I have an image viewer using a js module called "cloud zoom."
It works wonderfully and seems to be just what I need. Except! It messes up the viewer when I try and center the IMG in a div.
Here is my unfortunate example. Roll over the image and you will see that the mouse and the view don't match up. It works fine if I were to remove the auto margin style on the IMG. I just need that image in the middle of the div.
http://forumgallery.rollinleonard.com/test2.php
Please help!
Something like this seems to work okay in IE8/Chrome.
<div style="display:inline-block; margin: 0 auto 0 auto">
<img src="/small.jpg" alt='' title="Optional title display" />
</div>
Remove the auto margin from the IMG
Add the auto margin to the A tag enclosing the IMG
Set the A tag to display: inline-block
Related
Using Draw2d and the menu selection code from the demo but I don't get the expected result...
In the demo, the menu appears on the right side of the clicked element. In my version the menu appears way off to the top.
This seems to be caused by the fact that I have some HTML directly above the canvas (header, etc...). On the contrary if the canvas is at the very top of the page it works well.
Found a way to fix this.
It's all about where you append the menu's HTML and relative positionning
In the demo there isn't any HTML above the canvas (on the website it's an iframe so what you see above is not really there from the canvas perspective) so it works.
The demo is misleading because in the code they add the HTML menu in the body tag. They can do that simply because their page is composed of only two elements : the body and the canvas.
In my case and probably yours too, doing this results in adding the HTML menu far far far far away from the canvas itself resulting in a position that is wayoff !
What they do is :
$("body").append(this.overlay);
What you should do is append the HTML menu (this.overlay) as a sibling of the canvas. Do NOT add it in the canvas itself. If you do, you won't catch click events anymore.
Your HTML should look like this :
<div id="some-parent">
<div id="gfx_holder">THE CANVAS</div>
</div>
And the code updated to
$("#some-parent").append(this.overlay);
But it's not finished yet. As the menu is added using position: absolute you'll need your parent containers set to position: relative so the the child's absolute position would become relative to the parent and not web page. It's CSS... You know...
Also, the parent should be the exact same size as the child canvas !
So the HTML should evolve to this :
<div id="some-parent" style="position: relative; height: 800px">
<div id="gfx_holder" style="height: 800px">THE CANVAS</div>
</div>
And when the menu's HTML is added it should look like that at runtime :
<div id="some-parent" style="position: relative; height: 800px">
<div id="gfx_holder" style="height: 800px">THE CANVAS</div>
<div class="overlayMenu" style="top: 230px; left: 197.391px;">⊕</div>
</div>
See ? The overlayMenu has position: absolute which allows it to be rendered at a correct position...
hf
I have used a plugin to have two images with a slider ontop to show the new and old... Please see link:- http://www.project-progress.co.uk/test/Compare-Two-Images-With-Smooth-Slider/index.html
I am however struggling to fit the play button completely central to the white bar that moves, this is the code I am using for it:-
.js-slider-last-container:after {
background-color: #fff;
content: url(../play.png);
height: 100%;
position: absolute;
width: 5px;
z-index: 1;
}
Has anyone got any ideas?
Thanks!
Scott
Currently your css may not solve your issue. But I have an idea. You need to create image element on ".js-slider-container" div element as like before/after button. Now you need to dynamically move that image as ".js-slider-last-container" width value is change.
I will show algorithm
HTML
<div class="wrap">
<div class="js-slider-container">
<img src="http://www.project-progress.co.uk/test/Compare-Two-Images-With-Smooth-Slider/play.png" id="arrow" />
<div class="before">Before</div>
<img src="http://www.project-progress.co.uk/test/Compare-Two-Images-With-Smooth-Slider/before.jpg" class="js-slider-first">
<div class="js-slider-last-container">
<img src="http://www.project-progress.co.uk/test/Compare-Two-Images-With-Smooth-Slider/after.jpg" class="js-slider-last">
</div>
<div class="after">After</div>
</div>
</div>
In html I have added only image
JS
container.mousemove( function(e) {
let widthVal=container.width() - (e.pageX - container.offset().left)
$( lastImgContainer ).css({
"width" :widthVal // container's width - mouse's position from left in the container
});
$('#arrow').css({"right":widthVal});
});
In JS I have changes tiny stuff. Currenlty i have adjust arrow image but you may need to remove that arrow image from css stuff with ::after css code + you may need to make buch animation on that arrow image too.
