i am on the search for ways and pointers to create a simple text editor(cant call it exactly a text editor).the functions of it are described as below...
a simple text area where user types commands.
commands are my own implementation and not specific to any programming languages..
basic commands such as
drawSqaure(side);
As the user progresses to the next line of code i want the above code to get reflected in a WYSIWYG panel(as of our example should draw a circle square) which is a part of editor.
Naturally as the editor matures it should help users with the commands(syntax hints) while they type.
can somebody help me out by providing pointers and valuable advices...
Actual motive is to let user type commands and to let them see the changes visually...
is it possible to develop this kind of application and if so is it feasible to use HTML+Javascript for development ????
or is it wise to use build upon some pre-built editors instead of starting from scratch???
This certainly can be done using HTML and javascript, but I doubt there is an out of the box tool that will do all of this for you. I would check out TinyMCE, but you will probably need to put in the work to make things like drawSquare actually render into a canvas.
There are frameworks out there to help with drawing on canvas. I don't know what exactly do you wish to allow your app to do, but there sure is a framework that would be helpful.
See if you like any of these: http://javascript.open-libraries.com/utilities/drawing/10-best-javascript-drawing-and-canvas-libraries/
The idea I see here is surely possible to do with javascript and canvas object, but will require some proficiency to work fast when heavily used.
Related
I found this page https://www.bridgersteel.com/metal-colors/roof-visualizer where there is an interactive way to change the color of a demo house and see how it looks like.
As far as I know, they used a pretty straightforward and simple way of doing this.
However, what I don't understand is how did they produced the exact super-precise polygon points. Is there a non-manual way of doing this?
Otherwise, even basic, this job requires ton of days to be made...
Do you have any hints?
I'm going to guess they used vector graphics software, like Adobe Illustrator, to create the svg. Depending on the software, you can even see the code it generates. You can also convert an svg image to code using javascript on the website itself.
I visited the page and came up with the following in the link below.
https://drive.google.com/open?id=1PQimeXKGyCJd1lNZHHHuOkOhLc3oq97v
So, apologies if this is too much of an open and beginner-like question.
I am trying to build a single page app, in which one can control a variable in two ways:
by dragging the corresponding datapoint on a D3 scatterplot chart
by setting its value with a slider
I would like the chart to update when the slider gets moved, and the slider to move when the chart is updated by dragging the data on the chart.
I have thought of handling this through:
a spaghetti tangle of events
a proxy object mediating the changes
However I'm asking myself (and the illustrious SO community) is there a better way to handle this?
The keyword for solving this is 'data binding'. There are several frameworks out there, which are able to solve this. That means, that you have a javascript model, which holds the value, you want to work with and something like a proxy, which handles changes and stuff and applies the changes to the view or respectively to the mode..
In case you might need this more often, which usually applies to single page apps, I would recommend you to use some framework, which does the work for you instead of reinventing the wheel.
If you want to stay with client based Javascript, you might take a look into Angular.js (never used it, but maaaany people do and really do like it) or Knockout.js (I work with it, but there are no more further developments).
Within the last years and now many peoply switched to Node.js and Angular2 (a further development of Angular.js) or React.js or Vue.js. You might also take a look into it, but going into detail would blow up the answer. Moreover I only know some basics right now and other people can do better and already did better.
Let's say that we have the following image:
I'm thinking of drawing this image with all the possible connections and then position some labels on their correspondent arrow... but this may not be the best approach, because the position of each label would be different depending on screen resolution. What do you think about this approach?
My question is: anyone knows any JavaScript library, jQuery plugin capable of drawing something like the image above? I mean, capable of doing multiple connections and that could be implemented with AngularJS ?
Here are some new details:
After I make some tests with JointJS, I think it is what I need, but...
the following link is an example of JointJS with a demo of connections/links between sources and targets that I would have on this project... The thing is: as you can see on this demo has alot of links and it's hard to interpret. Can anyone help me on how to make this look better? There's a better way of representing this? (on this example the link's are static but they would be done on a dynamically way).
You can check out below urls:
JSPlumb provides a means for a developer to visually connect elements on their web page
http://jsplumbtoolkit.com/demo/flowchart/jquery.html
http://jsplumbtoolkit.com/demo/home/jquery.html
Wirekit looks good for creating custom wired flows:
http://neyric.github.com/wireit/
JointJS is a modern HTML 5 JavaScript library for visualization and interaction with diagrams and graphs.
http://www.jointjs.com/
Here is a nice angular library
https://github.com/codecapers/AngularJS-FlowChart
and an example of it in action
https://dl.dropboxusercontent.com/u/16408368/WebUI_FlowChart/index.html
I am curious as to where to start to make something similar to HERE as I cannot find any information about it. It may be fairly simple and im sorry if it is.
What I am hoping to replicate is the colour grid that generates based on the colours and size of the lines. I am looking to replicate the functionality of the application whereby when the user selects a line and changes the width of that line and it will then calculate the image. I have been looking around but cannot find information about how to replicate it. I may be searching for the wrong thing as javascript is not my strongest language.
I know of a roundabout way to do it with svg but where would I start for javascript/jquery?
I know of a way to do it with svg but where would I start for javascript/jquery?
Well, SVG would involve javascript as well, wouldn't it? You're just looking for different ways to display an image. None is native the javascript, that is just a programming language, you'd have to consider which API to use:
There's nothing wrong with SVG! It even seems to be the easiest solution, maybe wrapping DOM code in some nice drawing library.
It has been demonstrated that such is possible with CSS3 background patterns, although I would consider this rather unusable
Use the <canvas> element! This would be the most genuine HTML5 approach, and even though the api is rather simple there exist mighty libraries.
I want to create not complex interactive web application. It has some pinboard and user can create many simple objects on this pinboard (e.g. many small circles). After this user can:
move these objects
delete some of them or create new ones
make multiple selection and move/rotate elements of selected group
place members of the selected group in some special order (grid, line, circle, etc)
Zoom in/out pinboard
I think that I can use Flash/Flex or JavaScript/SVG/VML for this purpose. Disadvantage of Flash is that user must have plugin. Minus of JS/SVG/VML is that there aren't such powerfull developing tools as in Flash case, but if we use some library (like http://raphaeljs.com/) application won't require flash plug-in.
I'm finding right tool for this aim. So give me some recommendations, please. Thanks in advance.
I believe that you can achieve your goals without Flash using HTML(5), JavaScript and not the least the Canvas element present in HTML5.
Bottomline is, unless you today require your application to animate a lot of objects with framerates approaching three digits, the above should suffice fine and will also pair you with a prospective Web development platform. I am often sceptical of the new stuff, but HTML5 and Canvas are fairly standardized, patent-free and are being actively adopted.
The only benefit of going with Flash that I can think of is being backed by a rich API that does 2D as well as 3D, and the fact that you can later port your ActionScript code to say, JavaScript when you finally decide to go with HTML+JavaScript instead. Aside from having to perhaps rewrite part of your drawing stack, your ActionScript code will require minimal (syntactic mostly) changes.
I would still advise you to go with my first suggestion, unless you need live (camera) video publishing, 3D, sound editing and few features not available easily outside Flash Player. Which I don't think you will need.
You might want to have a look at existing similar projects, such as SVG Edit (MIT license).