Pocket IE onmousedown onmousemove onmouseup? - javascript

I have a control which I wrote for capturing signatures on a web page, by using onmousedown, onmousemove and onmouseup on a div to track the mouse, and capture points comprising a signature.
Now we need this to work on Windows Mobile 6.5 powered devices... but it seems that the div element does not support the mouse events in Pocket IE, which would seem to be supported by this blog.
But according to MSDN, the WinCE (which WinMo/PPC is based off of) version of IE does support these mouse events for some unknown list of elements.
So can anyone tell me, are there any elements: img, a, span or whatever that support onmouse[down|move|up] in WinMo 6.5 Pocket IE?
Thanks!
If not, anyone have any other ideas for capturing a signature on a web page in Pocket IE?

This is apparently not possible; and likely never will be now that MS has essentially EOLd WinMo in favor of the WinPhone OS.

Correspondence with Microsoft via the phasing out of WinMo...
My Email to Microsoft
Hello Soma,
I have 2 questions for your expertise, regarding Windows Mobile's future in development.
First, is there any idea when an SDK for WinMo 6.x will come out for VS2010? We do a lot of development for handheld barcode scanners from Honeywell/Handheld and Motorola/Symbol, which will likely be staying with 6.x for a while, and I really would like to be able to get rid of VS2008 on my machine.
And second, what does WinMo 7, and the whole app-marketplace-model of development mean for these kinds of developments? If we are writing an app for a single client, that goes on industrial-type hardware, like these barcode scanners, we would not want to put these on the marketplace, so how would we develop for WinMo7 for ISV work for industrial clients?
Thanks, and have a good day!
Microsoft's Email to Me
Hi,
Unfortunately there are no current plans for VS2010 to support WinMo 6.x. Vs2010 is exclusively targeting Windows Phone 7 as was announced recently at MIX conference and other related communications. We are recommending developers to continue using VS2008 for WinMo 6.x and Vs2008 does work side by side with VS2010.
I have copied Charlie from our Windows Phone 7 team and he can further elaborate on this and your second question related to the marketplace.
Thanks,
Sudeep Bharati
sudeepb#microsoft.com

Related

Making WebRTC work in IE/safari

so i am making a site that takes advantage of the WebRTC(webcam snapshots).
ive been searching for hours, but didnt find a solution that didnt require a third party app install on the windows/OS X installation.
have any of your solved this problem?
As you can see IE/Safari does not support WebRTC: http://caniuse.com/#search=webrtc or http://iswebrtcreadyyet.com/
The only way that you can do it is through a 3rd party plugin, like Skylink or Temasys. But you'll also need something like a polyfill on your JS. In the end, Flash is also another 3rd party plugin.
It seems that Edge has limited support and Safari could get very soon WebRTC support.
Good news, things are about to change.
Safari
Apple announced support for WebRTC in Safari 11.
You can download the latest beta version of Safari 11 at the following link:
(You need to sign in with your Apple ID) https://developer.apple.com/safari/download/
Microsoft Edge
Edge supports webRTC with the help of adapter.js.
Data channels are not yet supported.
According to Microsoft's roadmap, ORTC Data channels are "Under consideration".
Roadmap Priority: Low — We are still evaluating this technology. There
may be significant spec stabilization, foundational work, or
additional community input required before we can begin development.
Internet explorer
As #adrian-ber said, you'll need a 3rd party plugin.

