javascript - passing additional parameters into an event handler - javascript

I have a javascript object which has some defined variables and attaches some event handlers. I'd like the event handlers to have access to the defined variables. Is there a way to do that ? The event-handlers are within their own local scope so don't have access to the object variables. Is there a way to pass them in without using global variables ?
I have an idea that closures would solves this but I'm not sure how.
the code below will print the object name when the page loads but when you click on the map dom object it will say name is undefined.
All help much appreciated.
Colm
<!DOCTYPE html>
<html lang="en">
<head>
<title>Map Test</title>
<meta charset="utf-8" />
<script type="text/javascript">
window.onload = function() {
var e = new EvtTest();
e.printName();
e.attachEvents();
};
function EvtTest() {
this.name = "EvtTest";
}
EvtTest.prototype.name = null;
EvtTest.prototype.attachEvents = function () {
var map = document.getElementById("map");
map.addEventListener ('click', this.evtHandler, false);
};
EvtTest.prototype.printName = function () {
console.log ("This Name : " + this.name);
};
EvtTest.prototype.evtHandler = function (e) {
e.preventDefault();
console.log ("Name : " + this.name);
};
</script>
<style type="text/css">
html, body {
height:100%;
width:100%;
margin: 0;
background-color:red;
}
#map {
height: 300px;
width: 300px;
background-color:yellow;
}
</style>
</head>
<body>
<div id="map"></div>
</body>
</html>

A little bit of fiddling:
EvtTest.prototype.attachEvents = function () {
var that = this;
var map = document.getElementById("map");
map.addEventListener ('click', function () {
that.evtHandler();
}, false);
};
Now this inside evtHandler references the object you expected.

Related

Refer JS object in HTML element generated by this object

My JavaScript object create some HTML elements (two buttons for example) and after user click on these buttons I should call some method of this object. So the question is how I can refer JS object in HTML element to call its method?
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Title Goes Here</title>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<script>
function myObj(){
this.a = null;
this.setA = function(a){
this.a = a;
}
this.requestA = function(){
$( "body" ).append($('<input><button onclick="referenceToMyObject.setA($(this).prev().val());">Set A</button>'));
}
return this;
}
</script>
</head>
<body>
<script>
var myObjInst = myObj();
myObjInst.requestA();
</script>
</body>
Creating the event handler inline (onclick="foo()") won’t allow you to reference the object, and is discouraged in any case because you should avoid evaluating strings as code. In addition, your code bypasses JavaScript’s idea of objects somewhat. You can reformulate it as follows:
function MyObj() {
this.a = null;
}
MyObj.prototype.setA = function(a) {
const old = this.a;
this.a = a;
console.log("Updated a from", old, "to", this.a);
};
MyObj.prototype.requestA = function() {
const input = $("<input type='text'>");
const button = $("<button>Set A</button>");
button.click((e) => {
this.setA($(e.target).prev().val());
});
const body = $("body");
body.append(input);
body.append(button);
};
$(document).ready(() => {
const myObjInst = new MyObj();
myObjInst.requestA();
});
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
Here, we use button.click to define the event handler and new MyObj() to instantiate the object. Apart from that, I cleaned up the code a bit and added a bit of logging so you can see what’s going on.
You could still define setA and requestA within the constructor, as you do in your example. I chose to define them on the prototype since their behaviour is the same across instances.
Try this and please let me know if this works for you.
(working example in JSFiddle https://jsfiddle.net/galeroy/9nocztk4/1/)
<!doctype html>
<html>
<head>
<script>
var myObject = {
createButton: function(){
var p = document.getElementById('par')
var b = document.createElement('button');
b.innerHTML = 'click me';
b.setAttribute('onclick', 'myObject.myMethod()'); // this is the important part
p.appendChild(b);
},
myMethod: function(){
alert("Button created by object, when clicked, calls another method in the same object")
}
}
function init(){
myObject.createButton();
}
</script>
</head>
<body onload="init()">
<p id="par"></p>
</body>
</html>

