I'm wondering if there is a simple way to make use of JavaScript (probably jQuery too?) in order to make the contents of a fixed-height div element scroll infinitely up and down (top, bottom, top, bottom, etc) when the page loads and without any user input or manipulation?
Thanks ahead of time, any input is greatly appreciated as I am hardly mediocre with JavaScript.
With pure js you can do something like this:
var scroller = document.getElementById('scroller');
var delta = 15;
var lastSc;
//console.log(scroller.scrollTop, scrollHeight);
setInterval(function(){
var sc = scroller.scrollTop + delta;
scroller.scrollTop = sc;
if (scroller.scrollTop === lastSc){
delta = delta*(-1);
}
lastSc = scroller.scrollTop;
}, 10);
Here is demo
Edit: updated demo
Here is something I've just written, using jQuery:
var speed = 100; //smaller means faster
var offset = 5; //bigger means more text will be "scrolled" every time
function ScrollMyDiv() {
var myDiv = $("#MyDiv");
var direction = myDiv.attr("scroll_dir") || "";
var lastScrollTop = parseInt(myDiv.attr("last_scroll_top") || "0", 10);
if (direction.length === 0) {
myDiv.attr("scroll_dir", "down");
direction = "down";
}
var top = myDiv.scrollTop();
myDiv.attr("last_scroll_top", top + "")
if (direction === "down") {
if (top > 0 && lastScrollTop === top)
myDiv.attr("scroll_dir", "up");
top += offset;
} else {
if (top <= 0)
myDiv.attr("scroll_dir", "down");
top -= offset;
}
myDiv.scrollTop(top);
window.setTimeout(ScrollMyDiv, speed);
}
$(document).ready(function() {
ScrollMyDiv();
});
Live test case: http://jsfiddle.net/HmfNJ/1/
Basically, it will start by scrolling down (adding to the scrollTop) then when it identify it reached the bottom by seeing the scrollTop remains the same, it will change direction and start scroll up.
Thanks for the replies but I found my answer elsewhere. Here's what I ended up using: http://jsbin.com/onohan/3/edit#preview
It had a couple of small problems but I at least knew enough about basic JavaScript to fix them. Hopefully this will benefit someone in the future. :)
To get a smooth transition for scroll to bottom this is VanillaJS code that works well with me
var delta = 0.6, interval;
interval = setInterval(function(){
window.scrollBy(0, delta);
}, 20);
To clear the Interval you can run
clearInterval(interval);
Related
What I want to achieve is a javascript animation with variable speed based on cursor position.
For that porpouse I'm using jquery's animate function and mousever event and javascript's setInterval function, but those aren't required, so if there is a better way to achieve it I would be more than happy to hear it (the only requeriment would be javascript).
The problem I'm facing is that I can't change speed dinamicly, for some reason the speed keeps adding to the one it already had instead of set what I wanted and even if it would change as spected it just doesn't happen in a smoothly way because of an unknown reason for me.
Here is the javascript that I have so far:
//settings for container_slider. Are used in startSlider() which handles the animation
var steps_animation_speed = 1000;
var steps_interval = 1500;
var steps_speed_factor = 1; // 100%
var amount_sliders = 3;
//cache DOM elements
var $container_slider = $('#container_slider');
var $shown_slides = $('.shown_slides', $container_slider);
var $slide = $(".slide");
// Just making sure sizing (widths) fits as they should.
