I'm just wondering how I can use JavaScript to simulate a click on an element.
Currently I have:
function simulateClick(control) {
if (document.all) {
control.click();
} else {
var evObj = document.createEvent('MouseEvents');
evObj.initMouseEvent('click', true, true, window, 1, 12, 345, 7, 220, false, false, true, false, 0, null );
control.dispatchEvent(evObj);
}
}
test 1<br>
<script type="text/javascript">
simulateClick(document.getElementById('mytest1'));
</script>
But it's not working :(
Any ideas?
What about something simple like:
document.getElementById('elementID').click();
Supported even by IE.
[Edit 2022] The answer was really outdated. Modernized it. The original answer is at the bottom.
Use element.dispatchEvent with a freshly created Event of the desired type.
Here's an example using event delegation.
Fork this stackblitz project to play around with it.
// Note: {bubbles: true} because of the event delegation ...
document.addEventListener(`click`, handle);
document.addEventListener(`virtualhover`, handle);
// the actual 'trigger' function
const trigger = (el, etype, custom) => {
const evt = custom ?? new Event( etype, { bubbles: true } );
el.dispatchEvent( evt );
};
// a custom event ;)
const vHover = new CustomEvent(`virtualhover`,
{ bubbles: true, detail: `red` });
setTimeout( _ =>
trigger( document.querySelector(`#testMe`), `click` ), 1000 );
function handle(evt) {
if (evt.target.id === `clickTrigger`) {
trigger(document.querySelector(`#testMe`), `click`);
}
if (evt.type === `virtualhover`) {
evt.target.style.color = evt.detail;
return setTimeout( _ => evt.target.style.color = ``, 1000 );
}
if (evt.target.id === `testMe`) {
document.querySelector(`#testMeResult`)
.insertAdjacentHTML(`beforeend`, `<p>One of us clicked #testMe.
It was <i>${evt.isTrusted ? `<b>you</b>` : `me`}</i>.</p>`);
trigger(
document.querySelector(`#testMeResult p:last-child`),
`virtualhover`,
vHover );
}
}
body {
font: 1.2rem/1.5rem verdana, arial;
margin: 2rem;
}
#testMe {
cursor: pointer;
}
p {
margin: 0.2rem 0;
}
<div id="testMe">
Test me can be clicked
</div>
<p><button id='clickTrigger'>Click #testMe</button></p>
<div id="testMeResult"></div>
The old answer:
Here's what I cooked up. It's pretty simple, but it works:
function eventFire(el, etype){
if (el.fireEvent) {
el.fireEvent('on' + etype);
} else {
var evObj = document.createEvent('Events');
evObj.initEvent(etype, true, false);
el.dispatchEvent(evObj);
}
}
Have you considered using jQuery to avoid all the browser detection? With jQuery, it would be as simple as:
$("#mytest1").click();
var elem = document.getElementById('mytest1');
// Simulate clicking on the specified element.
triggerEvent( elem, 'click' );
/**
* Trigger the specified event on the specified element.
* #param {Object} elem the target element.
* #param {String} event the type of the event (e.g. 'click').
*/
function triggerEvent( elem, event ) {
var clickEvent = new Event( event ); // Create the event.
elem.dispatchEvent( clickEvent ); // Dispatch the event.
}
Reference
https://developer.mozilla.org/en-US/docs/Web/Guide/Events/Creating_and_triggering_events
https://codepen.io/felquis/pen/damDA
You could save yourself a bunch of space by using jQuery. You only need to use:
$('#myElement').trigger("click")
The top answer is the best! However, it was not triggering mouse events for me in Firefox when etype = 'click'.
So, I changed the document.createEvent to 'MouseEvents' and that fixed the problem. The extra code is to test whether or not another bit of code was interfering with the event, and if it was cancelled I would log that to console.
function eventFire(el, etype){
if (el.fireEvent) {
el.fireEvent('on' + etype);
} else {
var evObj = document.createEvent('MouseEvents');
evObj.initEvent(etype, true, false);
var canceled = !el.dispatchEvent(evObj);
if (canceled) {
// A handler called preventDefault.
console.log("automatic click canceled");
} else {
// None of the handlers called preventDefault.
