I have a switcher that is changing backgrounds and setting a cookie using the jquery cookie script. It looks something like:
$(document).ready(function(){
var colors = $.cookie('colors');
$(".box_2f2").click(function(){
$('body').removeClass('c000 cfff c2f2');
$('body').addClass('c2f2');
$.cookie('colors','middleGrey');
return false;
});
$(".box_fff").click(function(){
$('body').removeClass('c000 cfff c2f2');
$('body').addClass('cfff');
$.cookie('colors','white');
return false;
});
$(".box_000").click(function(){
$('body').removeClass('c000 cfff c2f2');
$('body').addClass('c000');
$.cookie('colors','black');
return false;
});
if(colors == 'middleGrey')
{
$('body').addClass('c2f2');
}
if (colors == 'white')
{
$('body').addClass('cfff');
}
if(colors == 'black')
{
$('body').addClass('c000');
}
});
the problem with this is because the class isnt set until that piece of javascript is loaded or the content is cached, the page will blink the defualt white background before showing the cookied style. What is a better way to code this so the class is applied earlier in the dom and does not have to wait for all of the scripts?
By using jQuery, you're dependent on the scripts to be either loaded from the cache or the web server. Unfortunately you'll have that bit of a flash while everything gets loaded.
ALTERNATIVELY, however, you could have something like the following applied just after opening the BODY tag of your page using NORMAL JavaScript (without being dependent on a library or framework):
<script type="text/javascript">
document.body.style["display"] = "none";
</script>
...then just set the "display" CSS property of the body back to "block" or whatever your preference is at the very end of your jQuery script there.
This is the common flash-of-unstyled-markup problem.
You can frame the entire page in a div, mark it "display:none" or "visibility:collapse" at first, then display it at the end of your script. The page will be just the default browser background until your script completes, which may take some time.
Consider having a "loading" graphic or splash screen before your script runs (if it takes more than 100-200ms), so that the user will know that something is happening and should wait a bit.
Related
I am working on a web widget that can be embedded on 3rd party websites.
Since a lot of content management systems do not allow users to post/execute scripts, I want my widget to show an image instead of JS-generated content if such situation occurs.
<script type="text/javascript">
(function(){var s = document.createElement('script');s.src = '//example.com/file.js';s.async = "async";document.body.appendChild(s);}());
</script>
<img src="//example.com/image.svg?param1=value1" src="" id="my_fallback">
For now I am using the code above. Is there any way to show the image only if the script did not load? The goal is to reduce transfer usage and provide better user experience.
The first line of my widget script is removing #my_fallback, but it is not fast enough - sometimes I can see the image for a second before the actual widget content replaces it.
The only thing I came up with is to delay creation of the image by including something like sleep() in the beginning of my image generator.
EDIT
No, <noscript> won't work here. I do not want to fallback if user has disabled javascript. I want to fallback when a script has not loaded - for any reason, especially if some security mechanism cut off the <script> section.
Use html tag Noscript
<noscript>Your browser does not support JavaScript! or a image here</noscript>
Remember
In HTML 4.01, the tag can only be used inside the element.
In HTML5, the tag can be used both inside and .
Edit : -
add one html tag
<span class="noscript">script is loading.....or put image</span>
inside your script tag
now in your scripts which has to be load add one code like
add this line at the end
$('.noscript').hide();
This is the other way which you can handle the same!
One quick fix is to create a global variable from that script, visible to the window object.Also the image must be hidden. Then, on a main.js script check for that variable. If it exists then run your widget code from there. If it doesnt exist then fadeIn the fallback image.
Heres a demo
The default img is an image 272x178 size and the widget image is an image 300x400 size.
To simulate the action when the script is unavailable, just name the variable myWidgetIsEnabled with a different name so the condition fails.
Here is some code:
// Code goes here
var widget = (function(){
window.myWidgetIsEnabled = true;
return {
init: function(){
var s = document.createElement('script');s.src = 'file.js';s.async = "async";
document.body.appendChild(s);}
}
}());
$(document).ready(function(){
if(window.myWidgetIsEnabled){
widget.init();
}else{
console.log('not enabled, the default behavior');
$('.fallback').fadeIn();
}
})
I have a application that loads CSS styles dynamic based on user preference. I use requirejs to load these like:
require(['css!dir/styles'], function(){ .... });
this works great but I don't want to show the screen until all the styles have fully initialized.
