We are using Mapfish toolbar with ExtJS3.2 in our application. Now we are trying to upgrade ExtJS3.2 to ExtJS4. But mapfish is not working with ExtJS4. So, we are using ExtJS4 toolbar, but openlayers code which is written for button in toolbar is not executing.
ExtJS4 code is:
var extoolbar = Ext.create('Ext.toolbar.Toolbar',{
border : true,
width : 100,
height : 40,
layout : hbox
});
var btn1 = {
xtype : 'button',
enableToggle : true,
tooltip : "Zoom In",
id : 'zoominbtn',
listeners : {
'click' : fucntion(){
new OpenLayers.Control.ZoomBox({
alwaysZoom : true,
draw : function(){
this.handler = new OpenLayers.Handler.Box(
this, {done: this.zoomBox}, {keyMask: this.keyMask});
}
});
}
}
};
extoolbar.add(btn1);
Here if we click on the zoom in button control is going into OpenLayers.Control.ZoomBox but the draw method is not executing. My questions are:
Is there any thing wrong in the code?
Is there any other way to approach OpenLayers with ExtJS4?
I am using MapFish too, with Ext 3.4.
First of all you have a fucntion() instead of function() :)
Then, may be I haven't understand what you want to do, but I think -IMAO- that this is not a good way to use the ZoomBox control...
You should add the ZoomBox control to the map while you create it and give the control an id, then use a listener for the toggle event like this:
listeners: {
'toggle': function(button, pressed) {
var ctrl = map.getControl('yourid');
if(pressed){
// Activate the control
ctrl.activate();
} else {
// Deactivate the control
ctrl.deactivate();
}
}
}
This way when you press the button you enable the control, and when you press it again you disable it.
Keep in mind that the ZoomBox control, once active, can also be always available by holding shift
Or you could also use GeoExt, which is really easy, like this
GeoExt.Action({
map: map,
text: "Zoom Box",
control: new OpenLayers.Control.ZoomBox()
});
But I don't know if or how GeoExt works with Ext 4
As for the point 2 of your question, I am sorry but I cannot answer that, because I have no experience with Ext 4.
Related
I am extending a cloud-hosted LMS with javascript. Therefore, we can add javascript to the page, but cannot modify the vendor javascript for different components.
The LMS uses tinyMCE frequently. The goal is to add a new button on to the toolbar of each tinyMCE editor.
The problem is that since the tinyMCE modules are initialized in the vendor's untouchable code, we cannot modify the init() call. Therefore, we cannot add any text on to the "toolbar" property of the init() object.
So I accomplished this in a moderately hacky way:
tinyMCE.on('AddEditor', function(e){
e.editor.on('init', function(){
tinyMCE.ui.Factory.create({
type: 'button',
icon: 'icon'
}).on('click', function(){
// button pressing logic
})
.renderTo($(e.editor.editorContainer).find('.mce-container-body .mce-toolbar:last .mce-btn-group > div')[0])
});
});
So this works, but needless to say I am not totally comfortable having to look for such a specific location in the DOM like that to insert the button. Although this works, I do not believe it was the creator's intention for it to be used like this.
Is there a proper way to add the button to a toolbar, after initialization, if we cannot modify the initialization code?
I found a more elegant solution, but it still feels a bit like a hack. Here is what I got:
// get an instance of the editor
var editor=tinymce.activeEditor; //or tinymce.editors[0], or loop, whatever
//add a button to the editor buttons
editor.addButton('mysecondbutton', {
text: 'My second button',
icon: false,
onclick: function () {
editor.insertContent(' <b>It\'s my second button!</b> ');
}
});
//the button now becomes
var button=editor.buttons['mysecondbutton'];
//find the buttongroup in the toolbar found in the panel of the theme
var bg=editor.theme.panel.find('toolbar buttongroup')[0];
//without this, the buttons look weird after that
bg._lastRepaintRect=bg._layoutRect;
//append the button to the group
bg.append(button);
I feel like there should be something better than this, but I didn't find it.
Other notes:
the ugly _lastRepaintRect is needed because of the repaint
method, which makes the buttons look ugly regardless if you add new
controls or not
looked in the code, there is no way of adding new controls to the
toolbar without repainting and there is no way to get around it
without the ugly hack
append(b) is equivalent to add(b).renderNew()
you can use the following code to add the button without the hack, but you are shortcircuiting a lot of other stuff:
Code:
bg.add(button);
var buttonElement=bg.items().filter(function(i) { return i.settings.text==button.text; })[0];
var bgElement=bg.getEl('body');
buttonElement.renderTo(bgElement);
I am new to Extjs. I am using the Bryntum scheduler in my application.
