I'm wondering how to go about marking up and coding hover effects for a map similar to this image.
When each district (or section) is moused over/touched/clicked I need to change the colour of it without affecting any other section. The boundaries on each section must be representative of the image and shouldn't be squares. The solution can't use canvas since the site I'm working on has to be usable in older browsers (I'm gutted, personally.)
Ideally I want to do this with CSS without using too much JavaScript or loads of images. Has anyone done this before?
Edit: I know people are suggesting the <area> tag, but AFAIK, it doesn't accept the :hover pseudo class.
Edit 2: I might use this: http://www.netzgesta.de/mapper/
Another self answer...
A few months ago I came across a library called Raphael JS - http://raphaeljs.com/. For those of you unfamiliar with it, it's an SVG DOM library first and foremost. If you know a thing or two about SVG, you'll know that IE doesn't support it, but it does support VML. Raphael caters for this as well. Awesome, right?
Anyway, I ended up saving the AI file for the map as an SVG file and importing the paths into a JSON block, basically doing the same thing as this code: http://raphaeljs.com/australia.html
The only issue I came across:
I wanted the map background to be transparent. Setting fill to transparent whilst allowing the section to accept mouseover worked in Firefox, but in IE, it failed. I instead opted for filling the path with white, then setting the opacity to 0.01. After that I duplicated the path and didn't fill it to create the border.
You can use HTML <area> Tag
If you use jQuery you can use the maphilight plugin. documented at http://davidlynch.org/projects/maphilight/docs/ and available from github at https://github.com/kemayo/maphilight
I see what the problem here is: making let's say a world map the usual way is quite a load. If I get it right, what you want is to have a territory map image and put hover effects making hover area match country borders exactly. SVG can be used for the map (the drawing part is already done) but the problem is how to generate HTML area map using SVG map coordinates. There's a solution (I've tried it, looks good at least with the demo provided) which translates SVG into Raphael (generates the coords) using PHP. But again you need raphael.js for that... well if you change your mind: https://github.com/atirip/svg2raphael. And if you're not familiar with Raphael it will take a time to get used to it, documentation is not so good -for me-.
Edit: I can confirm that translation from SVG->rapahel.js works but SVG files needs some tweaks. For what I see in the example SVG provided in svg2raphael the files were made with Adobe Illustrator. I've tried with SVG (plain) from Inkscape and it didn't work properly, but I could manage to fix the issues, for example:
svg2raphael won't translate Inkscape generated <path style="fill:#ff0000" ...></path> (will set fill="none"!!! so the result is invisible, but will translate correctly <path fill="#ff0000" ...></path> Seems like it will ignore everything inside style="".
svg2raphael misreads the alignments from Inkscape SVG, so you need to either move the illustration inside Inkscape or edit the SVG file with text editor and change the M value to M0,0.
svg2raphael can translate multiple svg elements, but looks at the main tag which Inkscape generates to align groups of illustrations, sometimes the whole illustration moves away from the render area and you see nothing. Hope this helps!
Edit 2: You can use Inkscape's style="" for creating CSS rules to apply to the SVG, that works great ang keeps style outside SVG/Raphael!
Related
I have a map which is a png file. I use getBoundingClientRect() with 2 div containers to check for overlapping divs througout my game. (Works fine to check for collison).
I was wondering if it's possible to outline a specific part of an image or wherever the transparency starts so I can then add a onclick event to that part of the div so the user cannot click outside of the map.
Hope this kind of makes sense.. If you need any more information let me know. Thanks
I think this is what you are looking for:
http://www.outsharked.com/imagemapster/
You add an area tag with the coords you need, then you can apply something over it. I recommend you this plugin since it's very powerful, easy to use.
Have looked around the internet, and have not been able to find an answer to this.
I am building yet another custom image slider, but need to be able to handle arbitrary html in the div that is being animated.
