Paul Irish 'duck punching' pattern observation - javascript

Had a question about the 'duck punching' pattern I first encountered on Paul Irish's blog. I get the general premise... save a ref to an existing function, then replace the existing function with a conditional branch that will call a new function if condition is met, or the old version if not. My question is why do we have to use the "apply" with 'this' as the first param when we call the _old function? I understand how apply works, but I'm looking for some clarification on why it is necessary.
(function($){
// store original reference to the method
var _old = $.fn.method;
$.fn.method = function(arg1,arg2){
if ( ... condition ... ) {
return ....
} else { // do the default
return _old.apply(this,arguments);
}
};
})(jQuery);

Consider this example
var obj = {
foo: "bar",
baz: function () {
return this.foo;
}
};
o = obj.baz;
obj.baz(); // "bar"
o(); // undefined
if you call a method with obj.baz, the object that is behind the dot is the function's context (this will refer to this object).
if you store a method in a variable, you lose the information about the context. In that case, the context will be set to the global object.
var obj = {
baz: function () {
return this;
}
};
o = obj.baz;
obj.baz() === obj; // true
o() === obj; // false
o() === window; // true
A proper context will likely be important for the .method to work as intended.

You pass this because apply() needs the first argument to be what this should be when calling the old function.
apply() is being used so you can easily hand arguments which will be treated as the arguments to the old function.
So, when deciding what to pass as this, you have chosen to pass on what this is in that context.

If you were to call the original function without apply, you let JavaScript decide what to bind this to, and that may well be something different from what it would be bound to if you hadn't monkeypatched/duckpunched the original code.
Using apply, you ensure that the correct value is used for this, e.g. the one the wrapper function is being called with.

Related

How does javascript handle `this` when doing property lookups?

I'm writing a function that needs to take an object and call a method on that object. I'm having trouble wrapping my head around how this is set when invoking a function.
Let's say I have this object:
myObj = {
x: 2,
get: function() {
return this.x;
}
};
If I simply do:
callbackEval = function(fn) {
return fn();
};
and then invoke it as
callbackEval(myObj.get)
This returns undefined, since this isn't bound. Obviously if I write this as
callbackEval(function() {
return myObj.get()
});
then it returns 2, as I'd expect.
But if, instead of passing a callback, I pass a property name, look up that property, and then call that function, I get mixed results.
Let's say I write these variants:
propEval = function(obj, fnName) {
const fn = obj[fnName];
return fn();
}
propEval2 = function(obj, fnName) {
return obj[fnName]();
}
propEval3 = function(obj, fnName) {
return (obj[fnName])()
}
propEval4 = function(obj, fnName) {
return (obj[fnName] || true)()
}
and call them like so:
propEval(myObj, "get");
propEval2(myObj, "get");
propEval3(myObj, "get");
propEval4(myObj, "get");
then, in order, I get:
undefined
2
2
undefined
What's the difference between how the javascript handles these 4 variations? Why is this bound when we make the calls in propEval2 and propEval3, but not in propEval4?
The partial answer: this is, bluntly put, a function's argument. It's 0-th argument, hidden and passed to it in a special way (or in explicit way - with call and apply). There's also no methods, BTW, just functions that happen to be properties of an object. If you invoke a function this way: foo.bar() (=== foo['bar']()), you implicitly pass to it foo as its this binding. When you invoke it this way: bar(), you do not.
Hence: propEval - no object, no this binding.
propEval2 - the classic example of invoking a so-called "method".
propEval3 - the () are irrelevant here. With or without them, the expression is evaluated the same, with the member access operator and the function call operator having the same precedence.
propEval4 - it looks like the one above, doesn't it? Hah! What it actually does is first, evaluate the expression (obj[fnName] || true), then invokes the result. It might as well be
const someTemporaryVariable = obj[fnName] || true;
return someTemporaryVariable();
I think.
propEval1 when you call function myObj.get, myObj is being passed in as the 'this' context. When you call fn you're calling the function without a context thus using the enclosing context. Note context being supplied is determined by where the function is being called and whether theres a . or not.
propEval2 and propEval3 are the same (parens don't matter) since you're always calling the function as a property of myObj. myObj.get is the same as myObj['get'].
propEval4 I haven't seen this one but it seems that with the || it evaluates the condition and then executes the return of the condition which will be a reference to the function resulting in something similar to propEval1.