In that I want to show tooltip over scheduled item. I checked the Bryntum API and found that I can use **tooltipTpl** to show tooltip and **tipCfg** to configure it. I added eventmouseenter listener and in respective function I tried to add tooltipTpl
My listener is
eventmouseenter: this.eventMouse
and eventMouse function is
function(e) {
e.apply(e.tipCfg,
{
trackMouse: false
});
var tooltipTpl = "My Tool Tip";
e.apply(e,
{
tooltipTpl: tooltipTpl
});
}
but the code doesn't seems to work. Please help me out for using tootipTpl.
You don't need a listener, just use the tooltipTpl configuration on your Scheduler:
tooltipTpl: new Ext.XTemplate('<span>My Tool Tip</span>'),
...
It can be a String as well:
http://www.bryntum.com/docs/scheduling/3.x/?#!/api/Sch.panel.SchedulerGrid-cfg-tooltipTpl
Edit: See the code of this example using tooltips: http://www.bryntum.com/examples/scheduler-latest/examples/performance/performance.html
Update 9/11/13 - Here is a fully working jsFiddle demonstrating the issue... to experience the issue, expand the grid and attempt to drag the nested row over to the TreePanel. The drag element will be obfuscated by the TreePanel, as if it is behind it. Link here: http://jsfiddle.net/ZGxf5/
Here's a bit of a unique roadblock I've run into... I figured it would be best illustrated with an image:
As you can see in the picture, I am attempting to drag a div, generated via the rowBodyTpl property of the RowExpander plugin utilized in the grid shown in the bottom left of the image. I am able to "grab" the element and move it about, however it is seemingly constrained to the RowExpander generated div. I cannot drag the div any further left, nor upwards from where its original position. Attempting to move it into the panel to the right results in the dragging div being obfuscated, as shown in the picture.
I have attempted to completely eliminate all constraints in the startDrag method as you will see in the code below, but to no avail. I am basically just using the code provided in Sencha's 5 Steps to Understanding Drag and Drop with ExtJS Blog Post, but it obviously needs some tweaking for my implementation.
Below is my code for initializing the Drag on the target div..
/**
* NOTE: The following code is executed whenever
* the contents of the grid's store change
*/
var me = this, // ENTIRE left panel, including the TreePanel and lower GridPanel
divs = Ext.select('div[name=storage-item-div]', false, me.getEl().dom),
dragOverrides = {}; // provided separately, see below
Ext.each(divs.elements, function(el){
console.warn("mkaing new dd", el);
var dd = new Ext.dd.DD(el, 'storageItemDDGroup',{
isTarget: false
});
Ext.apply(dd, dragOverrides);
});
The dragOverrides object is defined as follows (note my debugging for Constrain)
dragOverrides = {
b4StartDrag : function() {
// Cache the drag element
if (!this.el) {
this.el = Ext.get(this.getEl());
}
//Cache the original XY Coordinates of the element, we'll use this later.
this.originalXY = this.el.getXY();
},
startDrag: function(){
/** DEBUGGING */
_t = this;
this.resetConstraints();
this.setXConstraint(1000,1000);
this.setYConstraint(1000,1000);
},
// Called when element is dropped not anything other than a dropzone with the same ddgroup
onInvalidDrop : function() {
// Set a flag to invoke the animated repair
this.invalidDrop = true;
},
// Called when the drag operation completes
endDrag : function() {
// Invoke the animation if the invalidDrop flag is set to true
if (this.invalidDrop === true) {
// Remove the drop invitation
this.el.removeCls('dropOK');
// Create the animation configuration object
var animCfgObj = {
easing : 'elasticOut',
duration : 1,
scope : this,
callback : function() {
// Remove the position attribute
this.el.dom.style.position = '';
}
};
// Apply the repair animation
this.el.moveTo(this.originalXY[0], this.originalXY[1], animCfgObj);
delete this.invalidDrop;
}
}
Finally, I think the rowBodyTpl portion of the lower grid's configuration may be useful in solving the issue, so here is the source for that!
rowBodyTpl : ['<div id="OrderData-{item_id}" style="margin-left: 50px;">'+
'<tpl for="order_data">'+
'<tpl for=".">' +
'<div name="storage-item-div" class="draggable" style="padding-bottom: 5px;">' +
'<b>{quantity}</b> from Purchase Order <b>{purchase_order_num}</b> # ${purchase_cost}' +
'<input type="button" style="margin-left: 10px;" name="storageViewOrderButton" orderid="{purchase_order_id}" value="View Order"/>' +
'</div>' +
'</tpl>' +
'</tpl>'+
'</div>']
I was able to get this working in a Fiddle, but I had to switch my RowExpander template to instead render an Ext.view.View rather than the div which I was previously using. Using an Ext.view.View allowed me to basically just follow the Sencha demo for using DragZone and DropZone.. kinda wish it wasn't so complicated but hey, that's just how it is sometimes, I guess.
