http://a2.twimg.com/a/1302724321/javascripts/widgets/widget.js?1302801865
It is setup like this at a high level:
public namespace:
TWTR = window.TWTR || {};
Then a closure:
(function() {
...
})(); // #end application closure
Within the application closure:
TWTR.Widget = function(opts) {
this.init(opts);
};
(function() {
// Internal Namespace.
var twttr = {};
})();
Some methods are marked public, others private, and the only difference seems to be the naming convention (private starts with underscore '_').
Is it designed using the module pattern?
Why or what benefit do you get with a closure within a closure?
Since they load the widget.js before jquery, this means widget is designed to run w/o jquery since order matters correct?
Just trying to learn from this thing!
It is setup like this at a high level:
public namespace:
TWTR = window.TWTR || {};
That is bad coding practice, variables should always be declared with var. And there are no "namespaces" in javascript, that term is applied to the above construct but it isn't really appropriate. Better to say its methods are contained by an object.
Then a closure:
> (function() { ...
>
> })(); // #end application closure
That pattern has come to be called an immediately invoked function expression or iife. Not sure I like the name, but there you go. Anyway, it doesn't necessarily create any useful closures. A closure is only useful if a function creates variables that become bound to some other execution context that survives beyond the life of the function that created them (I hope that doesn't read like gobbledy-goop). You don't need an iife to create a closure.
However, you can use the above pattern to create closures since it's a function much like any other function.
Within the application closure:
> TWTR.Widget = function(opts) {
> this.init(opts); }; (function() {
> // Internal Namespace.
> var twttr = {}; })();
Some methods are marked public, others
private, and the only difference seems
to be the naming convention (private
starts with underscore '_').
The use of "public" and "private" are a bit misleading in javascript. The use of underscore to start identifer names indicates something that should only be used within the current scope, or by the "library" code itself. It's a bit redundant since the code should have a published API and any method that isn't part of the API shouldn't be avaialble externally.
But that is largely a matter of coding style and personal preference.
Is it designed using the module pattern?
Richard Cornford's "module pattern" is just that, a pattern. It's handy for simulating "private" variables in javascript, and also to share properties between functions or methods other than by the usual prototype inheritance. widget.js might be implemented (in parts) using the module pattern, but it it was likely designed by considering requirements and functionality. ;-)
Why or what benefit do you get with a closure within a closure?
Exactly the same benefits of any closure as stated above. Accessing variables essentially by placing them on an appropriate part of the scope chain is essentially the same as accessing properties via a [[prototype]] chain, only with (very different) mechanics - one uses identifier resolution on the scope chain, the other property resolution on the [[prototype]] chain.
Edit
One drawback is that the entire activation object that the closed variable belongs to is probably retained in memory, so if you just need access to a shared variable, better to consider some other scheme, perhaps even classic prototype inheritance. Or at least if you are going to use closures, try to keep the related activation object as small as reasonably possible (e.g. set any variables that aren't used to null just before exiting).
e.g.
var foo = (function() {
// Variables available for closure
var a, b, c;
// Use a, b, c for stuff
...
// Only want closure to c
a = null;
b = null;
return function() {
// use c
}
}());
Since they load the widget.js before jquery, this means widget is designed to run w/o jquery since order matters correct?
I can't access the linked resource right now (corporate blocking of twitter domain), but the load order suggests you are correct. However, some code execution might be delayed until the document is fully loaded so it isn't a guaranteee, you'll need to look at the code.
Related
This question already has answers here:
var functionName = function() {} vs function functionName() {}
(41 answers)
Closed 5 years ago.
With a js module pattern, I think functions are commonly defined like this:
var loadData = function(myParam1, myParam2){}
However, the js module pattern still works with functions defined like this:
function loadData (myParam1, myParam2){}
Is there any practical reason to define functions as variables in a js module? Is a function variable generally expected from a design standards perspective for a publicly exposed method within a js module? Or is the implementation style really more of a matter of personal preference?