Do not modify context even using a function that modifies the context

Maybe the title sounds a little bit weird (please improve it) -- but I need a solution for the following scenario. I have the following code:
var Foo = function () {
this._hello = "world!";
};
Foo.prototype.bar = function () {
console.log(this._hello);
};
var f = new Foo();
f.bar(); // => "world!"
f.bar.apply(this); // => undefined
I know that apply changes the context, so inside of bar, this will be the global object (at the second call).
But what I need is to access this from Foo function. A solution that I see would be:
var Foo = function () {
var self = this;
self._hello = "world!";
self.bar = function () {
console.log(self._hello);
};
};
However, I would choose not to have method declarations inside of another function.
I'd prefer to define methods same column level (just for code style):
var Foo = ...;
Foo.prototype.method = ...;
Is this possible? How?
You can use the bind() method to tackle these kinds of problems. Instead of something.method(f.bar) call something.method(f.bar.bind(f)) to get the bar method always called on the expected context (f).
If you don't want to use bind in every location where you pass bar around as a callback, you can also put it in the constructor to create a dedicated bound function for every instance by default:
function Foo() {
this._hello = "world!";
this.bar = this.bar.bind(this);
}
Foo.prototype.bar = function () {
console.log(this._hello);
};
var f = new Foo;
something.method(f.bar); // works!
It's not possible to do this by assigning a function to the prototype like this.
Unless you assign something to f.bar directly (as in your second example, and Bergi's answer), the value you will get for f.bar is a reference to the function you assigned to the prototype's property Foo.prototype.bar. This will be exactly the same function object for any other object that has Foo.prototype as a prototype. There is no reference to f in this function object.
So when you call f.bar(), how does this refer to the value of f? It is a special syntax, that basically equates to f.bar.apply(f). It is only the fact that you use this method-call syntax that sets this to the value of f. Any other reference to f.bar will just evaluate to the prototype's single, shared function object.
If you call it with f.bar.apply(somethingElse), this is now set to somethingElse, and all association with f is lost.
It's not a question of apply(...) changing scope. fn.apply(x) sets this to x within fn, whereas y.fn() sets this to y.
Similarly, in your example if you assign f.bar to a variable and then invoke it via the variable instead of using the method-call syntax f.bar(), your this will be the window object (if running in a browser) and again you'll get undefined.
var func=f.bar; // now func === Foo.prototype.bar
func(); // => undefined
See also How to find the object a function belongs to?

Accessing variable in callback function... what?