}
}
}
Simulating an event is similar to creating a custom event. To simulate a mouse event
we gonna have to create MouseEvent using document.createEvent().
Then using initMouseEvent(), we've to set up the mouse event that is going to occur.
Then dispatched the mouse event on the element on which you'd like to simulate an event.
In the following code, I've used setTimeout so that the button gets clicked automatically after 1 second.
const div = document.querySelector('div');
div.addEventListener('click', function(e) {
console.log('Simulated click');
});
const simulatedDivClick = document.createEvent('MouseEvents');
simulatedDivClick.initEvent(
'click', /* Event type */
true, /* bubbles */
true, /* cancelable */
document.defaultView, /* view */
0, /* detail */
0, /* screenx */
0, /* screeny */
0, /* clientx */
0, /* clienty */
false, /* ctrlKey */
false, /* altKey */
false, /* shiftKey */
0, /* metaKey */
null, /* button */
null /* relatedTarget */
);
// Automatically click after 1 second
setTimeout(function() {
div.dispatchEvent(simulatedDivClick);
}, 1000);
<div> Automatically click </div>
In javascript grab element by its id or class name and then apply .click() to make click happens
like:
document.getElementById("btnHandler").click();
document.getElementById('elementId').dispatchEvent(new MouseEvent("click",{bubbles: true, cancellable: true}));
Follow this link to know about the mouse events using Javascript and browser compatibility for the same
https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent#Browser_compatibility
Honestly none of the answers here worked for my specific case. jquery was out of the question so all those answers are untested. I will say I built this answer up from #mnishiguchi answer above but this was the only thing that actually ended up working.
// select the element by finding the id of mytest1
const el = document.querySelector('#mytest1');
// pass the element to the simulateClick function
simulateClick( el );
function simulateClick(element){
trigger( element, 'mousedown' );
trigger( element, 'click' );
trigger( element, 'mouseup' );
function trigger( elem, event ) {
elem.dispatchEvent( new MouseEvent( event ) );
}
}
Use timeout if the event is not getting triggered
setTimeout(function(){ document.getElementById('your_id').click(); }, 200);
This isn't very well documented, but we can trigger any kinds of events very simply.
This example will trigger 50 double click on the button:
let theclick = new Event("dblclick")
for (let i = 0;i < 50;i++){
action.dispatchEvent(theclick)
}
<button id="action" ondblclick="out.innerHTML+='Wtf '">TEST</button>
<div id="out"></div>
The Event interface represents an event which takes place in the DOM.
An event can be triggered by the user action e.g. clicking the mouse
button or tapping keyboard, or generated by APIs to represent the
progress of an asynchronous task. It can also be triggered
programmatically, such as by calling the HTMLElement.click() method of
an element, or by defining the event, then sending it to a specified
target using EventTarget.dispatchEvent().
https://developer.mozilla.org/en-US/docs/Web/API/Event
https://developer.mozilla.org/en-US/docs/Web/API/Event/Event
document.getElementById("element").click()
Simply select the element from the DOM. The node has a click function, which you can call.
Or
document.querySelector("#element").click()
The solution that worked for me....
Click event can be called on clicking the button or do it from JavaScript file.