Module pattern is usually augmented by IIFE pattern:
(function(){
})();
Here is an example:
var MODULE = (function(){
function anotherLoadData(myParam1, myParam2){
console.log('another load data')
}
return {
loadData : function(myParam1, myParam2){
console.log('load data');
},
anotherLoadData : anotherLoadData
}
})();
MODULE.loadData();
MODULE.anotherLoadData();
So you see, the way you declared your functions doesn't relate to js module pattern.
Will this edited answer will be better:
[Learning JavaScript Design Patterns][1]
The Module Pattern
The Module pattern was originally defined as a way to provide both private and public encapsulation for classes in conventional software engineering.
In JavaScript, the Module pattern is used to further emulate the concept of classes in such a way that we're able to include both public/private methods and variables inside a single object, thus shielding particular parts from the global scope. What this results in is a reduction in the likelihood of our function names conflicting with other functions defined in additional scripts on the page.
The Module pattern encapsulates "privacy", state and organization using closures. It provides a way of wrapping a mix of public and private methods and variables, protecting pieces from leaking into the global scope and accidentally colliding with another developer's interface. With this pattern, only a public API is returned, keeping everything else within the closure private.
This gives us a clean solution for shielding logic doing the heavy lifting whilst only exposing an interface we wish other parts of our application to use. The pattern is quite similar to an immediately-invoked functional expression (IIFE - see the section on namespacing patterns for more on this) except that an object is returned rather than a function.
It should be noted that there isn't really an explicitly true sense of "privacy" inside JavaScript because unlike some traditional languages, it doesn't have access modifiers. Variables can't technically be declared as being public nor private and so we use function scope to simulate this concept. Within the Module pattern, variables or methods declared are only available inside the module itself thanks to closure. Variables or methods defined within the returning object however are available to everyone.
History
From a historical perspective, the Module pattern was originally developed by a number of people including Richard Cornford in 2003. It was later popularized by Douglas Crockford in his lectures. Another piece of trivia is that if you've ever played with Yahoo's YUI library, some of its features may appear quite familiar and the reason for this is that the Module pattern was a strong influence for YUI when creating their components.
Examples
Let's begin looking at an implementation of the Module pattern by creating a module which is self-contained.
var testModule = (function () {
var counter = 0;
return {
incrementCounter: function () {
return counter++;
},
resetCounter: function () {
console.log( "counter value prior to reset: " + counter );
counter = 0;
}
};
})();
// Usage:
// Increment our counter
testModule.incrementCounter();
I've been using this pattern in my JS code:
function Thing() {
var otherData = {
// Private variables?
name : "something"
}
var myThing = {
data: "somedata",
someFunction: function () {
console.log(otherData.name);
}
}
return myThing;
}
Then when using it doing:
var thing = Thing();
thing.someFunction();
I've seen examples of constructors and singletons in JS, but I haven't run across this pattern before. Is there a name for this pattern? Are there any potential problems with this pattern? Previously I was just using the object literal pattern, but wanted to get private-ish variables by putting it in a closure.
Is there a name for this pattern?
That has various names. The common ones I've heard for it are:
factory function
maker function (this is the term Douglas Crockford, who popularized them, uses)
builder function
To avoid confusion we don't call them "constructor functions" or "constructors" as that term is specifically for functions used with new, which yours isn't.
(Note: "builder function" in this context is not related to the builder pattern [e.g., GoF patterns]. That's a completely different thing. Similarly, "factory function" here isn't really related to the factory pattern, but in this case there's overlap, as the factory pattern uses factory functions. "Maker" has the advantage of not having that potential confusion; I'm sure there's some "maker pattern" somewhere, but at least not in the initial GoF book.)
Are there any potential problems with this pattern?
Well, there are potential problems with all patterns. :-) There's nothing particularly problematic with this one, though, no.
Just to point out one problem it doesn't have: Someone might mention that you aren't leveraging prototypes with that pattern, but perhaps you just don't need one with that particular builder, and if you did, you could easily use one:
var thingProto = {
method: function() {
// I'm a shared method
}
};
function buildThing() {
var otherData = {
// Private variables?
name : "something"
}
var myThing = Object.create(thingProto);
myThing.data = "somedata";
myThing.someFunction = function () {
console.log(otherData.name);
};
return myThing;
}
Doesn't change the pattern.