See the very messy jsFiddle source here for a working demo using DragZone and DropZone, feel free to tweak for your own needs: http://jsfiddle.net/knppJ/
Again, the issue here was dragging a nested div from inside a RowExpander generated row inside a gridpanel to a separate adjacent panel. The issue I was encountering is thoroughly described in my question above. I was not able to get a regular div working the way I wanted it to, so I ended up using an Ext.view.View in place of the grid. This required adding a bit of extra logic in the onbodyexpand event fired by the RowExpander plugin, basically just rendering an Ext.view.View to the div generated by the RowExpander.
I am using OpenLayers to draw point features on a map with a cluster strategy.
strategy = new OpenLayers.Strategy.Cluster();
clusters = new OpenLayers.Layer.Vector("Clusters", {
strategies: [strategy],
styleMap: new OpenLayers.StyleMap({
"default": style,
"select": {
fillColor: "#ff0000",
strokeColor: "#ffbbbb"
}
})
});
[.......]
clusters.addFeatures(features);
I'm also using a SelectFeature to select the point features on my map.
select = new OpenLayers.Control.SelectFeature(
clusters, {
clickout: false,
toggle: false,
hover: false
}
);
map.addControl(select);
select.activate();
clusters.events.on({"featureselected": clickPoint});
When the user selects a clustered Feature a popup appears with a list of containing features to select. When he selects one of these the popup closes and the clustered feature remains selected.
Now comes the problem. I want to be able click on the clustered feature so the popup appears again. The only thing I'm able to do is to set toggle:true but then the feature gets unselected.
Is there a way to trigger an event when the user clicks on a selected Feature?
Thx in advance,
illy
To solve this problem I overwrite unselectAll as:
mySelectControl.unselectAll = function(options) {
OpenLayers.Control.SelectFeature.prototype.unselectAll.apply(
mySelectControl, arguments);
if (options && options.except) {
var myReselecteFeature = options.except;
... your code to show the popup of myReselecteFeature ...
}
};
You may be interested to look at this example:
http://jorix.github.com/OL-FeaturePopups/examples/feature-popups.html
It is a control that does this you do and a little more. For example keeps the selection after zooming using clusters.
NOTE: The default behavior is not what you are looking for but can be customized.
You could also unSelect your feature when the feature is selected. For me it was the shortest way to achieve for the click event for the feature. Also set the toggle flag to true to fire unselect event in case of clicks.
var pdfFeatureSelector = new OpenLayers.Control.SelectFeature(pdfLayer,{
clickout: true,
multiple: true,
toggle: true,
autoActivate: true,
onSelect: function(){
OpenLayers.Control.SelectFeature.prototype.unselectAll.apply(
pdfFeatureSelector);//unselect the feature when it is selected
}
});
Using OpenLayers, I have a OpenLayers.Control.SelectFeature installed on a layer, with the hover option set to true. When creating the layer I call
<layer>.events.register("featureselected",...)
and
<layer>.events.register("featureunselected",...)
to register functions that create and destroy a popup. This all works fine. Now I want to add a small delay before the popup is created in order to avoid the popup flickering that currently occurs when moving the mouse across multiple features. However, I can't seem to figure out how to do this. I did find the OpenLayers.Handler.Hover handler, which has a delay option, but I don't know how to combine that with the SelectFeature control (if I even can).
I think this post has some valuable info, which I'm about to verify. Some answers down, someone talks about the flickering.
edit: In case you are making your own labels, I noticed the effect is less when you raise the labelOutlineWidth . It seems that only the letters of the label count as 'hover' and not the whole PointRadius radius. When you make the label outline too big, the label looks like a fly that hit a windscreen though (not a square but it follows the label contours, the letters more specifically).
update: apparently this is why when you hover a text label , check this out: pointer events properties. set this attribute (pointerEvents: ) in your OpenLayers.Style and try value 'all' and the others. It sure makes a difference for me.
I bind my feature selections a little different, here's a quick (untested) example that should get you what you need.
var timer,
delay = 500, //delay in ms
hover = new OpenLayers.Control.SelectFeature( <layer> , {
hover: true,
onSelect: function (feature) {
// setup a timer to run select function
timer = window.setTimeout(function () {
// your select code
}, delay);
},
onUnselect: function () {
// first cancel the pending timer (no side effects)
window.clearTimeout(timer);
// your unselect code
}
});
<map>.addControl(hover);
hover.activate();