In this code either click on the button to show alert or simply call it on some condition or without condition
function ss(){
alert('dddddddddddddddddddddddd');
}
var mybtn=document.getElementById('btn');
mybtn.click();
<!DOCTYPE html>
<html>
<head>
<title>Page Title</title>
</head>
<body>
<h1>This is a Heading</h1>
<p>This is a paragraph.</p>
<button id="btn" onclick="ss()">click to see </button>
</body>
</html>
const Discord = require("discord.js");
const superagent = require("superagent");
module.exports = {
name: "hug",
category: "action",
description: "hug a user!",
usage: "hug <user>",
run: async (client, message, args) => {
let hugUser = message.mentions.users.first()
if(!hugUser) return message.channel.send("You forgot to mention somebody.");
let hugEmbed2 = new Discord.MessageEmbed()
.setColor("#36393F")
.setDescription(`**${message.author.username}** hugged **himself**`)
.setImage("https://i.kym-cdn.com/photos/images/original/000/859/605/3e7.gif")
.setFooter(`© Yuki V5.3.1`, "https://cdn.discordapp.com/avatars/489219428358160385/19ad8d8c2fefd03fa0e1a2e49a2915c4.png")
if (hugUser.id === message.author.id) return message.channel.send(hugEmbed2);
const {body} = await superagent
.get(`https://nekos.life/api/v2/img/hug`);
let hugEmbed = new Discord.MessageEmbed()
.setDescription(`**${message.author.username}** hugged **${message.mentions.users.first().username}**`)
.setImage(body.url)
.setColor("#36393F")
.setFooter(`© Yuki V5.3.1`, "https://cdn.discordapp.com/avatars/489219428358160385/19ad8d8c2fefd03fa0e1a2e49a2915c4.png")
message.channel.send(hugEmbed)
}
}
Related
I have a button. When this button is clicked I do two things
Open up a search menu
Attach an event listener to the document body to listen for close events.
However, I cannot seem to be able to remove the eventlistener from the document on the close function. That is, the second time I try to open the menu, it immediately calls the close function
My question is...
How do I remove the document event listener?
And how do I make it so that if the user clicks the search menu, it does not trigger the document click event
openDesktopSearchMenu() {
this.$desktopSearchMenu.style.height = '330px';
document.addEventListener('click', this.closeDesktopSearchMenu.bind(this), true);
}
closeDesktopSearchMenu() {
this.$desktopSearchMenu.style.height = '0px';
document.removeEventListener('click', this.closeDesktopSearchMenu.bind(this), true);
}
Update July 24
Nick's answer definitely put me in the right direction. However, the document was always being called first due to the capture parameter. So if the user clicks inside the search menu, it's automatically closed.
Removing the capture parameter causes the close function to be invoked immediately after it opens.
The way around this that worked for me is to wrap the listener inside a timeout when I add it. And then naturally I had to call stopPropagation() on search menu click
searchMenuClick = (e) => {
e.stopPropagation();
}
/** open the desktop search menu */
openDesktopSearchMenu = () => {
this.$desktopSearchMenu.style.height = '330px';
this.$navBar.classList.add('search');
setTimeout(() => {
document.addEventListener('click', this.closeDesktopSearchMenu, { capture: false });
});
}
closeDesktopSearchMenu = () => {
this.$desktopSearchMenu.style.height = '0px';
setTimeout(() => {
this.$navBar.classList.remove('search');
}, 300);
document.removeEventListener('click', this.closeDesktopSearchMenu, { capture: false });
}
The .bind() method returns a new function, so the function which you're adding as the callback to addEventListener is a different reference to the one you're trying to remove. As a result, the event listener doesn't get removed.
You could consider binding in your constructor like so:
constructor() {
...
this.closeDesktopSearchMenu = this.closeDesktopSearchMenu.bind(this);
...
}
And then use your method like so (without the bind, as that's now done in the constructor):
openDesktopSearchMenu() {
this.$desktopSearchMenu.style.height = '330px';
document.addEventListener('click', this.closeDesktopSearchMenu, true);
}
closeDesktopSearchMenu() {
this.$desktopSearchMenu.style.height = '0px';
document.removeEventListener('click', this.closeDesktopSearchMen, true);
}
See example snippet below:
class Test {
constructor() {
this.prop = "bar";
this.foo = this.foo.bind(this);
}
foo() {
console.log('Foo', this.prop);
}
a() {
document.addEventListener('click', this.foo, true);
}
b() {
document.removeEventListener('click', this.foo, true);
}
}
const test = new Test();
console.log("Event listener added");
test.a();
setTimeout(() => {
console.log("Event listener removed");
test.b();
}, 3000);
I'm just wondering how I can use JavaScript to simulate a click on an element.
