Java-script object - get variable name - javascript

To begin with, I'm not even sure, if it is the right way to do it.
Let's say, i have script (jquery included) like this:
foo = function() {
this.bar = function() {
alert('I\'m bar');
}
this.test = function() {
$('body').append('<a onclick="my_var.bar();">Click me</a>');
}
this.test();
}
var my_var = new foo();
Is there any way, i could make variable "my_var" dynamic inside function "foo".
So I could do something like
$('body').append('<a onclick="'+the_variable_which_im_assigned_to+'.bar();">Click me</a>');
Thank you
//Edit:
I'm sorry if i wasn't clear enough, because I'm not quite sure of what I'm trying to do myself.
My goal is to replace line
$('body').append('<a onclick="my_var.bar();">Click me</a>');
with
$('body').append('<a onclick="'+what_ever_should_go_here+'.bar();">Click me</a>');
So when i call
var my_var = new foo();
var your_var = new foo();
var our_var = new foo();
I would be able to call functions inside each object (after they append something into document body).

You should use anonymous handler functions instead of inline events, like this:
$('Click Me')
.click(function() { my_var.bar(); return false; })
.appendTo('body');

In addition to switching from the inline event handler, you'll need to use a closure to access the Foo instance within the handler.
function Foo() {
var self = this;
this.test = function() {
$('body').append(
$('<button>something</button>').click(function () {
self.bar(); return false;
}));
}
}

If that's the general plan you want/need to use to attach event handler, yeah, send in the name of the variable to the function that foo refers to:
foo = function(name_of_the_variable_which_im_assigned_to) { [...] };

Related

How to use the "this" keyword when calling a function in an anonymous function in Javascript?

I am looking to call a function that was originally just an anonymous function, but it turned out I need this function 3 times in my code.
So I defined a function like this:
function saveButton() {
this.parentElement.parentElement.querySelector('h3').innerHTML = this.parentElement.querySelector('input[name="task-title"]').value;
this.parentElement.parentElement.querySelector('p').innerHTML = this.parentElement.querySelector('textarea').value;
this.parentElement.parentElement.querySelector('.popup').className = 'popup hidden';
this.parentElement.parentElement.querySelector('.overlay').className = 'overlay hidden';
saveWork();
};
I want to call this function in an anonymous function like this :
confirmButton.onclick = function()
saveButton();
};
But afterwards I realized that I couldn't use the this in the anonymous function. How can I call confirmButton() in the anonymous function?
confirmButton.onclick = saveButton;
or
confirmButton.onclick = function(){
saveButton.call(this);
};
although it's not a good practice to have the same name for DOM node and a function that you want to call. rename your function into something that makes more sense like buttonClick
Have you tried using function expressions?
Essentially it means assigning a function to a variable.
Read this answer to learn about the differences between function expressions and function declarations.
As for your question, most of the time it's this case:
You want to use the parent scope of a given anonymous function.
If thats the case, I would recommend this neat little trick:
var self = this;
this.saveButton = function() { // or self.saveButton...
this.parentElement.parentElement.querySelector('h3').innerHTML = this.parentElement.querySelector('input[name="task-title"]').value;
this.parentElement.parentElement.querySelector('p').innerHTML = this.parentElement.querySelector('textarea').value;
this.parentElement.parentElement.querySelector('.popup').className = 'popup hidden';
this.parentElement.parentElement.querySelector('.overlay').className = 'overlay hidden';
saveWork();
};
confirmButton.onclick = function() {
self.saveButton();
}
This trick can be used in any level of scope depth, just don't pollute the global namespace :)
By looking at the code fragment you posted, and guessing a few things, I suggest the following refactoring:
function saveButton(parentElem) {
var myParent = parentElem || this.parentElement;
myParent.parentElement.querySelector('h3').innerHTML = myParent.querySelector('input[name="task-title"]').value;
myParent.parentElement.querySelector('p').innerHTML = myParent.querySelector('textarea').value;
myParent.parentElement.querySelector('.popup').className = 'popup hidden';
myParent.parentElement.querySelector('.overlay').className = 'overlay hidden';
saveWork();
}
confirmButton.onclick = function() {
// I suppose when this function is called somewhere else,
// you actually know who is the parent element, so:
saveButton(document.querySelector('.theParentElement'));
};
// If you calling it somewhere where "this" is available,
// then simply call the function with no arguments:
saveButton();
Maybe some variation of the example above can help you. Other than that, I can't think of a better answer without looking at a greater portion of your code.

