWT projects and my experiences with it have been mixed. The advantages are obvious, and I've created dynamic scheme making client-server communication even more transparent. But the downsides have been nagging PITA pretty much. Erroneous hard to find anomalies. Slow building process (I'm familiar with the optimizations and tuning to improve development cycles). Layout hell (css). Plus problems developing for mobiles. No devmode, need various tricks to let me debug and probe inner state. Problems with specific mobiles (eg. Acer A500 disappearing keyboard problem). Mobiles not scaling UI properly. The list of issues goes on and on.
I have the feeling that Google is perfectly well aware of the pitfalls of GWT and use something much better internally for their own apps. Does anyone know how they develop their sites?
The admin pages for Adwords is as far as I know done with GWT, as was wave.
For some projects they have used the Closure library
Gmail is one of these I think.