I've been through a ton of posts and I finally got what I needed thanks to this:
$("a.foo").click(function(){
var that = this;
jPrompt("Type something:","","", function(r) {
$(that).text(r);
}
}
From the following:
Accessing $(this) within a callback function
I was wondering if someone could expand on what exactly is happening here (why is this not available without re-assigning?) and what core information I should read up on? From what I gather this might have something to do with closures... that's most of what I bumped into while searching around. Is that accurate?
In my case, I was looking to execute some code, then redirect once an ajax request completed. In the callback function I was running $(this).attr("href") which was returning undefined.
this is assigned by javascript according to how a function is called. So, it is the jPrompt() function that determines what value this will have in your callback when jPrompt() calls the callback.
So, unless jPrompt goes out of its way to keep the same value for this via some argument you passed in, it will likely have a different value. As such, you can save it away for access within the callback as you've done. This is a very common design pattern in javacscript callbacks.
FYI, some of the ways that this is assigned:
obj.method() - this in method() will be set to obj
func.call(obj) - this in func() will be set to obj
func() - this will be set to window in func() or undefined in strict mode
The meaning of this changes depending on where you're at. The this within a handler for your click event means something other than the this within the callback passed to your jPrompt function.
For what it's worth, you don't need to re-assign this, since the event object passed into your handler will have a reference to the currentTarget:
$("a.foo").on("click", function (event) {
// 'this' here refers to the anchor we clicked
jPrompt("Type something:", "", "", function (r) {
// 'this' here refers to whatever jPrompt instructs
$(event.currentTarget).text(r);
}
}
The code in the question with some added comments:
$("a.foo").click(function(){
var that = this; //`this` holds the a object clicked. now so does `that`!
jPrompt("Type something:","","", function(r) {
//even if `this` has a different value here, `that` still holds the a object clicked
$(that).text(r);
}
}
This is something you will often find yourself doing in similar situations. this is context-dependent and you often need to keep the value this had in one context and use it in another.
A quote from the ECMAScript specification:
10.1.7 This
There is a this value associated with
every active execution context. The
this value depends on the caller and
the type of code being executed and is
determined when control enters the
execution context.
Hope that answers your question. You also asked for a resource for further reading. Please visit:
https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Operators/this
These guys provide excellent documentation both detailed and typically quite accurate (unlike other popular sources of reference that often comes first in Google searches -- w3cshools.com I am thinking of you!).
A Short Overview of this
this in JavaScript is dynamically scoped. Its behavior differs from all other variables which are lexically scoped. Other variables don't have a different binding depending on how the function is called; their scope comes from where they appear in the script. this however behaves differently, and can have a different binding depending not on where it appears in the script but on how it's called. Consequently, it can be a source of confusion for people learning the language, but mastering it is necessary in order to become a proficient JavaScript developer.
Since this is dynamically bound there are several ways to change its values based on how you call the function.
Examples
When you execute a function in JavaScript, the default this is window.
function foo() {
console.log(this);
}
foo(); // => window
The this value can be changed in a number of ways. One way is to call the function as a method of an object:
var x = {
foo: function() {
console.log(this);
}
};
x.foo(); // => This time it's the x object.
Another way is to use call or apply to tell the function to execute in the context of a certain object.
function foo() {
console.log(this);
}
foo.call(x); // => x object again
foo.apply(x); // => x object as well
If you call or apply on null or undefined, the default behavior will occur again: the function will be executed in the context of window:
function foo() {
console.log(this);
}
foo.call(null); // => window
foo.apply(undefined); // => window
However, note that in ECMAScript 5 strict mode, this does not default to window:
(function() {
'use strict';
function foo() {
console.log(this);
}
foo(); // => undefined
foo.call(null); // => null
foo.apply(undefined); // => undefined
})();
You can also set the this by using bind to bind the function to an object before it is called:
function foo() {
console.log(this);
}
var bar = {
baz: 'some property'
};
var foobar = foo.bind(bar);
foobar(); // => calls foo with bar as this
Going Father: Lazy Bind / Uncurrying this
Going further, you may sometimes want to take functions which act on a this and allow the this value to be passed in as the first argument to the function. This can be really helpful for Array methods, such as forEach. For instance, let's say you are dealing with an object which is array-like but not actually an array.
var arrayLike = {
'0': 'a',
'1': 'b',
'2': 'c',
'length': 3
};
If you want to iterate over this object with forEach, you could use call:
Array.prototype.forEach.call(arrayLike, function(item) {
console.log(item);
});
// Logs: a, b, c
However, another option is to create a forEach function which can be called directly on your object:
var forEach = Function.prototype.call.bind(Array.prototype.forEach);
Now you can use this function anytime you want to iterate over an array-like object:
forEach(arrayLike, function(item) {
console.log(item);
});
// Logs: a, b, c
Sometimes this method is referred to as "uncurrying this". However, I prefer to create a function which can generate these "uncurried" functions and call it "lazy binding".
var lazyBind = Function.prototype.bind.bind(Function.prototype.call);
var forEach = lazyBind(Array.prototype.forEach);
var slice = lazyBind(Array.prototype.slice);
var map = lazyBind(Array.prototype.map);
forEach(arrayLike, function(u) {
console.log(u);
});
// Logs: a, b, c
var realArray = slice(arrayLike);
// Converts arrayLike into a real array
forEach(
map(arrayLike, function(u) {
return u + 'Q';
}),
function(u) {
console.log(u);
}
);
// Logs: aQ, bQ, cQ
One really awesome thing about this technique is it can be useful for creating securable JavaScript, which can be helpful if you don't want other scripts on the page snooping around your internal variables. This is a pretty advanced meta-programming technique, though, and you don't see it in day-to-day JavaScript.

