Calling jQuery.load in an Object Literal - javascript

I am trying to learn some of the more advanced java scripting patterns while using jQuery to ease some of the ajax difficulty with jQuery. However, I keep running in to problem that throws no errors.
I want to be able to call the ajaxCalls.setup({}) and have it replace the defaults with the object passed to setup. I have that part working. What I seem to have problems with is the ajax call. When the callIt function runs the $(this.defaults.element).load(....) does not run or if it does it fails. I am pretty stumped. I am really just trying to learn something new. I would appreciate any help
<html>
<head>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.4.3/jquery.min.js"></script>
<script>
var ajaxCalls = (function($){
var ajaxer = {
defaults:{
url:"test.php",
element:"#ajaxerizer"
},
setup:function(setup){
var defaulLengther = this.defaults
/*var l = 0;*//*bug*/
for (var key in defaulLengther)
{
if(setup.hasOwnProperty(key))
{
this.defaults[key] = setup[key];
/*l++;*//*bug*/
}
}
/*debugger*/
/*for(var i=0; i < l; i++)
{
alert(this.defaults.power);
} */
this.callIt();
},
callIt:function(){
$(this.defaults.element).load(this.defaults.url, function(){alert("success");});
},
}
return ajaxer
})(jQuery);
ajaxCalls.setup({})
</script>
</head>
<body>
<div id="ajaxerizer"></div>
</body>
</html>
Thank you for your help test.php just has this in it
<p>IT WORKED</p>
a note: in this project I intended to only use jQuery for DOM selection and aJax calls

You need to set your ajaxCalls.setup to run after the page is loaded using document.ready
eg.
$(document).ready(function(){
ajaxCalls.setup({})
});
Otherwise you're trying to replace your div before the html is loaded.

Related

How to get a list of Javascript functions in a specific <script> tag

Using the HTML below, how can I get a list of the functions in the <script> tag that is IN the #yesplease div. I don't want any other functions from other script tags. I don't want any global functions or native functions. What I'd like is an array with "wantthis1" and "wantthis2" only in it. I'm hoping not to have to use regex.
I am going to be emptying and filling the #yesplease div with different strings of html (including new script tags with new functions), and I need to make sure that I delete or "wantthis1 = undefined" each function in the script tag before filling it, programmatically, since I won't know every function name. (I don't want them to remain in memory)
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Document</title>
<script>
function dontCare() {
// don't care
}
</script>
</head>
<body>
<div id="notthisone">
<p>
Hello
</p>
<script>
function dontwantthis () {
// nope
}
</script>
</div>
<div id="yesplease">
<p>
Hello again
</p>
<script>
function wantthis1 () {
// yes
}
function wantthis2 () {
// yes
}
</script>
</div>
<script>
// this function can be called by whatever, but this will look to
// see if functions exist, then call them, otherwise do something
// else
function onSaveOrWhatever () {
if (wantThis1 !== "undefined") {
wantThis1();
}
else {
// do something else (won't get called with above example)
}
if (wantThis3 !== "undefined") {
wantThis3();
}
else {
// do something else (will get called with above example)
}
}
</script>
</body>
</html>
Take innerHTML of all script tags you need
Create an iframe
Get a list of built-in functions of iframe.contentWindow object
Write the content of the script to the iframe created
Get a new list of the functions of iframe.contentWindow object
Find new functions added to the new list
Somehow it doesn't work in stack snippets but it works in Codepen link
var code = document.querySelector("#target script").innerHTML;
var iframe = document.createElement("iframe");
document.body.appendChild(iframe);
var builtInFunctions = getFunctionsOfWindowObject();
var html = `<html><head><script>${code}</script></head><body /></html>`;
iframe.srcdoc = html;
var allFunctions = getFunctionsOfWindowObject();
var result = allFunctions.filter(function(n) {
return builtInFunctions.indexOf(n) < 0;
});
console.log(result);
function getFunctionsOfWindowObject() {
var functions = [];
var targetWindow = iframe.contentWindow;
for (var key in targetWindow) {
if (
targetWindow.hasOwnProperty(key) &&
typeof targetWindow[key] === "function"
) {
functions.push(key);
}
}
return functions;
}
iframe {
display: none;
}
<div id="target">
<script>
function wantthis1() {}
function wantthis2() {}
</script>
</div>
The are a few ways to solve this problem
Architect your application. Use react or vue (or even jquery) to add more control to your code/dom
AST parsing, which would be overkill
Hack it
If you hack it, the problem that you will face is that you are adding functions to global scope. This is shared by everyone, so you can't really monitor it in a nice way.
You can however take advantage of javascript singlethreadedness, and know that things won't happen in the background while you are doing monitoring tasks.
<script>
// take a cache of what is present before your script
window.itemsPresentBeforeScript = {};
foreach (var item in window) {
window.itemsPresentBeforeScript[item] = window[item];
}
</script>
<script> .... your other script </script>
<script>
// use your first cache to see what changed during the script execution
window.whatWasAddedInTheLastScript = {};
foreach (var item in window) {
if (!window.itemsPresentBeforeScript[item]) {
window.whatWasAddedInTheLastScript[item] = window[item];
}
}
delete window.itemsPresentBeforeScript;
// not you have a global list of what was added and you can clear it down when you need to
</script>

