I am building a web application using sql server reporting services. As part of my application, I present the report onwards to the end user using the report viewer control.
The reports that I have created are mostly very squeezed. That means that I have several graphs on the same single report.
What I want to do, is give the user the ability to focus on a single report. I've created the appropriate client side code, though now I am faced with a rather tedious problem. The image that the report reviewer renders is relatively small (as I needed to fit several graphs on the same single report). when I try enlarging the graph's image on the client side, it gets stretched. The image is rendered small!
How can I instruct SSRS to create a bigger image of the graph? Can I specify anything in the underlying querystring?
http://localhost:3450/Reporter.aspx/Reserved.ReportViewerWebControl.axd?ReportSession=rkymfk45wv0wosrpru5en4rr&Culture=1037&CultureOverrides=True&UICulture=1033&UICultureOverrides=True&ReportStack=2&ControlID=bc66e58c31d64e8a8231389d9a5b5fdd&OpType=ReportImage&IterationId=163e91e9a63e45adbc03658d347470ab&StreamID=C_59iT1_1
Thank you
I hate to say but there are few third party tools that can offer the dynamic ZOOM capability, I think. http://www.perpetuumsoft.com/Silverlight-Viewer-for-Reporting-Services.aspx?lang=en fyi
I don't know anyway to dynamically size a report element. I don't think you can use expressions for height and width.
Why not have one report that is all of the small graphs, then make single reports for the larger graphs. You can then set the navigation of the small charts to "Jump to report" and go to the larger charts. It is ugly, because you will have to maintain two copies of the charts, but it should work.
Related
Technologies: front-end -> Angular 9, back-end -> JAVA.
Description: I am using angular to create dashboard with moderately complex DOM structured with embedded css styling and also is responsive. Complex means, there are 4 tabbed-panes with 4-8 SVG graphs in each tab in one dashboard. Dashboard also comprises of few images (some are from different domain and some are from same file system). For sake of optimization, I draw graph using API responses only when tabs are clicked to show results. So request parameters while navigating from parent view is stored using Angular route navigation states in order to request other apis to generate graphs.
I have already tried jsPDF, PDFmake, htmlPdfMake, html2pdf libraries but all these libraries has one or the other limitations not fit to my requirement. For e.g. jsPDF (.html(), .fromHtml()) don't consider embedded with CSS and only feeds textual contents (excludes svg) into PDF file. Other ways to create image out of html body using html2canvas and then converts image to pdf which makes text non-selectable. Pdfmake has complex ways but again requires additional limited css styling separately and so on.
Then I use traditional way to window.print() which does gives selectable text, also the text inside graphs are selectable the way I needed, but drawback is my dashboard is responsive and when the graphs are generated, the SVG dimensions remains fixed. So when window triggers print(), the default A4 size paper setting adjust the view to lower device viewport (say, tablet) due to its responsiveness but size of SVG graphs remains the same which looks weird (imagine, graphs aligns to the left leaving extra space on its right-side). This was fixed by creating separate view and remove responsiveness from that view and trigger window.print(). But this solution forcing me to show the view on client-side getting graphs generated and then download to PDF using window.print(). However this solution does not satisfies my client's requirement and asking me to hide newly re-generated view but instead agreed to show view in new window tab and add the ability to download to PDF (like PDF viewer or similar) but disagreement on window.print(). Currently some how I succeeded to show only one view on browser's new tab using BLOB or document.write(). Now from here I need guidance on how to proceed in order to achieve below requirement.
Requirement: To generate HTML content to PDF doc.
1) Open new browser tab and generate graphs combining all 4 tabbed panes (this should include taking request argument from state and make api calls).
2) Once all 4 views are ready with all the graphs generated and images at its expected place, then allow exporting entire view into PDF with Styling exactly what we see on browser
3) PDF must have proper margin and include title, link and logo at the bottom.
4) Client-side approach only.
5) Must have each text selectable inside the PDF document.
Questions:
1) What are the other approaches that can fulfill above requirements. If it includes server-side, then how?
2) Whether the current approach(on client-side) is doable considering above requirements, if not then why?
I have a SVG generated map for the game I am developing. I have no problems with the game being open-source and it uses open web technologies such as HTML and SVG. No problems there.
But at the same time I want the players not to be able to see or reverse engineer a map of the whole world (to retain true exploration). For now I generate map using a seed that is secret and not version controlled. So even though the algorithm is known curious players can use open-sourced code to generate "game-like worlds" but not that exact one. This solves the "global" problem.
But since SVG is rendered on a page as a single Voronoi diagram all the data (I don't mind the coordinates of points) would be extractable. Data like resources, land types, biomes, climate etc. could be fetched from SVG to gain an upper hand in finding good locations for settlements.