JavaScript object reference

I'm having an issue with Javascript object literals.
I would like to reference the object within one of the functions:
var Obj = {
name : "Johnny",
dumb : function() {
alert(this.name);
}
}
Sadly, the "dumb" function is an object as well. So, since dumb() has no
'name' property, it will return as undefined.
How do I get around this?
dumb is a method on your Obj object. When called, this will be set to Obj, and will alert "Johnny"
Try it out
var Obj = {
name : "Johnny",
dumb : function() {
alert(this.name);
}
}
Obj.dumb();
Your code is fine. The call to dumb should be:
Obj.dumb(); // "Johnny"
this in JavaScript is defined entirely by how a function is called, not where the function is defined. If you call a function via an object property, within the call this will refer to the object. So for instance, if you did this:
var f = Obj.dumb;
f(); // "undefined"
...then you get undefined (well, probably), because you haven't set any specific value for this. In the absense of a specific value, the global object is used. (window, on browsers.)
You can also set this by using the call or apply features of JavaScript functions:
var f = Obj.dumb;
f.call(Obj); // "Johnny"
The first argument to call (and to apply) is the object to use as this. (With call, any subsequent arguments are passed to the function, so f.call(Obj, 1); would effectively be Obj.dumb(1);. With apply, the second argument is an array to use as the arguments for the function, so f.apply(Obj, [1]); would effectively be Obj.dumb(1);.)
More reading:
Mythical methods
You must remember this
I think I'm missing the problem here. Your code works fine.
var Obj = {
name : "Johnny",
dumb : function() {
alert(this.name);
}
}
Obj.dumb(); // Alerts 'Johnny'
This is because dumb is called on Obj which is set to this.
EDIT: If you did the following, it would be undefined:
var x = Obj.dumb;
x(); // Alerts ''
This is because this is now window (as the function is not being called on Obj anymore).
You'd have to either .call:
var x = Obj.dumb;
x.call(Obj); // Alerts 'Johnny'
Or .bind (ECMAScript 5, meaning modern browsers only):
var x = Obj.dumb.bind(Obj);
x.call(); // Alerts 'Johnny'
Everything in JS is an object. this is not "the function being called" it is the object it is being called on (unless you use something like apply() to mess with that).
Obj.dumb();
will have this === Obj so this.name will resolve to "Johnny".
Just make sure you call Obj.dumb() and don't do something like:
// This won't work
var foo = Obj.dumb;
foo();
… as, while foo will be the same function as dumb, the context is different (and this will be the default object: window).