Currently I have:
function simulateClick(control) {
if (document.all) {
control.click();
} else {
var evObj = document.createEvent('MouseEvents');
evObj.initMouseEvent('click', true, true, window, 1, 12, 345, 7, 220, false, false, true, false, 0, null );
control.dispatchEvent(evObj);
}
}
test 1<br>
<script type="text/javascript">
simulateClick(document.getElementById('mytest1'));
</script>
But it's not working :(
Any ideas?
What about something simple like:
document.getElementById('elementID').click();
Supported even by IE.
[Edit 2022] The answer was really outdated. Modernized it. The original answer is at the bottom.
Use element.dispatchEvent with a freshly created Event of the desired type.
Here's an example using event delegation.
Fork this stackblitz project to play around with it.
// Note: {bubbles: true} because of the event delegation ...
document.addEventListener(`click`, handle);
document.addEventListener(`virtualhover`, handle);
// the actual 'trigger' function
const trigger = (el, etype, custom) => {
const evt = custom ?? new Event( etype, { bubbles: true } );
el.dispatchEvent( evt );
};
// a custom event ;)
const vHover = new CustomEvent(`virtualhover`,
{ bubbles: true, detail: `red` });
setTimeout( _ =>
trigger( document.querySelector(`#testMe`), `click` ), 1000 );
function handle(evt) {
if (evt.target.id === `clickTrigger`) {
trigger(document.querySelector(`#testMe`), `click`);
}
if (evt.type === `virtualhover`) {
evt.target.style.color = evt.detail;
return setTimeout( _ => evt.target.style.color = ``, 1000 );
}
if (evt.target.id === `testMe`) {
document.querySelector(`#testMeResult`)
.insertAdjacentHTML(`beforeend`, `<p>One of us clicked #testMe.
It was <i>${evt.isTrusted ? `<b>you</b>` : `me`}</i>.</p>`);
trigger(
document.querySelector(`#testMeResult p:last-child`),
`virtualhover`,
vHover );
}
}
body {
font: 1.2rem/1.5rem verdana, arial;
margin: 2rem;
}
#testMe {
cursor: pointer;
}
p {
margin: 0.2rem 0;
}
<div id="testMe">
Test me can be clicked
</div>
<p><button id='clickTrigger'>Click #testMe</button></p>
<div id="testMeResult"></div>
The old answer:
Here's what I cooked up. It's pretty simple, but it works:
function eventFire(el, etype){
if (el.fireEvent) {
el.fireEvent('on' + etype);
} else {
var evObj = document.createEvent('Events');
evObj.initEvent(etype, true, false);
el.dispatchEvent(evObj);
}
}
Have you considered using jQuery to avoid all the browser detection? With jQuery, it would be as simple as:
$("#mytest1").click();
var elem = document.getElementById('mytest1');
// Simulate clicking on the specified element.
triggerEvent( elem, 'click' );
/**
* Trigger the specified event on the specified element.
* #param {Object} elem the target element.
* #param {String} event the type of the event (e.g. 'click').
*/
function triggerEvent( elem, event ) {
var clickEvent = new Event( event ); // Create the event.
elem.dispatchEvent( clickEvent ); // Dispatch the event.
}
Reference
https://developer.mozilla.org/en-US/docs/Web/Guide/Events/Creating_and_triggering_events
https://codepen.io/felquis/pen/damDA
You could save yourself a bunch of space by using jQuery. You only need to use:
$('#myElement').trigger("click")
The top answer is the best! However, it was not triggering mouse events for me in Firefox when etype = 'click'.
So, I changed the document.createEvent to 'MouseEvents' and that fixed the problem. The extra code is to test whether or not another bit of code was interfering with the event, and if it was cancelled I would log that to console.
function eventFire(el, etype){
if (el.fireEvent) {
el.fireEvent('on' + etype);
} else {
var evObj = document.createEvent('MouseEvents');
evObj.initEvent(etype, true, false);
var canceled = !el.dispatchEvent(evObj);
if (canceled) {
// A handler called preventDefault.
console.log("automatic click canceled");
} else {
// None of the handlers called preventDefault.
