Mouse event: Getting mouse coords from base level element - javascript

I have a layout similar to
<div id="outer">
<div id="inner"></div>
</div>
with a mouse event for the 'outer' element.
I am accessing the mouse coords of the event using jQuery's mouseup event with the layerX and layerY values.
When a click is received on the 'inner' element, it gives the coords of the click relative to the 'inner' element. Is it possible that when a click is given to the element, it can give the mouse coords relative to the outer element
Basic overview of what I have:
$('#outer').mouseup(function(e){
// do stuff with
//e.layerX
//e.layerY
}

jQuery doesn't have a built in way to do this, however you could calculate what you are looking for in the way you are describing. However a simpler way would be to always get the mouse position relative to the document, and then subtract the #outer elements position relative to the document:
var $outer = $('#outer');
$outer.mouseup(function(e) {
var offset = $outer.offset();
var x = e.pageX - offset.left;
var y = e.pageY - offset.top;
});

Related

How to drag & drop select -option element with Vanilla JS

I have recently tried to drag option box content in select element. It seems that ca not be done - drag doesn't fire at all.
I consider redesign this element totally that it will act & look as Select. Other option with jQuery is described here:
https://stackoverflow.com/questions/ask
In my case it must be done with Vanilla.JS.
I can of course back-engineer the above code, however maybe someone knows other working solution?
Make the element you wish to drag absolute and place it above the rest of the content using z-index. Then get the x and y coordinates of the element. Move the element directly into the body, center the element on pointer. Add an event listener for mousemove using a function to center the element at the page x/y coords. Function to drop element when you release the mouse button .onmouseup, this would remove all event listeners relevant to the moving of the element.
NOTE: This is very basic, more code would have to be used to determine page constraints in case user drags element out of the page bounding.
let drag = document.getElementById('draggableSpan');
drag.onmousedown = function(event) {
// make element absolute and place it on top with z-index
drag.style.position = 'absolute';
drag.style.zIndex = 1000;
let shiftX = event.clientX - drag.getBoundingClientRect().left;
let shiftY = event.clientY - drag.getBoundingClientRect().top;
// move it out of any current parents directly into body
// to make it positioned relative to the body
document.body.append(drag);
// function that centers the element at (pageX, pageY) coordinates
function moveTo(pageX, pageY) {
drag.style.left = pageX - shiftX + 'px';
drag.style.top = pageY - shiftY + 'px';
}
// move the absolutely positioned element under the pointer
moveTo(event.pageX, event.pageY);
function onMouseMove(event) {
moveTo(event.pageX, event.pageY);
}
// move the element on mousemove with event listener
document.addEventListener('mousemove', onMouseMove);
// drop the element on the page by removing eventlisteners that
// are relavent to the moving of the element
drag.onmouseup = function() {
document.removeEventListener('mousemove', onMouseMove);
drag.onmouseup = null;
};
};
<div class='parent'>
<span id='draggableSpan'>
draggable
</span>
</div>

JavaScript(Canvas): How to update the pointer's position inside the animation frame and NOT inside the event listener? [duplicate]