How to set var self = this; from outside the function?

I have a class-like function
var myapp = function() {
this.method = function() {
//Do something...
}
}
To reference myapp from within methods, the first line in the myapp function is
var self = this;
So a method in myapp can reference the "class" safely
this.anothermethod = function() {
self.method();
}
The full code:
var myapp = function() {
var self = this;
this.dosomething = function(Callback) {
Callback();
}
this.anothermethod = function() {
//Pass a callback ("self" is required here)...
this.dosomething(function() {
self.complete();
)};
}
this.complete = function() {
console.log('All done!');
}
}
My question is: can I assign var self = this; from outside the declaration of myapp? I don't want to set self every single time I write a "class".
Kind of like this:
var library = function() {
this.loadclass = function(Name) {
var tempclass = window[Name];
library[Name] = new tempclass();
library[Name].self = library[Name];
}
}
var myapp = new library();
myapp.loadclass('myapp');
myapp.myapp.dosomething();
It doesn't work as expected. self equals window for some reason.
I know it's a little abnormal programming, but can it be done?
Note about using self: I remember why I started using it. I wanted to reference the base class (this) from within callbacks inside methods. As soon as you try to use this within a function within a method, it then references the method, not the base class.
Unless you are detaching the methods from the object and calling them as plain functions, you don't need a self variable at all. The method can reach its object using the this keyword:
var myapp = function() {
this.method = function() {
//Do something...
}
this.anothermethod = function() {
this.method();
}
}
No, you can't really; not the way you're creating objects at least.
You can sort of do this, by enumerating all the functions on the object and binding them to the object itself. Something like this:
Object.keys(obj)
.filter(function(n) { return typeof obj[n] == "function" })
.forEach(function(n) { obj[n] = obj[n].bind(obj) })
This function will go over the public, enumerable properties of obj and make sure that any functions on it are bound to obj; i.e. this is now bound to obj.
A primer on this
When you call new, this within the constructor gets bound to the newly created object. If you do need a reference to this as it was bound at constructor time, you do need to keep away a reference to it.
Functions in JavaScript are bound to wherever it is called. Here's an example:
var foo = new function() {
this.bar = function() {
return 'bar'
}
this.baz = function() {
return this.bar()
}
}
console.log(foo.bar()) // bar
console.log(foo.baz()) // bar
var bar = function() {
return "window"
}
var baz = foo.baz
console.log(baz()) // window
When we call foo.baz() it'll look to foo for the implementation of bar, but when calling foo.baz through a "detached" reference, it'll look to whatever the global object is (in this case the browser window object) and call bar from there. Because we defined bar in the global context, it then returns window.
The practice of assign a variable called self is so that it doesn't matter how you call your methods, because you always reference the this at the time of creation through the self variable. You don't have to write things this way, but then you should understand that references to this may change under your feet.