var slides_width = $container_slider.width()/amount_sliders;
var slides_margin = parseInt($slide.css('marginLeft').replace('px', '')) + parseInt($slide.css('marginRight').replace('px', ''));
var steps_width = slides_width + slides_margin;
$shown_slides.css('width', steps_width*(amount_sliders+1) + 'px');
$slide.css('width', slides_width);
var interval;
// This function is responsible of the animation
function startSlider() {
$shown_slides.stop(false);
interval = setInterval(function() {
$shown_slides.animate({'margin-left': '-='+steps_width}, steps_animation_speed*steps_speed_factor, function() {
$('.shown_slides > li:last').after($('.shown_slides > li:first'));
$('.shown_slides').css('margin-left', '0');
});
}, steps_interval);
}
function pauseSlider() {
clearInterval(interval);
}
$container_slider.mouseleave(function(){
steps_interval = 3000;
$shown_slides.stop(true);
pauseSlider();
startSlider();
});
// $container_slider.mouseenter(function(){
// pauseSlider();
// });
$container_slider.mousemove(function(event){
pauseSlider();
var cursor_location = '';
if(event.pageX > 0 && event.pageX < 165){
cursor_location = "Cursor is on the left side";
// This is where i'm doing the tests that should work of changing animation's speed based on cursor position
if(steps_speed_factor !== (event.pageX / 165)){
steps_speed_factor = event.pageX / 165;
steps_speed_factor = (steps_speed_factor < 0.15 ? 0.15 : steps_speed_factor);
steps_interval = 0;
startSlider();
}
} else if(event.pageX > 165 && event.pageX < ($container_slider.width()-165)){
cursor_location = "Cursor is in the center (paused)";
// This stops animation, it could be achieved way better but i'm focusing on above's block of code.
steps_speed_factor = 1;
steps_interval = 3000;
$shown_slides.stop(true);
pauseSlider();
} else if(event.pageX > ($container_slider.width()-165) && event.pageX < $container_slider.width()) {
cursor_location = "Cursor is on the right side";
// This would be an exact copy (almost) of the left side, but since it doesn't work yet, this is pretty much a "blank" block of code
steps_interval = 0;
steps_speed_factor = ( event.pageX - ($container_slider.width() - 165) ) / 165;
}
$(".coordinates").html("X: " + event.pageX + " Y: " + event.pageY );
$(".cursor_location").html(cursor_location);
$(".speed_factor").html("Speed Factor is: "+steps_speed_factor);
});
startSlider();
Here is a codepen showing this javascript code "working".
--- EDIT
I forgot to explain propperly what happens in the codepen , since it is just an example didnt give it to much importance. Mainly what should happen is that the furthier the cursor is from the center, the tinier/faster the invervals of the animation should be without losing fluidness.
In this case i'm using a "speed factor" which I calculate by taking cursor's X position and then comparing it with a predefined area, converting it in a percentage (decimal) from 15% to 99%. But it isn't actually the important part. I'm clueless about how to achieve this and the more I try the messier my code gets, so as long as you can give me an example of changing animation's speed (in "real" time, i mean, smoothly/fluid) based on cursor's position as an example it would be perfect.
I have an absolutely positioned div that uses the jQuery .animate function to move horizontally from the right to left of the screen.
My problem is that once the div reaches the far left side, it continues and eventually disappears from the screen. How do you make it so that once the div reaches the left side, it will reverse and start going to the right? (and then vice versa so that the right side won't continue going right, but goes left again once it reaches the end)
HTML:
<div class="container">
<div class="block"></div>
</div>
CSS:
.block {
float:right;
position:absolute;
right:100px;
width:100px;
height:100px;
background:red;
}
jQuery:
$('.block').click(function() {
$(this).animate(
{"right": "+=100px"},"slow");
});
Here is my JSFiddle: https://jsfiddle.net/ebkc9dzL/
Thank you I really appreciate the help!
may be you should try like this:
$('.block').click(function() {
var leftPosition = $(this).position();
if (leftPosition.left > 100) {
$(this).animate({"right": "+=100px"},"slow");
} else {
$(this).animate({"right": "-=100px"},"slow");
}
});
when the element is close to the border the if..else part of the code will reverse the direction.
Here is a fiddle, try to click on the red box to get an idea on how it works:
https://jsfiddle.net/dimitrioglo/ebkc9dzL/14/
Working fiddle: https://jsfiddle.net/ebkc9dzL/19/
You need to have a variable outside the click function that will tell you the direction of the animation, so that once inside the click function you can calculate the location of the animated object using getBoundingClientRect() (mdn reference).
Then, if object is moving left and its left distance is less than its own width, you need to move it only enough so that it comes to the edge. If it's AT the edge (left is zero), you need to change the direction.
If it's moving right and its right distance is less than its own width, you need to move it only enough (calculated by window.innerWidth - 100, since 100 is width of your object) so that it comes to the edge. If it's AT the right edge, you need to change direction.