Is it possible to get the mouse position with JavaScript after page loads without any mouse movement event (without moving the mouse)?
Real answer: No, it's not possible.
OK, I have just thought of a way. Overlay your page with a div that covers the whole document. Inside that, create (say) 2,000 x 2,000 <a> elements (so that the :hover pseudo-class will work in IE 6, see), each 1 pixel in size. Create a CSS :hover rule for those <a> elements that changes a property (let's say font-family). In your load handler, cycle through each of the 4 million <a> elements, checking currentStyle / getComputedStyle() until you find the one with the hover font. Extrapolate back from this element to get the co-ordinates within the document.
N.B. DON'T DO THIS.
Edit 2020: This does not work any more. It seems so, that the browser vendors patched this out. Because the most browsers rely on chromium, it might be in its core.
Old answer:
You can also hook mouseenter (this event is fired after page reload, when the mousecursor is inside the page). Extending Corrupted's code should do the trick:
var x = null;
var y = null;
document.addEventListener('mousemove', onMouseUpdate, false);
document.addEventListener('mouseenter', onMouseUpdate, false);
function onMouseUpdate(e) {
x = e.pageX;
y = e.pageY;
console.log(x, y);
}
function getMouseX() {
return x;
}
function getMouseY() {
return y;
}
You can also set x and y to null on mouseleave-event. So you can check if the user is on your page with it's cursor.
What you can do is create variables for the x and y coordinates of your cursor, update them whenever the mouse moves and call a function on an interval to do what you need with the stored position.
The downside to this of course is that at least one initial movement of the mouse is required to have it work. As long as the cursor updates its position at least once, we are able to find its position regardless of whether it moves again.
var cursor_x = -1;
var cursor_y = -1;
document.onmousemove = function(event)
{
cursor_x = event.pageX;
cursor_y = event.pageY;
}
setInterval(check_cursor, 1000);
function check_cursor(){console.log('Cursor at: '+cursor_x+', '+cursor_y);}
The preceding code updates once a second with a message of where your cursor is.
#Tim Down's answer is not performant if you render 2,000 x 2,000 <a> elements:
OK, I have just thought of a way. Overlay your page with a div that
covers the whole document. Inside that, create (say) 2,000 x 2,000
elements (so that the :hover pseudo-class will work in IE 6, see),
each 1 pixel in size. Create a CSS :hover rule for those elements
that changes a property (let's say font-family). In your load handler,
cycle through each of the 4 million elements, checking
currentStyle / getComputedStyle() until you find the one with the
hover font. Extrapolate back from this element to get the co-ordinates
within the document.
N.B. DON'T DO THIS.
But you don't have to render 4 million elements at once, instead use binary search. Just use 4 <a> elements instead:
Step 1: Consider the whole screen as the starting search area
Step 2: Split the search area into 2 x 2 = 4 rectangle <a> elements
Step 3: Using the getComputedStyle() function determine in which rectangle mouse hovers
Step 4: Reduce the search area to that rectangle and repeat from step 2.
This way you would need to repeat these steps max 11 times, considering your screen is not wider than 2048px.
So you will generate max 11 x 4 = 44 <a> elements.
If you don't need to determine the mouse position exactly to a pixel, but say 10px precision is OK. You would repeat the steps at most 8 times, so you would need to draw max 8 x 4 = 32 <a> elements.
Also generating and then destroying the <a> elements is not performat as DOM is generally slow. Instead, you can just reuse the initial 4 <a> elements and just adjust their top, left, width and height as you loop through steps.
Now, creating 4 <a> is an overkill as well. Instead, you can reuse the same one <a> element for when testing for getComputedStyle() in each rectangle. So, instead of splitting the search area into 2 x 2 <a> elements just reuse a single <a> element by moving it with top and left style properties.
So, all you need is a single <a> element change its width and height max 11 times, and change its top and left max 44 times and you will have the exact mouse position.
You could try something similar to what Tim Down suggested - but instead of having elements for each pixel on the screen, create just 2-4 elements (boxes), and change their location, width, height dynamically to divide the yet possible locations on screen by 2-4 recursively, thus finding the mouse real location quickly.
For example - first elements take right and left half of screen, afterwards the upper and lower half. By now we already know in which quarter of screen the mouse is located, are able to repeat - discover which quarter of this space...
Here's my solution. It exports window.currentMouseX and window.currentMouseY properties you can use anywhere. It uses the position of a hovered element (if any) initially and afterwards listens to mouse movements to set the correct values.
(function () {
window.currentMouseX = 0;
window.currentMouseY = 0;
// Guess the initial mouse position approximately if possible:
var hoveredElement = document.querySelectorAll(':hover');
hoveredElement = hoveredElement[hoveredElement.length - 1]; // Get the most specific hovered element
if (hoveredElement != null) {
var rect = hoveredElement.getBoundingClientRect();
// Set the values from hovered element's position
window.currentMouseX = window.scrollX + rect.x;
window.currentMouseY = window.scrollY + rect.y;
}
// Listen for mouse movements to set the correct values
window.addEventListener('mousemove', function (e) {
window.currentMouseX = e.pageX;
window.currentMouseY = e.pageY;
}, /*useCapture=*/true);
}())
Composr CMS Source: https://github.com/ocproducts/composr/commit/a851c19f925be20bc16bfe016be42924989f262e#diff-b162dc9c35a97618a96748639ff41251R1202
The most simple solution but not 100% accurate
$(':hover').last().offset()
Result: {top: 148, left: 62.5}
The result depend on the nearest element size and return undefined when user switched the tab
Yes, It's possible.
If you add "mouseover" event to the document it will fire instantly and you can get the mouse position, of course if mouse pointer was over the document.
document.addEventListener('mouseover', setInitialMousePos, false);
function setInitialMousePos( event ) {
console.log( event.clientX, event.clientY);
document.removeEventListener('mouseover', setInitialMousePos, false);
}
Previously it was possible to read mouse position through window.event but it's deprecated now.
var x = 0;
var y = 0;
document.addEventListener('mousemove', onMouseMove, false)
function onMouseMove(e){
x = e.clientX;
y = e.clientY;
}
function getMouseX() {
return x;
}
function getMouseY() {
return y;
}
I implemented a horizontal/vertical search, (first make a div full of vertical line links arranged horizontally, then make a div full of horizontal line links arranged vertically, and simply see which one has the hover state) like Tim Down's idea above, and it works pretty fast. Sadly, does not work on Chrome 32 on KDE.
jsfiddle.net/5XzeE/4/
You do not have to move the mouse to get the cursor's location. The location is also reported on events other than mousemove. Here's a click-event as an example:
document.body.addEventListener('click',function(e)
{
console.log("cursor-location: " + e.clientX + ',' + e.clientY);
});
Riffing on #SuperNova's answer, here's an approach using ES6 classes that keeps the context for this correct in your callback:
class Mouse {
constructor() {
this.x = 0;
this.y = 0;
this.callbacks = {
mouseenter: [],
mousemove: [],
};
}
get xPos() {
return this.x;
}
get yPos() {
return this.y;
}
get position() {
return `${this.x},${this.y}`;
}
addListener(type, callback) {
document.addEventListener(type, this); // Pass `this` as the second arg to keep the context correct
this.callbacks[type].push(callback);
}
// `handleEvent` is part of the browser's `EventListener` API.
// https://developer.mozilla.org/en-US/docs/Web/API/EventListener/handleEvent
handleEvent(event) {
const isMousemove = event.type === 'mousemove';
const isMouseenter = event.type === 'mouseenter';
if (isMousemove || isMouseenter) {
this.x = event.pageX;
this.y = event.pageY;
}
this.callbacks[event.type].forEach((callback) => {
callback();
});
}
}
const mouse = new Mouse();
mouse.addListener('mouseenter', () => console.log('mouseenter', mouse.position));
mouse.addListener('mousemove', () => console.log('mousemove A', mouse.position));
mouse.addListener('mousemove', () => console.log('mousemove B', mouse.position));
Not mouse position, but, if you're looking for current cursor postion (for use cases like getting last typed character etc) then, below snippet works fine.
This will give you the cursor index related to text content.
window.getSelection().getRangeAt(0).startOffset
I envision that maybe you have a parent page with a timer and after a certain amount of time or a task is completed, you forward the user to a new page. Now you want the cursor position, and because they are waiting, they aren't necessarily touching the mouse. So track the mouse on the parent page using standard events and pass the last value to the new page in a get or a post variable.
You can use JHarding's code on your parent page so that the latest position is always available in a global variable:
var cursorX;
var cursorY;
document.onmousemove = function(e){
cursorX = e.pageX;
cursorY = e.pageY;
}
This won't help users that navigate to this page by means other than your parent page.
I think i may have a reasonable solution with out counting divs and pixels..lol
Simply use animation frame or a time interval of a function. you will still need a mouse event one time though just to initiate, but technically you position this where ever you like.
Essentially we are tracking a dummy div at all times with out mouse movement.
// create a div(#mydiv) 1px by 1px set opacity to 0 & position:absolute;
Below is the logic..
var x,y;
$('body').mousemove(function( e ) {
var x = e.clientX - (window.innerWidth / 2);
var y = e.clientY - (window.innerHeight / 2);
}
function looping (){
/* track my div position 60 x 60 seconds!
with out the mouse after initiation you can still track the dummy div.x & y
mouse doesn't need to move.*/
$('#mydiv').x = x; // css transform x and y to follow
$('#mydiv)'.y = y;
console.log(#mydiv.x etc)
requestAnimationFrame( looping , frame speed here);
}