I've added a CSS class to the body of the page called hide-page and then remove that class when the callback occurs. Like:
setTimeout(function() { $(document.body).removeClass('hide-page'); }, 100);
but even with the settimeout, the page still loads jumbled until everything has initialized. I was thinking about doing a setInterval and checking if a particular style has been applied to a node like:
setInterval(function(){
if($(document.body).style('background'') === "#FFFFFF"){
$(document.body).removeClass('hide-page');
}
}, 10);
but thats kinda hackey. Is there a better solution anyone has to accomplish this?
You don't say how you're hiding the page content, but that could be the problem if you're using display:none.
Try visibility:hidden instead. This will allow the browser to allocate the space needed to construct the page, so you shouldn't see the jumbled FOUC.
I have the following problem: on a customer's homepage the navibar is loaded by javascript, but I need to change some URL's on it. If I just start my script on $(document).ready() it runs before the customers script and has no effect. I only can use setTimeout for my function to wait until the other script is ready, but it's not good or safe at all. I can't change anything on the website, only add a javascript - is there a way to time it after the other one?
You can use repeated setTimeout, in order to check if menu is accessible.
function check_menu(){
if(document.getElementById('my_menu')==null){
setTimeout('check_menu()',500);
} else {
//do some stuff
}
}
If you have information about the menu like the id or class, use the onLoad() jQuery method on the element. For example if the code is loading asynchronously, and you add the onload to one of the last elements it should fire after the content has finished.
$.post('AsyncCodeLoad.php', function(data) {
$('#lastElementToLoad').onLoad(RunMyFunction);
});
Or if you have no chance to insert your code into the async loading just add to the bottom of the </body>:
$('#lastElementToLoad').onLoad(RunMyFunction);
Just a thought.
Yes, add your script at the bottom of the <body /> tag to ensure it does not run until all other scripts have run. This will only work however if your customer is loading the nav links synchronously.
If the nav is being loaded asynchronously, use JS's setInterval to repeatedly check the contents of the nav for links. When you determine the links have been added, cancel your interval check and call your script's logic entry point.
Cheers
Fiddle: http://jsfiddle.net/iambriansreed/xSzjA/
JavaScript
var
menu_fix = function(){
var menu = $('#menu');
if(menu.length == 0) return;
clearInterval(menu_fix_int);
$('a', menu).text('Google Search').attr('href','http://google.com');
},
menu_fix_int = setInterval(menu_fix, 100);
HTML
<div id="menu">Bing Search</div>
I'm a creating a loading screen for website I am making. The website loads many images, scripts, etc. The HTML and CSS part is great, but I need a way to guarantee that the "loading..." image will be loaded before anything else.
I'm using jQuery, and everything is initiated within $(function () { ... });. I imagine that the code for this would need to be called before/outside that block, and the code to remove the loading screen will be called at the very end of that block. Currently, the loading image is set as a DIV background, which is the way I prefer it. However, if it's completely necessary, I will settle for an IMG tag.
Update: (solution)
I was able to answer my own question by using a combination of Robin and Vlad's responses. Both were very good, and excellent answers, however the problem is that they were aimed to load an image before another image, rather than load an image before anything else. (CSS, JS, etc...)
Here's the dirty version of what I came up with:
var files = [new Image(), document.createElement('link'), document.createElement('script')];
files[0].setAttribute('src', 'images/loading.gif');
files[1].setAttribute('rel', 'stylesheet');
files[1].setAttribute('type', 'text/css');
files[1].setAttribute('href', 'test.css');
files[2].setAttribute('type', 'text/javascript');
files[2].setAttribute('src', 'js/jquery-1.5.1.min.js');
window.onload = function (e) {
document.getElementsByTagName('head')[0].appendChild(files[1]);
document.getElementsByTagName('head')[0].appendChild(files[2]);
}
Taking a look at the load sequence on the network tab of Chrome's developer console shows that 'loading.gif' is loaded first, then 4 dummy images, then 'test.css', and then 'jquery.1.5.1.min.js'. The CSS and JS files don't begin to load, until they've been inserted into the head tag. This is exactly what I want.
I'm predicting that I may begin to have some problems, however, when I begin to load a list of files. Chrome reports that sometimes the JS file is loaded first, but the majority of the time the CSS file is loaded first. This isn't a problem, except when I begin to add files to load, I will need to ensure that jQuery is loaded before a script file that uses jQuery.