Any idea how to prevent that? Players have limited vision so I thought about either:
not rendering the whole Voronoi diagram at all (just the visible part), but that could be potentially tricky to do (maybe, haven't looked into it yet),
inserting the resource/land tile data into SVG graph only to visible locations
I can see the benefits of both approaches and if done correctly it could even boost the performance (not rendering the whole thing/rendering with less data) and lead to bigger worlds without impacting performance.
Any other ideas/programming/architectural approaches to help with the issue?
(I am using Vue.js, d3.js, svg-pan-zoom and Laravel backend just in case it helps.)
The ideas that you gave are perfect, but for implementing them, you need to make hard work, and spend much time.
I have a suggestion. Is will work for most of the users. Maybe some users will "hack" it. But I believe it will work for 95% of the times.
You can create a very big rectangle, from the top left point 0,0 until the right bottom point. The rectangle will be white, and it will be over all other shapes.
This way if someone will download the SVG, we will see nothing. Just a big white rectangle.
In you game HTML, you can add a CSS selector, to hide this rectangle.
If you following this method, most of the users (who don't have a photo editing software) will not be able to see the map.
Users who knows how to inspect elements in HTML may see the map. But I believe that most of them who will see a white box, will not believe that there is something behind.
I think that this is a simple temporary approach that you can do, before doing other more defensive ways.
I am trying to build a network graph (like a network for brain) to display millions of nodes. I would like to know to what extent I can push the d3 js to in terms of adding more network nodes on one graph?
Like for example, http://linkedjazz.org/network/ and http://fatiherikli.github.io/programming-language-network/#foundation:Cappuccino
I am not that familiar with d3.js (though I am a JS dev), I just want to know if d3.js is the right tool to build a massive network visualization (one million nodes +) before I start looking at some other tools.
My requirements are simply: build a interactive web based network visualization that can scale
Doing a little searching myself, I found the following D3 Performance Test.
Be Careful, I locked up a few of my browser tabs trying to push this to the limit.
Some further searching led me to a possible solution where you can pre-render the d3.js charts server side, but I'm not sure this will help depending on your level of interaction desired.
That can be found here.
"Scaling" is not really an abstract question, it's all about how much you want to do and what kind of hardware you have available. You've defined one variable: "millions of nodes". So, the next question is what kind of hardware will this run on? If the answer is "anything that hits my website", the answer is "no, it will not scale". Not with d3 and probably not with anything. Low cost smartphones will not handle millions of nodes. If the answer is "high end workstations" the answer is "maybe".
The only way to know for sure is to take the lowest-end hardware profile you plan to support and test it. Can you guarantee users have access to a 64GB 16 core workstation? An 8GB 2 core laptop? Whatever it is, load up a page with whatever the maximum number of nodes is and sketch in something to simulate the demands of the type of interaction you want and see if it works.
How much d3 scales is very dependent on how you go about using it.
If you use d3 to render lots of svg elements, browsers will start to have performance issues in the upper thousands of elements. You can render up to about 100k elements before the browser crashes, but at that point user interaction is basically useless.
It is possible, however, to render lots and lots of lines or circles with a canvas. In canvas, everything is rendered in a single image file. Rather than creating a new element for each node or line, you draw a line in the image file for it. The downside of this is that animation is a bit more difficult, since you can't move elements in a canvas, only draw on top of a canvas or redraw the whole thing. This isn't impossible, but would be computationally expensive with a million nodes.
Since canvas doesn't have nodes, if you want to use the enter/exit/update paradigm with it, you have to put placeholder elements in the DOM. Here's a good example of how to do that: DOM-to-canvas with D3.
Since the memory costs of canvas don't scale with the number of nodes, it makes for a very scalable solution for large visualizations, but workarounds are required to get it to be interactive.
I have the standard "responsive image serving" problem, but with some complex twists. I expect I'll need to build my own solution to the below, but it's a few months down the line so I thought I'd bring this by the community now for help with my approach and getting started. I also think the solution I'm looking for would have pretty wide appeal, so this could be valuable to the community as a whole.
The problem:
We'd like to provide users with images, embedded videos, etc (anything that takes a lot of time/bandwidth to load and takes less when lower res) but change the loaded dimensions depending on the size the element is actually allocated on the page. This is basic "responsive image serving" applied to a few other types of assets (though since we provide lower-bandwidth file versions to mobile devices, I think this also falls under "adaptive design"). But don't worry about other types of content for now, let's focus on images.
We need to determine the appropriate max-width for a each specific asset placement, for each screen width breakpoint, without providing this info as configuration.
I'm creating a platform that will serve pages relying on HTML templates from many different parties. Images can be served from anywhere on the page, and pages can use any styling system they want, so we have no idea what the appropriate size for an image is just by looking at screen width. We need to actually evaluate the max width of the placement at each supported sizing breakpoint. Sure, this could be done manually in advance given a design template, but let's assume that's too much work for these 3rd parties.