}
}
}
Simulating an event is similar to creating a custom event. To simulate a mouse event
we gonna have to create MouseEvent using document.createEvent().
Then using initMouseEvent(), we've to set up the mouse event that is going to occur.
Then dispatched the mouse event on the element on which you'd like to simulate an event.
In the following code, I've used setTimeout so that the button gets clicked automatically after 1 second.
const div = document.querySelector('div');
div.addEventListener('click', function(e) {
console.log('Simulated click');
});
const simulatedDivClick = document.createEvent('MouseEvents');
simulatedDivClick.initEvent(
'click', /* Event type */
true, /* bubbles */
true, /* cancelable */
document.defaultView, /* view */
0, /* detail */
0, /* screenx */
0, /* screeny */
0, /* clientx */
0, /* clienty */
false, /* ctrlKey */
false, /* altKey */
false, /* shiftKey */
0, /* metaKey */
null, /* button */
null /* relatedTarget */
);
// Automatically click after 1 second
setTimeout(function() {
div.dispatchEvent(simulatedDivClick);
}, 1000);
<div> Automatically click </div>
In javascript grab element by its id or class name and then apply .click() to make click happens
like:
document.getElementById("btnHandler").click();
document.getElementById('elementId').dispatchEvent(new MouseEvent("click",{bubbles: true, cancellable: true}));
Follow this link to know about the mouse events using Javascript and browser compatibility for the same
https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent#Browser_compatibility
Honestly none of the answers here worked for my specific case. jquery was out of the question so all those answers are untested. I will say I built this answer up from #mnishiguchi answer above but this was the only thing that actually ended up working.
// select the element by finding the id of mytest1
const el = document.querySelector('#mytest1');
// pass the element to the simulateClick function
simulateClick( el );
function simulateClick(element){
trigger( element, 'mousedown' );
trigger( element, 'click' );
trigger( element, 'mouseup' );
function trigger( elem, event ) {
elem.dispatchEvent( new MouseEvent( event ) );
}
}
Use timeout if the event is not getting triggered
setTimeout(function(){ document.getElementById('your_id').click(); }, 200);
This isn't very well documented, but we can trigger any kinds of events very simply.
This example will trigger 50 double click on the button:
let theclick = new Event("dblclick")
for (let i = 0;i < 50;i++){
action.dispatchEvent(theclick)
}
<button id="action" ondblclick="out.innerHTML+='Wtf '">TEST</button>
<div id="out"></div>
The Event interface represents an event which takes place in the DOM.
An event can be triggered by the user action e.g. clicking the mouse
button or tapping keyboard, or generated by APIs to represent the
progress of an asynchronous task. It can also be triggered
programmatically, such as by calling the HTMLElement.click() method of
an element, or by defining the event, then sending it to a specified
target using EventTarget.dispatchEvent().
https://developer.mozilla.org/en-US/docs/Web/API/Event
https://developer.mozilla.org/en-US/docs/Web/API/Event/Event
document.getElementById("element").click()
Simply select the element from the DOM. The node has a click function, which you can call.
Or
document.querySelector("#element").click()
The solution that worked for me....
Click event can be called on clicking the button or do it from JavaScript file.