JS prototyping Cannot set property 'moveRight' of undefined

I've a problem with this simple prototyping:
Game = function (moduleConfig, gameConfig) {
this.moduleConfig = moduleConfig;
this.gameConfig = gameConfig;
// Game-Commands
this.keyCommands = {
moveLeft: false,
moveRight: false
};
this.catcher = null;
this.stage = null;
return this;
}
/**
* Left arrow down
*/
Game.prototype.onKeyboardLeftDown = function () {
this.keyCommands.moveLeft = true;
}
/**
* Left arrow up
*/
Game.prototype.onKeyboardLeftUp = function () {
this.keyCommands.moveLeft = false;
}
I always get the error message: Uncaught TypeError: Cannot set property 'moveRight' of undefined when calling onKeyboardLeftDown and onKeyboardLeftUp. But i have declared moveLeft in the constructor in the keyCommands object.
The two methods were called on key down and key up events:
Game.prototype.init = function () {
// ...
// =========================================================================
// Set keyboard
KeyboardJS.on('left', this.onKeyboardLeftDown, this.onKeyboardLeftUp);
KeyboardJS.on('right', this.onKeyboardRightDown, this.onKeyboardRightUp);
// =========================================================================
};
My index.html looks like this:
<!DOCTYPE html>
<html>
<head>
<title>pixi.js example 1</title>
<style>
body {
margin: 0;
padding: 0;
background-color: #000000;
}
</style>
<script src="js/pixi.dev.js"></script>
<script src="js/keyboard.js"></script>
<script src="js/moduleConfig.js"></script>
<script src="js/moduleResult.js"></script>
<script src="js/game.js"></script>
</head>
<body style="background-color: #EEEEEE">
<script>
var game = new Game(moduleConfig, {
screenWidth: (window.innerWidth - 10),
screenHeight: (window.innerHeight - 10),
bgColor: 0xEEEEEE
});
game.init();
</script>
</body>
</html>
Does some one see the failure? I have searched a lot, but i'm very confused (normally i develop only in c#...)
You're binding is wrong.
// Set keyboard
KeyboardJS.on('left', this.onKeyboardLeftDown, this.onKeyboardLeftUp);
this.onKeyboardLeftDown and this.onKeyboardLeftUp are called without the correct context
to fix this do something like:
KeyboardJS.on('left', this.onKeyboardLeftDown.bind(Game), this.onKeyboardLeftUp.bind(Game));
I would not recommend using bind() - for browser compatibility, but you can use something like lodash's bind or an bind "emulator" like:
function bind(fn, ctx) {
return function bound() {
return fn.apply(ctx, arguments);
};
}
Another way would be
var self = this;
KeyboardJS.on('left',
function(){self.onKeyboardLeftDown()},
function(){self.onKeyboardLeftUp()}
);
Your question is not complete, I do not see the relevant code where you try to define moveRight.
Possible problems:
you might have a typo, that keyCommands is spelled exactly
you might refer to keyCommands outside its scope
you might refer to keyCommands.moveRight before keyCommands is initialized
you might assign another value to keyCommands before referring to moveRight

Click handler losing reference to "this" object that created it

I made JS script:
var zzz;
zzz = {
fff: function (Id) {
alert("You did it! Id="+Id);
},
main: function (Id) {
var button, elements;
button = document.createElement("input");
button.type = "submit";
button.onclick = function () {
zzz.fff(Id);
};
elements = document.getElementById(Id);
elements.appendChild(button);
}
};
and HTML, where I tested it:
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta http-equiv="Content-type" content="text/html; charset=UTF-8">
<title>My Web Page!</title>
<script type="text/javascript" src="test.js"></script>
</head>
<body>
<div id="div001"></div>
<div id="div002"></div>
<script type="text/javascript">
object1 = zzz;
object1.main("div001");
object2 = zzz;
object2.main("div002");
</script>
</body>
</html>
Why it works only if I write button.onclick = function () { zzz.fff(Id); }; and with this.fff(Id) it doesn't work?
When you bind an event handler (such as onclick), inside the handler this becomes the element that triggered the event (except if you used an inline onclick="" attribute, which should be avoided).
Instead of using zzz, you could also copy this to another variable that would be available inside the handler via closure:
var that = this;
button.onclick = function () {
that.fff(Id);
};
Or you could use Function.prototype.bind:
var clickHandler = button.onclick = function () {
this.fff(Id);
};
button.onclick = clickHandler.bind(this);