For example, in Twitter Bootstrap 3 an image contained in a col-md-8 should be at most 720px width when browser width is < 768, but if it was in a col-sm-8 it should be smaller than 470px. And if we're using a different framework altogether these would clearly be different too. I need solution that can take into account everything the CSS is doing automatically, because I have no idea what the CSS will do.
We can't do any processing during the image request. We rely on a CDN (Cloudfront). They are not going to implement our custom code on each of their edge locations, and I don't want a visitor in New Delhi or Berlin to have to send yet another request halfway around the globe, for every sized asset, before they know what the final url is. So that rules out solutions like this controller-based solution and the PHP adaptive-images script.
We need this to be fast. There's a good amount of wiggle-room on the server side, since caching is so easy and flexible with Rails 3 & 4. But we probably can't use jQuery.width() on every element for performance reasons. After all, the entire reason we're serving responsive images is to decrease perceived page load time. But we do have access to jQuery in general, and we could probably load up Modernizr all the time if we needed to (currently only included for low IE with conditional HTML).
We don't trust User-Agent headers enough to base our browser width on them. I love the idea behind mobvious 1, 2 and its friend responsive-images, but there are SO many versions of browsers on SO many different devices out there. How complex would it be to build a truly reliable system to determine browser width on this, as opposed to directly calculating it using JS?
Clients without javascript (and thus crawlers) will need access to an image. Easiest solution here seems to be to include a <noscript>....</noscript> with the canonical, largest version of the image inside.
The solution
It seems like the only way to do this is to:
Have the server pass all the available sizes, then calculate the width of each element on the client side using jQuery in some performance-efficient way (maybe using $.css_width() or some sort of specialized script). So server would create:
<span data-respv-img-id="picture_of_unicorns"></span>
<noscript data-respv-img-id="picture_of_unicorns" data-img-720- url="//cdn.example.com/assets/picture_of_unicorns_720x480" data-img-320-url="//cdn.example.com/assets/picture_of_unicorns_320x260" data-img-120-url="//cdn.example.com/assets/picture_of_unicorns_120x80">
<img src="//cdn.example.com/assets/picture_of_unicorns_720x480" alt="Magical unicorns">
</noscript>
And if we're on a small screen and only the 120 fits, the JS would turn this into:
<span data-respv-img-id="picture_of_unicorns">
<img src="//cdn.example.com/assets/picture_of_unicorns_120x80" alt="Magical unicorns">
</span>
OR have the server do some sort of pre-processing, so it knows exactly what size image fits each placement on each browser width, and delivers:
<span data-respv-img-id="picture_of_unicorns"></span>
<noscript data-respv-img-id="picture_of_unicorns" data-img-1200- url="//cdn.example.com/assets/picture_of_unicorns_720x480" data-img-1024-url="//cdn.example.com/assets/picture_of_unicorns_320x260" data-img-768-url="//cdn.example.com/assets/picture_of_unicorns_120x80">
<img src="//cdn.example.com/assets/picture_of_unicorns_720x480" alt="Magical unicorns">
</noscript>
And we end up with the same thing as the other approach. But this time jQuery's job was much easier, as we passed all the sizing work off to the server. But this requires loading up a full browser stack on the server side to generate each request. That's ok with caching, but sure does bring a lot of complexity along.
Note that both of these solutions would allow for scroll-based image loading, which is another aspect I'll need to implement, but not something we need to discuss now.
Long story short: Which approach would you recommend? Can you think of a better way?
Here is my requirement:
I need to create a visualization of links between different representations of a person. The image below I think indicates that fairly clearly.
Additionally, those rectangles would also contain some data about that representation of a person (such as demographics and the place). I also need to be able to handle events when clicking on the boxes or the links between them, as a sort of management tool (so, for example, double clicking a link to delete it, or something along those lines). Just as importantly, since the number of people and links will varies, I need it to be displayed by spacing out the people in a roughly equidistant fashion like the image shows.
What would be a javascript library that could accomplish this? I have done some research and have yet not found something that can cleanly do this but I'm hardly an expert in those libraries.
Here are the ones I've looked at:
Arbor js: Can dynamically create the spacing and links of the graph but I'm responsible for rendering all the visuals and there's really no hooks for things like clicking the links.
jsPlumb: Easily create connections between elements and draws them nicely enough but doesn't seem to address any layout issues. Since I don't know how many people will be on the screen, I have to be able to space them out equidistant and that doesn't seem to be a concern of jsPlumb.
D3.js: This creates a good visualization with the spacing I need but I don't see how I can show the data inside each node or do things like like mouse events on the links or box.
I'm feeling a bit lost so I'm hoping someone could point me to something that could help me or maybe point me to an example from one of these libraries that shows me that what I want is possible.
I ended up using Arbor with Raphael as my rendering library and it's worked out very well.
Take a look at Dracula Graph Library. It's a simple library that seems to do both layout as well as rendering graphs (using Raphael under the hood). It's a bit underdeveloped however.