As a style note, normally you wouldn't capitalize it, as the overwhelming convention in JavaScript is that a capitalized function is a constructor function. So Thing might be called createThing or buildThing or just thing.
The constructor invocation pattern is when you prefix a function call with the new keyword followed by a space. This allows the function to act as a constructor, assigning its prototype property (ConstructorFunction.prototype) as the prototype attribute (instanceObj.__proto__) of the returned object, and modifying the object's properties through the this keyword. Therefore, the way you're using that function is not a "constructor pattern".
The encapsulation of data using function closures is commonly referred to as the Module Pattern.
Here is the relevant section from Addy Osmani's book: Learning JavaScript Design Patterns.
The Module pattern was originally defined as a way to provide both
private and public encapsulation for classes in conventional software
engineering.
In JavaScript, the Module pattern is used to further emulate the
concept of classes in such a way that we're able to include both
public/private methods and variables inside a single object, thus
shielding particular parts from the global scope. What this results in
is a reduction in the likelihood of our function names conflicting
with other functions defined in additional scripts on the page.
Privacy
The Module pattern encapsulates "privacy", state and organization
using closures. It provides a way of wrapping a mix of public and
private methods and variables, protecting pieces from leaking into the
global scope and accidentally colliding with another developer's
interface. With this pattern, only a public API is returned, keeping
everything else within the closure private.
This gives us a clean solution for shielding logic doing the heavy
lifting whilst only exposing an interface we wish other parts of our
application to use. The pattern is quite similar to an
immediately-invoked functional expression (IIFE - see the section on
namespacing patterns for more on this) except that an object is
returned rather than a function.
It should be noted that there isn't really an explicitly true sense of
"privacy" inside JavaScript because unlike some traditional languages,
it doesn't have access modifiers. Variables can't technically be
declared as being public nor private and so we use function scope to
simulate this concept. Within the Module pattern, variables or methods
declared are only available inside the module itself thanks to
closure. Variables or methods defined within the returning object
however are available to everyone.
I have been re-factoring someone else's JavaScript code.
BEFORE:
function SomeObj(flag) {
var _private = true;
this.flag = (flag) ? true : false;
this.version="1.1 (prototype)";
if (!this._someProperty) this._init();
// leading underscore hints at what should be a 'private' to me
this.reset(); // assumes reset has been added...
}
SomeObj.prototype.reset = function() {
/* perform some actions */
}
/* UPDATE */
SomeObj.prototype.getPrivate = function() {
return _private; // will return undefined
}
/* ...several other functions appended via `prototype`...*/
AFTER:
var SomeObj = function (flag) {
var _private = true;
this.flag = (flag) ? true : false;
this.version = "2.0 (constructor)";
this.reset = function () {
/* perform some actions */
};
/* UPDATE */
this.getPrivate = function() {
return _private; // will return true
}
/* other functions and function calls here */
}
For me the first example looks difficult to read, especially in a larger context. Adding methods like reset on like this, using the prototype property, seems much less controlled as it can presumably happen anywhere in the script. My refactored code (the second example above) looks much neater to me and is therefore easier to read because it's self-contained. I've gained some privacy with the variable declarations but I've lost the possibilities the prototype chain.
...
QUESTIONS:
Firstly, I'm interested to know what else I have lost by foregoing prototype, or if there are larger implications to the loss of the prototype chain. This article is 6 years old but claims that using the prototype property is much more efficient on a large scale than closure patterns.
