Here is the functionality simply when click btnGo timer will stop and get it's value, if time remaining is not exceed its automatically add +1 to On time total My problem is its not adding it only shows the value below are my codes with live demo
My JS
var sec = $('#timerSec').text() || 0;
var timer;
function startTimer() {
if (timer) clearInterval(timer);
sec = 10;
timer = setInterval(function() {
$('#timerSec').text(sec--);
if (sec == 0) {
clearInterval(timer);
}
}, 1000);
}
$(function() {
startTimer();
$('#btnGo').click(function(){
$(this).fadeOut();
$("#alert").fadeIn();
clearInterval(timer);
var secR = $('#timerSec').text();
var t = $('#alert span').text()
$('#btnCon').fadeIn();
if (secR != 0 ){
var i = t+1;
}
$('#alert span').html(i).show();
});
$('#btnCon').click(function(){
$("#alert").fadeOut();
$("#btnGo").fadeIn();
startTimer();
});
});
My html
<div id="timerSec">10</div> seconds
Go
<div id="alert" style="display:none">
<a href="#" id="btnCon" >Continue</a>
On time = <span>0</span>
</div>
Live Demo jsfiddle
I'm not sure it's functioning as you want it to, but in any case the problem with the addition is that it was treating the text value of the span as a string (which it is). So when you "added" 1 to it, it was actually just concatenating. You can use Number() to fix this. See this updated code.
Related
let timer = document.querySelector("#timer");
var counter = 3;
function myFn() {
counter--
if (counter === -1) {
counter = 3
}
timer.innerText = counter
}
btn.onclick = function() {
text.innerHTML += 'clicked' + '<br>'
}
var myTimer = setInterval(myFn, 1000);
<div id="timer"></div>
<button id="btn">Button</button>
<div id="text"></div>
I'm trying with this small code to read the div#timer every second and check for a click condition in console.log() F12. It gives me different error in every way I try to do it.
let timer = document.querySelector("#timer");
let btn = document.querySelector("#btn");
setInterval(() => {
console.log(timer.textContent)
if (timer.textContent === '0') {
btn.click()
}
}, 1000);
Consider the following jQuery example.
$(function() {
var timer = 0;
var counter = 3;
var timeObj = $("#timer");
var btnObj = $("#btn");
var txtObj = $("#text");
var interval;
function myFn() {
if (--counter >= 0) {
txtObj.append("Clicked<br />");
} else {
clearInterval(interval);
}
}
interval = setInterval(function() {
timeObj.html(++timer);
}, 1000);
btnObj.click(myFn);
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div id="timer">0</div>
<button id="btn">Button</button>
<div id="text"></div>
You will want to use setInterval() and not setTimeout().
The setInterval() method, offered on the Window and Worker interfaces, repeatedly calls a function or executes a code snippet, with a fixed time delay between each call.
This method returns an interval ID which uniquely identifies the interval, so you can remove it later by calling clearInterval().
See more: https://developer.mozilla.org/en-US/docs/Web/API/setInterval
Using the -- and ++ before the variable will also apply the change before it is used.
The decrement operator (--) decrements (subtracts one from) its operand and returns the value before or after the decrement, depending on where the operator is placed.
Adjusting the logic here can also ensure that the button click does allow the user to keep performing actions.
Pretty much what the title says. When the countdown starts, it goes "3", "2", and then executes the function that's supposed to launch when the timer hits zero, skipping the display of the number "1".
The actual timer output is displayed in a separate div element, you'll see in my code below.
I've seen some answers on here about faulty countdown clocks but a lot of them use jQuery whereas I'm just using vanilla JavaScript and the use of libraries is still a bit confusing to me.
var count = 3;
function startTimer() {
var timer = setInterval(function() {startTimer(count);}, 1000);
if(count === 0){
clearInterval(timer);
ranCoord(); //function to run when timer hits zero.
} else {
document.getElementById("target").innerText = count;
count--;
}
}
<div class="start">
<img src="images/start-default.png" onclick="startTimer();" alt="Click Here"/>
</div>
<div id="target"></div>
I noticed that if I include the var count=3 variable inside the startTimer(); function, the countdown doesn't work either, it just stays at number 3. Does anyone know why this is?
Also, if I include the var timer = setInterval(function() {startTimer(count);}, 1000); outside the function then it runs automatically on page load, which is not what I want. I want the countdown to start on the click of a button, and found that this worked when placed inside the function.
Thanks in advance!
If the count variable is declared inside of the startTimer function, then each iteration of the timer will have its count value overwritten and so will not count down.
setInterval repeats its function indefinitely, so only needs to be called once outside of the loop, as opposed to setTimeout which only runs once and needs to be called each iteration.