javascript object this

I have an object and it has another inner object. How can I call the parent object from the inner object?
var test = {
init: function () {
var instance = this;
},
call: function() {
this.stop(); // works
},
stop: function() {
this.parseText(); // works
},
parseText: {
load: function ()
{
this.call(); //*** dont work
instance.call(); // work, but what if i have this instance (same name) on another object, would'nt this conflict it?
}
}
};
I'm using an instance, which works fine, but what if I or someone wrote an instance (same name) var in another object, wouldn't it will conflict and overwrite this instance?
Eric's answer gives you a reasonable example of how to do what you want to do, but doesn't really go into why.
In JavaScript, this is set entirely by how a function is called (for now; see below the fold for details), not where the function is defined as it is in some other languages that have the same keyword (Java, C++, C#, ...).
You, the coder, determine what this will be each time you call a function. There are two main ways: By calling the function via an object property (in the same expression), or explicitly using the function's built-in call and apply functions.
Via an object property
Using an object property:
obj.foo(); // or
obj["foo"](); // both work
That does two very distinct things, but which collaborate to set the this value: First, the function reference is found by looking up the foo property of the object obj. Then, the function is called. Because you called it as part of the same overall expression retrieving the property value, the JavaScript engine will set this to obj within the call.
So in your example, test.parseText.load(), within the load call this will be parseText, not test, because that's the object on which load was looked up.
Note that setting-this-via-property-lookup only works when they're done at the same time. This does not work:
var f = obj.foo;
f(); // `this` will not be `obj` within the call
That doesn't work because they weren't done at the same time. The property lookup and function call were separated.
Using call or apply
The second way of setting this is more explicit: All functions have the call and apply properties, which are themselves function references that call the function using information you supply. In both cases, the first argument is the object to use as this during the call. So if we wanted to fix the example above that didn't work, we could do this:
var f = obj.foo;
f.call(obj); // `this` will be `obj` within the call
f.apply(obj); // same
The only difference between call and apply is how you supply function arguments. With call, you supply them as further discrete arguments to the function; with apply, you pass in an array of arguments.
So these all do the same thing:
// 1 - Directly via property
obj.foo("a", "b", "c");
// 2 - Using `call`
f = obj.foo;
f.call(obj, "a", "b", "c");
// 3 - Using `apply`
f = obj.foo;
f.apply(obj, ["a", "b", "c"]); // Note the `[ ... ]`, one array with three elements
You can see how call and apply could work with your existing structure:
test.parseText.load.call(test.parseText);
That calls test.parseText.load, making this = test.parseText within the call.
What Eric did in his answer was to use a closure to make it simpler for you to call parseText with the this value you expect.
Further reading (disclosure: from my blog):
Mythical methods
You must remember this
Closures are not complicated
Up top I said:
In JavaScript, this is set entirely by how a function is called
(for now...
The reason I said "for now" is that in ES6, JavaScript is getting "arrow functions" and unlike other functions, the value of this within an arrow function is set by where they're created, not how they're called: They get this from the context where you create them.
Suppose you were writing code in an object method and wanted to use another method of the object to, I don't know, output information from an array (yes, this is contrived). In ES5, you'd probably do this:
this.output("Entries:");
theArray.forEach(function(entry, index) {
this.output(index + ": " + entry);
}, this);
// ^------- tells `forEach` what to use as `this` during the callback
If you left off the argument, you'd have a bug:
this.output("Entries:");
theArray.forEach(function(entry, index) {
this.output(index + ": " + entry); // <== Bug, `this` is either
// `undefined` (strict) or
// the global object (loose)
});
But since arrow functions inherit this from where they're created rather than getting it based on how they're called, the arrow function version of that doesn't need the second argument:
this.output("Entries:");
theArray.forEach((entry, index) => {
this.output(index + ": " + entry);
});
If all you're worried about is test changing, do it like this:
var test = (function() {
var object = {}
object.call = function() {
this.stop(); // works
};
object.stop = function() {
this.parseText(); // apparently works, even though parseText is not a function
};
object.parseText = {
load: function() {
object.call(); // works
}
};
return object;
})();
If you don't know the name of test, you can use a self-invoking anonymous function to create a wrapper, and refer to the object as shown below.
Note that test is not a reference to a function, but to the return value of the anonymous function. Because the object name (obj) is wrapped inside a function, it cannot be read or modified from outside
The solution below is neat, does not pollute the scope of test, and works like a charm. As mentioned earlier, test refers to the same object as obj. It's however not possible to manipulate variable obj, from outside, so that the code inside the function breaks.
var test = (function(){ //Self-executing function
var obj = {
call: function() {
this.stop(); // works
},
stop: function() {
this.parseText(); // works
},
parseText: {
load: function ()
{
obj.call(); // obj refers to the main object
}
}
};
return obj; //Return the object, which is assigned to `test`.
})(); //Invoke function
Update
It's not possible to reliably refer to self, this, or any reference to the object inside an object, without wrapping it.
Your current solution does not work, see comments in the code below:
var obj = {
init: function(){
var instance = this; //`instance` is declared using `var` inside a function
}, // This variable cannot read from "the outside"
parseText: {
load: function(){
instance.call(); //Does NOT work! instance is not defined
}
}
}
"call" is actually a built-in function on the function object that can be used to call the function specifying what to use for this. How does your code work? It doesn't seem like it should since parseText isn't a function...
Maybe try this:
parseText: function() {
var load = function ()
{
this.call(); //*** should work
};
load.call(this);
}

Categories