Hinding Js in Viewsource is not working

what I need
I need to hide js code in view source
js code
function unloadJS(scriptName) {
var head = document.getElementsByTagName('head').item(0);
var js = document.getElementById(scriptName);
js.parentNode.removeChild(js);
}
function unloadAllJS() {
var jsArray = new Array();
jsArray = document.getElementsByTagName('script');
for (i = 0; i < jsArray.length; i++){
if (jsArray[i].id){
unloadJS(jsArray[i].id)
}else{
jsArray[i].parentNode.removeChild(jsArray[i]);
}
}
}
var page_count = {{count()}};
if (page_count == 4)
{
dataLayer.push({'event':'mobilePromo-android'});
}
$(document).ready(function()
{
var page_count = {{count()}};
var height= $(window).height();
if (page_count == 4 )
{
$.ajax({
type: "GET",
url: "http://times.com/mobilepopuptracker?from=android",
});
$('body').html('<div class="row flush aligncenter popbx" style="height:'+height+'px"><div class="12u">');
}
else
{
}
});
function redirect()
{
var a=$(location).attr('href');
window.location.href=a;
}
</script>
Problem
I Need to hide js code in view source.
Debug
i have reffred the link find solution on http://www.sitepoint.com/hide-jquery-source-code/.
though code is still viewed.
any suggestion are most welcome.
though we know we cannot stop viewing of js in view source but still there must be some trick.
Use the online Google Closure Compiler service, it will make your code almost unreadable by doing things like renaming variables and function names. For example:
Raw JS
function toggleDisplay(el){
if (!el) return;
el.style.display = (el.style.display==='none') ? 'block' : 'none';
}
Closure Compiled
function toggleDisplay(a){a&&(a.style.display="none"===a.style.display?"block":"none")};
JavaScript Beautified
function toggleDisplay(a){
a&&(a.style.display="none"===a.style.display?"block":"none")
};
In doing so it also reduces the size of your script, helping to boost the loading time of your webpage.
You can still read the script, but its harder to understand and can get really complex when using things like JavaScript Closures.
You can't truly hide your js code. You can obfuscate it (i.e. make it difficult to read), but unlike PHP or Perl - which is processed on the server side - JS runs in the client's browser itself. Therefore, the client always has a copy of it, and can view that source at any time.