Generally, this would be no problem... this certainly isn't the first slider I created, and, in general, if I require the pretty slice and dice effects, I use an empty div with the content as a background image like everyone else. If I do have to allow it to handle arbitrary html, I limit the effects, or simply fade in the html content once the slice-n-dice transition is completed.
In this case, however, I need the pretty effects AND the arbitrary HTML in the same sliders, and at the same time.
My best idea on how to do this was to convert the arbitrary HTML into an image.
I couldn't find a decent, client side solution anywhere... but eventually realized I could stuff the HTML into an SVG element, and can use SVG as a background image for the div.
(Just an FYI, this really only has to be handled by modern browsers, which can handle SVG and DATA-URLS and such)
The first part is actually kinda easy:
arbitraryHTML = "<style>div{padding:10px;border:5px solid red;border-radius:10px;width:500px;height:175px}p{text-align:justify;}img{height:50px;float:left;border-radius:5px;margin:10px;}</style><body><div><img src='steve.png'><h1>Arbitrary HTML</h1><p>This allows arbitrary HTML to be turned into an image, and the image is then able to be stuffed into a canvas. In this case, I will leave this image as an image so that I can set it as a background image of a div that will be visually sliced apart for a slider.</div></body>";
var stuff = document.createElement('svg');
stuff.innerHTML = "<foreignObject>"+arbitraryHTML+"</foreignObject>";
document.body.appendChild(stuff);
This works perfectly fine if I just want to stuff it directly into the DOM... but what I need to do is to use it as a background image for the div that I am slicing and dicing.
Since I already have the SVG code, I should be able to use it as a data uri to feed the image in.
I found an example like this on fiddle, and attempted to use this method on the code sample above to stuff the svg into the background-image...So far, I have completely failed to do so.
Example:
var i = document.createElement('div');
i.setAttribute("style","background-image:url('data:image/svg+xml,<svg>"+stuff.innerHTML+"</svg>);'");
document.body.appendChild(i);
Every time, I get the same problem; there are no errors or warnings thrown by Chrome console, but the div simply shows completely empty.
Using some methods (the code sample above, for example) the console shows the data uri in the code for the div properly, but still fails to show the background.
As part of bug testing, I had both side by side... the actual svg element (which displayed fine), and the div with the same code stuck as a background image (which would not display). Due to this, I am assuming that my problem is something about the way I am casting the svg into the data-url rather than the svg itself.
I really haven't been playing with either inline SVG or Data URL's very much before this... so it is quite possible that I am handling the data URL's or SVG improperly for the way that I am trying to use them.
Not really sure what I am doing wrong, but would really like to solve this.
Is there a better way of converting arbitrary HTML into an image that I missed?
Or is my idea of how to achieve this on the right track, but the implementation screwed up?
Any help would be greatly appreciated.
I guess Chrome still has this webkit bug. What your doing should work in Firefox or Opera 12. Note that IE9/10 doesn't support foreignObject at all, not sure about 11.
I'm trying to come up with a way to mimik something we were previously doing in Adobe Flash using some sort of Bitmap Filter but instead with pure javascript.
Previously we had a set of PNG images w/ transparency around the core image. When an image was clicked, a soft glow (ala border) would be added around the non-transparent portion of the image, slightly consuming some of the transparency but the majority of the outer transparent portion would remain transparent.
W/ javascript I can easily add a border around the entire image when clicked, but that is not what I am aiming for. I only want a border around the non-transparent portion of the image.
I'm unfortunately not familiar enough with image manipulation techniques, so I'm curious if there is a way I could achieve this using the various JS image manipulation libs out there ala BitmapData or Pixastic. Taking a look at both of these I wonder if there is something I could do w/ edge detection, glowing effects, and overlays...
If you're already using Raphael (or are willing to use it), you might consider using Dmitry's blur plugin. Building on this answer, I was able to achieve the glow effect I think you're looking for by adding another image behind the one I'd like "glowed". The background image is blurred, giving a "glow" or "halo" around the crisp image on top.