Changing direction in object you pass to jQuery's animate function is a simple matter of adding or subtracting from its "right" attribute.
var direction = "+";
$('.block').click(function() {
var obj = {},
distance = 100,
rect = this.getBoundingClientRect();
if(direction=="+"){
if(rect.left>0 && rect.left < 100)
distance = rect.left;
else if(rect.left<=0)
direction = "-";
}
else {
if(rect.right >(window.innerWidth-100) && rect.right+1<window.innerWidth)
distance = (window.innerWidth-rect.right);
else if(rect.right+1 >=window.innerWidth){
direction = "+";
}
}
obj = {"right": direction+"="+distance.toString()+"px"}
$(this).animate(obj,"slow");
});
Here you go: jsFiddle.
The new javascript is as follows:
var goLeft = true;
$('.block').click(function() {
var animateDist = 100;
var distLeft = $(this).position().left;
var distRight = window.innerWidth - distLeft;
if (goLeft) {
if (distLeft < 100) {
animateDist = "+="+distLeft+"px";
$(this).animate(
{"right": animateDist},"slow"
);
goLeft = false;
} else {
$(this).animate(
{"right": "+=100px"},"slow"
);
}
} else {
if (distRight < 100) {
animateDist = "-="+distRight+"px";
$(this).animate(
{"right": animateDist},"slow"
);
goLeft = true;
} else {
$(this).animate(
{"right": "-=100px"},"slow"
);
}
}
});
This isn't perfect, you need to adjust your internal window width to match the parent container, but this is enough to get you in the right direction.
Good luck!
Try this code:
var sign = [ "+" , "-" ];
var signPosition = 0;
var maxOffset = $(".block").offset().left;
$('.block').click(function() {
if ($(this).offset().left < 100) {
signPosition = 1;
} else if ($(this).offset().left == maxOffset) {
signPosition = 0;
}
$(this).animate(
{"right": sign[signPosition] + "=100px"},"slow");
});
The variable sign is the array that contains the directions in which the element might move, the variable signPosition contains the position of the direction currently in use, the variable maxOffset contains the starting position.
Hope this will help you.
I am looking for a way to only scroll horizontal OR vertical inside a html table view while maintaining a header and row that is always visible. Preferably I would like something similar to this but in pure Javascript without ember or coffeescript. I prefer not to use the ember-table because the rest of my project is not based on ember and I am unfamiliar with it.
So I started out with something similar here. It has the benefit of having the header row and column but it scrolls in both the horizontal direction as well as the vertical direction. The difference between this example and the first one is that the addepar table only scrolls in one direction. Which is a more calm user experience.
I have been looking into possible ways to get to where I want. The first part seems to be to check in which direction the user is scrolling. Such a thing can be done with jQuery;
var previousScrollvertical = 0,
previousScrollHorizontal = 0;
$(window).scroll(function(){
var currentVerticalScroll = $(this).scrollTop(),
currentHorizontalScroll = $(this).scrollLeft();
if(currentVerticalScroll==previousScrollvertical) {
if (currentHorizontalScroll > previousScrollHorizontal){
console.log('Right');
} else {
console.log('left');
}
} else if(currentHorizontalScroll==previousScrollHorizontal) {
if (currentVerticalScroll > previousScrollvertical){
console.log('down');
} else {
console.log('up');
}
}
previousScrollHorizontal = currentHorizontalScroll;
previousScrollvertical =currentVerticalScroll;
});
This snippet of code works on any website that has jQuery loaded. You can try it out from the console.
But from here I seem to be stuck. Is it possible to block a scroll direction with jQuery? Is there an easier way to achieve this? Should I be considering a completely different route?
The short answer is to use jQuery's scrollTop or scrollLeft to set the scroll of the direction you want to block back to what it was before.