Refer to javascript function from within itself

Consider this piece of code
var crazy = function() {
console.log(this);
console.log(this.isCrazy); // wrong.
}
crazy.isCrazy = 'totally';
crazy();
// ouput =>
// DOMWindow
// undefined
From inside crazy() 'this' refers to the window, which I guess makes sense because normally you'd want this to refer to the object the function is attached to, but how can I get the function to refer to itself, and access a property set on itself?
Answer:
Don't use arguments.callee, just use a named function.
"Note: You should avoid using arguments.callee() and just give every function (expression) a name." via MDN article on arguments.callee
I think you are asking for arguments.callee, but it's deprecated now.
https://developer.mozilla.org/en/JavaScript/Reference/Functions_and_function_scope/arguments/callee
var crazy = function() {
console.log(this);
console.log(arguments.callee.isCrazy); // right.
}
crazy.isCrazy = 'totally';
crazy();
// ouput =>
// DOMWindow
// totally
As rfw said, this is the most straight forward way to go if the function has one single name:
var crazy = function() {
console.log(crazy);
console.log(crazy.isCrazy);
};
crazy.isCrazy = 'totally';
crazy();
In case it may have different names, or you wanted to pass it around, it must be wrapped in a closure:
var crazy = (function(){
var that = function() {
console.log(that);
console.log(that.isCrazy);
};
return that;
})();
crazy.isCrazy = 'totally';
crazy();
Bind the function to itself (taking a hint from answers by #ArunPJohny and #BudgieInWA):
crazy = crazy.bind(crazy);
This will give you access from the function to its properties via this.
> crazy()
function () {
console.log(this);
console.log(this.isCrazy); // works now
}
This seems like a better solution than the accepted answer, which uses the callee feature which is deprecated and doesn't work in strict mode.
You could also now have the function call itself recursively with this() were you so inclined.
We will call this self-thisifying. Write a little utility function:
function selfthisify(fn) { return fn.bind(fn); }
crazy = selfthisify(crazy);
crazy();
Or, if you prefer more "semantic" names, you could call it accessOwnProps.
If you're a syntactic sugar type of person, you could add a selfthisify property to the Function prototype:
Object.defineProperty(Function.prototype, 'selfthisify', {
get: function() { return this.bind(this); }
});
Now you can say
crazy.selfthisify();
You have to give it its own name, so:
var crazy = function() {
console.log(crazy);
console.log(crazy.isCrazy);
}
crazy.isCrazy = 'totally';
crazy();
The variable this is only applicable in the scope of an object, for instance, if you invoked your version of the crazy function with crazy.call(crazy), it will call the function in the context of the function crazy and all would be well.
This has to deal with the scope of the function crazy. If can pass any scope to a function using the function call().
Instead of
crazy();
Use
crazy.call(crazy);
For details refer
http://odetocode.com/blogs/scott/archive/2007/07/05/function-apply-and-function-call-in-javascript.aspxhttps://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Function/Callhttp://devlicio.us/blogs/sergio_pereira/archive/2009/02/09/javascript-5-ways-to-call-a-function.aspx
You can use the call method
var crazy = function() {
console.log(this);
console.log(this.isCrazy);
}
crazy.isCrazy = 'totally';
crazy.call(crazy);
// calls crazy using crazy as the target, instead of window:
// functionToCall.call(objectToUseForThis);
Though if your function only ever has one name, you can do this:
var crazy = function() {
console.log(crazy);
console.log(crazy.isCrazy);
}
crazy.isCrazy = 'totally';
crazy();
Easiest way to make the function itself available in its body is to do
var crazy = function crazy2() { crazy2(); }, it's okay for crazy and crazy2 to have the same name since the first occurrence is the name in the outer scope and the second is the name in the function body.
Or simply do function crazy() { crazy(); } which will define crazy in both scopes.
how can I get the function to refer to
itself?
The idea of 'itself' does not exist with functions. What you need is an object and not just a function. An object has knowledge of itself available through the keyword 'this'. Within a function, 'this' points to the global object - in this case the window object. But if you use your function as a constructor function to create an object (using the new operator) then the object's 'this' pointer will point to the object itself.
i.e this points to the object if you write:
var anObject = new crazy();
So you can re-write your code as follows:
var crazy = function() {
this.printMe = function(){
console.log(this);
console.log(this.isCrazy);
}
}
var anObject = new crazy(); //create an object
anObject.isCrazy = 'totally'; //add a new property to the object
anObject.printMe(); //now print
In case you wish to add the property before the object is created, then you have to add the property to the function's prototype as follows:
var crazy = function() {
console.log(this);
console.log(this.isCrazy);
}
crazy.prototype.isCrazy = 'totally'; //add the property to the function's prototype
var anObject = new crazy(); //invoke the constructor
See more on my blog for a detailed explanation of these concepts with code-samples.
Are you actually trying to create an object 'class'?
function crazy(crazyState) {
this.isCrazy = crazyState;
console.log(this);
console.log(this.isCrazy);
}
crazy.prototype.alertMe = function() { alert('I am '+ this.isCrazy +' crazy.'); }
var crazyObj = new crazy('totally');
crazyObj.alertMe();
crazyObj.isCrazy = 'not';
crazyObj.alertMe();
Funny that you should ask, mate. I just went through this same issue for a different purpose. The quick version of the final code is:
$a = function() {};
$ = function() {
if (!(this instanceof $)) {
return new $();
}
this.name = "levi";
return this;
};
//helper function
var log = function(message) {
document.write((message ? message : '') + "<br/>");
};
log("$().name == window.name: " + ($().name == window.name)); //false
log("$().name: " + $().name); //levi
log("window.name: " + window.name); //result
log();
log("$a instanceof $: " + ($a instanceof $)); //false
log("typeof $a: " + (typeof $a)); //function
log("typeof $: " + (typeof $)); //function
The critical piece:
if (!(this instanceof $)) {
return new $();
}
If this isn't pointing to an object of the right type, then it makes a new one, which will properly scope this. The rest of the code is just there for verification that it does indeed work as intended.
In order to make you code to work follow below
function crazy_object (crazy) {
this.isCrazy = crazy
}
var create_crazy = new crazy_object('hello') //creating object
console.log(create_crazy); //=> { isCrazy = 'hello' }
var crazy = function() {
console.log(this); //=> { isCrazy = 'totally' }
console.log(this.isCrazy); //=> 'totally'
}
create_crazy.isCrazy = 'totally'; //=> isCrazy = 'totally'
//below we pass the created object in function crazy.
//And doing that we can use the keywork `this` and refer to the object
crazy.call(create_crazy, null);
Using the call and apply method we can pass to a function a
property,and in that function we can use the property with the keyword this
For example:
function speak (message) {
console.log(`A person with name ${this.name} say ${message}`);
}
speak.call({ name: 'Roland' }, 'Javascript is awesome');
To use it with property:
function speak (message) {
console.log(`A person with name ${this.name} say ${message}`);
}
var name = 'Roland'
speak.call({ name }, 'Javascript is awesome');