An alternative approach using setTimeout would be:
function startTimer(count) {
if (count <= 0) {
ranCoord();
} else {
document.getElementById("target").innerText = count;
setTimeout(function() { startTimer(--count); }, 1000);
}
}
This version also avoids the use of a global variable, by passing the remaining count in as a parameter.
You dont need to call startTimer in the setInterval
var count = 3;
function startTimer() {
var timer = setInterval(function() {
if (count === 0) {
clearInterval(timer);
ranCoord(); //function to run when timer hits zero.
} else {
document.getElementById("target").innerText = count;
count--;
}
}, 1000);
}
function ranCoord() {
console.log("Timer hit 0")
}
img {
height: 100px;
width: 100px;
outline: 1px solid blue;
}
<div class="start">
<img src="images/start-default.png" onclick="startTimer();" />
</div>
<div id="target"></div>
I think you not need to add more code you just need to simplify it like that
var count = 3;
function startTimer() {
const timer = setInterval(function () {
document.getElementById("target").innerText = count;
count--;
if (count <= 0) {
clearInterval(timer);
ranCoord();
}
}, 1000)
}
I'm trying to have, on a registered.php page, a countdown that shows a timer that starts from 3 secs and goes down second by second, redirecting to another page in the end.
However, when I load the page in my browser i'm redirected to the other page in an instant. Can someone help me figure out why?
The registration was successful, you will be redirected in <span id="num"></span> seconds.
<script>
$(document).ready(function (){
for (var i = 3; i>0; i--) {
setTimeout(function () {
$("#num").html(i);
},1000);
}
window.location.replace("login.html");
});
</script>
Since this is a redirection page, you might not want to include the whole jQuery library for this bit of code:
var remaining = 3;
function countdown() {
document.getElementById('num').innerHTML = remaining;
if (!remaining--) {
window.location.replace("login.html");
}
setTimeout(countdown, 1000);
}
window.onload = countdown;
JS Fiddle Demo
Proper way:
$(document).ready(function () {
var i = 3;
$("#num").html(i);
setInterval(function () {
if(i==0){window.location.replace("login.html");}
i--;
$("#num").html(i > -1 ? i : 0);
}, 1000);
});
setInterval would execute every second the function, but with the code you had, you just set setTimeout to execute after a second, but it didn't stop you from looping further. So you immediately had three timeouts set and then redirected.
$(document).ready(function () {
var timer = 3;
var clearTime = setInterval(function(){
$("#num").html(timer--);
if(timer == 0){
window.clearInterval(clearTime);
window.location.replace("login.html");
}
},1000);
});
I currently have a timer , that counts down from 2 minutes.
what I would like to happen is when the button is clicked, it is hidden until the timer runs out and when the timer runs out it is visible/clickable again. I would also like the timer to be hidden until the button is clicked, to be visible when the button is clicked and then to be hidden once the timer runs out.
here is my code
js
function startTimer() {
userInput = 120;
if(userInput.length == 0){
alert("Please enter a value");
} else {
var numericExpression = /^[0-9]+$/;
function display( notifier, str ) {
document.getElementById(notifier).innerHTML = str;
}
function toMinuteAndSecond( x ) {
return Math.floor(x/60) + ":" + x%60;
}
function setTimer( remain, actions ) {
(function countdown() {
display("countdown", toMinuteAndSecond(remain));
actions[remain] && actions[remain]();
(remain -= 1) >= 0 && setTimeout(countdown, 1000);
})();
}
setTimer(userInput, {
0: function () { alert( "Time Is Up. Please Sumbit Vote."); }
});
}
}
html
<div id="countdown"></div>
<input type="button" onclick="startTimer()" value="Start Timer">
fiddle
http://jsfiddle.net/grahamwalsh/qur9r3d8/
You can hide and unhide the button using JS
JSFiddle
Add an ID to your button
<input id="btn" type="button" onclick="startTimer()" value="Start Timer"/>
JScode
function startTimer() {
//hide button
document.getElementById("btn").style.display = "none";
//un-hide timer
document.getElementById("countdown").style.display = "inline";
userInput = 10;
if (userInput.length == 0) {
alert("Please enter a value");
} else {
var numericExpression = /^[0-9]+$/;
function display(notifier, str) {
document.getElementById(notifier).innerHTML = str;
}
function toMinuteAndSecond(x) {
return Math.floor(x / 60) + ":" + x % 60;
}
function setTimer(remain, actions) {
(function countdown() {
display("countdown", toMinuteAndSecond(remain));
actions[remain] && actions[remain]();
(remain -= 1) >= 0 && setTimeout(countdown, 1000);
})();
}
setTimer(userInput, {
0: function () {
alert("Time Is Up. Please Sumbit Vote.");
//un-hide button
document.getElementById("btn").style.display = "inline";
//hide timer
document.getElementById("countdown").style.display = "none";
}
});
}
}
Here is a fiddle with the solution:
Use the display property:
document.getElementById("button1").style.display="none";
and to show:
document.getElementById("button1").style.display="block";
fiddle
Make sure to add button1 as an id to your button:
<input id="button1" type="button" onclick="startTimer()"
The fiddle shows where you should put this code...