I've created a quick example that shows how one might do that in practice:
Live Demo
var $container = $('.table-container');
var $table = $container.find('table');
var previousScroll = [0, 0];
var correction = false;
// Adjust the threshold to a larger number if you'd like it
// to take longer to switch between horizontal and vertical
// scrolling
var threshold = 10;
var direction;
var directionTimeout;
$container.on('scroll', function (event) {
if (!correction) {
var element = event.currentTarget,
$element = $(event.currentTarget),
x = element.scrollLeft,
y = element.scrollTop;
var diff = [
Math.abs(x - previousScroll[0]),
Math.abs(y - previousScroll[1])
];
correction = true;
if (!direction) {
if (diff[0] > diff[1]) {
direction = 'horizontal';
} else if (diff[0] < diff[1]) {
direction = 'vertical';
} else {
direction = 'vertical';
}
}
if (direction === 'horizontal') {
$element.scrollTop(previousScroll[1]);
previousScroll = [x, previousScroll[1]];
} else {
$element.scrollLeft(previousScroll[0]);
previousScroll = [previousScroll[0], y];
}
clearTimeout(directionTimeout);
directionTimeout = setTimeout(function () {
direction = null;
}, threshold);
} else {
correction = false;
}
});
I have created a parallax scroll, which seem to be working fine in firefox however in the chrome browser there's a slight jump on the body text when scrolling. click here scroll to the about section. I am not sure if t this is a css or JS issue.. below is a snippet i have incorporated into my parallax function
Does anyone know how i an fix this issue?
$(document).ready(function(){
// Cache the Window object
$window = $(window);
// Cache the Y offset and the speed of each sprite
$('[data-type]').each(function() {
$(this).data('offsetY', parseInt($(this).attr('data-offsetY')));
$(this).data('Xposition', $(this).attr('data-Xposition'));
$(this).data('speed', $(this).attr('data-speed'));
});
// For each element that has a data-type attribute
$('[data-type="background"]').each(function(){
// Store some variables based on where we are
var $self = $(this),
offsetCoords = $self.offset(),
topOffset = offsetCoords.top;
// When the window is scrolled...
$(window).scroll(function() {
// If this section is in view
if ( ($window.scrollTop() + $window.height()) > (topOffset) &&
( (topOffset + $self.height()) > $window.scrollTop() ) ) {
// Scroll the background at var speed
// the yPos is a negative value because we're scrolling it UP!
var yPos = -($window.scrollTop() / $self.data('speed'));
// If this element has a Y offset then add it on
if ($self.data('offsetY')) {
yPos += $self.data('offsetY');
}
// Put together our final background position
var coords = '50% '+ yPos + 'px';
// Move the background
$self.css({ backgroundPosition: coords });
$('[data-type="scroll-text"]', $self).each(function() {
var $text= $(this);
var pos = ($window.scrollTop()/10) * $text.data('speed');
var curP = $text.css('margin-top');
var is_chrome = navigator.userAgent.toLowerCase().indexOf('chrome') > -1;
if(is_chrome) {
$text.animate({
paddingTop: pos,
}, 200, 'linear', function() {
// Animation complete.
});
} else {
$text.css('padding-top', pos);
}
});
}; // in view
}); // window scroll
}); // each data-type
}); // document ready
Some suggestions:
1.) Use position: fixed to avoid any jitter, as you'll be taking the element out of the document flow. You can then position it using z-index.
2.) Cache as much as you can to ease processing time.
3.) Math.round may not be necessary, but try adding this CSS to your moving areas: -webkit-transform: translate3d(0,0,0); This will force hardware acceleration in Chrome, which may ease some of the jittering. (It looked smoother on my screen when I added this with Inspector, but it didn't get rid of the jumpiness with the scroll wheel.) Note: Don't do this on your entire document (e.g. body tag), as it might cause some issues with your current layout. (Your navigation bar didn't stick to the top of the window, for instance.)
4.) If you have any animations running as part of your parallax logic (tweening the margin into place or something along those lines), remove it - that would probably cause the jump you see.
Hope this helps. Best of luck.
I see the same jittering in FireFox and Chrome (Mac). Looking at your containers, one thing that's glaring at me is the pixel position that's being calculated/used.
Chrome: <div id="about-title" style="margin-top: 1562.3999999999999px;">
FireFox: <div id="about-title" style="margin-top: 1562.4px;">
Browsers aren't going to allow content to sit at 1/2 pixel, let alone 0.3999999 of a pixel. I think it's moving it, and trying to calculate whether to round up or round down. It jitters because it's calculating with every click of your mouse wheel.
Thus, I'd try adding Math.round() to your positions so that the containers are never being left in limbo.