Mousemove Event: mouse position relative to parent element

I have a div that I want to listen to the mousemove event to see the offset between the mouse and the top of the div (so I use event.layerY). Inside this div I have another div.
The problem is when I move my mouse over this inner div, my mousemove event listens to the inner div and not the outer div where I set the listener to. Meaning event.layerY will give me the offset to the inner div and not the outer div.
This is my code:
this.draglistener = this.renderer.listen(this.container.nativeElement, 'mousemove', e => {
e.stopPropagation();
});
As you can see I tired stopPropagation()but that doesn't work.
I also tried this:
if (e.target !== this.container.nativeElement) {
return;
}
But this way it just stops listening to the event when moving over the inner div. So thats not working too.
Also I can't do pointer-events: none; for the inner div because I need to listen to some other events on this div.
Any Ideas?
To get the mouse position relative to the outer div, subtract the client position of the outer div from the client position of the mouse. A template reference variable outerDiv can be used to pass the outer element to the event handler.
<div #outerDiv (mousemove)="onMouseMove($event, outerDiv)">
<div class="innerDiv">
</div>
</div>
In the event handler, the client mouse position is obtained with event.clientX and event.clientY, and the outer div client position is obtained with outerDiv.getBoundingClientRect().
onMouseMove(event: MouseEvent, outerDiv: HTMLElement) {
const bounds = outerDiv.getBoundingClientRect();
const posX = event.clientX - bounds.left;
const posY = event.clientY - bounds.top;
console.log(posX, posY);
}
See this stackblitz for a demo.

Mouse position of dynamic elements in jQuery

I've been looking around this for a while now with no real answer out there, my scenario:
$(document).on('click', '.slide-1', function (e) {
var offset = $(this).offset();
var left = e.pageX - this.offsetLeft;
var top = e.pageY - this.offsetTop;
console.log(left);
console.log(top);
});
I've tried all sorts, offsetLeft, offsetTop, using the offet() object in jQuery... all seem to be relative towards the document when using $(document).on (which I need to as .slide-1 is dynamic).
The problem is that when the window is resized, the values are always different and I can't pinpoint a singular mouse click position. Has anyone done this before and can give me any pointers?

How to get the mouse position without events (without moving the mouse)?