Sample code:
var img = this.R.image("yourImage.png", 0, 0, 50, 50);
var glow = img.clone().toBack();
glow.blur(5);
The plugin includes the caveat that there's no WebKit support. It seems that there is now some WebKit support as it works in Chrome (I'm running 18.0) but not Safari (I'm running 5.1.5).
I only want a border around the non-transparent portion of the image.
It is impossible to do it with js. Only if a replacement image is already prepared. Canvas is not really a solution (if you need compatibility) and all these 'calculations' will take resources and time.
I'm not sure it's entirely suitable for your situation, but there are tools out there to convert Flash to HTML (e.g. Swiffy). I suspect they can be flaky at times, but it's something to consider :)
I got some graphic design that was made using JavaScript / Html5 Canvas.
Take a look here:
http://yeda.us/js/logos.js
now, i need to give this graphic element to a graphic designer in some format he can work with: in either photoshop or Illustrator friendly formats.
Now, of course i can take a screenshot and start working my way from there, but i do need this graphic in a vector format i could use later more robustly.
Is there a way to convert the above mentioned code into graphics? perhaps convert it to SVG somehow?
Check out SVGCanvas which defines an API compatible with HTML5 canvas that creates SVG output from the drawing commands. It probably doesn't handle everything, but your simple example should hopefully work just fine.
Just paste the relevant bits of your code into one of the left textareas and click "do it", then copy the svg output from the textarea on the right.
Like others commented, there's no tool that would help you make a Canvas -> SVG conversion. However, the code isn't too different. Since the sample you gave is rather small, you could use Raphael.js to generate SVG and convert the code you posted to Raphael.js:
http://raphaeljs.com/
UPDATE
A little more detail
include Raphael.js
go through your script line by line and try to find equivalents in Raphael.js. For example, the rgb color stuff you're doing would use this: http://raphaeljs.com/reference.html#Raphael.rgb
run the resulting js
save the generated SVG
How would I create a DIV containing an IMG where the DIV cuts the image into a triangle, thereby displaying only part of the image though a triangle.
so..
<div>
<img src='some_image' />
</div>
Where the image is a square, but the DIV containing the image is a triangle.
http://www.script-tutorials.com/creating-kaleidoscope-using-jquery-and-css/ solves this very well except this solution is not x-browser friendly (non-ie).
http://css3pie.com/ looks interesting, however this relies on PHP.
You can't create a non-rectangular DOM element.
There are a few ways to hack it.
Firstly, there is a method of using CSS borders with varying widths on each side of the element to make it look triangular. It will still be a rectangle, but it will look like a triangle.
There's a tutorial on this here: http://www.russellheimlich.com/blog/pure-css-shapes-triangles-delicious-logo-and-hearts/
The down-side of this approach is that it is limited to creating right-angled triangles. You can join several of them together to get around this, but then you don't have a single container for your image.
An alternative hacky way of doing it would be to place rotated elements on top of the main element so that they cover the appropriate parts of the image and make it look triangular. This works in all browsers, although IE does have some very nasty syntax to do rotation, and it's quite heavy on the browser, considering that you'd only be using it to make shapes.
Another option might be to use CSS transforms. However this is only supported by a minority of up-to-date browsers, so it won't work for most users.
A better approach might be to use a proper graphics library for this, rather than trying to shoe-horn it into a <div> element.
I'd recommend using Raphael. It's a Javascript library which can draw directly into the browser using SVG (or VML for IE). It's trivial to create triangles using it and to fill them with a graphic. See the examples on the Raphael home page to get you started.
Depending on what you want the outcome to be, as far as i'm aware you cant make a triangle DIV without Transform:; However one solution would be having a div positioned inside the div in question with a PNG cutting of half the image showing only the transparent part through. Not sure if this is a viable option for you though.