Define an anonymous function as part of an object definition?

Suppose I have:
var myfunc = function() {
// do stuff
}
myfunc.foo = function() {
//do other stuff
};
Now myfunc has a property foo that is a function, great. Is there a way to create myfunc from the get-go in this state? That is, I want foo to be defined when myfunc is created. The syntax, I would imagine, is something like:
var myfunc = {
:function() {
// do stuff
},
foo: function() {
// do other stuff
}
}
Except that's wrong.
You can place an anonymous function inside an object, however the only plausible way of doing this is to call the anonymous function when the object is initialised, otherwise the function will never be able to be called - it's anonymous!
Here's a JSFiddle: http://jsfiddle.net/g105b/99K5F/
var myfunc = function() {
this.foo = function() {
console.log("myfunc.foo called!");
};
(function() {
console.log("Anonymous function called.");
})();
};
// Initialising "myfunc" will call the anonymous function.
var instance = new myfunc();
// Now the foo method can be called.
instance.foo();
A little confused as to what functionality you are looking to gain here...
If you want some code to execute when the myfunc is defined, you could use the module pattern:
var myfunc = (function() {
var self = {};
// any initialization code can go here
alert("myfunc init code");
self.somePublicMethod = function () {
}
return self;
}());
This can also be called an immediate function, a function that is defined and executed at the same time.
From within the closure, and code that is not defined as part of another function will be executed when the object is defined, so when you do something like this:
myfunc.somePublicMethod()
the alert would have already been fired.
(This answer written before the first half of the question was significantly revised)
Now myfunc has a property foo that is a function
No, it doesn't.
You called it with myfunc() so this is a reference to the global window object, thus you are creating window.foo.
Possibly what you are looking for is:
function myfunc () {
// do stuff when myfunc is called
}
myfunc.foo = function () {
// do stuff when myfunc.foo is called
};
or perhaps:
function myfunc () {
// do stuff when myfunc is instantiated
this.foo = function () {
// Add a foo property to this when myfunc is instantiated
// ... which is only worth while if you are doing pretty
// ... odd stuff with the variables that are passed in
}
}
var instance = new myfunc();
or maybe:
function myfunc () {
// do stuff when myfunc is instantiated
}
myfunc.prototype.foo = function () {
// Have a foo function on every instance of myfunc
}
var instance = new myfunc();
… but you've abstracted the problem you are trying to solve away in your question, so it is hard to tell what you are actually trying to achieve.
You can use jQuery:
var myFunc = jQuery.extend(
function() { ... },
{
bar: "wioll haven be",
foo: function() { alert(myFunc.bar); }
}
);
myFunc();
myFunc.foo();
This is mostly code acrobatics, this is probably the closest you'll get:
var myfunc;
(myfunc = function(){}).foo = function(){};
There is no practical difference in declaring methods later though, since javascript is single-threaded.