ReferenceError: Can't find variable: $

Hi All i'm developping a game when i run it on chrome it works but when i try it on the emulator i'm getting an error in my javascript code that i can't understand the source or the cause
here's the error:
05-13 11:53:11.726: E/Web Console(790): ReferenceError: Can't find variable: $ at file:///android_asset/www/js/html5games.matchgame6.js:5
the error is in line 5: here's my javascript file content:
var matchingGame = {};
***var uiPlay1 = $("#gamePlay1");*** //////line 5
var uiPlay2 = $("#gamePlay2");
var uiIntro = $("#popup");
var uiExit = $("#gameExit");
var uiNextLevel = $("#gameNextLevel");
var uigameQuit =$("#gameQuit");
var uiPlay3 = $("#gamePlay3");
matchingGame.savingObject = {};
matchingGame.savingObject.deck = [];
matchingGame.savingObject.removedCards = [];
// store the counting elapsed time.
matchingGame.savingObject.currentElapsedTime = 0;
//store the last-elapsed-time
//matchingGame.savingObject.LastElapsedTime = 0;//now
// store the player name
matchingGame.savingObject.palyerName=$("#player-name").html();
matchingGame.savingObject.currentLevel="game6.html";
// all possible values for each card in deck
matchingGame.deck = [
'cardAK', 'cardAK',
'cardAQ', 'cardAQ',
'cardAJ', 'cardAJ',
];
$( function(){init();} );
//initialise game
function init() {
$("#game").addClass("hide");
$("#cards").addClass("hide");
uiPlay1.click(function(e) {
e.preventDefault();
$("#popup").addClass("hide");
startNewGame();
});
uiPlay2.click(function(e) {
e.preventDefault();
$("#popup").addClass("hide");
var savedObject = savedSavingObject();
// location.href =savedObject.currentLevel ;
if (savedObject.currentLevel=="game6.html")
rejouer();
else
location.href =savedObject.currentLevel ;
//ResumeLastGame();
//alert ("level :"+savedObject.currentLevel );
});
uiExit.click(function(e) {e.preventDefault();
//alert("u clicked me ");
}
);
uiPlay3.click(function(e) {
e.preventDefault();
$("#popupHelp").fadeIn(500, function() {
$(this).delay(10000).fadeOut(500)}); });
}
Any idea please thank u in advance
You probably didn't include jQuery.
Presumably you haven't defined the $ function anywhere.
Perhaps you a working from documentation that assumes you have loaded Prototype.js, Mootools, jQuery or one of the many other libraries that set up a variable of that (very poor) name.
make sure you have loaded jquery, mootools, other javascript libraries etc before you use the $.
Have you included your library at the end of your document and you have your script written before the library is downloaded.
make sure you have a script tag that refers to your library and then have your script content.
Also one more thing to note is that your document may not have been loaded when your scriot is executed and some of the controls might not exist on the page, thus make sure you wrap them in an API that will run the function once the document is loaded completely. In jquery you use $(document).ready(function(){});
I am developing a JS app in Ejecta. jQuery was included but the DOM ready doesn't work with Ejecta. Instead on site/app initialization I do something like this:
function func() {
init();
animate();
}
setTimeout(func, 1000);
This gives jQuery time to be loaded and parsed.

Javascript in Firefox Plugin: Delay in for loop

I am aware that when coding an extension, there is no way we can delay a function call except for using a setTimeout call but here's what I am trying to achieve in a plugin that I am developing for Firefox (this is not for Javascript embedded into a web page by the way):
for (var i = 0; i < t.length ; i++) {
//Load a URL from an array
//On document complete, get some data
}
The idea is simple. I have an array of URLs that I want to parse and extract some data out of. Each of these URLs take some time to load. So, if I try to get some data from the current page without waiting for the page to load, I will get an error. Now, the only way to do this as I know is as follows:
firstfunction: function() {
//Load the first url
setTimeout("secondfunction", 5000);
}
secondfunction: function() {
//Load the second url
setTimeout("thirdfunction", 5000);
}
And so on... I know this is obviously wrong.. I was just wondering how people achieve this in Javascript...
EDIT: Sorry about not being more detailed...
I'm not convinced that this type of foolery is necessary but I'm not an extension dev so who knows. If this is the approach you want, then just have the setTimeout call refer to the same function:
var index;
firstfunction: function() {
// do something with `index` and increment it when you're done
// check again in a few seconds (`index` is persisted between calls to this)
setTimeout("firstfunction", 5000);
}
I am not sure how to do this from a plugin, but what I've done with iframes in the past is attach a callback to the target document's onLoad event.
Maybe something like:
var index = 0;
var urls = [ ..... ];
function ProcessDocument() { ....; LoadNextDocument(); }
function LoadNextDocument() { index++; /* Load urls[index] */; }
document.body.onLoad = ProcessDocument;
Somewhere in there you'd need to test for index > urls.length too for your end condition.
I had same problem but I used recursion instead of looping.
Below is the running code which changes the innerHTML of an element by looping through the list. Hope its helpful.
<Script type="text/javascript">
var l;
var a;
function call2()
{
l = document.getElementById('listhere').innerHTML;
a = l.split(",");
call1(0);
}
function call1(counter)
{
if(a.length > counter)
{
document.getElementById('here').innerHTML = a[counter];
counter++;
setTimeout("call1("+counter+")",2000);
}
}
</Script>
<body onload="call2()">
<span id="listhere">3,5,2,8</span><Br />
<span id="here">here</span>

How do you execute a dynamically loaded JavaScript block?

