I am trying to create a YUI 2.8.1 DataTable with a checkbox column. When the user selects the row it should highlight, but not when the user checks the checkbox.
I'm trying to suppress the rowClickEvent by setting cancelBubble = true in the checkboxClickEvent, but the YUI library ignores this. How do I prevent the rowClickEvent from firing?
this.testDataTable.subscribe("checkboxClickEvent", function (oArgs)
{
var elCheckbox = oArgs.target;
var oRecord = this.getRecord(elCheckbox);
oRecord.setData("check", elCheckbox.checked);
oArgs.event.cancelBubble = true; //Event bubbles anyway
});
return false from the checkboxClickEvent
I've worked around the issue by setting a flag to suppress row click, but I'd still like to know how to cancel the bubble "properly."
suppressHighlight = false;
this.testDataTable.onEventRowClick = function (oArgs)
{
...
if (!suppressHighlight)
{
...
}
suppressHighlight = false;
};
this.testDataTable.subscribe("rowClickEvent", this.testDataTable.onEventRowClick);
this.testDataTable.subscribe("checkboxClickEvent", function (oArgs)
{
var elCheckbox = oArgs.target;
var oRecord = this.getRecord(elCheckbox);
oRecord.setData("Check", elCheckbox.checked);
suppressHighlight = true;
});
Related
document.getElementById("btn2").onclick = false;
I did this to stop getting on click event after the first one and when I want to set it back to normal
document.getElementById("btn2").onclick = True;
it does not take click events
You could always disable the button, like this:
document.getElementById("btn2").disabled = true;
This sets the disabled attribute to true, therefore stopping the onClick function from being called when the user clicks the button.
Declare a variable boolean and change using logical not operator (!: see in https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Logical_NOT), example:
let toggle = true;
let button = document.querySelector('button');
let result = document.querySelector('span');
button.onclick = () => {
toggle = !toggle;
result.textContent = `Your switch to ${toggle}`;
}
<button>Click me</button>
<span></span>
You may not set onclick event as True instead try this way.
const setEvent = (enable) => {
if(enable){
document.getElementById("btn2").addEventListener('click', onClickEvent);
}
else{
document.getElementById("btn2").removeEventListener('click');
}
}
function onClickEvent(){
//Your actual event when clicking the button
}
//Now enable or disable the event as follows
setEvent(true); //Will attach the event
setEvent(false); //Will remove the event
Make sure you call setEvent(true) once only, because it can attach multiple events.
I've toggled click event to a node and I want to toggle a dbclick event to it as well. However it only triggers the click event when I dbclick on it.
So How do I set both events at the same time?
You have to do your "own" doubleclick detection
Something like that could work:
var clickedOnce = false;
var timer;
$("#test").bind("click", function(){
if (clickedOnce) {
run_on_double_click();
} else {
timer = setTimeout(function() {
run_on_simple_click(parameter);
}, 150);
clickedOnce = true;
}
});
function run_on_simple_click(parameter) {
alert(parameter);
alert("simpleclick");
clickedOnce = false;
}
function run_on_double_click() {
clickedOnce = false;
clearTimeout(timer);
alert("doubleclick");
}
Here is a working JSFiddle
For more information about what delay you should use for your timer, have a look here : How to use both onclick and ondblclick on an element?
$("#test-id").bind("click dblclick", function(){alert("hello")});
Works for both click and dblclick
EDIT --
I think its not possible. I was trying something like this.
$("#test").bind({
dblclick: function(){alert("Hii")},
mousedown: function(){alert("hello")}
});
But its not possible to reach double click without going through single click. I tried mouse down but it does not give any solution.
I pretty much used the same logic as Jeremy D.
However, in my case, it was more neat to solve this thing with anonymous functions, and a little slower double click timeout:
dblclick_timer = false
.on("click", function(d) {
// if double click timer is active, this click is the double click
if ( dblclick_timer )
{
clearTimeout(dblclick_timer)
dblclick_timer = false
// double click code code comes here
console.log("double click fired")
}
// otherwise, what to do after single click (double click has timed out)
else dblclick_timer = setTimeout( function(){
dblclick_timer = false
// single click code code comes here
console.log("single click fired")
}, 250)
})
you need to track double click and if its not a double click perform click action.
Try this
<p id="demo"></p>
<button id='btn'>Click and DoubleClick</button>
<script>
var doubleclick =false;
var clicktimeoutid = 0;
var dblclicktimeoutid = 0;
var clickcheck = function(e){
if(!clicktimeoutid)
clicktimeoutid = setTimeout(function(){
if(!doubleclick)
performclick(e);
clicktimeoutid =0;
},300);
}
var performclick =function(e){
document.getElementById("demo").innerHTML += 'click';
}
var performdblclick = function(e)
{
doubleclick = true;
document.getElementById("demo").innerHTML += 'dblclick';
dblclicktimeoutid = setTimeout(function(){doubleclick = false},800);
};
document.getElementById("btn").ondblclick = performdblclick;
document.getElementById("btn").onclick=clickcheck;
</script>
a slightly different approach - The actual click comparison happens later in the timeOut function, after a preset interval... till then we simply keep tab on the flags.