Executing Javascript functions by reference

I'm wondering if any of yall have any insight as to how one could execute a function by reference in javascript.
http://mootools.net/shell/yL93N/1/
Any discussion would be cool.
-Chase
looking at your mooshell, the way i'd handle it in mootools is this:
http://mootools.net/shell/yL93N/10/
var proxyFunction = new Class({
message: "hello",
Binds: ['passByReference','sayit'],
passByReference: function(func) {
// console.log(this, this[func]);
if (this[func] && $type(this[func]) === "function")
this[func]();
},
sayit: function() {
alert(this.message);
},
killit: function() {
document.write('we\'re dead');
}
});
$('tryit').addEvent('change',function(e){
new proxyFunction().passByReference(this.get('value'));
});
// or have a permanent proxy instance if you call methods of the class often and need it to change things.
var proxy = new proxyFunction();
$('tryit').addEvent('change',function(e){
proxy.passByReference(this.get('value'));
});
the advantage of doing so is that all your proxied functions are behind a common object, don't pollute your window namespace as global variables and can share data that relates to the event.
Not exactly sure what you mean, but you can do this:
var func = window.alert;
var args = ["hello world"]
func.apply(window, args)
Globally-defined functions (and variables) are visible as members of the global window object.
Members of an object can be fetched by name using the square bracket notation: o['k'] is the same as o.k. So, for your example:
var function_name= $(this).val();
window[function_name]();
Like this?
function blah() {
...do stuff
}
myref = blah
myref()
The best way is to do:
func.call();
Function variables in JavaScript already are references. If you have a function:
var explode = function() { alert('boom!'); };
You can pass explode around as an argument, and it's only passing a handle to that function, not the entire function body.
For proof of this, try:
explode.id = 5;
var detonate = explode;
alert(detonate.id); // => 5
explode.id = 6;
alert(detonate.id); // => 6
functions are first class objects in Java Script. Effectively this means that you can treat it very much as if it were a variable, and pass it anywhere that you would expect a variable.
e.g.
var myFn = function() { alert('inside anonymous fn'); }
function callMyFn(paramFn)
{
paramFn();
}
callMyFn(myFn); //inside anonymous fn
function MyFnHolders(argFn)
{
this.argFn = argFn;
this.fieldFn = function() {
alert('inside fn field');
}
}
var myFnHolders = new MyFnHolders(myFn);
myFnHolders.argFn(); //'inside anonymous fn'
myFnHolders.fieldFn(); //'inside fn field'
//etc
so passing a function by ref can be done simply by assigning it to a variable and passing it around.
Here's one with a closure for your arguments...
function Runner(func, args) {
return function() { return func.apply(window, args); };
}
var ref = new Runner(window.alert, ["hello world"]);
ref();

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