Is it possible to get the mouse position with JavaScript after page loads without any mouse movement event (without moving the mouse)?
Real answer: No, it's not possible.
OK, I have just thought of a way. Overlay your page with a div that covers the whole document. Inside that, create (say) 2,000 x 2,000 <a> elements (so that the :hover pseudo-class will work in IE 6, see), each 1 pixel in size. Create a CSS :hover rule for those <a> elements that changes a property (let's say font-family). In your load handler, cycle through each of the 4 million <a> elements, checking currentStyle / getComputedStyle() until you find the one with the hover font. Extrapolate back from this element to get the co-ordinates within the document.
N.B. DON'T DO THIS.
Edit 2020: This does not work any more. It seems so, that the browser vendors patched this out. Because the most browsers rely on chromium, it might be in its core.
Old answer:
You can also hook mouseenter (this event is fired after page reload, when the mousecursor is inside the page). Extending Corrupted's code should do the trick:
var x = null;
var y = null;
document.addEventListener('mousemove', onMouseUpdate, false);
document.addEventListener('mouseenter', onMouseUpdate, false);
function onMouseUpdate(e) {
x = e.pageX;
y = e.pageY;
console.log(x, y);
}
function getMouseX() {
return x;
}
function getMouseY() {
return y;
}
You can also set x and y to null on mouseleave-event. So you can check if the user is on your page with it's cursor.
What you can do is create variables for the x and y coordinates of your cursor, update them whenever the mouse moves and call a function on an interval to do what you need with the stored position.
The downside to this of course is that at least one initial movement of the mouse is required to have it work. As long as the cursor updates its position at least once, we are able to find its position regardless of whether it moves again.
var cursor_x = -1;
var cursor_y = -1;
document.onmousemove = function(event)
{
cursor_x = event.pageX;
cursor_y = event.pageY;
}
setInterval(check_cursor, 1000);
function check_cursor(){console.log('Cursor at: '+cursor_x+', '+cursor_y);}
The preceding code updates once a second with a message of where your cursor is.
#Tim Down's answer is not performant if you render 2,000 x 2,000 <a> elements:
OK, I have just thought of a way. Overlay your page with a div that
covers the whole document. Inside that, create (say) 2,000 x 2,000
elements (so that the :hover pseudo-class will work in IE 6, see),
each 1 pixel in size. Create a CSS :hover rule for those elements
that changes a property (let's say font-family). In your load handler,
cycle through each of the 4 million elements, checking
currentStyle / getComputedStyle() until you find the one with the
hover font. Extrapolate back from this element to get the co-ordinates
within the document.
N.B. DON'T DO THIS.
But you don't have to render 4 million elements at once, instead use binary search. Just use 4 <a> elements instead:
Step 1: Consider the whole screen as the starting search area
Step 2: Split the search area into 2 x 2 = 4 rectangle <a> elements
Step 3: Using the getComputedStyle() function determine in which rectangle mouse hovers
Step 4: Reduce the search area to that rectangle and repeat from step 2.
This way you would need to repeat these steps max 11 times, considering your screen is not wider than 2048px.
So you will generate max 11 x 4 = 44 <a> elements.
If you don't need to determine the mouse position exactly to a pixel, but say 10px precision is OK. You would repeat the steps at most 8 times, so you would need to draw max 8 x 4 = 32 <a> elements.
Also generating and then destroying the <a> elements is not performat as DOM is generally slow. Instead, you can just reuse the initial 4 <a> elements and just adjust their top, left, width and height as you loop through steps.
Now, creating 4 <a> is an overkill as well. Instead, you can reuse the same one <a> element for when testing for getComputedStyle() in each rectangle. So, instead of splitting the search area into 2 x 2 <a> elements just reuse a single <a> element by moving it with top and left style properties.
So, all you need is a single <a> element change its width and height max 11 times, and change its top and left max 44 times and you will have the exact mouse position.
You could try something similar to what Tim Down suggested - but instead of having elements for each pixel on the screen, create just 2-4 elements (boxes), and change their location, width, height dynamically to divide the yet possible locations on screen by 2-4 recursively, thus finding the mouse real location quickly.
For example - first elements take right and left half of screen, afterwards the upper and lower half. By now we already know in which quarter of screen the mouse is located, are able to repeat - discover which quarter of this space...
Here's my solution. It exports window.currentMouseX and window.currentMouseY properties you can use anywhere. It uses the position of a hovered element (if any) initially and afterwards listens to mouse movements to set the correct values.
(function () {
window.currentMouseX = 0;
window.currentMouseY = 0;
// Guess the initial mouse position approximately if possible:
var hoveredElement = document.querySelectorAll(':hover');