Both the examples above would still be instantiated by a new operator; they are both 'classical'-ish constructors. Eventually I'd even like to move away from this into a model where all the properties and functions are declared as vars and I have one method which I expose that's capable of returning an object opening up all the properties and methods I need, which have privileges (by virtue of closure) to those that are private. Something like this:
var SomeObj = (function () {
/* all the stuff mentioned above, declared as 'private' `var`s */
/* UPDATE */
var getPrivate = function () {
return private;
}
var expose = function (flag) {
// just returns `flag` for now
// but could expose other properties
return {
flag: flag || false, // flag from argument, or default value
getPrivate: getPrivate
}
};
return {
expose: expose
}
})(); // IIFE
// instead of having to write `var whatever = new SomeObj(true);` use...
var whatever = SomeObj.expose();
There are a few answers on StackOverflow addressing the 'prototype vs. closure' question (here and here, for example). But, as with the prototype property, I'm interested in what a move towards this and away from the new operator means for the efficiency of my code and for any loss of possibility (e.g. instanceof is lost). If I'm not going to be using prototypal inheritance anyway, do I actually lose anything in foregoing the new operator?
A looser question if I'm permitted, given that I'm asking for specifics above: if prototype and new really are the most efficient way to go, with more advantages (whatever you think they might be) than closure, are there any guidelines or design patterns for writing them in a neater fashion?
...
UPDATE:
Note that expose returns a new object each time, so this is where the instantiation happens. As I understand this, where that object refers to methods declared in the SomeObj closure, they are the same methods across all objects (unless overwritten). In the case of the flag variable (which I've now corrected), this can be inherited from the argument of expose, have a default value, or again refer back to a encapsulated pre-existing method or property. So there are instances of objects being produced and there is some inheritance (plus polymorphism?) going on here.
So to repeat question 2: If I'm not going to be using prototypal inheritance anyway, do I actually lose anything in foregoing the new operator?
Many thanks for answers so far, which have helped to clarify my question.
In my experience, the only thing you lose by not using .prototype is memory - each object ends up owning its own copy of the function objects defined therein.
If you only intend instantiating "small" numbers of objects this is not likely to be a big problem.
Regarding your specific questions:
The second comment on that linked article is highly relevant. The author's benchmark is wrong - it's testing the overhead of running a constructor that also declares four inner functions. It's not testing the subsequent performance of those functions.
Your "closure and expose" code sample is not OO, it's just a namespace with some enclosed private variables. Since it doesn't use new it's no use if you ever hope to instantiate objects from it.
I can't answer this - "it depends" is as good an answer as you can get for this.
Answers:
You already answer this question: you loose the prototype chain. (Actually you don't loose it, but your prototype will be always empty). The consequences are:
There is a little performance/memory impact, because methods are created for each instance . But it depends a lot on the JavaScript engine, and you should worry about it only if you need to create a big amount of objects.
You can't monkey patch instances by modifying the prototype. Not a big issue either, since doing that leads to a maintenance nightmare.
Let me do a small pedantic correction to your question: Is not a matter of "prototype vs closure", in fact the concept of closure is orthogonal to a prototype based language.
The question is related on how you are going to create objects: define an new object from zero each time, or clone it from a prototype.
The example that you show about using functions to limit the scope, is a usual practice in JavaScript, and you can continue doing that even if you decide to use prototypes. For example:
var SomeObj = (function (flag) {
/* all the stuff mentioned above, declared as 'private' `var`s */
var MyObj = function() {}
MyObj.prototype = {
flag: flag,
reset: reset
};
return {
expose: function() { return new MyObj(); }
}
})();
If you are worried about modularization, take a look into requirejs which is an implementation of a technique called AMD (async module definition). Some people doesn't like AMD and some people love it. My experience with it was positive: it helped me a lot to create a modular JavaScript app for the browser.
There are some libraries to make your life with prototypes easier: composejs, dejavu, and my own barman (yes is a shameless self promotion, but you can look into the source code to see ways of dealing with definitions of objects).
About patterns: Since you can easily hide object instantiation using factory methods, you can still use new to clone a prototype internally.
What else I have lost by foregoing prototype?
I'm sure someone can provide an answer, but I'll at least give it a shot. There are at least two reasons to use prototype:
prototype methods can be used statically
They are created only once
Creating a method as an object member means that it is created for every instance of the object. That's more memory per object, and it slows down object creation (hence your efficiency). People tend to say that prototype methods are like class methods whereas member methods are like object methods, but this is very misleading since methods in the prototype chain can still use the object instance.