Take a look at the code here: http://webdesigntutsplus.s3.amazonaws.com/tuts/338_parallax/src/index.html
Firebug some of the elements, and you'll see that their only fraction of a pixel is '0.5'. Most of them (the bulk) go to round number values.
You are going to have to change the way that the scrolling works (i.e. change how the spacing is computed), but this can be fixed by adding the position:fixed CSS element to the page elements that are scrolling. The problem is coming from the time that it takes for the JavaScript to process and then render.
For example, on your page you would set each of the <div> tags containing text to have a fixed position and then use the JavaScript/JQuery function to update the top: CSS element. This should make the page scroll smoothly.
Have you tried adding the preventdefault inside the scroll function?
$(window).scroll(function(e) {
e.preventDefault();
// rest of your code
}
In a previous question I created a fairly good parallax scrolling implementation. Jquery Parallax Scrolling effect - Multi directional You might find it useful.
Here's the JSFiddle http://jsfiddle.net/9R4hZ/40/ use the up/down arrows or scroll wheel.
Using padding and margin for the positioning are probably why you're experiencing rendering issues. While my code uses scroll or keyboard input for the effect you can loop the relavent portion and check the $moving variable until you reach the desired element on screen.
function parallaxScroll(scroll) {
// current moving object
var ml = $moving.position().left;
var mt = $moving.position().top;
var mw = $moving.width();
var mh = $moving.height();
// calc velocity
var fromTop = false;
var fromBottom = false;
var fromLeft = false;
var fromRight = false;
var vLeft = 0;
var vTop = 0;
if($moving.hasClass('from-top')) {
vTop = scroll;
fromTop = true;
} else if($moving.hasClass('from-bottom')) {
vTop = -scroll;
fromBottom = true;
} else if($moving.hasClass('from-left')) {
vLeft = scroll;
fromLeft = true;
} else if($moving.hasClass('from-right')) {
vLeft = -scroll;
fromRight = true;
}
// calc new position
var newLeft = ml + vLeft;
var newTop = mt + vTop;
// check bounds
var finished = false;
if(fromTop && (newTop > t || newTop + mh < t)) {
finished = true;
newTop = (scroll > 0 ? t : t - mh);
} else if(fromBottom && (newTop < t || newTop > h)) {
finished = true;
newTop = (scroll > 0 ? t : t + h);
} else if(fromLeft && (newLeft > l || newLeft + mw < l)) {
finished = true;
newLeft = (scroll > 0 ? l : l - mw);
} else if(fromRight && (newLeft < l || newLeft > w)) {
finished = true;
newLeft = (scroll > 0 ? l : l + w);
}
// set new position
$moving.css('left', newLeft);
$moving.css('top', newTop);
// if finished change moving object
if(finished) {
// get the next moving
if(scroll > 0) {
$moving = $moving.next('.parallax');
if($moving.length == 0)
$moving = $view.find('.parallax:last');
} else {
$moving = $moving.prev('.parallax');
if($moving.length == 0)
$moving = $view.find('.parallax:first');
}
}
// for debug
$('#direction').text(scroll + " " + l + "/" + t + " " + ml + "/" + mt + " " + finished + " " + $moving.text());
}
May not be related to your specifics, but I had a jumpy parallax scrolling problem, I was able to solve it adding the following CSS for the fixed portions of the page:
#supports (background-attachment: fixed)
{
.fixed-background
{
background-attachment: fixed;
}
}
Not sure of all the specifics, but found at Alternate Fixed & Scroll Backgrounds
Can I get some help with animating elements on a canvas? I would like to get the elements already drawn on the canvas and "move" them off the canvas and display the new elements. My functions are in javascript and work nicely. I would just like to add animation. TIA.
just have an event handler control the left of the style for that canvas's id and then specify a loop to have it change or move to the left/right based on time.
(function() {
var speed = 10,
movePic = function(moveBy) {
var el = document.getElementById("animationStyle"),
left = el.offsetLeft
if ((moveBy > 0 && left > 399) || (moveBy < 0 && left < 51)) {
clearTimeout(timer);
timer = setInterval(function () {
movePic(moveBy * -1);
}, speed);
}
el.style.left = left + moveBy + "px";
};
var timer = setInterval(function () {
movePic(3)
}, speed);
}());
This would move it back and forth, this is an example that should help you get started.