I went ahead and built it from scratch using JQuery as your friend suggested. I think all the answers here using your setTimeout are taking the wrong approach. This is more of a job for setInterval which will provide slightly less performance overhead and much cleaner code.
Working Example: http://codepen.io/Chevex/pen/RNomGG
First, some simple HTML to work with.
<div id="timerDisplay"></div>
<button id="startTimer">Start Timer</button>
Next, a simple timer script.
// Passing a function to $() is the same as $(document).on('ready', function () { ... });
// It waits for the entire page to be loaded before running the function, which is usually what you want.
$(function () {
// Get reference to our HTML elements and store them as variables.
// I prepend them with dollar signs to signify they represent HTML elements.
var $startTimer = $('#startTimer');
var $timerDisplay = $('#timerDisplay');
// The initial time of the timer.
var time = 120;
// Hide the timer display for now, until the button is clicked.
$timerDisplay.hide();
// Set up a click handler on our $startTimer button.
$startTimer.click(function () {
// When the button is clicked, do the following:
// Set the disabled property to true for our button.
// Effectively the same as <button id="startTimer" disabled>Start Timer</button>
$startTimer.prop('disabled', true);
// Fade in our timer display DIV element.
$timerDisplay.fadeIn();
// Set a timeRemaining variable to the value of the initial time.
var timeRemaining = time;
// Declare an interval function that runs every second.
// Also get reference to the intervalId that it returns so we can kill it later.
var intervalId = setInterval(function () {
// Every time the interval runs (every second), do the following:
// Create a formatted countdown timestamp using the timeRemaining.
var timeStamp = Math.floor(timeRemaining/60) + ':' + timeRemaining%60;
// Set the text of our timer display DIV element to our formatted timestamp.
$timerDisplay.text(timeStamp);
// If the timeRemaining is zero, clean up.
if (timeRemaining === 0) {
// Kill the interval function so it doesn't run again.
clearInterval(intervalId);
// Fade out our timer display DIV element.
$timerDisplay.fadeOut();
// Show the alert informing the user the timer is up.
alert('Time is up, please submit a vote :)');
// Re-enable the startTimer button.
$startTimer.prop('disabled', false);
}
// Otherwise subtract one second from the timeRemaining and allow the interval to continue.
else {
timeRemaining--;
}
}, 1000);
});
});
Sorry for that short and meaningless title, but it really is the only one that really describes my problem.
I want (or have to) script a slideshow which (if a checkbox is checked and a time is given) automatically switches the focus on another image.
I already have everything but the automation and am currently working on it.
I thought that comparing the current time with a target time (currentTime + user-input seconds (in Integer)) every 1000 millisecs would be the best way to do it.
However, I don't get why, but it's not working. The calculated target time seems to be correct, since I get a correct difference of the pre-calculated date.getTime() and the calculated one.
I would be very thankful if you could help me.
Here's the JS:
var checkbox_checked;
function timerfn() {
if (checkbox_checked === null || checkbox_checked === false) {
checkbox_checked = true;
var targetTime = new Date();
alert(targetTime.getTime());
var target_sec = targetTime.getSeconds() + dauerSwitch;
targetTime.setSeconds(target_sec);
alert(targetTime.getTime());
// update currentTime every 1 Seconds (1000 Milliseconds)
setInterval(function () {
var current_time = Date.now();
if (targetTime.getTime() == current_time) {
gallery("zur");
}
}, 1000);
} else {
checkbox_checked = false;
}
}
And here's the HTML:
<form>
<input type="checkbox" id="timer" name="timer" onClick="timerfn()">
<input type="text" id="textbox" name="timerParam"
placeholder="Seconds between slides" value=""
onBlur="boxConv()"> //boxConv just converts the String to an Integer. It also checks if it's only numbers
</form>
Thats how i would do it with a little help of jquery ($). I moved the inline code into JS event listener and used the user input as parameter for the interval to make it work.
$(function () {
var intervalTime = 1000,
counter = 1,
interval;
$("#textbox").on("blur", function () {
var inputValue = $(this).val();
try {
//parses the user input into a integer
intervalTime = parseInt(inputValue, 10) * 1000;
} catch (e) {
//could not parse input
}
});
$("#timer").on("click", function () {
if ($(this).is(":checked")) {
interval = setInterval(function () {
//gallery("zur");
//fills the test output
$("#testOutput").val(counter);
counter++;
}, intervalTime); //intervall time is given in milliseconds
} else {
clearInterval(interval);
}
});
});
And here the link to a working example:
http://jsfiddle.net/9Yeuh/2/