& with some simple modifications (click-counter instead of flags) it can also be extended to any number of rapid successive clicks (triple click, et al), limited by practicality.
var clicked = false,
dblClicked = false,
clickTimer;
function onClick(param){
console.log('Node clicked. param - ',param);
};
function onDoubleClick(param){
console.log('Node Double clicked. param - ',param);
};
function clickCheck(param){
if (!clicked){
clicked = true;
clickTimer = setTimeout(function(){
if(dblClicked){
onDoubleClick(param);
}
else if(clicked){
onClick(param);
}
clicked = false;
dblClicked = false;
clearTimeout(clickTimer);
},150);
} else {
dblClicked = true;
}
};
I have a problem with ckeditor widgets. I have inline non-editable text widget which I can drag drop enywhere in editor (using its default functionality). So I need to check where I'm dropping my widget and if this place is undroppable (according my rules it us TABLE) do cancel events propagations and widget should stay on previous place.
editor.widgets.add('customWidgetAdd', {
inline: true,
template: '<span class="simplebox">' +
'<span class="simplebox-title" ></span>' +
'</span>',
init: function(){
var that = this;
that.widgetData = ko.observable(self.activeWidgetData);
var subscription = that.widgetData.subscribe(function (value) {
$(that.element.$).find('.simplebox-title').text(value.name);
if (that.isSelected) {
self.activeWidgetData = value;
}
});
var destroyListener = function(ev){
subscription.dispose();
};
that.once('destroy', destroyListener);
that.on('doubleclick', function (evt) {
editor.execCommand(editAction.command);
});
that.on('select', function (evt){
that.isSelected = true;
self.activeWidgetData = that.widgetData();
});
that.on('deselect', function (evt){
try {
var endContainer = editor.getSelection().getRanges()[0].endContainer.getName();
} catch (e) {
}
that.isSelected = false;
if (endContainer == 'td' || endContainer == 'th') {
//SO here comes the problem. My rule is executed and
//I want CKEDITOR do nothing from here... but stil widget is getting cutted from DOM and inserted to place where I have dropped it...
//that.removeListener('destroy', destroyListener);
//that.removeAllListeners();
evt.cancel();
evt.stop();
return false;
}
});
}
});
Unfortunately there is no easy solution in this situation.
The only one way you can do it is to subscribe to editor's drop event, and cancel it if needed, like:
editor.on('contentDom', function() {
var editable = editor.editable(),
// #11123 Firefox needs to listen on document, because otherwise event won't be fired.
// #11086 IE8 cannot listen on document.
dropTarget = (CKEDITOR.env.ie && CKEDITOR.env.version < 9) || editable.isInline() ? editable : editor.document;
editable.attachListener(dropTarget, 'drop', function(evt) {
//do all checks here
});
});
You can find how it works in CKEditor (See code of function setupDragAndDrop)
I have two conditions here, cond1 and cond2 .If its the cond1 I will disable my onclick event, else I will enable it.
This is what I fished out :
if(cond1) {
document.getElementById('mTag').removeAttribute("onclick");
} else {
document.getElementById('mTag').setAttribute('onclick');
}
The problem is once the onclick gets disabled , its not getting enabled again. If its cond2 , then it must be enabled . What am I doing wrong? Kindly suggest some solution to this.
Why would you do that? This will be annoying user experience anyway. Better is to disable/enable the tag:
document.getElementById('mTag').disabled = cond1;
To prevent the click event, you have to prevent the event from bubbling upwards.
document.getElementById('mTag').onclick = function(e) {
if (!e) var e = window.event;
event.cancelBubble = !cond1;
...
};
You did it wrong. Removing the attribute doesn't unbind the event.
This is the right way:
document.getElementById("mTag").onclick = null;
you don't need to remove onclick attribute you can set a flag in your handler
var enable;
function myhandler() {
if (enable) {
//my code
}
}
if(cond1){
enable = false;
} else {
enabled = true;
}
I think it's better to set a flag, and check for that flag at the beginning of your handler:
function handler(event) {
if ( !this.flag )
return;
// do the actual handling
}
I have a form, with a button called add rows. I would like to disable this button after user clicks on it thrice.
You could set a click counter on the button, but seeing as it is called "add rows", I suppose you might be able to just count the number of rows, and determine if it should be disabled that way.
bool disabled = true;
$('#add-rows').prop('disabled', disabled);
Replace true with your favourite means of calculating the number of rows.
From the top answer in google Triple Click Event:
$.event.special.tripleclick = {
setup: function(data, namespaces) {
var elem = this, $elem = jQuery(elem);
$elem.bind('click', jQuery.event.special.tripleclick.handler);
},
teardown: function(namespaces) {
var elem = this, $elem = jQuery(elem);
$elem.unbind('click', jQuery.event.special.tripleclick.handler)
},
handler: function(event) {
var elem = this, $elem = jQuery(elem), clicks = $elem.data('clicks') || 0;
clicks += 1;
if ( clicks === 3 ) {
clicks = 0;
// set event type to "tripleclick"
event.type = "tripleclick";
// let jQuery handle the triggering of "tripleclick" event handlers
jQuery.event.handle.apply(this, arguments)
}
$elem.data('clicks', clicks);
}
};
Used like so:
$("#mybutton").bind("tripleclick", function() {
$(this).attr("disabled", "disabled");
}
Note that you'll probably want to use on instead of bind, see What's the difference between `on` and `live` or `bind`?