I'm working on a web page where I'm making an AJAX call that returns a chunk of HTML like:
<div>
<!-- some html -->
<script type="text/javascript">
/** some javascript */
</script>
</div>
I'm inserting the whole thing into the DOM, but the JavaScript isn't being run. Is there a way to run it?
Some details: I can't control what's in the script block (so I can't change it to a function that could be called), I just need the whole block to be executed. I can't call eval on the response because the JavaScript is within a larger block of HTML. I could do some kind of regex to separate out the JavaScript and then call eval on it, but that's pretty yucky. Anyone know a better way?
Script added by setting the innerHTML property of an element doesn't get executed. Try creating a new div, setting its innerHTML, then adding this new div to the DOM. For example:
<html>
<head>
<script type='text/javascript'>
function addScript()
{
var str = "<script>alert('i am here');<\/script>";
var newdiv = document.createElement('div');
newdiv.innerHTML = str;
document.getElementById('target').appendChild(newdiv);
}
</script>
</head>
<body>
<input type="button" value="add script" onclick="addScript()"/>
<div>hello world</div>
<div id="target"></div>
</body>
</html>
You don't have to use regex if you are using the response to fill a div or something. You can use getElementsByTagName.
div.innerHTML = response;
var scripts = div.getElementsByTagName('script');
for (var ix = 0; ix < scripts.length; ix++) {
eval(scripts[ix].text);
}
While the accepted answer from #Ed. does not work on current versions of Firefox, Google Chrome or Safari browsers I managed to adept his example in order to invoke dynamically added scripts.
The necessary changes are only in the way scripts are added to DOM. Instead of adding it as innerHTML the trick was to create a new script element and add the actual script content as innerHTML to the created element and then append the script element to the actual target.
<html>
<head>
<script type='text/javascript'>
function addScript()
{
var newdiv = document.createElement('div');
var p = document.createElement('p');
p.innerHTML = "Dynamically added text";
newdiv.appendChild(p);
var script = document.createElement('script');
script.innerHTML = "alert('i am here');";
newdiv.appendChild(script);
document.getElementById('target').appendChild(newdiv);
}
</script>
</head>
<body>
<input type="button" value="add script" onclick="addScript()"/>
<div>hello world</div>
<div id="target"></div>
</body>
</html>
This works for me on Firefox 42, Google Chrome 48 and Safari 9.0.3
An alternative is to not just dump the return from the Ajax call into the DOM using InnerHTML.
You can insert each node dynamically, and then the script will run.
Otherwise, the browser just assumes you are inserting a text node, and ignores the scripts.
Using Eval is rather evil, because it requires another instance of the Javascript VM to be fired up and JIT the passed string.
The best method would probably be to identify and eval the contents of the script block directly via the DOM.
I would be careful though.. if you are implementing this to overcome a limitation of some off site call you are opening up a security hole.
Whatever you implement could be exploited for XSS.
You can use one of the popular Ajax libraries that do this for you natively. I like Prototype. You can just add evalScripts:true as part of your Ajax call and it happens automagically.
For those who like to live dangerously:
// This is the HTML with script element(s) we want to inject
var newHtml = '<b>After!</b>\r\n<' +
'script>\r\nchangeColorEverySecond();\r\n</' +
'script>';
// Here, we separate the script tags from the non-script HTML
var parts = separateScriptElementsFromHtml(newHtml);
function separateScriptElementsFromHtml(fullHtmlString) {
var inner = [], outer = [], m;
while (m = /<script>([^<]*)<\/script>/gi.exec(fullHtmlString)) {
outer.push(fullHtmlString.substr(0, m.index));
inner.push(m[1]);
fullHtmlString = fullHtmlString.substr(m.index + m[0].length);
}
outer.push(fullHtmlString);
return {
html: outer.join('\r\n'),
js: inner.join('\r\n')
};
}
// In 2 seconds, inject the new HTML, and run the JS
setTimeout(function(){
document.getElementsByTagName('P')[0].innerHTML = parts.html;
eval(parts.js);
}, 2000);
// This is the function inside the script tag
function changeColorEverySecond() {
document.getElementsByTagName('p')[0].style.color = getRandomColor();
setTimeout(changeColorEverySecond, 1000);
}
// Here is a fun fun function copied from:
// https://stackoverflow.com/a/1484514/2413712
function getRandomColor() {
var letters = '0123456789ABCDEF';
var color = '#';
for (var i = 0; i < 6; i++) {
color += letters[Math.floor(Math.random() * 16)];
}
return color;
}
<p>Before</p>

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