In this code either click on the button to show alert or simply call it on some condition or without condition
function ss(){
alert('dddddddddddddddddddddddd');
}
var mybtn=document.getElementById('btn');
mybtn.click();
<!DOCTYPE html>
<html>
<head>
<title>Page Title</title>
</head>
<body>
<h1>This is a Heading</h1>
<p>This is a paragraph.</p>
<button id="btn" onclick="ss()">click to see </button>
</body>
</html>
const Discord = require("discord.js");
const superagent = require("superagent");
module.exports = {
name: "hug",
category: "action",
description: "hug a user!",
usage: "hug <user>",
run: async (client, message, args) => {
let hugUser = message.mentions.users.first()
if(!hugUser) return message.channel.send("You forgot to mention somebody.");
let hugEmbed2 = new Discord.MessageEmbed()
.setColor("#36393F")
.setDescription(`**${message.author.username}** hugged **himself**`)
.setImage("https://i.kym-cdn.com/photos/images/original/000/859/605/3e7.gif")
.setFooter(`© Yuki V5.3.1`, "https://cdn.discordapp.com/avatars/489219428358160385/19ad8d8c2fefd03fa0e1a2e49a2915c4.png")
if (hugUser.id === message.author.id) return message.channel.send(hugEmbed2);
const {body} = await superagent
.get(`https://nekos.life/api/v2/img/hug`);
let hugEmbed = new Discord.MessageEmbed()
.setDescription(`**${message.author.username}** hugged **${message.mentions.users.first().username}**`)
.setImage(body.url)
.setColor("#36393F")
.setFooter(`© Yuki V5.3.1`, "https://cdn.discordapp.com/avatars/489219428358160385/19ad8d8c2fefd03fa0e1a2e49a2915c4.png")
message.channel.send(hugEmbed)
}
}
I am trying to simulate a click on on an element.
HTML for the same is as follows
<a id="gift-close" href="javascript:void(0)" class="cart-mask-close p-abs" onclick="_gaq.push(['_trackEvent','voucher_new','cart',$(this).attr('rel')+'-mask_x_button-inaction']);" rel="coupon"> </a>
How can i simulate a click on it. I have tried
document.getElementById("gift-close").click();
But its not doing anything
Using jQuery: $('#gift-close').trigger('click');
Using JavaScript: document.getElementById('gift-close').click();
Using jQuery:
$('#gift-close').click();
Try to use document.createEvent described here https://developer.mozilla.org/en-US/docs/Web/API/document.createEvent
The code for function that simulates click should look something like this:
function simulateClick() {
var evt = document.createEvent("MouseEvents");
evt.initMouseEvent("click", true, true, window,
0, 0, 0, 0, 0, false, false, false, false, 0, null);
var a = document.getElementById("gift-close");
a.dispatchEvent(evt);
}
The code you've already tried:
document.getElementById("gift-close").click();
...should work as long as the element actually exists in the DOM at the time you run it. Some possible ways to ensure that include:
Run your code from an onload handler for the window. http://jsfiddle.net/LKNYg/
Run your code from a document ready handler if you're using jQuery. http://jsfiddle.net/LKNYg/1/
Put the code in a script block that is after the element in the source html.
So:
$(document).ready(function() {
document.getElementById("gift-close").click();
// OR
$("#gift-close")[0].click();
});
Code snippet underneath!
Please take a look at these documentations and examples at MDN, and you will find your answer. This is the propper way to do it I would say.
Creating and triggering events
Dispatch Event (example)
Taken from the 'Dispatch Event (example)'-HTML-link (simulate click):
function simulateClick() {
var evt = document.createEvent("MouseEvents");
evt.initMouseEvent("click", true, true, window,
0, 0, 0, 0, 0, false, false, false, false, 0, null);
var cb = document.getElementById("checkbox");
var canceled = !cb.dispatchEvent(evt);
if(canceled) {
// A handler called preventDefault
alert("canceled");
} else {
// None of the handlers called preventDefault
alert("not canceled");
}
}
This is how I would do it (2017 ..) :
Simply using MouseEvent.
function simulateClick() {
var evt = new MouseEvent("click");
var cb = document.getElementById("checkbox");
var canceled = !cb.dispatchEvent(evt);
if (canceled) {
// A handler called preventDefault
console.log("canceled");
} else {
// None of the handlers called preventDefault
console.log("not canceled");
}
}
document.getElementById("button").onclick = evt => {
simulateClick()
}
function simulateClick() {
var evt = new MouseEvent("click");
var cb = document.getElementById("checkbox");
var canceled = !cb.dispatchEvent(evt);
if (canceled) {
// A handler called preventDefault
console.log("canceled");
} else {
// None of the handlers called preventDefault
console.log("not canceled");
}
}
<input type="checkbox" id="checkbox">
<br>
<br>
<button id="button">Check it out, or not</button>
Use this code to click:
$("#gift-close").click();
Try adding a function inside the click() method.