Javascript function does not get passed paramrter

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Untitled Document</title>
<script language="javascript" type="text/javascript">
(function setFont() {
var i;
for ( i = 0; i < document.all.length; i++) {
document.all[i].style.fontFamily = "Verdana";
document.all[i].style.fontSize = "16";
document.all[i].style.color="black";
}
})();
(function abc(a)
{
alert(a);
ansArray = ['a'];
for(i=1;i<=a;i++)
{
document.write('<input type = "button" value = "a">');
document.write('<input type = "button" value = "b">');
}
var myButton = document.getElementsByTagName("input");
//alert(myButton.length);
myButton[0].onclick = function() {
if(ansArray[0] == 'a')
myButton[0].style.backgroundColor = "green";
else
myButton[0].style.backgroundColor = "red";
};
myButton[1].onclick = function() {
if(ansArray[0] == 'b')
myButton[1].style.backgroundColor = "green";
else
myButton[1].style.backgroundColor = "red";
};
})();
setFont();
</script>
</head>
<body onload="abc(2)">
</body>
</html>
A javascript function abc(a) does not get the value 2 passed from <body onload = "abc(5)">. It says undefined. How to pass the parameters in a javascript function. I have posted it earlier as well but the parameter was not there, on giveing the parameter i found the problem.Please help me. Thanks in advance
Your function is a closure, it's not exposed to the public but it is executed right after it's created.
And then it's gone.
It's not there to look cool, it has its purpose. Just make normal functions to get it work
(function(a) {
// immediately called and 'garbaged'
})(a);
vs.
function publicAlwaysCallable(a) {
console.log(a); // call me when you like
}
You don't have to use immediate function in this case. Declare it like this:
function abc(a) { ... }
If for some reason you want to encapsulate your code into closure you can do it like this:
(function(export) {
export.abc = function(a) { ... };
...
})(window);
The normal function (not closure) function abc(a){ ... } with the button click handlers are to be called at the end of the script. Not on onload event of the page. Now it works in IE9 also
Thanks everybody for your valuable suggestions.

Use objects method as callback

I've got another JavaScript/jQuery-Problem. A minimal example could be this: I've got a div, and want some JavaScript executed, when the mouse enters. But for some reasons (= in reality, there a many divs, and for each data needs to be kept) I want to use a object as handler for the callback. Here's a small example:
function handler($thediv)
{
this.somedata = 8;
$thediv.mouseenter(function() { this.callback(); });
}
handler.prototype.callback = function()
{
alert(somedata);
}
An object is created when the document is loaded:
$(document).ready( function() {
new handler($("div"));
});
Nothing happens - except that the constructor is executed. I've tried and searched for hours now, but I can't fix this... probably too trivial?
Edit: A complete example.
<html>
<script type="text/javascript" src="jquery-1.6.js"></script>
</head>
<body>
<div>
blah blahasdasdadsssssssssssssss
asddddddddddddddddddddddddddd
</div>
</body>
<script type="text/javascript">
$(document).ready(function() {
new handler($("div"));
});
function handler($thediv)
{
this.somedata = 8;
$thediv.mouseenter(this.callback);
}
handler.prototype.callback = function()
{
alert(somedata);
}
</script>
</html>
The biggest issue here is the use of this in various contexts. Within the mouseenter function, this refers to div, not the object.
This should work:
http://jsfiddle.net/Nx5c7/
function handler($thediv)
{
this.somedata = 8;
this.theID=$thediv.attr("id");
var obj=this;
$thediv.mouseenter(function() {
obj.callback();
});
}
handler.prototype.callback = function()
{
alert(this.theID + " : " + this.somedata);
}

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