I'm using Facebook's own script, and have implemented that on my site.
The problem is that it makes a whitespace of about 35px * the page height at the right side of the site. I cannot find it anywhere in firebug, and have isolated the script to be the cause.
How can I use it, or change it so I don't get that whitespace? really annoying to get a horizontal scroll because of this!
if I set a width to the fb:like that is over 400px(the div size) the whitespace disappears but the button is placed wrong
Script:
<script src="http://connect.facebook.net/en_US/all.js#appId=222642751115062&xfbml=1"></script><fb:like href="<My Page Name>" send="true" width="350" show_faces="true" font=""></fb:like>
Screenshot:
http://imageshack.us/photo/my-images/59/problemx.png/
CURRENT SOLUTION
Put the background-image on body tag to get it to make the whitespace be the same color as background, then removing scrollbars like this:
html
{
overflow-x: hidden ! important;
overflow-y: auto ! important;
}
I think the with of the like button is simply to wide. Try setting it to a lower value (width="150"):
<script src="http://connect.facebook.net/en_US/all.js#appId=222642751115062&xfbml=1"></script><fb:like href="<My Page Name>" send="true" width="150" show_faces="true" font=""></fb:like>
I'm using jquery mobile, and I have a image that I would like to fit the screen from right to left, with no gaps. However, if I just put the image without doing anything to it like <img src="image.png />", it turns out with a small black border around it. This stays despite me setting width=100% in the css. How can I remove this border?
Adding some code:
<div data-role="content" style="background-color: #000000">
<div id="slogandiv">
<img src="slogan.jpg" id="slogan" width="100%" height="45%"/>
</div>
I just did this. It is because that the data-role = "content" has a automated padding of 15px.
I went into the .css file and removed this. search for ui-content. remember in the ui-content, listview, that it has -15 so change this to 0 aswell.
A CSS directive of width: 100% for your image simply means that the browser should display the image at its actual size (if it can), it won't stretch it to some other size. This may explain why you have a slight border around it, as the image doesn't quite scale to the full width of the viewport. You could try tinkering with the img tag's margin and padding settings, but I suspect the approach that will work best for you is to display the image a different way.
Have you tried manipulating the CSS of the containing element? Say you have a paragraph class called .container. You could do something like this:
.container {
background: url('image.png') no-repeat;
background-size: contain;
width: 480px;
height: 240px
}
… this will use your image as before, but this time the background-size attribute of contain will force it to fill the dimensions of the parent element (the height and width of which we have defined above).
background-size is new in CSS3 and therefore not uniformly-supported, but it's in WebKit and several other browsers. Read more: A List Apart: Supersize that Background, Please!
I'm looking at the new Twitter Follow Button (https://twitter.com/about/resources/followbutton), but unfortunately my sidebar is smaller than the default size, thus throwing my whole site out of whack.
Is there an easy way to hack the script to resize the button, or at least to put a line break between the actual follow button and the account name?
If you look at the page source, then your twitter code converts from
<div class="twitter">
<!-- twitter code here -->
</div>
to
<div class="twitter">
<iframe ...>...</iframe>
</div>
Now it's easy to change the width of the button via css:
.twitter iframe {
width: 80px !important;
}
I'd wrap the button in a container with a nice class name and use CSS to adjust the styling.
.twitter-button-container{
width: 100px;
height:100px;
}
Something like that.
UPDATE
On second thought, it seems that the image is a background image to the anchor tag. I don't think it's possible to resize background images using CSS etc. You'd need to have the image in an img tag.