$('#gift-close').click(function(){
//do something here
});
It worked for me with a function assigned inside the click() method rather than keeping it empty.
Here, try this one:
$('#gift-close').on('click', function () {
_gaq.push(['_trackEvent','voucher_new','cart',$(this).attr('rel')+'-mask_x_button-inaction']);
});
Im working with some JS code, since Im not front developer im having some issues to figuring out how to trigger an event on JS that normally fires when a link is clicked.
This is the link:
Demo
And the JS function that intercept the click on that link is:
(function (global) {
'use strict';
// Storage variable
var modal = {};
// Store for currently active element
modal.lastActive = undefined;
modal.activeElement = undefined;
// Polyfill addEventListener for IE8 (only very basic)
modal._addEventListener = function (element, event, callback) {
if (element.addEventListener) {
element.addEventListener(event, callback, false);
} else {
element.attachEvent('on' + event, callback);
}
};
// Hide overlay when ESC is pressed
modal._addEventListener(document, 'keyup', function (event) {
var hash = window.location.hash.replace('#', '');
// If hash is not set
if (hash === '' || hash === '!') {
return;
}
// If key ESC is pressed
if (event.keyCode === 27) {
window.location.hash = '!';
if (modal.lastActive) {
return false;
}
// Unfocus
modal.removeFocus();
}
}, false);
// Convenience function to trigger event
modal._dispatchEvent = function (event, modal) {
var eventTigger;
if (!document.createEvent) {
return;
}
eventTigger = document.createEvent('Event');
eventTigger.initEvent(event, true, true);
eventTigger.customData = { 'modal': modal };
document.dispatchEvent(eventTigger);
};
// When showing overlay, prevent background from scrolling
modal.mainHandler = function () {
var hash = window.location.hash.replace('#', '');
var modalElement = document.getElementById(hash);
var htmlClasses = document.documentElement.className;
var modalChild;
// If the hash element exists
if (modalElement) {
// Get first element in selected element
modalChild = modalElement.children[0];
// When we deal with a modal and body-class `has-overlay` is not set
if (modalChild && modalChild.className.match(/modal-inner/) &&
!htmlClasses.match(/has-overlay/)) {
// Set an html class to prevent scrolling
//document.documentElement.className += ' has-overlay';
// Mark modal as active
modalElement.className += ' is-active';
modal.activeElement = modalElement;
// Set the focus to the modal
modal.setFocus(hash);
// Fire an event
modal._dispatchEvent('cssmodal:show', modal.activeElement);
}
} else {
document.documentElement.className =
htmlClasses.replace(' has-overlay', '');
// If activeElement is already defined, delete it
if (modal.activeElement) {
modal.activeElement.className =
modal.activeElement.className.replace(' is-active', '');
// Fire an event
modal._dispatchEvent('cssmodal:hide', modal.activeElement);
// Reset active element
modal.activeElement = null;
// Unfocus
modal.removeFocus();
}
}
};
modal._addEventListener(window, 'hashchange', modal.mainHandler);
modal._addEventListener(window, 'load', modal.mainHandler);
/*
* Accessibility
*/
// Focus modal
modal.setFocus = function () {
if (modal.activeElement) {
// Set element with last focus
modal.lastActive = document.activeElement;
// New focussing
modal.activeElement.focus();
}
};
// Unfocus
modal.removeFocus = function () {
if (modal.lastActive) {
modal.lastActive.focus();
}
};
// Export CSSModal into global space
global.CSSModal = modal;
}(window));
How can i call the function that gets called when the user clicks the link but manually on my page, something like <script>firelightbox(parameters);</script>
Using jQuery will solve this easily
$('.selector').click();
but plain old JavaScript may also have a solution for you
Let's just give your anchor element an Id (to keep things simple)
<a id="anchorToBeClicked" href="#modal-text" class="call-modal" title="Clicking this link shows the modal">Demo</a>
Let's create a function that simulates the click
function simulateClick() {
var evt = document.createEvent("MouseEvents");
evt.initMouseEvent("click", true, true, window,
0, 0, 0, 0, 0, false, false, false, false, 0, null);
var cb = document.getElementById("anchorToBeClicked");
cb.dispatchEvent(evt);
}
Now call this function on window.onload
window.onload = function() {
simulateClick();
};
EDIT:
Actually, the code you are using is not working on actual click event of the anchor tag, instead it relies on hash change of Url in your browser window. You can simply invoke that functionality by using
window.onload = function() {
location.hash = '#modal-text'
};
If you are using jQuery, you can trigger the clicking of a link on page load using this code:
$(document).ready(function(){
$('.call-modal').click();
});
The "onchange" event is triggered only when the USER enters some value. Why isn't possible to fire the event when I change the value automatically via Javascript ? Is there an alternative ?