You can define the prototype as an object itself, so you may like the syntax better (but it's not all that different):
SomeObj.prototype = {
method1: function () {},
method2: function () {}
}
Your argument that it seems less controlled is valid to me. I get that it is weird to have two blocks involved in creating an object. However, it's a bit spurious in that there is nothing stopping someone from overwriting the prototype of your other object anyway.
//Your code
var SomeObj = function (flag) { //...
//Sneaky person's code
delete SomeObj.reset;
SomeObj.prototype.reset = function () { /* what now? */ }
Foregoing new
If you're only going to be creating specific object instances on the fly via {} notation, it's not really different from using new anyway. You would need to use new to create multiple instances of the same object from a class (function) definition. This is not unusual as it applies to any object oriented programming language, and it has to do with reuse.
For your current application, this may work great. However, if you came up with some awesome plugin that was reusable across contexts, it could get annoying to have to rewrite it a lot. I think that you are looking for something like require.js, which allows you to define "modules" that you can import with the require function. You define a module within a define function closure, so you get to keep the constructor and prototype definitions wrapped together anyway, and no one else can touch them until they've imported that module.
Advantages of closure vs. prototype
They are not mutually exclusive:
var attachTo = {};
;(function (attachTo, window, document, undefined) {
Plugin = function () { /* constructor */ };
Plugin.prototype = { /* prototype methods */ };
attachTo.plugin = Plugin;
})(attachTo, window, document);
var plugin = new (attachTo.plugin);
http://jsfiddle.net/ExplosionPIlls/HPjV7/1/
Question by question:
Basically, having the reset method in the prototype means that all instances of your constructor will share the exact same copy of the method. By creating a local method inside the constructor, you'll have one copy of the method per instance, which will consume more memory (this may become a problem if you have a lot of instances). Other than that, both versions are identical; changing function SomeObj to var SomeObj = function only differs on how SomeObj is hoisted on its parent scope. You said you "gained some privacy with the variable declarations", but I didn't see any private variables there...
With the IIFE approach you mentioned, you'll lose the ability to check if instance instanceof SomeObj.
Not sure if this answers your question, but there is also Object.create, where you can still set the prototype, but get rid of the new keyword. You lose the ability to have constructors, though.
I often come across Javascript code snippets that consist of many anonymous functions that are called where they are created, such as here:
var prealloc = (function() {
// some definitions here
return function prealloc_win(file, size, perms, sparseOk) {
// function body
};
})();
// can be called like this:
prealloc(...);
So this calls an anonymous function which returns another function prealloc_win. To me this seems equivalent to instantiating a class where the resulting object exposes the function prealloc_win:
function preallocObj() {
// some definitions here
this.prealloc_win = function(file, size, perms, sparseOk) {
// function body
};
}
prealloc = new preallocObj();
// can be called like this:
prealloc.prealloc_win(...);
Is this assumption correct? What are the benefits of using anonymous functions that are called directly? And why is this idiom so often seen in Javascript, but not often in other languages which could be written in the same way (C, C++, Python)?
The deal is that the preallocObj class says that this is something that could be
instantiated multiple times. I could just create more instances of it even though it wasn't really designed for that. You could do some hacks to prevent that but it's easier just to use the immediately invoked anonymous function for this.
With the immediately created and invoked anonymous function, a "class" is created, instantly "instantiated" and assigned to prealloc and
there is no way to reference the original anonymous function that created the prealloc object after this. It was created, invoked and lost.
You pretty much have the right idea. The benefits of this module pattern/function builder are that the resultant function can enclose its own internal definitions or state.
It's basically just a way to create a function with private variables or constants. Consider the less efficient alternative:
var prealloc = function() {
// some definitions here
// function body
}
Every time this function is called it would reassign/instantiate its variables, adding unnecessary performance overhead and overwriting any state data that resulted from previous calls.
This method is useful when there are some variables that are important to the workings of a function that you want only private access to or that you need to persist between invocations without contaminating the outer scope.