ActiveX not working in IE 11

I'm currently developing a web based scanning application. I am using twainDotNet to get and fire scanner events. The process is done through an ActiveX control. My ActiveX control works well in IE 10 for Windows 8, but it is not working for IE 11 on Windows 8.1, but it shows on the ManageAddOn section of IE
Please help me to solve this problem, if anything is not clear in my description please add a comment.
You didn't describe the differences in behavior between IE10 and IE11, so it's hard to guess what's going wrong, but a few points come to mind:
First and foremost, managed code is not supported for IE plugins. There are several issues involved, but the practical upshot is people in a place to know say you should not use managed code for plugins.
ActiveX controls need to be updated to support enhanced protected mode and other changes to the Windows 8 security model. It's pretty involved, but the technical details start here.
Finally, I'm sure you already know this, but make sure you're testing this on the desktop version of IE, as the Windows Store experience doesn't support ActiveX controls, that you've accounted for any of the potential 32/64-bit issues, and any of the other basics that might come into play.
Hope this helps...
-- Lance

javascript of firefox and chrome compatibility between windows and mac

I have an javascript application which I created on windows for windows browsers and released on the internet.
I bought an iMac last week.
And I found the application can run normally on mac, too.
I need to maintain and modify the application in the future.
And I want it to run on both windows and mac.
If javascript of firefox and chrome of mac have complete compatibility against those of windows,
I need neither windows machine nor windows in the bootcamp.
Do javascript of firefox and chrome of mac have complete compatibility against those of windows?
Or should I test the application not only on mac but also windows for every update?
I don't want to do that if possible.
JavaScript in Chrome / Firefox / Safari should be the same on OSX and Windows provided you are using equivalent versions between OSX and Windows. If you find any differences, then you'd probably be best to file a bug with them.
Mind you, I am talking about just pure JavaScript. If you are worried about how it displays, then it will probably be different. Browsers render certain components differently depending on the operating system; such as the default font, the chrome of the buttons, etc.
You should be more concerned about the version of the browser when testing, not the platform it is running on.
Platform-specific bugs are few and far between, but the are possible. Yahoo tests on multiple operating systems, not just multiple browsers. It's a question of how careful you want to be. For most sites, you can probably assume that the OS won't make a difference.
If what you're saying is accurate, then it was a mistake in the design of the JavaScript. You should have been testing for particular JavaScript capabilities, but it seems in you were testing for browser names.

What's new for developers in Mobile Safari iOS 4.2

Does anyone know what the changes are to Safari in the iPad OS update coming in November, from a web application development standpoint?
Is there any expanded support for hardware acceleration, any changes to JavaScript, etc, etc?
well i can tell you one thing beta 3 hosed my preventDefault() functionality
Answers found: http://www.mobilexweb.com/blog/safari-ios-accelerometer-websockets-html5

What's the best way to write JavaScript/Ruby applications on Windows Mobile device?

I recently bought a Windows Mobile device and since I'm a developer I want to use it as a development platform. Yes, it's not supposed to be used like that but it's always with me and my laptop isn't. I know cke is a good editor for code but how can I run JavaScript/Ruby code without too much of a headache?
I probably could write a web application, send code to it and get the results back but maybe there's better solutions?
There is a possibility to run Ruby on Windows Mobile
Check this article for steps: Human vs Machine
Javascript is bit crippled on Windows Mobile.
Follow up the discussions here: Windows Mobile IE Team Blog
Hopefully the next version if Pocket Internet Explorer supports better!
I'm not sure if you're interested, but there's only a port of Python for CE.
http://pythonce.sourceforge.net/
You can also use etcl from Evolane (http://www.evolane.com/software/etcl).
It comes with console.
This is n old port of Ruby to WinCE, but from what I've read it doesn't work all that well - who knows, give it a try, YMMV
http://uema2.s8.xrea.com/ruby-mswince/
As for Javascript, WinMo devices have Pocket Internet Explorer - it isn't very good, but runs some Javascript. If you want something that is a bit closer to a desktop you could install Opera.
I've had a Windows Mobile phone for just over a month and would also like to run code on it. Unfortunately it's such a limited platform with hardly any community support. It seems to me that the only decent choices are Python, NSBASIC and PPL
For Javascript, you'll be better off using Opera, opposed to Pocket Internet Explorer.
As for cke, I found CEdit a more stable editor but you do have to pay for it. Though I don't think there is any editor that does syntax highlighting for Ruby on Window Mobile.
Rhomobile's open source framework Rhodes (www.rhomobile.com) works great on Windows Mobile.

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