Animation:
Code:
<!DOCTYPE html>
<html>
<head>
<script>
document.addEventListener ("DOMContentLoaded", function () {
var input = this.getElementsByTagName ("input")[0];
var div = this.getElementsByTagName ("div")[0];
var i = 0;
var seconds = 5;
div.innerHTML = "The following input should fire the event in " + seconds + " seconds";
var interval = window.setInterval (function () {
i ++;
if (i === seconds) {
window.clearInterval (interval);
input.value = "Another example";
div.innerHTML = "Nothing ! Now try change the value manually";
}
else {
div.innerHTML = "The following input should fire the event in " + (seconds - i) + " seconds";
}
}, 1000);
input.addEventListener ("change", function () {
alert ("It works !");
}, false);
}, false);
</script>
<style>
body {
padding: 10px;
}
div {
font-weight: bold;
margin-bottom: 10px;
}
input {
border: 1px solid black;
border-radius: 3px;
padding: 3px;
}
</style>
<title>Event</title>
</head>
<body>
<div></div>
<input type = "text" value = "Example" />
</body>
</html>
Thanks
The vast majority of the time, you don't want an event to be fired when you change the value with code. In those cases where you do, you can fire a synthetic event on modern browsers via dispatchEvent. More here.
So in your specific example:
input.value = "Another example";
var event = document.createEvent("UIEvents"); // See update below
event.initUIEvent("change", true, true); // See update below
input.dispatchEvent(event);
Live demo
Update: As Benjamin noted, since the above was written, initUIEvent has been replaced with the UIEvent constructor, so that would be:
input.value = "Another example";
var event = new UIEvent("change", {
"view": window,
"bubbles": true,
"cancelable": true
});
input.dispatchEvent(event);
Live demo
Alternately, you can always just call whatever function you've bound to the change event directly, which is usually what I'd do. But sometimes you want to use actual events (for instance, when using the observer pattern) and ensure that anyone who is listening for the change is notified.
Note that initUIEvent has been deprecated and removed from Web Standards as stated: developer.mozilla.org/en-US/docs/Web/API/UIEvent/initUIEvent
This is the same except that it doesn't use initUIEvent:
input.value = 'Another example';
var event = new UIEvent('change', {
'view': window,
'bubbles': true,
'cancelable': true
});
input.dispatchEvent(event);
If you are changing the value progammatically, you already know when this occurs, what's to say you can't call your own method, (the same perhaps that is called from the actual trigger event handler) when you change the value?
EDIT: otherwise, if you specifically need the actual Fire to occur, you can manually dispatch the event yourself too.
The code of Crowder only gave me an TypeError (Not enough arguments to UIEvent.initUIEvent).
Change it to this:
input.value = "Another example";
var event = document.createEvent("UIEvents");
event.initUIEvent("change", true, true, window, 1);
input.dispatchEvent(event);
and it works.