If anyone has a solution for this, or a way to detect when the CSS/JS files are finished loading, using this method, then please comment. Though, I'm not sure that it's going to be a problem yet. I may need to ask a new question in the future about this, if I start to run into problems.
Thank you to every who has helped with this issue.
Update: (glitch fix)
I ended up running into a lot of problem with this method, because the script files were being loaded asynchronously. If I would clear the browser cache, and then load the page, it would finish loading my jquery dependent files first. Then if I refreshed the page, it would work, because jquery was loaded from cache. I solved this by setting up an array of files to load, then putting the load script into a function. Then I would step through each array item using this code:
element.onload = function() {
++i; _step();
}
element.onreadystatechange = function() {
if (("loaded" === element.readyState || "complete" === element.readyState)) { ++i; _step(); }
}
You can reuse resource prealoding browser support.
I'm not sure it works across all browsers but in my case this approach helps me to load images first. Also it allows to define concrete images so UI specific could be skipped
First define in header what resource you want to preload and define resource priority
<link rel="preload" href="link-to-image" as="image">
or
<link rel="preload" href="link-to-image">
Second line allow to increase loading priority across all object types (scripts / images / styles). First line - only through images.
Then define in body link to image as usual:
<img src="link-to-image" alt="">
Here is my working example
https://jsfiddle.net/vadimb/05scfL58/
As long as the "loading..." image is positioned before any other html elements, it should load first. This of course depends on the size of the image. You could put the loading div right after the tag and position it using 'position:absolute'.
Regarding the code to remove the loading screen, one method is to do the following.
Put all the images, scripts that need to be loaded in a hidden div (display: none)
Set up a variable that will hold the total of the images / scripts to be loaded
Set up a counter variable
Attach to each image / script the "onload" event
Everytime the "onload" event is triggered it will call a function that will increment the counter variable and check if the value of the counter equals the value of the total variable
If all resources have been loaded, fire a custom event that will show the div with the images, and hide the div with the loading screen.
The code below isn't tested so it might not work. Hope it helps
var totalImages = 0;
var loadCounter = 0;
function incrementLoadCounter() {
loadCounter++;
if(loadCounter === totalImages) {
$(document).trigger('everythingLoaded');
}
}
function hideLoadingScreen() {
$('#loadingScreen').hide();
$('#divWithImages').show();
}
$(document).ready(function(e) {
$('#loadingScreen').bind('everythingLoaded', function(e) {
hideLoadingScreen();
});
var imagesToLoad = $('img.toLoad');
totalImages = imagesToLoad.length;
$.each(imagesToLoad, function(i, item) {
$(item).load(function(e) {
incrementLoadCounter();
})
});
})
I'm not sure if it's possible to enforce.
If it is, try adding this in the head-tag:
<script type="text/javascript">
if(document.images)
(new Image()).src="http://www.image.com/example.png";
</script>
In theory that may load and cache that image before anything else.
I think if you place the IMG tag at the top of your html body it will be loaded first. If you do not want to move your div just use a copy of the image tag. Once the images is loaded it will be shown in every image tag which shows the same picture.
Or you could use spin.js as loading image. It display this "loading cycle image" via javascript.
Check it out under:
http://fgnass.github.com/spin.js/
I have a slight problem.
I need to show some safety information in a JS drawer that the page loads with open. The images creating the drawer are kind of hefty and as such the safety text in the drawer render prior to the background, creating a really ugly loading experiance. Is there a easy way I can say
DO NOT LOAD safetyText UNTIL safetyBG is loaded ?
We're not using any libraries (i.e. jQuery) so a JS solution would have to work as a script by itself.
If I understand you correctly, you only want to display safetyText once safetyBG has fully loaded. To achieve that, hide safetyText, then check on document.onload if safetyBG has loaded. If so, show text, if not, attach function to show text to safetyBG.onload:
function showSafetyText() {
//show text
}
window.onload = function() {
var safetyBG = document.getElementById("safetyBG"); // tweak as necessary
//have to check to see if img loaded, if you would simply assign showSafetyText
//to img.onload, it would never run if the img was fully loaded already
if (!safetyBG.complete) {
safetyBG.onload = showSafetyText;
} else {
showSafetyText();
}
}
You mentioned images (rather than a single image) in your post. If that's the case you'll want to write a function that loops through the images to check to see if they've all loaded (at which time you can load the text); then attach this function to each of the images' onload events (unless all images are loaded already in which case you can simply show the text).