Javascript is fundamentally very different to C++, JAVA and Python and should be written in differnt ways. At the risk of repetition, Javascript is not an OOP language it is a prototype language. Douglas Crockford (inventor of JSON) at Yahoo has some wonderful articles and particuarily Videos entitled 'Javascript - the good parts' you should watch them all.
I have been doing research to come up with a standardized Javascript coding style for my team. Most resources now recommend the "Module" pattern that involves closures, such as this:
var Module = function() {
someMethod = function() { /* ... */ };
return {
someMethod: someMethod
};
}();
and invoke it like Module.someMethod();. This approach seems to only work with methods that would be static in a traditional OOP context, for example repository classes to fetch/save data, service layers to make outside requests, and the like. Unless I missed something, the module pattern isn't intended to be used with data classes (think DTOs) that would typically need to be passed to/from the service methods to the UI glue code.
A common benefit I see cited is that you can have true private methods and fields in Javascript with the module pattern, but this can also be achieved along with being able to have static or instance methods with the "classical" Javascript style similar to this:
myClass = function(param) {
// this is completely public
this.publicProperty = 'Foo';
// this is completely private
var privateProp = param;
// this function can access the private fields
// AND can be called publicly; best of both?
this.someMethod = function() {
return privateProp;
};
// this function is private. FOR INTERNAL USE ONLY
function privateMethod() {
/* ... */
};
}
// this method is static and doesn't require an instance
myClass.staticMethod = function() { /* ... */ };
// this method requires an instance and is the "public API"
myClass.prototype.instanceMethod = function() { /* ... */ };
So I guess my question is what makes the Module Pattern better than the traditional style? It's a bit cleaner, but that seems to be the only benefit that is immediately apparent; in fact, the traditional style seems to offer the ability to provide real encapsulation (similar to true OOP languages like Java or C#) instead of simply returning a collection of static-only methods.
Is there something I'm missing?
Module Pattern can be used to create prototypes as well see:
var Module = function() {
function Module() {};
Module.prototype.whatever = function() {};
return Module
}();
var m = new Module();
m.whatever();
As the other poster said the clean global namespace is the reason for it. Another way to achieve this however is to use the AMD pattern, which also solves other issues like dependency management. It also wraps everything in a closure of sorts. Here's a great Introduction to AMD which stands for Asynchronous Module Definition.
I also recommend reading JavaScript Patterns as it thoroughly covers the reasons for various module patterns.
The module pattern above is pointless. All you are doing is using one closure to return a constructor with prototype. You could have achieved the same with:
function Module() {};
Module.prototype.whatever = function() {};
var m = new Module();
m.whatever();
In fact you would have saved one object (the closure) from being created, with the same output.
My other beef with the module pattern is it if you are using it for private encapsulation, you can only use it easily with singletons and not concrete classes. To create concrete classes with private data you end up wrapping two closers, which gets ugly. I also agree that being able to debug the underscore pseudo-private properties is a lot easier when they are visible. The whole notion of "what if someone uses your class incorrectly" is never justified. Make a clean public API, document it, and if people don't follow it correctly, then you have a poor programmer in your team. The amount of effort required in Javascript to hide variables (which can be discovered with eval in Firefox) is not worth the typical use of JS, even for medium to large projects. People don't snoop around your objects to learn them, they read your docs. If your docs are good (example using JSDoc) then they will stick to it, just like we use every 3rd party library we need. We don't "tamper" with jQuery or YUI, we just trust and use the public API without caring too much how or what it uses underneath.
Another benefit you forgot to mention to the module pattern, is that it promotes less clutter in the global namespace, ie, what people refer to when they say "don't pollute the global namespace". Sure you can do that in your classical approach, but it seems creating objects outside of anonymous functions would lend more easily to creating those objects in the global namespace.
In other words, the module pattern promotes self contained code. A module will typically push one object onto the global namespace, and all interaction with the module goes through this object. It's like a "main" method.
Less clutter in the global namespace is good, because it reduces the chances of collisions with other frameworks and javascript code.