hoveredElement = hoveredElement[hoveredElement.length - 1]; // Get the most specific hovered element
if (hoveredElement != null) {
var rect = hoveredElement.getBoundingClientRect();
// Set the values from hovered element's position
window.currentMouseX = window.scrollX + rect.x;
window.currentMouseY = window.scrollY + rect.y;
}
// Listen for mouse movements to set the correct values
window.addEventListener('mousemove', function (e) {
window.currentMouseX = e.pageX;
window.currentMouseY = e.pageY;
}, /*useCapture=*/true);
}())
Composr CMS Source: https://github.com/ocproducts/composr/commit/a851c19f925be20bc16bfe016be42924989f262e#diff-b162dc9c35a97618a96748639ff41251R1202
The most simple solution but not 100% accurate
$(':hover').last().offset()
Result: {top: 148, left: 62.5}
The result depend on the nearest element size and return undefined when user switched the tab
Yes, It's possible.
If you add "mouseover" event to the document it will fire instantly and you can get the mouse position, of course if mouse pointer was over the document.
document.addEventListener('mouseover', setInitialMousePos, false);
function setInitialMousePos( event ) {
console.log( event.clientX, event.clientY);
document.removeEventListener('mouseover', setInitialMousePos, false);
}
Previously it was possible to read mouse position through window.event but it's deprecated now.
var x = 0;
var y = 0;
document.addEventListener('mousemove', onMouseMove, false)
function onMouseMove(e){
x = e.clientX;
y = e.clientY;
}
function getMouseX() {
return x;
}
function getMouseY() {
return y;
}
I implemented a horizontal/vertical search, (first make a div full of vertical line links arranged horizontally, then make a div full of horizontal line links arranged vertically, and simply see which one has the hover state) like Tim Down's idea above, and it works pretty fast. Sadly, does not work on Chrome 32 on KDE.
jsfiddle.net/5XzeE/4/
You do not have to move the mouse to get the cursor's location. The location is also reported on events other than mousemove. Here's a click-event as an example:
document.body.addEventListener('click',function(e)
{
console.log("cursor-location: " + e.clientX + ',' + e.clientY);
});
Riffing on #SuperNova's answer, here's an approach using ES6 classes that keeps the context for this correct in your callback:
class Mouse {
constructor() {
this.x = 0;
this.y = 0;
this.callbacks = {
mouseenter: [],
mousemove: [],
};
}
get xPos() {
return this.x;
}
get yPos() {
return this.y;
}
get position() {
return `${this.x},${this.y}`;
}
addListener(type, callback) {
document.addEventListener(type, this); // Pass `this` as the second arg to keep the context correct
this.callbacks[type].push(callback);
}
// `handleEvent` is part of the browser's `EventListener` API.
// https://developer.mozilla.org/en-US/docs/Web/API/EventListener/handleEvent
handleEvent(event) {
const isMousemove = event.type === 'mousemove';
const isMouseenter = event.type === 'mouseenter';
if (isMousemove || isMouseenter) {
this.x = event.pageX;
this.y = event.pageY;
}
this.callbacks[event.type].forEach((callback) => {
callback();
});
}
}
const mouse = new Mouse();
mouse.addListener('mouseenter', () => console.log('mouseenter', mouse.position));
mouse.addListener('mousemove', () => console.log('mousemove A', mouse.position));
mouse.addListener('mousemove', () => console.log('mousemove B', mouse.position));
Not mouse position, but, if you're looking for current cursor postion (for use cases like getting last typed character etc) then, below snippet works fine.
This will give you the cursor index related to text content.
window.getSelection().getRangeAt(0).startOffset
I envision that maybe you have a parent page with a timer and after a certain amount of time or a task is completed, you forward the user to a new page. Now you want the cursor position, and because they are waiting, they aren't necessarily touching the mouse. So track the mouse on the parent page using standard events and pass the last value to the new page in a get or a post variable.
You can use JHarding's code on your parent page so that the latest position is always available in a global variable:
var cursorX;
var cursorY;
document.onmousemove = function(e){
cursorX = e.pageX;
cursorY = e.pageY;
}
This won't help users that navigate to this page by means other than your parent page.
I think i may have a reasonable solution with out counting divs and pixels..lol
Simply use animation frame or a time interval of a function. you will still need a mouse event one time though just to initiate, but technically you position this where ever you like.
Essentially we are tracking a dummy div at all times with out mouse movement.
// create a div(#mydiv) 1px by 1px set opacity to 0 & position:absolute;
Below is the logic..
var x,y;
$('body').mousemove(function( e ) {
var x = e.clientX - (window.innerWidth / 2);
var y = e.clientY - (window.innerHeight / 2);
}
function looping (){
/* track my div position 60 x 60 seconds!
with out the mouse after initiation you can still track the dummy div.x & y
mouse doesn't need to move.*/
$('#mydiv').x = x; // css transform x and y to follow
$('#mydiv)'.y = y;
console.log(#mydiv.x etc)
requestAnimationFrame( looping , frame speed here);
}

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